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Luc Van Gool

Publications and source records attributed to Luc Van Gool.

At least 181 records · Page 10Linked to original sources

PIV3CAMS: a multi-camera dataset for multiple computer vision problems and its application to novel view-point synthesis

The modern approaches for computer vision tasks significantly rely on machine learning, which requires a large number of quality images. While there is a plethora of image datasets with a single type of images, there is a lack of datasets collected from multiple cameras. In this thesis, we introduce Paired Image and Video data from three CAMeraS, namely PIV3CAMS, aimed at multiple computer vision tasks. The PIV3CAMS dataset consists of 8385 pairs of images and 82 pairs of videos taken from three different cameras: Canon D5 Mark IV, Huawei P20, and ZED stereo camera. The dataset includes various indoor and outdoor scenes from different locations in Zurich (Switzerland) and Cheonan (South Korea). Some of the computer vision applications that can benefit from the PIV3CAMS dataset are image/video enhancement, view interpolation, image matching, and much more. We provide a careful explanation of the data collection process and detailed analysis of the data. The second part of this thesis studies the usage of depth information in the view synthesizing task. In addition to the regeneration of a current state-of-the-art algorithm, we investigate several proposed alternative models that integrate depth information geometrically. Through extensive experiments, we show that the effect of depth is crucial in small view changes. Finally, we apply our model to the introduced PIV3CAMS dataset to synthesize novel target views as an example application of PIV3CAMS.

cs.CV↗

PALM: Predicting Actions through Language Models

Understanding human activity is a crucial yet intricate task in egocentric vision, a field that focuses on capturing visual perspectives from the camera wearer's viewpoint. Traditional methods heavily rely on representation learning that is trained on a large amount of video data. However, a major challenge arises from the difficulty of obtaining effective video representation. This difficulty stems from the complex and variable nature of human activities, which contrasts with the limited availability of data. In this study, we introduce PALM, an approach that tackles the task of long-term action anticipation, which aims to forecast forthcoming sequences of actions over an extended period. Our method PALM incorporates an action recognition model to track previous action sequences and a vision-language model to articulate relevant environmental details. By leveraging the context provided by these past events, we devise a prompting strategy for action anticipation using large language models (LLMs). Moreover, we implement maximal marginal relevance for example selection to facilitate in-context learning of the LLMs. Our experimental results demonstrate that PALM surpasses the state-of-the-art methods in the task of long-term action anticipation on the Ego4D benchmark. We further validate PALM on two additional benchmarks, affirming its capacity for generalization across intricate activities with different sets of taxonomies.

cs.CV↗

Four Ways to Improve Verbo-visual Fusion for Dense 3D Visual Grounding

3D visual grounding is the task of localizing the object in a 3D scene which is referred by a description in natural language. With a wide range of applications ranging from autonomous indoor robotics to AR/VR, the task has recently risen in popularity. A common formulation to tackle 3D visual grounding is grounding-by-detection, where localization is done via bounding boxes. However, for real-life applications that require physical interactions, a bounding box insufficiently describes the geometry of an object. We therefore tackle the problem of dense 3D visual grounding, i.e. referral-based 3D instance segmentation. We propose a dense 3D grounding network ConcreteNet, featuring four novel stand-alone modules that aim to improve grounding performance for challenging repetitive instances, i.e. instances with distractors of the same semantic class. First, we introduce a bottom-up attentive fusion module that aims to disambiguate inter-instance relational cues, next, we construct a contrastive training scheme to induce separation in the latent space, we then resolve view-dependent utterances via a learned global camera token, and finally we employ multi-view ensembling to improve referred mask quality. ConcreteNet ranks 1st on the challenging ScanRefer online benchmark and has won the ICCV 3rd Workshop on Language for 3D Scenes "3D Object Localization" challenge. Our code is available at ouenal.github.io/concretenet/.

cs.CV↗

Image Fusion via Vision-Language Model

Image fusion integrates essential information from multiple images into a single composite, enhancing structures, textures, and refining imperfections. Existing methods predominantly focus on pixel-level and semantic visual features for recognition, but often overlook the deeper text-level semantic information beyond vision. Therefore, we introduce a novel fusion paradigm named image Fusion via vIsion-Language Model (FILM), for the first time, utilizing explicit textual information from source images to guide the fusion process. Specifically, FILM generates semantic prompts from images and inputs them into ChatGPT for comprehensive textual descriptions. These descriptions are fused within the textual domain and guide the visual information fusion, enhancing feature extraction and contextual understanding, directed by textual semantic information via cross-attention. FILM has shown promising results in four image fusion tasks: infrared-visible, medical, multi-exposure, and multi-focus image fusion. We also propose a vision-language dataset containing ChatGPT-generated paragraph descriptions for the eight image fusion datasets across four fusion tasks, facilitating future research in vision-language model-based image fusion. Code and dataset are available at https://github.com/Zhaozixiang1228/IF-FILM.

cs.CV↗

Bringing Masked Autoencoders Explicit Contrastive Properties for Point Cloud Self-Supervised Learning

Contrastive learning (CL) for Vision Transformers (ViTs) in image domains has achieved performance comparable to CL for traditional convolutional backbones. However, in 3D point cloud pretraining with ViTs, masked autoencoder (MAE) modeling remains dominant. This raises the question: Can we take the best of both worlds? To answer this question, we first empirically validate that integrating MAE-based point cloud pre-training with the standard contrastive learning paradigm, even with meticulous design, can lead to a decrease in performance. To address this limitation, we reintroduce CL into the MAE-based point cloud pre-training paradigm by leveraging the inherent contrastive properties of MAE. Specifically, rather than relying on extensive data augmentation as commonly used in the image domain, we randomly mask the input tokens twice to generate contrastive input pairs. Subsequently, a weight-sharing encoder and two identically structured decoders are utilized to perform masked token reconstruction. Additionally, we propose that for an input token masked by both masks simultaneously, the reconstructed features should be as similar as possible. This naturally establishes an explicit contrastive constraint within the generative MAE-based pre-training paradigm, resulting in our proposed method, Point-CMAE. Consequently, Point-CMAE effectively enhances the representation quality and transfer performance compared to its MAE counterpart. Experimental evaluations across various downstream applications, including classification, part segmentation, and few-shot learning, demonstrate the efficacy of our framework in surpassing state-of-the-art techniques under standard ViTs and single-modal settings. The source code and trained models are available at: https://github.com/Amazingren/Point-CMAE.

cs.CV↗

Stereo Risk: A Continuous Modeling Approach to Stereo Matching

We introduce Stereo Risk, a new deep-learning approach to solve the classical stereo-matching problem in computer vision. As it is well-known that stereo matching boils down to a per-pixel disparity estimation problem, the popular state-of-the-art stereo-matching approaches widely rely on regressing the scene disparity values, yet via discretization of scene disparity values. Such discretization often fails to capture the nuanced, continuous nature of scene depth. Stereo Risk departs from the conventional discretization approach by formulating the scene disparity as an optimal solution to a continuous risk minimization problem, hence the name "stereo risk". We demonstrate that $L^1$ minimization of the proposed continuous risk function enhances stereo-matching performance for deep networks, particularly for disparities with multi-modal probability distributions. Furthermore, to enable the end-to-end network training of the non-differentiable $L^1$ risk optimization, we exploited the implicit function theorem, ensuring a fully differentiable network. A comprehensive analysis demonstrates our method's theoretical soundness and superior performance over the state-of-the-art methods across various benchmark datasets, including KITTI 2012, KITTI 2015, ETH3D, SceneFlow, and Middlebury 2014.

cs.CV↗

Implicit-Zoo: A Large-Scale Dataset of Neural Implicit Functions for 2D Images and 3D Scenes

Neural implicit functions have demonstrated significant importance in various areas such as computer vision, graphics. Their advantages include the ability to represent complex shapes and scenes with high fidelity, smooth interpolation capabilities, and continuous representations. Despite these benefits, the development and analysis of implicit functions have been limited by the lack of comprehensive datasets and the substantial computational resources required for their implementation and evaluation. To address these challenges, we introduce "Implicit-Zoo": a large-scale dataset requiring thousands of GPU training days designed to facilitate research and development in this field. Our dataset includes diverse 2D and 3D scenes, such as CIFAR-10, ImageNet-1K, and Cityscapes for 2D image tasks, and the OmniObject3D dataset for 3D vision tasks. We ensure high quality through strict checks, refining or filtering out low-quality data. Using Implicit-Zoo, we showcase two immediate benefits as it enables to: (1) learn token locations for transformer models; (2) directly regress 3D cameras poses of 2D images with respect to NeRF models. This in turn leads to an improved performance in all three task of image classification, semantic segmentation, and 3D pose regression, thereby unlocking new avenues for research.

cs.CV↗

TrafficBots V1.5: Traffic Simulation via Conditional VAEs and Transformers with Relative Pose Encoding

In this technical report we present TrafficBots V1.5, a baseline method for the closed-loop simulation of traffic agents. TrafficBots V1.5 achieves baseline-level performance and a 3rd place ranking in the Waymo Open Sim Agents Challenge (WOSAC) 2024. It is a simple baseline that combines TrafficBots, a CVAE-based multi-agent policy conditioned on each agent's individual destination and personality, and HPTR, the heterogeneous polyline transformer with relative pose encoding. To improve the performance on the WOSAC leaderboard, we apply scheduled teacher-forcing at the training time and we filter the sampled scenarios at the inference time. The code is available at https://github.com/zhejz/TrafficBotsV1.5.

cs.RO↗

Loopy-SLAM: Dense Neural SLAM with Loop Closures

Neural RGBD SLAM techniques have shown promise in dense Simultaneous Localization And Mapping (SLAM), yet face challenges such as error accumulation during camera tracking resulting in distorted maps. In response, we introduce Loopy-SLAM that globally optimizes poses and the dense 3D model. We use frame-to-model tracking using a data-driven point-based submap generation method and trigger loop closures online by performing global place recognition. Robust pose graph optimization is used to rigidly align the local submaps. As our representation is point based, map corrections can be performed efficiently without the need to store the entire history of input frames used for mapping as typically required by methods employing a grid based mapping structure. Evaluation on the synthetic Replica and real-world TUM-RGBD and ScanNet datasets demonstrate competitive or superior performance in tracking, mapping, and rendering accuracy when compared to existing dense neural RGBD SLAM methods. Project page: notchla.github.io/Loopy-SLAM.

cs.CV↗

Matching Anything by Segmenting Anything

The robust association of the same objects across video frames in complex scenes is crucial for many applications, especially Multiple Object Tracking (MOT). Current methods predominantly rely on labeled domain-specific video datasets, which limits the cross-domain generalization of learned similarity embeddings. We propose MASA, a novel method for robust instance association learning, capable of matching any objects within videos across diverse domains without tracking labels. Leveraging the rich object segmentation from the Segment Anything Model (SAM), MASA learns instance-level correspondence through exhaustive data transformations. We treat the SAM outputs as dense object region proposals and learn to match those regions from a vast image collection. We further design a universal MASA adapter which can work in tandem with foundational segmentation or detection models and enable them to track any detected objects. Those combinations present strong zero-shot tracking ability in complex domains. Extensive tests on multiple challenging MOT and MOTS benchmarks indicate that the proposed method, using only unlabeled static images, achieves even better performance than state-of-the-art methods trained with fully annotated in-domain video sequences, in zero-shot association. Project Page: https://matchinganything.github.io/

cs.CV↗

GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM

Recent advancements in RGB-only dense Simultaneous Localization and Mapping (SLAM) have predominantly utilized grid-based neural implicit encodings and/or struggle to efficiently realize global map and pose consistency. To this end, we propose an efficient RGB-only dense SLAM system using a flexible neural point cloud scene representation that adapts to keyframe poses and depth updates, without needing costly backpropagation. Another critical challenge of RGB-only SLAM is the lack of geometric priors. To alleviate this issue, with the aid of a monocular depth estimator, we introduce a novel DSPO layer for bundle adjustment which optimizes the pose and depth of keyframes along with the scale of the monocular depth. Finally, our system benefits from loop closure and online global bundle adjustment and performs either better or competitive to existing dense neural RGB SLAM methods in tracking, mapping and rendering accuracy on the Replica, TUM-RGBD and ScanNet datasets. The source code is available at https://github.com/zhangganlin/GlOIRE-SLAM

cs.CV↗

Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians

3D Gaussian Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM), as it provides a compact dense map representation while enabling efficient and high-quality map rendering. However, existing methods show significantly worse reconstruction quality than competing methods using other 3D representations, e.g. neural points clouds, since they either do not employ global map and pose optimization or make use of monocular depth. In response, we propose the first RGB-only SLAM system with a dense 3D Gaussian map representation that utilizes all benefits of globally optimized tracking by adapting dynamically to keyframe pose and depth updates by actively deforming the 3D Gaussian map. Moreover, we find that refining the depth updates in inaccurate areas with a monocular depth estimator further improves the accuracy of the 3D reconstruction. Our experiments on the Replica, TUM-RGBD, and ScanNet datasets indicate the effectiveness of globally optimized 3D Gaussians, as the approach achieves superior or on par performance with existing RGB-only SLAM methods methods in tracking, mapping and rendering accuracy while yielding small map sizes and fast runtimes. The source code is available at https://github.com/eriksandstroem/Splat-SLAM.

cs.CV↗

Radar Fields: Frequency-Space Neural Scene Representations for FMCW Radar

Neural fields have been broadly investigated as scene representations for the reproduction and novel generation of diverse outdoor scenes, including those autonomous vehicles and robots must handle. While successful approaches for RGB and LiDAR data exist, neural reconstruction methods for radar as a sensing modality have been largely unexplored. Operating at millimeter wavelengths, radar sensors are robust to scattering in fog and rain, and, as such, offer a complementary modality to active and passive optical sensing techniques. Moreover, existing radar sensors are highly cost-effective and deployed broadly in robots and vehicles that operate outdoors. We introduce Radar Fields - a neural scene reconstruction method designed for active radar imagers. Our approach unites an explicit, physics-informed sensor model with an implicit neural geometry and reflectance model to directly synthesize raw radar measurements and extract scene occupancy. The proposed method does not rely on volume rendering. Instead, we learn fields in Fourier frequency space, supervised with raw radar data. We validate the effectiveness of the method across diverse outdoor scenarios, including urban scenes with dense vehicles and infrastructure, and in harsh weather scenarios, where mm-wavelength sensing is especially favorable.

cs.CV↗

Probabilistic Sampling of Balanced K-Means using Adiabatic Quantum Computing

Adiabatic quantum computing (AQC) is a promising approach for discrete and often NP-hard optimization problems. Current AQCs allow to implement problems of research interest, which has sparked the development of quantum representations for many computer vision tasks. Despite requiring multiple measurements from the noisy AQC, current approaches only utilize the best measurement, discarding information contained in the remaining ones. In this work, we explore the potential of using this information for probabilistic balanced k-means clustering. Instead of discarding non-optimal solutions, we propose to use them to compute calibrated posterior probabilities with little additional compute cost. This allows us to identify ambiguous solutions and data points, which we demonstrate on a D-Wave AQC on synthetic tasks and real visual data.

cs.LG↗

Vanishing-Point-Guided Video Semantic Segmentation of Driving Scenes

The estimation of implicit cross-frame correspondences and the high computational cost have long been major challenges in video semantic segmentation (VSS) for driving scenes. Prior works utilize keyframes, feature propagation, or cross-frame attention to address these issues. By contrast, we are the first to harness vanishing point (VP) priors for more effective segmentation. Intuitively, objects near VPs (i.e., away from the vehicle) are less discernible. Moreover, they tend to move radially away from the VP over time in the usual case of a forward-facing camera, a straight road, and linear forward motion of the vehicle. Our novel, efficient network for VSS, named VPSeg, incorporates two modules that utilize exactly this pair of static and dynamic VP priors: sparse-to-dense feature mining (DenseVP) and VP-guided motion fusion (MotionVP). MotionVP employs VP-guided motion estimation to establish explicit correspondences across frames and help attend to the most relevant features from neighboring frames, while DenseVP enhances weak dynamic features in distant regions around VPs. These modules operate within a context-detail framework, which separates contextual features from high-resolution local features at different input resolutions to reduce computational costs. Contextual and local features are integrated through contextualized motion attention (CMA) for the final prediction. Extensive experiments on two popular driving segmentation benchmarks, Cityscapes and ACDC, demonstrate that VPSeg outperforms previous SOTA methods, with only modest computational overhead.

cs.CV↗

Equivariant Multi-Modality Image Fusion

Multi-modality image fusion is a technique that combines information from different sensors or modalities, enabling the fused image to retain complementary features from each modality, such as functional highlights and texture details. However, effective training of such fusion models is challenging due to the scarcity of ground truth fusion data. To tackle this issue, we propose the Equivariant Multi-Modality imAge fusion (EMMA) paradigm for end-to-end self-supervised learning. Our approach is rooted in the prior knowledge that natural imaging responses are equivariant to certain transformations. Consequently, we introduce a novel training paradigm that encompasses a fusion module, a pseudo-sensing module, and an equivariant fusion module. These components enable the net training to follow the principles of the natural sensing-imaging process while satisfying the equivariant imaging prior. Extensive experiments confirm that EMMA yields high-quality fusion results for infrared-visible and medical images, concurrently facilitating downstream multi-modal segmentation and detection tasks. The code is available at https://github.com/Zhaozixiang1228/MMIF-EMMA.

cs.CV↗

Learning Local and Global Temporal Contexts for Video Semantic Segmentation

Contextual information plays a core role for video semantic segmentation (VSS). This paper summarizes contexts for VSS in two-fold: local temporal contexts (LTC) which define the contexts from neighboring frames, and global temporal contexts (GTC) which represent the contexts from the whole video. As for LTC, it includes static and motional contexts, corresponding to static and moving content in neighboring frames, respectively. Previously, both static and motional contexts have been studied. However, there is no research about simultaneously learning static and motional contexts (highly complementary). Hence, we propose a Coarse-to-Fine Feature Mining (CFFM) technique to learn a unified presentation of LTC. CFFM contains two parts: Coarse-to-Fine Feature Assembling (CFFA) and Cross-frame Feature Mining (CFM). CFFA abstracts static and motional contexts, and CFM mines useful information from nearby frames to enhance target features. To further exploit more temporal contexts, we propose CFFM++ by additionally learning GTC from the whole video. Specifically, we uniformly sample certain frames from the video and extract global contextual prototypes by k-means. The information within those prototypes is mined by CFM to refine target features. Experimental results on popular benchmarks demonstrate that CFFM and CFFM++ perform favorably against state-of-the-art methods. Our code is available at https://github.com/GuoleiSun/VSS-CFFM

cs.CV↗

Empowering Image Recovery_ A Multi-Attention Approach

We propose Diverse Restormer (DART), a novel image restoration method that effectively integrates information from various sources (long sequences, local and global regions, feature dimensions, and positional dimensions) to address restoration challenges. While Transformer models have demonstrated excellent performance in image restoration due to their self-attention mechanism, they face limitations in complex scenarios. Leveraging recent advancements in Transformers and various attention mechanisms, our method utilizes customized attention mechanisms to enhance overall performance. DART, our novel network architecture, employs windowed attention to mimic the selective focusing mechanism of human eyes. By dynamically adjusting receptive fields, it optimally captures the fundamental features crucial for image resolution reconstruction. Efficiency and performance balance are achieved through the LongIR attention mechanism for long sequence image restoration. Integration of attention mechanisms across feature and positional dimensions further enhances the recovery of fine details. Evaluation across five restoration tasks consistently positions DART at the forefront. Upon acceptance, we commit to providing publicly accessible code and models to ensure reproducibility and facilitate further research.

cs.CV↗