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Luc Van Gool

Publications and source records attributed to Luc Van Gool.

At least 361 records · Page 20Linked to original sources

Perceptual Learned Video Compression with Recurrent Conditional GAN

This paper proposes a Perceptual Learned Video Compression (PLVC) approach with recurrent conditional GAN. We employ the recurrent auto-encoder-based compression network as the generator, and most importantly, we propose a recurrent conditional discriminator, which judges on raw vs. compressed video conditioned on both spatial and temporal features, including the latent representation, temporal motion and hidden states in recurrent cells. This way, the adversarial training pushes the generated video to be not only spatially photo-realistic but also temporally consistent with the groundtruth and coherent among video frames. The experimental results show that the learned PLVC model compresses video with good perceptual quality at low bit-rate, and that it outperforms the official HEVC test model (HM 16.20) and the existing learned video compression approaches for several perceptual quality metrics and user studies. The codes will be released at the project page: https://github.com/RenYang-home/PLVC.

eess.IV↗

MST++: Multi-stage Spectral-wise Transformer for Efficient Spectral Reconstruction

Existing leading methods for spectral reconstruction (SR) focus on designing deeper or wider convolutional neural networks (CNNs) to learn the end-to-end mapping from the RGB image to its hyperspectral image (HSI). These CNN-based methods achieve impressive restoration performance while showing limitations in capturing the long-range dependencies and self-similarity prior. To cope with this problem, we propose a novel Transformer-based method, Multi-stage Spectral-wise Transformer (MST++), for efficient spectral reconstruction. In particular, we employ Spectral-wise Multi-head Self-attention (S-MSA) that is based on the HSI spatially sparse while spectrally self-similar nature to compose the basic unit, Spectral-wise Attention Block (SAB). Then SABs build up Single-stage Spectral-wise Transformer (SST) that exploits a U-shaped structure to extract multi-resolution contextual information. Finally, our MST++, cascaded by several SSTs, progressively improves the reconstruction quality from coarse to fine. Comprehensive experiments show that our MST++ significantly outperforms other state-of-the-art methods. In the NTIRE 2022 Spectral Reconstruction Challenge, our approach won the First place. Code and pre-trained models are publicly available at https://github.com/caiyuanhao1998/MST-plus-plus.

cs.CV↗

3D Compositional Zero-shot Learning with DeCompositional Consensus

Parts represent a basic unit of geometric and semantic similarity across different objects. We argue that part knowledge should be composable beyond the observed object classes. Towards this, we present 3D Compositional Zero-shot Learning as a problem of part generalization from seen to unseen object classes for semantic segmentation. We provide a structured study through benchmarking the task with the proposed Compositional-PartNet dataset. This dataset is created by processing the original PartNet to maximize part overlap across different objects. The existing point cloud part segmentation methods fail to generalize to unseen object classes in this setting. As a solution, we propose DeCompositional Consensus, which combines a part segmentation network with a part scoring network. The key intuition to our approach is that a segmentation mask over some parts should have a consensus with its part scores when each part is taken apart. The two networks reason over different part combinations defined in a per-object part prior to generate the most suitable segmentation mask. We demonstrate that our method allows compositional zero-shot segmentation and generalized zero-shot classification, and establishes the state of the art on both tasks.

cs.CV↗

Fast Online Video Super-Resolution with Deformable Attention Pyramid

Video super-resolution (VSR) has many applications that pose strict causal, real-time, and latency constraints, including video streaming and TV. We address the VSR problem under these settings, which poses additional important challenges since information from future frames is unavailable. Importantly, designing efficient, yet effective frame alignment and fusion modules remain central problems. In this work, we propose a recurrent VSR architecture based on a deformable attention pyramid (DAP). Our DAP aligns and integrates information from the recurrent state into the current frame prediction. To circumvent the computational cost of traditional attention-based methods, we only attend to a limited number of spatial locations, which are dynamically predicted by the DAP. Comprehensive experiments and analysis of the proposed key innovations show the effectiveness of our approach. We significantly reduce processing time and computational complexity in comparison to state-of-the-art methods, while maintaining a high performance. We surpass state-of-the-art method EDVR-M on two standard benchmarks with a speed-up of over $3\times$.

eess.IV↗

P3Depth: Monocular Depth Estimation with a Piecewise Planarity Prior

Monocular depth estimation is vital for scene understanding and downstream tasks. We focus on the supervised setup, in which ground-truth depth is available only at training time. Based on knowledge about the high regularity of real 3D scenes, we propose a method that learns to selectively leverage information from coplanar pixels to improve the predicted depth. In particular, we introduce a piecewise planarity prior which states that for each pixel, there is a seed pixel which shares the same planar 3D surface with the former. Motivated by this prior, we design a network with two heads. The first head outputs pixel-level plane coefficients, while the second one outputs a dense offset vector field that identifies the positions of seed pixels. The plane coefficients of seed pixels are then used to predict depth at each position. The resulting prediction is adaptively fused with the initial prediction from the first head via a learned confidence to account for potential deviations from precise local planarity. The entire architecture is trained end-to-end thanks to the differentiability of the proposed modules and it learns to predict regular depth maps, with sharp edges at occlusion boundaries. An extensive evaluation of our method shows that we set the new state of the art in supervised monocular depth estimation, surpassing prior methods on NYU Depth-v2 and on the Garg split of KITTI. Our method delivers depth maps that yield plausible 3D reconstructions of the input scenes. Code is available at: https://github.com/SysCV/P3Depth

cs.CV↗

Arbitrary-Scale Image Synthesis

Positional encodings have enabled recent works to train a single adversarial network that can generate images of different scales. However, these approaches are either limited to a set of discrete scales or struggle to maintain good perceptual quality at the scales for which the model is not trained explicitly. We propose the design of scale-consistent positional encodings invariant to our generator's layers transformations. This enables the generation of arbitrary-scale images even at scales unseen during training. Moreover, we incorporate novel inter-scale augmentations into our pipeline and partial generation training to facilitate the synthesis of consistent images at arbitrary scales. Lastly, we show competitive results for a continuum of scales on various commonly used datasets for image synthesis.

cs.CV↗

Deep Interactive Motion Prediction and Planning: Playing Games with Motion Prediction Models

In most classical Autonomous Vehicle (AV) stacks, the prediction and planning layers are separated, limiting the planner to react to predictions that are not informed by the planned trajectory of the AV. This work presents a module that tightly couples these layers via a game-theoretic Model Predictive Controller (MPC) that uses a novel interactive multi-agent neural network policy as part of its predictive model. In our setting, the MPC planner considers all the surrounding agents by informing the multi-agent policy with the planned state sequence. Fundamental to the success of our method is the design of a novel multi-agent policy network that can steer a vehicle given the state of the surrounding agents and the map information. The policy network is trained implicitly with ground-truth observation data using backpropagation through time and a differentiable dynamics model to roll out the trajectory forward in time. Finally, we show that our multi-agent policy network learns to drive while interacting with the environment, and, when combined with the game-theoretic MPC planner, can successfully generate interactive behaviors.

cs.RO↗

Rethinking Semantic Segmentation: A Prototype View

Prevalent semantic segmentation solutions, despite their different network designs (FCN based or attention based) and mask decoding strategies (parametric softmax based or pixel-query based), can be placed in one category, by considering the softmax weights or query vectors as learnable class prototypes. In light of this prototype view, this study uncovers several limitations of such parametric segmentation regime, and proposes a nonparametric alternative based on non-learnable prototypes. Instead of prior methods learning a single weight/query vector for each class in a fully parametric manner, our model represents each class as a set of non-learnable prototypes, relying solely on the mean features of several training pixels within that class. The dense prediction is thus achieved by nonparametric nearest prototype retrieving. This allows our model to directly shape the pixel embedding space, by optimizing the arrangement between embedded pixels and anchored prototypes. It is able to handle arbitrary number of classes with a constant amount of learnable parameters. We empirically show that, with FCN based and attention based segmentation models (i.e., HRNet, Swin, SegFormer) and backbones (i.e., ResNet, HRNet, Swin, MiT), our nonparametric framework yields compelling results over several datasets (i.e., ADE20K, Cityscapes, COCO-Stuff), and performs well in the large-vocabulary situation. We expect this work will provoke a rethink of the current de facto semantic segmentation model design.

cs.CV↗

Direct Dense Pose Estimation

Dense human pose estimation is the problem of learning dense correspondences between RGB images and the surfaces of human bodies, which finds various applications, such as human body reconstruction, human pose transfer, and human action recognition. Prior dense pose estimation methods are all based on Mask R-CNN framework and operate in a top-down manner of first attempting to identify a bounding box for each person and matching dense correspondences in each bounding box. Consequently, these methods lack robustness due to their critical dependence on the Mask R-CNN detection, and the runtime increases drastically as the number of persons in the image increases. We therefore propose a novel alternative method for solving the dense pose estimation problem, called Direct Dense Pose (DDP). DDP first predicts the instance mask and global IUV representation separately and then combines them together. We also propose a simple yet effective 2D temporal-smoothing scheme to alleviate the temporal jitters when dealing with video data. Experiments demonstrate that DDP overcomes the limitations of previous top-down baseline methods and achieves competitive accuracy. In addition, DDP is computationally more efficient than previous dense pose estimation methods, and it reduces jitters when applied to a video sequence, which is a problem plaguing the previous methods.

cs.CV↗

FoV-Net: Field-of-View Extrapolation Using Self-Attention and Uncertainty

The ability to make educated predictions about their surroundings, and associate them with certain confidence, is important for intelligent systems, like autonomous vehicles and robots. It allows them to plan early and decide accordingly. Motivated by this observation, in this paper we utilize information from a video sequence with a narrow field-of-view to infer the scene at a wider field-of-view. To this end, we propose a temporally consistent field-of-view extrapolation framework, namely FoV-Net, that: (1) leverages 3D information to propagate the observed scene parts from past frames; (2) aggregates the propagated multi-frame information using an attention-based feature aggregation module and a gated self-attention module, simultaneously hallucinating any unobserved scene parts; and (3) assigns an interpretable uncertainty value at each pixel. Extensive experiments show that FoV-Net does not only extrapolate the temporally consistent wide field-of-view scene better than existing alternatives, but also provides the associated uncertainty which may benefit critical decision-making downstream applications. Project page is at http://charliememory.github.io/RAL21_FoV.

cs.CV↗

Generative Flows with Invertible Attentions

Flow-based generative models have shown an excellent ability to explicitly learn the probability density function of data via a sequence of invertible transformations. Yet, learning attentions in generative flows remains understudied, while it has made breakthroughs in other domains. To fill the gap, this paper introduces two types of invertible attention mechanisms, i.e., map-based and transformer-based attentions, for both unconditional and conditional generative flows. The key idea is to exploit a masked scheme of these two attentions to learn long-range data dependencies in the context of generative flows. The masked scheme allows for invertible attention modules with tractable Jacobian determinants, enabling its seamless integration at any positions of the flow-based models. The proposed attention mechanisms lead to more efficient generative flows, due to their capability of modeling the long-term data dependencies. Evaluation on multiple image synthesis tasks shows that the proposed attention flows result in efficient models and compare favorably against the state-of-the-art unconditional and conditional generative flows.

cs.LG↗

Scribble-Supervised LiDAR Semantic Segmentation

Densely annotating LiDAR point clouds remains too expensive and time-consuming to keep up with the ever growing volume of data. While current literature focuses on fully-supervised performance, developing efficient methods that take advantage of realistic weak supervision have yet to be explored. In this paper, we propose using scribbles to annotate LiDAR point clouds and release ScribbleKITTI, the first scribble-annotated dataset for LiDAR semantic segmentation. Furthermore, we present a pipeline to reduce the performance gap that arises when using such weak annotations. Our pipeline comprises of three stand-alone contributions that can be combined with any LiDAR semantic segmentation model to achieve up to 95.7% of the fully-supervised performance while using only 8% labeled points. Our scribble annotations and code are available at github.com/ouenal/scribblekitti.

cs.CV↗

Topology Preserving Local Road Network Estimation from Single Onboard Camera Image

Knowledge of the road network topology is crucial for autonomous planning and navigation. Yet, recovering such topology from a single image has only been explored in part. Furthermore, it needs to refer to the ground plane, where also the driving actions are taken. This paper aims at extracting the local road network topology, directly in the bird's-eye-view (BEV), all in a complex urban setting. The only input consists of a single onboard, forward looking camera image. We represent the road topology using a set of directed lane curves and their interactions, which are captured using their intersection points. To better capture topology, we introduce the concept of \emph{minimal cycles} and their covers. A minimal cycle is the smallest cycle formed by the directed curve segments (between two intersections). The cover is a set of curves whose segments are involved in forming a minimal cycle. We first show that the covers suffice to uniquely represent the road topology. The covers are then used to supervise deep neural networks, along with the lane curve supervision. These learn to predict the road topology from a single input image. The results on the NuScenes and Argoverse benchmarks are significantly better than those obtained with baselines. Code: https://github.com/ybarancan/TopologicalLaneGraph

cs.CV↗

Counterfactual Cycle-Consistent Learning for Instruction Following and Generation in Vision-Language Navigation

Since the rise of vision-language navigation (VLN), great progress has been made in instruction following -- building a follower to navigate environments under the guidance of instructions. However, far less attention has been paid to the inverse task: instruction generation -- learning a speaker~to generate grounded descriptions for navigation routes. Existing VLN methods train a speaker independently and often treat it as a data augmentation tool to strengthen the follower while ignoring rich cross-task relations. Here we describe an approach that learns the two tasks simultaneously and exploits their intrinsic correlations to boost the training of each: the follower judges whether the speaker-created instruction explains the original navigation route correctly, and vice versa. Without the need of aligned instruction-path pairs, such cycle-consistent learning scheme is complementary to task-specific training targets defined on labeled data, and can also be applied over unlabeled paths (sampled without paired instructions). Another agent, called~creator is added to generate counterfactual environments. It greatly changes current scenes yet leaves novel items -- which are vital for the execution of original instructions -- unchanged. Thus more informative training scenes are synthesized and the three agents compose a powerful VLN learning system. Extensive experiments on a standard benchmark show that our approach improves the performance of various follower models and produces accurate navigation instructions.

cs.CV↗

DAFormer: Improving Network Architectures and Training Strategies for Domain-Adaptive Semantic Segmentation

As acquiring pixel-wise annotations of real-world images for semantic segmentation is a costly process, a model can instead be trained with more accessible synthetic data and adapted to real images without requiring their annotations. This process is studied in unsupervised domain adaptation (UDA). Even though a large number of methods propose new adaptation strategies, they are mostly based on outdated network architectures. As the influence of recent network architectures has not been systematically studied, we first benchmark different network architectures for UDA and newly reveal the potential of Transformers for UDA semantic segmentation. Based on the findings, we propose a novel UDA method, DAFormer. The network architecture of DAFormer consists of a Transformer encoder and a multi-level context-aware feature fusion decoder. It is enabled by three simple but crucial training strategies to stabilize the training and to avoid overfitting to the source domain: While (1) Rare Class Sampling on the source domain improves the quality of the pseudo-labels by mitigating the confirmation bias of self-training toward common classes, (2) a Thing-Class ImageNet Feature Distance and (3) a learning rate warmup promote feature transfer from ImageNet pretraining. DAFormer represents a major advance in UDA. It improves the state of the art by 10.8 mIoU for GTA-to-Cityscapes and 5.4 mIoU for Synthia-to-Cityscapes and enables learning even difficult classes such as train, bus, and truck well. The implementation is available at https://github.com/lhoyer/DAFormer.

cs.CV↗

Uncertainty-Aware Deep Multi-View Photometric Stereo

This paper presents a simple and effective solution to the longstanding classical multi-view photometric stereo (MVPS) problem. It is well-known that photometric stereo (PS) is excellent at recovering high-frequency surface details, whereas multi-view stereo (MVS) can help remove the low-frequency distortion due to PS and retain the global geometry of the shape. This paper proposes an approach that can effectively utilize such complementary strengths of PS and MVS. Our key idea is to combine them suitably while considering the per-pixel uncertainty of their estimates. To this end, we estimate per-pixel surface normals and depth using an uncertainty-aware deep-PS network and deep-MVS network, respectively. Uncertainty modeling helps select reliable surface normal and depth estimates at each pixel which then act as a true representative of the dense surface geometry. At each pixel, our approach either selects or discards deep-PS and deep-MVS network prediction depending on the prediction uncertainty measure. For dense, detailed, and precise inference of the object's surface profile, we propose to learn the implicit neural shape representation via a multilayer perceptron (MLP). Our approach encourages the MLP to converge to a natural zero-level set surface using the confident prediction from deep-PS and deep-MVS networks, providing superior dense surface reconstruction. Extensive experiments on the DiLiGenT-MV benchmark dataset show that our method provides high-quality shape recovery with a much lower memory footprint while outperforming almost all of the existing approaches.

cs.CV↗

Continual Test-Time Domain Adaptation

Test-time domain adaptation aims to adapt a source pre-trained model to a target domain without using any source data. Existing works mainly consider the case where the target domain is static. However, real-world machine perception systems are running in non-stationary and continually changing environments where the target domain distribution can change over time. Existing methods, which are mostly based on self-training and entropy regularization, can suffer from these non-stationary environments. Due to the distribution shift over time in the target domain, pseudo-labels become unreliable. The noisy pseudo-labels can further lead to error accumulation and catastrophic forgetting. To tackle these issues, we propose a continual test-time adaptation approach~(CoTTA) which comprises two parts. Firstly, we propose to reduce the error accumulation by using weight-averaged and augmentation-averaged predictions which are often more accurate. On the other hand, to avoid catastrophic forgetting, we propose to stochastically restore a small part of the neurons to the source pre-trained weights during each iteration to help preserve source knowledge in the long-term. The proposed method enables the long-term adaptation for all parameters in the network. CoTTA is easy to implement and can be readily incorporated in off-the-shelf pre-trained models. We demonstrate the effectiveness of our approach on four classification tasks and a segmentation task for continual test-time adaptation, on which we outperform existing methods. Our code is available at \url{https://qin.ee/cotta}.

cs.CV↗

Predict, Prevent, and Evaluate: Disentangled Text-Driven Image Manipulation Empowered by Pre-Trained Vision-Language Model

To achieve disentangled image manipulation, previous works depend heavily on manual annotation. Meanwhile, the available manipulations are limited to a pre-defined set the models were trained for. We propose a novel framework, i.e., Predict, Prevent, and Evaluate (PPE), for disentangled text-driven image manipulation that requires little manual annotation while being applicable to a wide variety of manipulations. Our method approaches the targets by deeply exploiting the power of the large-scale pre-trained vision-language model CLIP. Concretely, we firstly Predict the possibly entangled attributes for a given text command. Then, based on the predicted attributes, we introduce an entanglement loss to Prevent entanglements during training. Finally, we propose a new evaluation metric to Evaluate the disentangled image manipulation. We verify the effectiveness of our method on the challenging face editing task. Extensive experiments show that the proposed PPE framework achieves much better quantitative and qualitative results than the up-to-date StyleCLIP baseline.

cs.CV↗