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Lu Wang

Publications and source records attributed to Lu Wang.

5 recordsLinked to original sources

Beyond State Consistency: Behavior Consistency in Text-Based World Models

World models have been emerging as critical components for assessing the consequences of actions generated by interactive agents in online planning and offline evaluation. In text-based environments, world models are typically evaluated and trained with single-step metrics such as Exact Match, aiming to improve the similarity between predicted and real-world states, but such metrics have been shown to be insufficient for capturing actual agent behavior. To address this issue, we introduce a new behavior-aligned training paradigm aimed at improving the functional consistency between the world model and the real environment. This paradigm focuses on optimizing a tractable step-level metric named Behavior Consistency Reward (BehR), which measures how much the likelihood of a logged next action changes between the real state and the world-model-predicted state under a frozen Reference Agent. Experiments on WebShop and TextWorld show that BehR-based training improves long-term alignment in several settings, with the clearest gains in WebShop and less movement in near-ceiling regimes, while preserving or improving single-step prediction quality in three of four settings. World models trained with BehR also achieve lower false positives in offline surrogate evaluation and show modest but encouraging gains in inference-time lookahead planning.

cs.LG

Co-Evolving Actor-Conditioned Critics for Non-Verifiable Generation

Natural-language critiques provide supervision beyond scalar rewards for non-verifiable generation, which lacks deterministic verifiers. In critique-guided refinement, a critic gives feedback on an initial response and an actor revises it. However, final revision quality does not reveal whether the critique was actually useful: a capable actor may improve without following the feedback, while valid feedback may fail if the actor cannot execute it. We frame critique as actor-conditioned revision guidance, where usefulness depends on whether the feedback helps the target actor address the intended weakness. We introduce TAIScore (Targeted Actionable Improvement Score), a reward that evaluates the instruction, initial response, critique, and revision together, assessing whether the critique targets a real weakness, whether the actor follows it, and whether the intended aspect improves. We use this reward to train an actor-tailored critic with GRPO, and use critique-guided refinements to construct DPO preference pairs for the actor, forming a co-evolving critic-actor loop where the critic adapts to the actor's changing capability. Experiments show that an 8B critic trained with TAIScore outperforms both a zero-shot 120B critic and critics trained with outcome-only or critique-only reward signals. Co-evolving the critic and actor further improves performance, suggesting that effective critique supervision should adapt as the actor changes.

cs.CL

MoPLEx: Estimating Plackett-Luce Mixture Models for Multi-Objective Alignment

We study learning a mixture of $k$ Plackett-Luce models from multi-way ranking responses from annotators that may represent heterogeneous underlying preferences. This problem has many applications in AI alignment and preference optimization. Prior work has studied mixtures of Bradley-Terry models from pairwise comparisons. However, estimating a mixture of multi-way ranking models can become theoretically unidentifiable when $k$ exceeds $m/2$, where $m$ is the ranking length. We design an efficient algorithm to address this issue by first augmenting the rankings to a larger size (e.g., generating comparisons from a base model), followed by a gradient-based estimation to reduce inference cost (in the input embedding space). With this procedure in mind, we then fit a mixture of Plackett-Luce (PL) models via an expectation-maximization-style iteration, or MoPLEx in short. We conduct extensive experiments to verify this algorithm. First, we find that the gradient-based approximation estimates true probabilities with less than 5% error on models with up to 34 billion parameters. Second, MoPLEx improves clustering and ranking accuracy by an average of 43.7% and 15.2% over baselines using a single PL model or a mixture of Bradley-Terry models, on UltraFeedback and PERSONA datasets. These results demonstrate the effectiveness of MoPLEx for tackling multi-way rankings following heterogeneous preferences through measuring alignment via gradients.

cs.LG

Can LLM Agents Discover? Evaluating Creativity on ML Engineering Tasks

Recent AI systems promise autonomous scientific discovery, claiming to discover algorithms and produce research papers, yet understanding whether they exhibit creativity, the capacity to produce solutions that are both novel and useful, remains an open question. We present a framework for evaluating multi-turn LLM research agents' creativity using ML engineering tasks as a testbed, through three dimensions: P-Creativity (psychological novelty: novel relative to the agent's own prior solutions within a run), H-Creativity (historical novelty: novel relative to the corpus of human solutions), and Usefulness (task performance). Evaluating two agent frameworks, AIDE and AIRA-Dojo, on 10 Kaggle-style machine learning tasks from MLE-Bench, we develop an LLM-as-a-Judge pipeline and verify its strong correlation with human creativity judgments, providing a reliable automated metric for P-Creativity evaluation at scale. Applying this pipeline to agent trajectories, we find: (1) all agents exhibit declining P-Creativity as they transition from exploration to exploitation; (2) LLMs exhibit greater H-Creativity than medal-winning humans, yet achieve lower performance. Our findings reveal that current agents can explore novel regions of the solution space but lack the capacity to convert this novelty into improved task performance.

cs.AI

CASPER in the Machine: Insights into Character Variety in LLM-Generated Stories

As LLM-generated text is increasingly used, especially in fictional domains, we explore how much LLM-generated stories differ from human-written stories. In this work, we focus on characters. We borrow definitions from narratology to analyze eight intricate dimensions of character, such as stylization and wholeness. These dimensions consider more than just basic characteristics. They assess how characters are portrayed within their stories. After automatically inferring categories of characters within both LLM and human-written stories, we compare and contrast these two sets of stories. We consider the following overarching questions: (1) Do LLMs and human-written stories have similar characters? and (2) Do LLMs generate stories with a variety of characters? Our analysis includes research questions that focus on stories generated by popular LLMs and recently published human-written stories. We describe a number of interesting similarities, differences and key takeaways.

cs.CL