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Luc De Raedt

Publications and source records attributed to Luc De Raedt.

At least 37 records · Page 2Linked to original sources

On the Hardness of Probabilistic Neurosymbolic Learning

The limitations of purely neural learning have sparked an interest in probabilistic neurosymbolic models, which combine neural networks with probabilistic logical reasoning. As these neurosymbolic models are trained with gradient descent, we study the complexity of differentiating probabilistic reasoning. We prove that although approximating these gradients is intractable in general, it becomes tractable during training. Furthermore, we introduce WeightME, an unbiased gradient estimator based on model sampling. Under mild assumptions, WeightME approximates the gradient with probabilistic guarantees using a logarithmic number of calls to a SAT solver. Lastly, we evaluate the necessity of these guarantees on the gradient. Our experiments indicate that the existing biased approximations indeed struggle to optimize even when exact solving is still feasible.

cs.LG↗

CLEVR-POC: Reasoning-Intensive Visual Question Answering in Partially Observable Environments

The integration of learning and reasoning is high on the research agenda in AI. Nevertheless, there is only a little attention to use existing background knowledge for reasoning about partially observed scenes to answer questions about the scene. Yet, we as humans use such knowledge frequently to infer plausible answers to visual questions (by eliminating all inconsistent ones). Such knowledge often comes in the form of constraints about objects and it tends to be highly domain or environment-specific. We contribute a novel benchmark called CLEVR-POC for reasoning-intensive visual question answering (VQA) in partially observable environments under constraints. In CLEVR-POC, knowledge in the form of logical constraints needs to be leveraged to generate plausible answers to questions about a hidden object in a given partial scene. For instance, if one has the knowledge that all cups are colored either red, green or blue and that there is only one green cup, it becomes possible to deduce the color of an occluded cup as either red or blue, provided that all other cups, including the green one, are observed. Through experiments, we observe that the low performance of pre-trained vision language models like CLIP (~ 22%) and a large language model (LLM) like GPT-4 (~ 46%) on CLEVR-POC ascertains the necessity for frameworks that can handle reasoning-intensive tasks where environment-specific background knowledge is available and crucial. Furthermore, our demonstration illustrates that a neuro-symbolic model, which integrates an LLM like GPT-4 with a visual perception network and a formal logical reasoner, exhibits exceptional performance on CLEVR-POC.

cs.AI↗

Semirings for Probabilistic and Neuro-Symbolic Logic Programming

The field of probabilistic logic programming (PLP) focuses on integrating probabilistic models into programming languages based on logic. Over the past 30 years, numerous languages and frameworks have been developed for modeling, inference and learning in probabilistic logic programs. While originally PLP focused on discrete probability, more recent approaches have incorporated continuous distributions as well as neural networks, effectively yielding neural-symbolic methods. We provide a unified algebraic perspective on PLP, showing that many if not most of the extensions of PLP can be cast within a common algebraic logic programming framework, in which facts are labeled with elements of a semiring and disjunction and conjunction are replaced by addition and multiplication. This does not only hold for the PLP variations itself but also for the underlying execution mechanism that is based on (algebraic) model counting.

cs.AI↗

From Statistical Relational to Neurosymbolic Artificial Intelligence: a Survey

This survey explores the integration of learning and reasoning in two different fields of artificial intelligence: neurosymbolic and statistical relational artificial intelligence. Neurosymbolic artificial intelligence (NeSy) studies the integration of symbolic reasoning and neural networks, while statistical relational artificial intelligence (StarAI) focuses on integrating logic with probabilistic graphical models. This survey identifies seven shared dimensions between these two subfields of AI. These dimensions can be used to characterize different NeSy and StarAI systems. They are concerned with (1) the approach to logical inference, whether model or proof-based; (2) the syntax of the used logical theories; (3) the logical semantics of the systems and their extensions to facilitate learning; (4) the scope of learning, encompassing either parameter or structure learning; (5) the presence of symbolic and subsymbolic representations; (6) the degree to which systems capture the original logic, probabilistic, and neural paradigms; and (7) the classes of learning tasks the systems are applied to. By positioning various NeSy and StarAI systems along these dimensions and pointing out similarities and differences between them, this survey contributes fundamental concepts for understanding the integration of learning and reasoning.

cs.AI↗

SayCanPay: Heuristic Planning with Large Language Models using Learnable Domain Knowledge

Large Language Models (LLMs) have demonstrated impressive planning abilities due to their vast "world knowledge". Yet, obtaining plans that are both feasible (grounded in affordances) and cost-effective (in plan length), remains a challenge, despite recent progress. This contrasts with heuristic planning methods that employ domain knowledge (formalized in action models such as PDDL) and heuristic search to generate feasible, optimal plans. Inspired by this, we propose to combine the power of LLMs and heuristic planning by leveraging the world knowledge of LLMs and the principles of heuristic search. Our approach, SayCanPay, employs LLMs to generate actions (Say) guided by learnable domain knowledge, that evaluates actions' feasibility (Can) and long-term reward/payoff (Pay), and heuristic search to select the best sequence of actions. Our contributions are (1) a novel framing of the LLM planning problem in the context of heuristic planning, (2) integrating grounding and cost-effective elements into the generated plans, and (3) using heuristic search over actions. Our extensive evaluations show that our model surpasses other LLM planning approaches.

cs.AI↗

Deep Explainable Relational Reinforcement Learning: A Neuro-Symbolic Approach

Despite numerous successes in Deep Reinforcement Learning (DRL), the learned policies are not interpretable. Moreover, since DRL does not exploit symbolic relational representations, it has difficulties in coping with structural changes in its environment (such as increasing the number of objects). Relational Reinforcement Learning, on the other hand, inherits the relational representations from symbolic planning to learn reusable policies. However, it has so far been unable to scale up and exploit the power of deep neural networks. We propose Deep Explainable Relational Reinforcement Learning (DERRL), a framework that exploits the best of both -- neural and symbolic worlds. By resorting to a neuro-symbolic approach, DERRL combines relational representations and constraints from symbolic planning with deep learning to extract interpretable policies. These policies are in the form of logical rules that explain how each decision (or action) is arrived at. Through several experiments, in setups like the Countdown Game, Blocks World, Gridworld, and Traffic, we show that the policies learned by DERRL can be applied to different configurations and contexts, hence generalizing to environmental modifications.

cs.AI↗

smProbLog: Stable Model Semantics in ProbLog for Probabilistic Argumentation

Argumentation problems are concerned with determining the acceptability of a set of arguments from their relational structure. When the available information is uncertain, probabilistic argumentation frameworks provide modelling tools to account for it. The first contribution of this paper is a novel interpretation of probabilistic argumentation frameworks as probabilistic logic programs. Probabilistic logic programs are logic programs in which some of the facts are annotated with probabilities. We show that the programs representing probabilistic argumentation frameworks do not satisfy a common assumption in probabilistic logic programming (PLP) semantics, which is, that probabilistic facts fully capture the uncertainty in the domain under investigation. The second contribution of this paper is then a novel PLP semantics for programs where a choice of probabilistic facts does not uniquely determine the truth assignment of the logical atoms. The third contribution of this paper is the implementation of a PLP system supporting this semantics: smProbLog. smProbLog is a novel PLP framework based on the probabilistic logic programming language ProbLog. smProbLog supports many inference and learning tasks typical of PLP, which, together with our first contribution, provide novel reasoning tools for probabilistic argumentation. We evaluate our approach with experiments analyzing the computational cost of the proposed algorithms and their application to a dataset of argumentation problems.

cs.AI↗

Neural Probabilistic Logic Programming in Discrete-Continuous Domains

Neural-symbolic AI (NeSy) allows neural networks to exploit symbolic background knowledge in the form of logic. It has been shown to aid learning in the limited data regime and to facilitate inference on out-of-distribution data. Probabilistic NeSy focuses on integrating neural networks with both logic and probability theory, which additionally allows learning under uncertainty. A major limitation of current probabilistic NeSy systems, such as DeepProbLog, is their restriction to finite probability distributions, i.e., discrete random variables. In contrast, deep probabilistic programming (DPP) excels in modelling and optimising continuous probability distributions. Hence, we introduce DeepSeaProbLog, a neural probabilistic logic programming language that incorporates DPP techniques into NeSy. Doing so results in the support of inference and learning of both discrete and continuous probability distributions under logical constraints. Our main contributions are 1) the semantics of DeepSeaProbLog and its corresponding inference algorithm, 2) a proven asymptotically unbiased learning algorithm, and 3) a series of experiments that illustrate the versatility of our approach.

cs.AI↗

Safe Reinforcement Learning via Probabilistic Logic Shields

Safe Reinforcement learning (Safe RL) aims at learning optimal policies while staying safe. A popular solution to Safe RL is shielding, which uses a logical safety specification to prevent an RL agent from taking unsafe actions. However, traditional shielding techniques are difficult to integrate with continuous, end-to-end deep RL methods. To this end, we introduce Probabilistic Logic Policy Gradient (PLPG). PLPG is a model-based Safe RL technique that uses probabilistic logic programming to model logical safety constraints as differentiable functions. Therefore, PLPG can be seamlessly applied to any policy gradient algorithm while still providing the same convergence guarantees. In our experiments, we show that PLPG learns safer and more rewarding policies compared to other state-of-the-art shielding techniques.

cs.AI↗

Leaving Goals on the Pitch: Evaluating Decision Making in Soccer

Analysis of the popular expected goals (xG) metric in soccer has determined that a (slightly) smaller number of high-quality attempts will likely yield more goals than a slew of low-quality ones. This observation has driven a change in shooting behavior. Teams are passing up on shots from outside the penalty box, in the hopes of generating a better shot closer to goal later on. This paper evaluates whether this decrease in long-distance shots is warranted. Therefore, we propose a novel generic framework to reason about decision-making in soccer by combining techniques from machine learning and artificial intelligence (AI). First, we model how a team has behaved offensively over the course of two seasons by learning a Markov Decision Process (MDP) from event stream data. Second, we use reasoning techniques arising from the AI literature on verification to each team's MDP. This allows us to reason about the efficacy of certain potential decisions by posing counterfactual questions to the MDP. Our key conclusion is that teams would score more goals if they shot more often from outside the penalty box in a small number of team-specific locations. The proposed framework can easily be extended and applied to analyze other aspects of the game.

cs.AI↗

First-Order Context-Specific Likelihood Weighting in Hybrid Probabilistic Logic Programs

Statistical relational AI and probabilistic logic programming have so far mostly focused on discrete probabilistic models. The reasons for this is that one needs to provide constructs to succinctly model the independencies in such models, and also provide efficient inference. Three types of independencies are important to represent and exploit for scalable inference in hybrid models: conditional independencies elegantly modeled in Bayesian networks, context-specific independencies naturally represented by logical rules, and independencies amongst attributes of related objects in relational models succinctly expressed by combining rules. This paper introduces a hybrid probabilistic logic programming language, DC#, which integrates distributional clauses' syntax and semantics principles of Bayesian logic programs. It represents the three types of independencies qualitatively. More importantly, we also introduce the scalable inference algorithm FO-CS-LW for DC#. FO-CS-LW is a first-order extension of the context-specific likelihood weighting algorithm (CS-LW), a novel sampling method that exploits conditional independencies and context-specific independencies in ground models. The FO-CS-LW algorithm upgrades CS-LW with unification and combining rules to the first-order case.

cs.AI↗

Learning Probabilistic Temporal Safety Properties from Examples in Relational Domains

We propose a framework for learning a fragment of probabilistic computation tree logic (pCTL) formulae from a set of states that are labeled as safe or unsafe. We work in a relational setting and combine ideas from relational Markov Decision Processes with pCTL model-checking. More specifically, we assume that there is an unknown relational pCTL target formula that is satisfied by only safe states, and has a horizon of maximum $k$ steps and a threshold probability $α$. The task then consists of learning this unknown formula from states that are labeled as safe or unsafe by a domain expert. We apply principles of relational learning to induce a pCTL formula that is satisfied by all safe states and none of the unsafe ones. This formula can then be used as a safety specification for this domain, so that the system can avoid getting into dangerous situations in future. Following relational learning principles, we introduce a candidate formula generation process, as well as a method for deciding which candidate formula is a satisfactory specification for the given labeled states. The cases where the expert knows and does not know the system policy are treated, however, much of the learning process is the same for both cases. We evaluate our approach on a synthetic relational domain.

cs.AI↗

Automating Data Science: Prospects and Challenges

Given the complexity of typical data science projects and the associated demand for human expertise, automation has the potential to transform the data science process. Key insights: * Automation in data science aims to facilitate and transform the work of data scientists, not to replace them. * Important parts of data science are already being automated, especially in the modeling stages, where techniques such as automated machine learning (AutoML) are gaining traction. * Other aspects are harder to automate, not only because of technological challenges, but because open-ended and context-dependent tasks require human interaction.

cs.DB↗

Learning MAX-SAT from Contextual Examples for Combinatorial Optimisation

Combinatorial optimisation problems are ubiquitous in artificial intelligence. Designing the underlying models, however, requires substantial expertise, which is a limiting factor in practice. The models typically consist of hard and soft constraints, or combine hard constraints with an objective function. We introduce a novel setting for learning combinatorial optimisation problems from contextual examples. These positive and negative examples show - in a particular context - whether the solutions are good enough or not. We develop our framework using the MAX-SAT formalism as it is simple yet powerful setting having these features. We study the learnability of MAX-SAT models. Our theoretical results show that high-quality MAX-SAT models can be learned from contextual examples in the realisable and agnostic settings, as long as the data satisfies an intuitive "representativeness" condition. We also contribute two implementations based on our theoretical results: one leverages ideas from syntax-guided synthesis while the other makes use of stochastic local search techniques. The two implementations are evaluated by recovering synthetic and benchmark models from contextual examples. The experimental results support our theoretical analysis, showing that MAX-SAT models can be learned from contextual examples. Among the two implementations, the stochastic local search learner scales much better than the syntax-guided implementation while providing comparable or better models.

cs.AI↗

Lifted Model Checking for Relational MDPs

Probabilistic model checking has been developed for verifying systems that have stochastic and nondeterministic behavior. Given a probabilistic system, a probabilistic model checker takes a property and checks whether or not the property holds in that system. For this reason, probabilistic model checking provide rigorous guarantees. So far, however, probabilistic model checking has focused on propositional models where a state is represented by a symbol. On the other hand, it is commonly required to make relational abstractions in planning and reinforcement learning. Various frameworks handle relational domains, for instance, STRIPS planning and relational Markov Decision Processes. Using propositional model checking in relational settings requires one to ground the model, which leads to the well known state explosion problem and intractability. We present pCTL-REBEL, a lifted model checking approach for verifying pCTL properties of relational MDPs. It extends REBEL, a relational model-based reinforcement learning technique, toward relational pCTL model checking. PCTL-REBEL is lifted, which means that rather than grounding, the model exploits symmetries to reason about a group of objects as a whole at the relational level. Theoretically, we show that pCTL model checking is decidable for relational MDPs that have a possibly infinite domain, provided that the states have a bounded size. Practically, we contribute algorithms and an implementation of lifted relational model checking, and we show that the lifted approach improves the scalability of the model checking approach.

cs.LG↗

SMProbLog: Stable Model Semantics in ProbLog and its Applications in Argumentation

We introduce SMProbLog, a generalization of the probabilistic logic programming language ProbLog. A ProbLog program defines a distribution over logic programs by specifying for each clause the probability that it belongs to a randomly sampled program, and these probabilities are mutually independent. The semantics of ProbLog is given by the success probability of a query, which corresponds to the probability that the query succeeds in a randomly sampled program. It is well-defined when each random sample uniquely determines the truth values of all logical atoms. Argumentation problems, however, represent an interesting practical application where this is not always the case. SMProbLog generalizes the semantics of ProbLog to the setting where multiple truth assignments are possible for a randomly sampled program, and implements the corresponding algorithms for both inference and learning tasks. We then show how this novel framework can be used to reason about probabilistic argumentation problems. Therefore, the key contribution of this paper are: a more general semantics for ProbLog programs, its implementation into a probabilistic programming framework for both inference and parameter learning, and a novel approach to probabilistic argumentation problems based on such framework.

cs.AI↗

A Table-Based Representation for Probabilistic Logic: Preliminary Results

We present Probabilistic Decision Model and Notation (pDMN), a probabilistic extension of Decision Model and Notation (DMN). DMN is a modeling notation for deterministic decision logic, which intends to be user-friendly and low in complexity. pDMN extends DMN with probabilistic reasoning, predicates, functions, quantification, and a new hit policy. At the same time, it aims to retain DMN's user-friendliness to allow its usage by domain experts without the help of IT staff. pDMN models can be unambiguously translated into ProbLog programs to answer user queries. ProbLog is a probabilistic extension of Prolog flexibly enough to model and reason over any pDMN model.

cs.AI↗

Shape Inference and Grammar Induction for Example-based Procedural Generation

Designers increasingly rely on procedural generation for automatic generation of content in various industries. These techniques require extensive knowledge of the desired content, and about how to actually implement such procedural methods. Algorithms for learning interpretable generative models from example content could alleviate both difficulties. We propose SIGI, a novel method for inferring shapes and inducing a shape grammar from grid-based 3D building examples. This interpretable grammar is well-suited for co-creative design. Applied to Minecraft buildings, we show how the shape grammar can be used to automatically generate new buildings in a similar style.

cs.AI↗