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Luc Van Gool

Publications and source records attributed to Luc Van Gool.

At least 271 records · Page 15Linked to original sources

SF-FSDA: Source-Free Few-Shot Domain Adaptive Object Detection with Efficient Labeled Data Factory

Domain adaptive object detection aims to leverage the knowledge learned from a labeled source domain to improve the performance on an unlabeled target domain. Prior works typically require the access to the source domain data for adaptation, and the availability of sufficient data on the target domain. However, these assumptions may not hold due to data privacy and rare data collection. In this paper, we propose and investigate a more practical and challenging domain adaptive object detection problem under both source-free and few-shot conditions, named as SF-FSDA. To overcome this problem, we develop an efficient labeled data factory based approach. Without accessing the source domain, the data factory renders i) infinite amount of synthesized target-domain like images, under the guidance of the few-shot image samples and text description from the target domain; ii) corresponding bounding box and category annotations, only demanding minimum human effort, i.e., a few manually labeled examples. On the one hand, the synthesized images mitigate the knowledge insufficiency brought by the few-shot condition. On the other hand, compared to the popular pseudo-label technique, the generated annotations from data factory not only get rid of the reliance on the source pretrained object detection model, but also alleviate the unavoidably pseudo-label noise due to domain shift and source-free condition. The generated dataset is further utilized to adapt the source pretrained object detection model, realizing the robust object detection under SF-FSDA. The experiments on different settings showcase that our proposed approach outperforms other state-of-the-art methods on SF-FSDA problem. Our codes and models will be made publicly available.

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Efficient and Explicit Modelling of Image Hierarchies for Image Restoration

The aim of this paper is to propose a mechanism to efficiently and explicitly model image hierarchies in the global, regional, and local range for image restoration. To achieve that, we start by analyzing two important properties of natural images including cross-scale similarity and anisotropic image features. Inspired by that, we propose the anchored stripe self-attention which achieves a good balance between the space and time complexity of self-attention and the modelling capacity beyond the regional range. Then we propose a new network architecture dubbed GRL to explicitly model image hierarchies in the Global, Regional, and Local range via anchored stripe self-attention, window self-attention, and channel attention enhanced convolution. Finally, the proposed network is applied to 7 image restoration types, covering both real and synthetic settings. The proposed method sets the new state-of-the-art for several of those. Code will be available at https://github.com/ofsoundof/GRL-Image-Restoration.git.

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Denoising Diffusion Models for Plug-and-Play Image Restoration

Plug-and-play Image Restoration (IR) has been widely recognized as a flexible and interpretable method for solving various inverse problems by utilizing any off-the-shelf denoiser as the implicit image prior. However, most existing methods focus on discriminative Gaussian denoisers. Although diffusion models have shown impressive performance for high-quality image synthesis, their potential to serve as a generative denoiser prior to the plug-and-play IR methods remains to be further explored. While several other attempts have been made to adopt diffusion models for image restoration, they either fail to achieve satisfactory results or typically require an unacceptable number of Neural Function Evaluations (NFEs) during inference. This paper proposes DiffPIR, which integrates the traditional plug-and-play method into the diffusion sampling framework. Compared to plug-and-play IR methods that rely on discriminative Gaussian denoisers, DiffPIR is expected to inherit the generative ability of diffusion models. Experimental results on three representative IR tasks, including super-resolution, image deblurring, and inpainting, demonstrate that DiffPIR achieves state-of-the-art performance on both the FFHQ and ImageNet datasets in terms of reconstruction faithfulness and perceptual quality with no more than 100 NFEs. The source code is available at {\url{https://github.com/yuanzhi-zhu/DiffPIR}}

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Neural Implicit Dense Semantic SLAM

Visual Simultaneous Localization and Mapping (vSLAM) is a widely used technique in robotics and computer vision that enables a robot to create a map of an unfamiliar environment using a camera sensor while simultaneously tracking its position over time. In this paper, we propose a novel RGBD vSLAM algorithm that can learn a memory-efficient, dense 3D geometry, and semantic segmentation of an indoor scene in an online manner. Our pipeline combines classical 3D vision-based tracking and loop closing with neural fields-based mapping. The mapping network learns the SDF of the scene as well as RGB, depth, and semantic maps of any novel view using only a set of keyframes. Additionally, we extend our pipeline to large scenes by using multiple local mapping networks. Extensive experiments on well-known benchmark datasets confirm that our approach provides robust tracking, mapping, and semantic labeling even with noisy, sparse, or no input depth. Overall, our proposed algorithm can greatly enhance scene perception and assist with a range of robot control problems.

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StyleGenes: Discrete and Efficient Latent Distributions for GANs

We propose a discrete latent distribution for Generative Adversarial Networks (GANs). Instead of drawing latent vectors from a continuous prior, we sample from a finite set of learnable latents. However, a direct parametrization of such a distribution leads to an intractable linear increase in memory in order to ensure sufficient sample diversity. We address this key issue by taking inspiration from the encoding of information in biological organisms. Instead of learning a separate latent vector for each sample, we split the latent space into a set of genes. For each gene, we train a small bank of gene variants. Thus, by independently sampling a variant for each gene and combining them into the final latent vector, our approach can represent a vast number of unique latent samples from a compact set of learnable parameters. Interestingly, our gene-inspired latent encoding allows for new and intuitive approaches to latent-space exploration, enabling conditional sampling from our unconditionally trained model. Moreover, our approach preserves state-of-the-art photo-realism while achieving better disentanglement than the widely-used StyleMapping network.

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Single Image Depth Prediction Made Better: A Multivariate Gaussian Take

Neural-network-based single image depth prediction (SIDP) is a challenging task where the goal is to predict the scene's per-pixel depth at test time. Since the problem, by definition, is ill-posed, the fundamental goal is to come up with an approach that can reliably model the scene depth from a set of training examples. In the pursuit of perfect depth estimation, most existing state-of-the-art learning techniques predict a single scalar depth value per-pixel. Yet, it is well-known that the trained model has accuracy limits and can predict imprecise depth. Therefore, an SIDP approach must be mindful of the expected depth variations in the model's prediction at test time. Accordingly, we introduce an approach that performs continuous modeling of per-pixel depth, where we can predict and reason about the per-pixel depth and its distribution. To this end, we model per-pixel scene depth using a multivariate Gaussian distribution. Moreover, contrary to the existing uncertainty modeling methods -- in the same spirit, where per-pixel depth is assumed to be independent, we introduce per-pixel covariance modeling that encodes its depth dependency w.r.t all the scene points. Unfortunately, per-pixel depth covariance modeling leads to a computationally expensive continuous loss function, which we solve efficiently using the learned low-rank approximation of the overall covariance matrix. Notably, when tested on benchmark datasets such as KITTI, NYU, and SUN-RGB-D, the SIDP model obtained by optimizing our loss function shows state-of-the-art results. Our method's accuracy (named MG) is among the top on the KITTI depth-prediction benchmark leaderboard.

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Quantum Annealing for Single Image Super-Resolution

This paper proposes a quantum computing-based algorithm to solve the single image super-resolution (SISR) problem. One of the well-known classical approaches for SISR relies on the well-established patch-wise sparse modeling of the problem. Yet, this field's current state of affairs is that deep neural networks (DNNs) have demonstrated far superior results than traditional approaches. Nevertheless, quantum computing is expected to become increasingly prominent for machine learning problems soon. As a result, in this work, we take the privilege to perform an early exploration of applying a quantum computing algorithm to this important image enhancement problem, i.e., SISR. Among the two paradigms of quantum computing, namely universal gate quantum computing and adiabatic quantum computing (AQC), the latter has been successfully applied to practical computer vision problems, in which quantum parallelism has been exploited to solve combinatorial optimization efficiently. This work demonstrates formulating quantum SISR as a sparse coding optimization problem, which is solved using quantum annealers accessed via the D-Wave Leap platform. The proposed AQC-based algorithm is demonstrated to achieve improved speed-up over a classical analog while maintaining comparable SISR accuracy.

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SMAE: Few-shot Learning for HDR Deghosting with Saturation-Aware Masked Autoencoders

Generating a high-quality High Dynamic Range (HDR) image from dynamic scenes has recently been extensively studied by exploiting Deep Neural Networks (DNNs). Most DNNs-based methods require a large amount of training data with ground truth, requiring tedious and time-consuming work. Few-shot HDR imaging aims to generate satisfactory images with limited data. However, it is difficult for modern DNNs to avoid overfitting when trained on only a few images. In this work, we propose a novel semi-supervised approach to realize few-shot HDR imaging via two stages of training, called SSHDR. Unlikely previous methods, directly recovering content and removing ghosts simultaneously, which is hard to achieve optimum, we first generate content of saturated regions with a self-supervised mechanism and then address ghosts via an iterative semi-supervised learning framework. Concretely, considering that saturated regions can be regarded as masking Low Dynamic Range (LDR) input regions, we design a Saturated Mask AutoEncoder (SMAE) to learn a robust feature representation and reconstruct a non-saturated HDR image. We also propose an adaptive pseudo-label selection strategy to pick high-quality HDR pseudo-labels in the second stage to avoid the effect of mislabeled samples. Experiments demonstrate that SSHDR outperforms state-of-the-art methods quantitatively and qualitatively within and across different datasets, achieving appealing HDR visualization with few labeled samples.

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CiaoSR: Continuous Implicit Attention-in-Attention Network for Arbitrary-Scale Image Super-Resolution

Learning continuous image representations is recently gaining popularity for image super-resolution (SR) because of its ability to reconstruct high-resolution images with arbitrary scales from low-resolution inputs. Existing methods mostly ensemble nearby features to predict the new pixel at any queried coordinate in the SR image. Such a local ensemble suffers from some limitations: i) it has no learnable parameters and it neglects the similarity of the visual features; ii) it has a limited receptive field and cannot ensemble relevant features in a large field which are important in an image. To address these issues, this paper proposes a continuous implicit attention-in-attention network, called CiaoSR. We explicitly design an implicit attention network to learn the ensemble weights for the nearby local features. Furthermore, we embed a scale-aware attention in this implicit attention network to exploit additional non-local information. Extensive experiments on benchmark datasets demonstrate CiaoSR significantly outperforms the existing single image SR methods with the same backbone. In addition, CiaoSR also achieves the state-of-the-art performance on the arbitrary-scale SR task. The effectiveness of the method is also demonstrated on the real-world SR setting. More importantly, CiaoSR can be flexibly integrated into any backbone to improve the SR performance.

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CamDiff: Camouflage Image Augmentation via Diffusion Model

The burgeoning field of camouflaged object detection (COD) seeks to identify objects that blend into their surroundings. Despite the impressive performance of recent models, we have identified a limitation in their robustness, where existing methods may misclassify salient objects as camouflaged ones, despite these two characteristics being contradictory. This limitation may stem from lacking multi-pattern training images, leading to less saliency robustness. To address this issue, we introduce CamDiff, a novel approach inspired by AI-Generated Content (AIGC) that overcomes the scarcity of multi-pattern training images. Specifically, we leverage the latent diffusion model to synthesize salient objects in camouflaged scenes, while using the zero-shot image classification ability of the Contrastive Language-Image Pre-training (CLIP) model to prevent synthesis failures and ensure the synthesized object aligns with the input prompt. Consequently, the synthesized image retains its original camouflage label while incorporating salient objects, yielding camouflage samples with richer characteristics. The results of user studies show that the salient objects in the scenes synthesized by our framework attract the user's attention more; thus, such samples pose a greater challenge to the existing COD models. Our approach enables flexible editing and efficient large-scale dataset generation at a low cost. It significantly enhances COD baselines' training and testing phases, emphasizing robustness across diverse domains. Our newly-generated datasets and source code are available at https://github.com/drlxj/CamDiff.

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CDDFuse: Correlation-Driven Dual-Branch Feature Decomposition for Multi-Modality Image Fusion

Multi-modality (MM) image fusion aims to render fused images that maintain the merits of different modalities, e.g., functional highlight and detailed textures. To tackle the challenge in modeling cross-modality features and decomposing desirable modality-specific and modality-shared features, we propose a novel Correlation-Driven feature Decomposition Fusion (CDDFuse) network. Firstly, CDDFuse uses Restormer blocks to extract cross-modality shallow features. We then introduce a dual-branch Transformer-CNN feature extractor with Lite Transformer (LT) blocks leveraging long-range attention to handle low-frequency global features and Invertible Neural Networks (INN) blocks focusing on extracting high-frequency local information. A correlation-driven loss is further proposed to make the low-frequency features correlated while the high-frequency features uncorrelated based on the embedded information. Then, the LT-based global fusion and INN-based local fusion layers output the fused image. Extensive experiments demonstrate that our CDDFuse achieves promising results in multiple fusion tasks, including infrared-visible image fusion and medical image fusion. We also show that CDDFuse can boost the performance in downstream infrared-visible semantic segmentation and object detection in a unified benchmark. The code is available at https://github.com/Zhaozixiang1228/MMIF-CDDFuse.

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GCoNet+: A Stronger Group Collaborative Co-Salient Object Detector

In this paper, we present a novel end-to-end group collaborative learning network, termed GCoNet+, which can effectively and efficiently (250 fps) identify co-salient objects in natural scenes. The proposed GCoNet+ achieves the new state-of-the-art performance for co-salient object detection (CoSOD) through mining consensus representations based on the following two essential criteria: 1) intra-group compactness to better formulate the consistency among co-salient objects by capturing their inherent shared attributes using our novel group affinity module (GAM); 2) inter-group separability to effectively suppress the influence of noisy objects on the output by introducing our new group collaborating module (GCM) conditioning on the inconsistent consensus. To further improve the accuracy, we design a series of simple yet effective components as follows: i) a recurrent auxiliary classification module (RACM) promoting model learning at the semantic level; ii) a confidence enhancement module (CEM) assisting the model in improving the quality of the final predictions; and iii) a group-based symmetric triplet (GST) loss guiding the model to learn more discriminative features. Extensive experiments on three challenging benchmarks, i.e., CoCA, CoSOD3k, and CoSal2015, demonstrate that our GCoNet+ outperforms the existing 12 cutting-edge models. Code has been released at https://github.com/ZhengPeng7/GCoNet_plus.

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ZippyPoint: Fast Interest Point Detection, Description, and Matching through Mixed Precision Discretization

Efficient detection and description of geometric regions in images is a prerequisite in visual systems for localization and mapping. Such systems still rely on traditional hand-crafted methods for efficient generation of lightweight descriptors, a common limitation of the more powerful neural network models that come with high compute and specific hardware requirements. In this paper, we focus on the adaptations required by detection and description neural networks to enable their use in computationally limited platforms such as robots, mobile, and augmented reality devices. To that end, we investigate and adapt network quantization techniques to accelerate inference and enable its use on compute limited platforms. In addition, we revisit common practices in descriptor quantization and propose the use of a binary descriptor normalization layer, enabling the generation of distinctive binary descriptors with a constant number of ones. ZippyPoint, our efficient quantized network with binary descriptors, improves the network runtime speed, the descriptor matching speed, and the 3D model size, by at least an order of magnitude when compared to full-precision counterparts. These improvements come at a minor performance degradation as evaluated on the tasks of homography estimation, visual localization, and map-free visual relocalization. Code and models are available at https://github.com/menelaoskanakis/ZippyPoint.

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Neural Vector Fields for Implicit Surface Representation and Inference

Implicit fields have recently shown increasing success in representing and learning 3D shapes accurately. Signed distance fields and occupancy fields are decades old and still the preferred representations, both with well-studied properties, despite their restriction to closed surfaces. With neural networks, several other variations and training principles have been proposed with the goal to represent all classes of shapes. In this paper, we develop a novel and yet a fundamental representation considering unit vectors in 3D space and call it Vector Field (VF): at each point in $\mathbb{R}^3$, VF is directed at the closest point on the surface. We theoretically demonstrate that VF can be easily transformed to surface density by computing the flux density. Unlike other standard representations, VF directly encodes an important physical property of the surface, its normal. We further show the advantages of VF representation, in learning open, closed, or multi-layered as well as piecewise planar surfaces. We compare our method on several datasets including ShapeNet where the proposed new neural implicit field shows superior accuracy in representing any type of shape, outperforming other standard methods. Code is available at https://github.com/edomel/ImplicitVF.

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Online Lane Graph Extraction from Onboard Video

Autonomous driving requires a structured understanding of the surrounding road network to navigate. One of the most common and useful representation of such an understanding is done in the form of BEV lane graphs. In this work, we use the video stream from an onboard camera for online extraction of the surrounding's lane graph. Using video, instead of a single image, as input poses both benefits and challenges in terms of combining the information from different timesteps. We study the emerged challenges using three different approaches. The first approach is a post-processing step that is capable of merging single frame lane graph estimates into a unified lane graph. The second approach uses the spatialtemporal embeddings in the transformer to enable the network to discover the best temporal aggregation strategy. Finally, the third, and the proposed method, is an early temporal aggregation through explicit BEV projection and alignment of framewise features. A single model of this proposed simple, yet effective, method can process any number of images, including one, to produce accurate lane graphs. The experiments on the Nuscenes and Argoverse datasets show the validity of all the approaches while highlighting the superiority of the proposed method. The code will be made public.

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Enhanced Stable View Synthesis

We introduce an approach to enhance the novel view synthesis from images taken from a freely moving camera. The introduced approach focuses on outdoor scenes where recovering accurate geometric scaffold and camera pose is challenging, leading to inferior results using the state-of-the-art stable view synthesis (SVS) method. SVS and related methods fail for outdoor scenes primarily due to (i) over-relying on the multiview stereo (MVS) for geometric scaffold recovery and (ii) assuming COLMAP computed camera poses as the best possible estimates, despite it being well-studied that MVS 3D reconstruction accuracy is limited to scene disparity and camera-pose accuracy is sensitive to key-point correspondence selection. This work proposes a principled way to enhance novel view synthesis solutions drawing inspiration from the basics of multiple view geometry. By leveraging the complementary behavior of MVS and monocular depth, we arrive at a better scene depth per view for nearby and far points, respectively. Moreover, our approach jointly refines camera poses with image-based rendering via multiple rotation averaging graph optimization. The recovered scene depth and the camera-pose help better view-dependent on-surface feature aggregation of the entire scene. Extensive evaluation of our approach on the popular benchmark dataset, such as Tanks and Temples, shows substantial improvement in view synthesis results compared to the prior art. For instance, our method shows 1.5 dB of PSNR improvement on the Tank and Temples. Similar statistics are observed when tested on other benchmark datasets such as FVS, Mip-NeRF 360, and DTU.

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Edge Guided GANs with Contrastive Learning for Semantic Image Synthesis

We propose a novel ECGAN for the challenging semantic image synthesis task. Although considerable improvement has been achieved, the quality of synthesized images is far from satisfactory due to three largely unresolved challenges. 1) The semantic labels do not provide detailed structural information, making it difficult to synthesize local details and structures. 2) The widely adopted CNN operations such as convolution, down-sampling, and normalization usually cause spatial resolution loss and thus cannot fully preserve the original semantic information, leading to semantically inconsistent results. 3) Existing semantic image synthesis methods focus on modeling local semantic information from a single input semantic layout. However, they ignore global semantic information of multiple input semantic layouts, i.e., semantic cross-relations between pixels across different input layouts. To tackle 1), we propose to use edge as an intermediate representation which is further adopted to guide image generation via a proposed attention guided edge transfer module. Edge information is produced by a convolutional generator and introduces detailed structure information. To tackle 2), we design an effective module to selectively highlight class-dependent feature maps according to the original semantic layout to preserve the semantic information. To tackle 3), inspired by current methods in contrastive learning, we propose a novel contrastive learning method, which aims to enforce pixel embeddings belonging to the same semantic class to generate more similar image content than those from different classes. Doing so can capture more semantic relations by explicitly exploring the structures of labeled pixels from multiple input semantic layouts. Experiments on three challenging datasets show that our ECGAN achieves significantly better results than state-of-the-art methods.

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End-To-End Optimization of LiDAR Beam Configuration for 3D Object Detection and Localization

Existing learning methods for LiDAR-based applications use 3D points scanned under a pre-determined beam configuration, e.g., the elevation angles of beams are often evenly distributed. Those fixed configurations are task-agnostic, so simply using them can lead to sub-optimal performance. In this work, we take a new route to learn to optimize the LiDAR beam configuration for a given application. Specifically, we propose a reinforcement learning-based learning-to-optimize (RL-L2O) framework to automatically optimize the beam configuration in an end-to-end manner for different LiDAR-based applications. The optimization is guided by the final performance of the target task and thus our method can be integrated easily with any LiDAR-based application as a simple drop-in module. The method is especially useful when a low-resolution (low-cost) LiDAR is needed, for instance, for system deployment at a massive scale. We use our method to search for the beam configuration of a low-resolution LiDAR for two important tasks: 3D object detection and localization. Experiments show that the proposed RL-L2O method improves the performance in both tasks significantly compared to the baseline methods. We believe that a combination of our method with the recent advances of programmable LiDARs can start a new research direction for LiDAR-based active perception. The code is publicly available at https://github.com/vniclas/lidar_beam_selection

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