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Luc Van Gool

Publications and source records attributed to Luc Van Gool.

At least 235 records · Page 13Linked to original sources

Revisiting Evaluation Metrics for Semantic Segmentation: Optimization and Evaluation of Fine-grained Intersection over Union

Semantic segmentation datasets often exhibit two types of imbalance: \textit{class imbalance}, where some classes appear more frequently than others and \textit{size imbalance}, where some objects occupy more pixels than others. This causes traditional evaluation metrics to be biased towards \textit{majority classes} (e.g. overall pixel-wise accuracy) and \textit{large objects} (e.g. mean pixel-wise accuracy and per-dataset mean intersection over union). To address these shortcomings, we propose the use of fine-grained mIoUs along with corresponding worst-case metrics, thereby offering a more holistic evaluation of segmentation techniques. These fine-grained metrics offer less bias towards large objects, richer statistical information, and valuable insights into model and dataset auditing. Furthermore, we undertake an extensive benchmark study, where we train and evaluate 15 modern neural networks with the proposed metrics on 12 diverse natural and aerial segmentation datasets. Our benchmark study highlights the necessity of not basing evaluations on a single metric and confirms that fine-grained mIoUs reduce the bias towards large objects. Moreover, we identify the crucial role played by architecture designs and loss functions, which lead to best practices in optimizing fine-grained metrics. The code is available at \href{https://github.com/zifuwanggg/JDTLosses}{https://github.com/zifuwanggg/JDTLosses}.

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Real-Time Motion Prediction via Heterogeneous Polyline Transformer with Relative Pose Encoding

The real-world deployment of an autonomous driving system requires its components to run on-board and in real-time, including the motion prediction module that predicts the future trajectories of surrounding traffic participants. Existing agent-centric methods have demonstrated outstanding performance on public benchmarks. However, they suffer from high computational overhead and poor scalability as the number of agents to be predicted increases. To address this problem, we introduce the K-nearest neighbor attention with relative pose encoding (KNARPE), a novel attention mechanism allowing the pairwise-relative representation to be used by Transformers. Then, based on KNARPE we present the Heterogeneous Polyline Transformer with Relative pose encoding (HPTR), a hierarchical framework enabling asynchronous token update during the online inference. By sharing contexts among agents and reusing the unchanged contexts, our approach is as efficient as scene-centric methods, while performing on par with state-of-the-art agent-centric methods. Experiments on Waymo and Argoverse-2 datasets show that HPTR achieves superior performance among end-to-end methods that do not apply expensive post-processing or model ensembling. The code is available at https://github.com/zhejz/HPTR.

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Breathing New Life into 3D Assets with Generative Repainting

Diffusion-based text-to-image models ignited immense attention from the vision community, artists, and content creators. Broad adoption of these models is due to significant improvement in the quality of generations and efficient conditioning on various modalities, not just text. However, lifting the rich generative priors of these 2D models into 3D is challenging. Recent works have proposed various pipelines powered by the entanglement of diffusion models and neural fields. We explore the power of pretrained 2D diffusion models and standard 3D neural radiance fields as independent, standalone tools and demonstrate their ability to work together in a non-learned fashion. Such modularity has the intrinsic advantage of eased partial upgrades, which became an important property in such a fast-paced domain. Our pipeline accepts any legacy renderable geometry, such as textured or untextured meshes, orchestrates the interaction between 2D generative refinement and 3D consistency enforcement tools, and outputs a painted input geometry in several formats. We conduct a large-scale study on a wide range of objects and categories from the ShapeNetSem dataset and demonstrate the advantages of our approach, both qualitatively and quantitatively. Project page: https://www.obukhov.ai/repainting_3d_assets

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SAM Struggles in Concealed Scenes -- Empirical Study on Segment Anything

Segmenting anything is a ground-breaking step toward artificial general intelligence, and the Segment Anything Model (SAM) greatly fosters the foundation models for computer vision. We could not be more excited to probe the performance traits of SAM. In particular, exploring situations in which SAM does not perform well is interesting. In this report, we choose three concealed scenes, i.e., camouflaged animals, industrial defects, and medical lesions, to evaluate SAM under unprompted settings. Our main observation is that SAM looks unskilled in concealed scenes.

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TrafficBots: Towards World Models for Autonomous Driving Simulation and Motion Prediction

Data-driven simulation has become a favorable way to train and test autonomous driving algorithms. The idea of replacing the actual environment with a learned simulator has also been explored in model-based reinforcement learning in the context of world models. In this work, we show data-driven traffic simulation can be formulated as a world model. We present TrafficBots, a multi-agent policy built upon motion prediction and end-to-end driving, and based on TrafficBots we obtain a world model tailored for the planning module of autonomous vehicles. Existing data-driven traffic simulators are lacking configurability and scalability. To generate configurable behaviors, for each agent we introduce a destination as navigational information, and a time-invariant latent personality that specifies the behavioral style. To improve the scalability, we present a new scheme of positional encoding for angles, allowing all agents to share the same vectorized context and the use of an architecture based on dot-product attention. As a result, we can simulate all traffic participants seen in dense urban scenarios. Experiments on the Waymo open motion dataset show TrafficBots can simulate realistic multi-agent behaviors and achieve good performance on the motion prediction task.

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Surface Normal Clustering for Implicit Representation of Manhattan Scenes

Novel view synthesis and 3D modeling using implicit neural field representation are shown to be very effective for calibrated multi-view cameras. Such representations are known to benefit from additional geometric and semantic supervision. Most existing methods that exploit additional supervision require dense pixel-wise labels or localized scene priors. These methods cannot benefit from high-level vague scene priors provided in terms of scenes' descriptions. In this work, we aim to leverage the geometric prior of Manhattan scenes to improve the implicit neural radiance field representations. More precisely, we assume that only the knowledge of the indoor scene (under investigation) being Manhattan is known -- with no additional information whatsoever -- with an unknown Manhattan coordinate frame. Such high-level prior is used to self-supervise the surface normals derived explicitly in the implicit neural fields. Our modeling allows us to cluster the derived normals and exploit their orthogonality constraints for self-supervision. Our exhaustive experiments on datasets of diverse indoor scenes demonstrate the significant benefit of the proposed method over the established baselines. The source code is available at https://github.com/nikola3794/normal-clustering-nerf.

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Improving Online Lane Graph Extraction by Object-Lane Clustering

Autonomous driving requires accurate local scene understanding information. To this end, autonomous agents deploy object detection and online BEV lane graph extraction methods as a part of their perception stack. In this work, we propose an architecture and loss formulation to improve the accuracy of local lane graph estimates by using 3D object detection outputs. The proposed method learns to assign the objects to centerlines by considering the centerlines as cluster centers and the objects as data points to be assigned a probability distribution over the cluster centers. This training scheme ensures direct supervision on the relationship between lanes and objects, thus leading to better performance. The proposed method improves lane graph estimation substantially over state-of-the-art methods. The extensive ablations show that our method can achieve significant performance improvements by using the outputs of existing 3D object detection methods. Since our method uses the detection outputs rather than detection method intermediate representations, a single model of our method can use any detection method at test time.

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Domain Adaptive and Generalizable Network Architectures and Training Strategies for Semantic Image Segmentation

Unsupervised domain adaptation (UDA) and domain generalization (DG) enable machine learning models trained on a source domain to perform well on unlabeled or even unseen target domains. As previous UDA&DG semantic segmentation methods are mostly based on outdated networks, we benchmark more recent architectures, reveal the potential of Transformers, and design the DAFormer network tailored for UDA&DG. It is enabled by three training strategies to avoid overfitting to the source domain: While (1) Rare Class Sampling mitigates the bias toward common source domain classes, (2) a Thing-Class ImageNet Feature Distance and (3) a learning rate warmup promote feature transfer from ImageNet pretraining. As UDA&DG are usually GPU memory intensive, most previous methods downscale or crop images. However, low-resolution predictions often fail to preserve fine details while models trained with cropped images fall short in capturing long-range, domain-robust context information. Therefore, we propose HRDA, a multi-resolution framework for UDA&DG, that combines the strengths of small high-resolution crops to preserve fine segmentation details and large low-resolution crops to capture long-range context dependencies with a learned scale attention. DAFormer and HRDA significantly improve the state-of-the-art UDA&DG by more than 10 mIoU on 5 different benchmarks. The implementation is available at https://github.com/lhoyer/HRDA.

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Source-free Depth for Object Pop-out

Depth cues are known to be useful for visual perception. However, direct measurement of depth is often impracticable. Fortunately, though, modern learning-based methods offer promising depth maps by inference in the wild. In this work, we adapt such depth inference models for object segmentation using the objects' "pop-out" prior in 3D. The "pop-out" is a simple composition prior that assumes objects reside on the background surface. Such compositional prior allows us to reason about objects in the 3D space. More specifically, we adapt the inferred depth maps such that objects can be localized using only 3D information. Such separation, however, requires knowledge about contact surface which we learn using the weak supervision of the segmentation mask. Our intermediate representation of contact surface, and thereby reasoning about objects purely in 3D, allows us to better transfer the depth knowledge into semantics. The proposed adaptation method uses only the depth model without needing the source data used for training, making the learning process efficient and practical. Our experiments on eight datasets of two challenging tasks, namely camouflaged object detection and salient object detection, consistently demonstrate the benefit of our method in terms of both performance and generalizability.

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Deformable Neural Radiance Fields using RGB and Event Cameras

Modeling Neural Radiance Fields for fast-moving deformable objects from visual data alone is a challenging problem. A major issue arises due to the high deformation and low acquisition rates. To address this problem, we propose to use event cameras that offer very fast acquisition of visual change in an asynchronous manner. In this work, we develop a novel method to model the deformable neural radiance fields using RGB and event cameras. The proposed method uses the asynchronous stream of events and calibrated sparse RGB frames. In our setup, the camera pose at the individual events required to integrate them into the radiance fields remains unknown. Our method jointly optimizes these poses and the radiance field. This happens efficiently by leveraging the collection of events at once and actively sampling the events during learning. Experiments conducted on both realistically rendered graphics and real-world datasets demonstrate a significant benefit of the proposed method over the state-of-the-art and the compared baseline. This shows a promising direction for modeling deformable neural radiance fields in real-world dynamic scenes.

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Discwise Active Learning for LiDAR Semantic Segmentation

While LiDAR data acquisition is easy, labeling for semantic segmentation remains highly time consuming and must therefore be done selectively. Active learning (AL) provides a solution that can iteratively and intelligently label a dataset while retaining high performance and a low budget. In this work we explore AL for LiDAR semantic segmentation. As a human expert is a component of the pipeline, a practical framework must consider common labeling techniques such as sequential labeling that drastically improve annotation times. We therefore propose a discwise approach (DiAL), where in each iteration, we query the region a single frame covers on global coordinates, labeling all frames simultaneously. We then tackle the two major challenges that emerge with discwise AL. Firstly we devise a new acquisition function that takes 3D point density changes into consideration which arise due to location changes or ego-vehicle motion. Next we solve a mixed-integer linear program that provides a general solution to the selection of multiple frames while taking into consideration the possibilities of disc intersections. Finally we propose a semi-supervised learning approach to utilize all frames within our dataset and improve performance.

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Temporal-aware Hierarchical Mask Classification for Video Semantic Segmentation

Modern approaches have proved the huge potential of addressing semantic segmentation as a mask classification task which is widely used in instance-level segmentation. This paradigm trains models by assigning part of object queries to ground truths via conventional one-to-one matching. However, we observe that the popular video semantic segmentation (VSS) dataset has limited categories per video, meaning less than 10% of queries could be matched to receive meaningful gradient updates during VSS training. This inefficiency limits the full expressive potential of all queries.Thus, we present a novel solution THE-Mask for VSS, which introduces temporal-aware hierarchical object queries for the first time. Specifically, we propose to use a simple two-round matching mechanism to involve more queries matched with minimal cost during training while without any extra cost during inference. To support our more-to-one assignment, in terms of the matching results, we further design a hierarchical loss to train queries with their corresponding hierarchy of primary or secondary. Moreover, to effectively capture temporal information across frames, we propose a temporal aggregation decoder that fits seamlessly into the mask-classification paradigm for VSS. Utilizing temporal-sensitive multi-level queries, our method achieves state-of-the-art performance on the latest challenging VSS benchmark VSPW without bells and whistles.

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Neural Gradient Regularizer

Owing to its significant success, the prior imposed on gradient maps has consistently been a subject of great interest in the field of image processing. Total variation (TV), one of the most representative regularizers, is known for its ability to capture the intrinsic sparsity prior underlying gradient maps. Nonetheless, TV and its variants often underestimate the gradient maps, leading to the weakening of edges and details whose gradients should not be zero in the original image (i.e., image structures is not describable by sparse priors of gradient maps). Recently, total deep variation (TDV) has been introduced, assuming the sparsity of feature maps, which provides a flexible regularization learned from large-scale datasets for a specific task. However, TDV requires to retrain the network with image/task variations, limiting its versatility. To alleviate this issue, in this paper, we propose a neural gradient regularizer (NGR) that expresses the gradient map as the output of a neural network. Unlike existing methods, NGR does not rely on any subjective sparsity or other prior assumptions on image gradient maps, thereby avoiding the underestimation of gradient maps. NGR is applicable to various image types and different image processing tasks, functioning in a zero-shot learning fashion, making it a versatile and plug-and-play regularizer. Extensive experimental results demonstrate the superior performance of NGR over state-of-the-art counterparts for a range of different tasks, further validating its effectiveness and versatility.

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Point-SLAM: Dense Neural Point Cloud-based SLAM

We propose a dense neural simultaneous localization and mapping (SLAM) approach for monocular RGBD input which anchors the features of a neural scene representation in a point cloud that is iteratively generated in an input-dependent data-driven manner. We demonstrate that both tracking and mapping can be performed with the same point-based neural scene representation by minimizing an RGBD-based re-rendering loss. In contrast to recent dense neural SLAM methods which anchor the scene features in a sparse grid, our point-based approach allows dynamically adapting the anchor point density to the information density of the input. This strategy reduces runtime and memory usage in regions with fewer details and dedicates higher point density to resolve fine details. Our approach performs either better or competitive to existing dense neural RGBD SLAM methods in tracking, mapping and rendering accuracy on the Replica, TUM-RGBD and ScanNet datasets. The source code is available at https://github.com/eriksandstroem/Point-SLAM.

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UncLe-SLAM: Uncertainty Learning for Dense Neural SLAM

We present an uncertainty learning framework for dense neural simultaneous localization and mapping (SLAM). Estimating pixel-wise uncertainties for the depth input of dense SLAM methods allows re-weighing the tracking and mapping losses towards image regions that contain more suitable information that is more reliable for SLAM. To this end, we propose an online framework for sensor uncertainty estimation that can be trained in a self-supervised manner from only 2D input data. We further discuss the advantages of the uncertainty learning for the case of multi-sensor input. Extensive analysis, experimentation, and ablations show that our proposed modeling paradigm improves both mapping and tracking accuracy and often performs better than alternatives that require ground truth depth or 3D. Our experiments show that we achieve a 38\% and 27\% lower absolute trajectory tracking error (ATE) on the 7-Scenes and TUM-RGBD datasets respectively. On the popular Replica dataset using two types of depth sensors, we report an 11\% F1-score improvement on RGBD SLAM compared to the recent state-of-the-art neural implicit approaches. Source code: https://github.com/kev-in-ta/UncLe-SLAM.

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Introducing Language Guidance in Prompt-based Continual Learning

Continual Learning aims to learn a single model on a sequence of tasks without having access to data from previous tasks. The biggest challenge in the domain still remains catastrophic forgetting: a loss in performance on seen classes of earlier tasks. Some existing methods rely on an expensive replay buffer to store a chunk of data from previous tasks. This, while promising, becomes expensive when the number of tasks becomes large or data can not be stored for privacy reasons. As an alternative, prompt-based methods have been proposed that store the task information in a learnable prompt pool. This prompt pool instructs a frozen image encoder on how to solve each task. While the model faces a disjoint set of classes in each task in this setting, we argue that these classes can be encoded to the same embedding space of a pre-trained language encoder. In this work, we propose Language Guidance for Prompt-based Continual Learning (LGCL) as a plug-in for prompt-based methods. LGCL is model agnostic and introduces language guidance at the task level in the prompt pool and at the class level on the output feature of the vision encoder. We show with extensive experimentation that LGCL consistently improves the performance of prompt-based continual learning methods to set a new state-of-the art. LGCL achieves these performance improvements without needing any additional learnable parameters.

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How Good is Google Bard's Visual Understanding? An Empirical Study on Open Challenges

Google's Bard has emerged as a formidable competitor to OpenAI's ChatGPT in the field of conversational AI. Notably, Bard has recently been updated to handle visual inputs alongside text prompts during conversations. Given Bard's impressive track record in handling textual inputs, we explore its capabilities in understanding and interpreting visual data (images) conditioned by text questions. This exploration holds the potential to unveil new insights and challenges for Bard and other forthcoming multi-modal Generative models, especially in addressing complex computer vision problems that demand accurate visual and language understanding. Specifically, in this study, we focus on 15 diverse task scenarios encompassing regular, camouflaged, medical, under-water and remote sensing data to comprehensively evaluate Bard's performance. Our primary finding indicates that Bard still struggles in these vision scenarios, highlighting the significant gap in vision-based understanding that needs to be bridged in future developments. We expect that this empirical study will prove valuable in advancing future models, leading to enhanced capabilities in comprehending and interpreting fine-grained visual data. Our project is released on https://github.com/htqin/GoogleBard-VisUnderstand

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DiffI2I: Efficient Diffusion Model for Image-to-Image Translation

The Diffusion Model (DM) has emerged as the SOTA approach for image synthesis. However, the existing DM cannot perform well on some image-to-image translation (I2I) tasks. Different from image synthesis, some I2I tasks, such as super-resolution, require generating results in accordance with GT images. Traditional DMs for image synthesis require extensive iterations and large denoising models to estimate entire images, which gives their strong generative ability but also leads to artifacts and inefficiency for I2I. To tackle this challenge, we propose a simple, efficient, and powerful DM framework for I2I, called DiffI2I. Specifically, DiffI2I comprises three key components: a compact I2I prior extraction network (CPEN), a dynamic I2I transformer (DI2Iformer), and a denoising network. We train DiffI2I in two stages: pretraining and DM training. For pretraining, GT and input images are fed into CPEN$_{S1}$ to capture a compact I2I prior representation (IPR) guiding DI2Iformer. In the second stage, the DM is trained to only use the input images to estimate the same IRP as CPEN$_{S1}$. Compared to traditional DMs, the compact IPR enables DiffI2I to obtain more accurate outcomes and employ a lighter denoising network and fewer iterations. Through extensive experiments on various I2I tasks, we demonstrate that DiffI2I achieves SOTA performance while significantly reducing computational burdens.

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