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Luc Van Gool

Publications and source records attributed to Luc Van Gool.

At least 469 records · Page 26Linked to original sources

LID 2020: The Learning from Imperfect Data Challenge Results

Learning from imperfect data becomes an issue in many industrial applications after the research community has made profound progress in supervised learning from perfectly annotated datasets. The purpose of the Learning from Imperfect Data (LID) workshop is to inspire and facilitate the research in developing novel approaches that would harness the imperfect data and improve the data-efficiency during training. A massive amount of user-generated data nowadays available on multiple internet services. How to leverage those and improve the machine learning models is a high impact problem. We organize the challenges in conjunction with the workshop. The goal of these challenges is to find the state-of-the-art approaches in the weakly supervised learning setting for object detection, semantic segmentation, and scene parsing. There are three tracks in the challenge, i.e., weakly supervised semantic segmentation (Track 1), weakly supervised scene parsing (Track 2), and weakly supervised object localization (Track 3). In Track 1, based on ILSVRC DET, we provide pixel-level annotations of 15K images from 200 categories for evaluation. In Track 2, we provide point-based annotations for the training set of ADE20K. In Track 3, based on ILSVRC CLS-LOC, we provide pixel-level annotations of 44,271 images for evaluation. Besides, we further introduce a new evaluation metric proposed by \cite{zhang2020rethinking}, i.e., IoU curve, to measure the quality of the generated object localization maps. This technical report summarizes the highlights from the challenge. The challenge submission server and the leaderboard will continue to open for the researchers who are interested in it. More details regarding the challenge and the benchmarks are available at https://lidchallenge.github.io

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SESAME: Semantic Editing of Scenes by Adding, Manipulating or Erasing Objects

Recent advances in image generation gave rise to powerful tools for semantic image editing. However, existing approaches can either operate on a single image or require an abundance of additional information. They are not capable of handling the complete set of editing operations, that is addition, manipulation or removal of semantic concepts. To address these limitations, we propose SESAME, a novel generator-discriminator pair for Semantic Editing of Scenes by Adding, Manipulating or Erasing objects. In our setup, the user provides the semantic labels of the areas to be edited and the generator synthesizes the corresponding pixels. In contrast to previous methods that employ a discriminator that trivially concatenates semantics and image as an input, the SESAME discriminator is composed of two input streams that independently process the image and its semantics, using the latter to manipulate the results of the former. We evaluate our model on a diverse set of datasets and report state-of-the-art performance on two tasks: (a) image manipulation and (b) image generation conditioned on semantic labels.

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SMILE: Semantically-guided Multi-attribute Image and Layout Editing

Attribute image manipulation has been a very active topic since the introduction of Generative Adversarial Networks (GANs). Exploring the disentangled attribute space within a transformation is a very challenging task due to the multiple and mutually-inclusive nature of the facial images, where different labels (eyeglasses, hats, hair, identity, etc.) can co-exist at the same time. Several works address this issue either by exploiting the modality of each domain/attribute using a conditional random vector noise, or extracting the modality from an exemplary image. However, existing methods cannot handle both random and reference transformations for multiple attributes, which limits the generality of the solutions. In this paper, we successfully exploit a multimodal representation that handles all attributes, be it guided by random noise or exemplar images, while only using the underlying domain information of the target domain. We present extensive qualitative and quantitative results for facial datasets and several different attributes that show the superiority of our method. Additionally, our method is capable of adding, removing or changing either fine-grained or coarse attributes by using an image as a reference or by exploring the style distribution space, and it can be easily extended to head-swapping and face-reenactment applications without being trained on videos.

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Depth Estimation from Monocular Images and Sparse Radar Data

In this paper, we explore the possibility of achieving a more accurate depth estimation by fusing monocular images and Radar points using a deep neural network. We give a comprehensive study of the fusion between RGB images and Radar measurements from different aspects and proposed a working solution based on the observations. We find that the noise existing in Radar measurements is one of the main key reasons that prevents one from applying the existing fusion methods developed for LiDAR data and images to the new fusion problem between Radar data and images. The experiments are conducted on the nuScenes dataset, which is one of the first datasets which features Camera, Radar, and LiDAR recordings in diverse scenes and weather conditions. Extensive experiments demonstrate that our method outperforms existing fusion methods. We also provide detailed ablation studies to show the effectiveness of each component in our method.

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Flexible Example-based Image Enhancement with Task Adaptive Global Feature Self-Guided Network

We propose the first practical multitask image enhancement network, that is able to learn one-to-many and many-to-one image mappings. We show that our model outperforms the current state of the art in learning a single enhancement mapping, while having significantly fewer parameters than its competitors. Furthermore, the model achieves even higher performance on learning multiple mappings simultaneously, by taking advantage of shared representations. Our network is based on the recently proposed SGN architecture, with modifications targeted at incorporating global features and style adaption. Finally, we present an unpaired learning method for multitask image enhancement, that is based on generative adversarial networks (GANs).

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Commands 4 Autonomous Vehicles (C4AV) Workshop Summary

The task of visual grounding requires locating the most relevant region or object in an image, given a natural language query. So far, progress on this task was mostly measured on curated datasets, which are not always representative of human spoken language. In this work, we deviate from recent, popular task settings and consider the problem under an autonomous vehicle scenario. In particular, we consider a situation where passengers can give free-form natural language commands to a vehicle which can be associated with an object in the street scene. To stimulate research on this topic, we have organized the \emph{Commands for Autonomous Vehicles} (C4AV) challenge based on the recent \emph{Talk2Car} dataset (URL: https://www.aicrowd.com/challenges/eccv-2020-commands-4-autonomous-vehicles). This paper presents the results of the challenge. First, we compare the used benchmark against existing datasets for visual grounding. Second, we identify the aspects that render top-performing models successful, and relate them to existing state-of-the-art models for visual grounding, in addition to detecting potential failure cases by evaluating on carefully selected subsets. Finally, we discuss several possibilities for future work.

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Towards Partial Supervision for Generic Object Counting in Natural Scenes

Generic object counting in natural scenes is a challenging computer vision problem. Existing approaches either rely on instance-level supervision or absolute count information to train a generic object counter. We introduce a partially supervised setting that significantly reduces the supervision level required for generic object counting. We propose two novel frameworks, named lower-count (LC) and reduced lower-count (RLC), to enable object counting under this setting. Our frameworks are built on a novel dual-branch architecture that has an image classification and a density branch. Our LC framework reduces the annotation cost due to multiple instances in an image by using only lower-count supervision for all object categories. Our RLC framework further reduces the annotation cost arising from large numbers of object categories in a dataset by only using lower-count supervision for a subset of categories and class-labels for the remaining ones. The RLC framework extends our dual-branch LC framework with a novel weight modulation layer and a category-independent density map prediction. Experiments are performed on COCO, Visual Genome and PASCAL 2007 datasets. Our frameworks perform on par with state-of-the-art approaches using higher levels of supervision. Additionally, we demonstrate the applicability of our LC supervised density map for image-level supervised instance segmentation.

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Talk2Car: Taking Control of Your Self-Driving Car

A long-term goal of artificial intelligence is to have an agent execute commands communicated through natural language. In many cases the commands are grounded in a visual environment shared by the human who gives the command and the agent. Execution of the command then requires mapping the command into the physical visual space, after which the appropriate action can be taken. In this paper we consider the former. Or more specifically, we consider the problem in an autonomous driving setting, where a passenger requests an action that can be associated with an object found in a street scene. Our work presents the Talk2Car dataset, which is the first object referral dataset that contains commands written in natural language for self-driving cars. We provide a detailed comparison with related datasets such as ReferIt, RefCOCO, RefCOCO+, RefCOCOg, Cityscape-Ref and CLEVR-Ref. Additionally, we include a performance analysis using strong state-of-the-art models. The results show that the proposed object referral task is a challenging one for which the models show promising results but still require additional research in natural language processing, computer vision and the intersection of these fields. The dataset can be found on our website: http://macchina-ai.eu/

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Consistency Guided Scene Flow Estimation

Consistency Guided Scene Flow Estimation (CGSF) is a self-supervised framework for the joint reconstruction of 3D scene structure and motion from stereo video. The model takes two temporal stereo pairs as input, and predicts disparity and scene flow. The model self-adapts at test time by iteratively refining its predictions. The refinement process is guided by a consistency loss, which combines stereo and temporal photo-consistency with a geometric term that couples disparity and 3D motion. To handle inherent modeling error in the consistency loss (e.g. Lambertian assumptions) and for better generalization, we further introduce a learned, output refinement network, which takes the initial predictions, the loss, and the gradient as input, and efficiently predicts a correlated output update. In multiple experiments, including ablation studies, we show that the proposed model can reliably predict disparity and scene flow in challenging imagery, achieves better generalization than the state-of-the-art, and adapts quickly and robustly to unseen domains.

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Branched Multi-Task Networks: Deciding What Layers To Share

In the context of multi-task learning, neural networks with branched architectures have often been employed to jointly tackle the tasks at hand. Such ramified networks typically start with a number of shared layers, after which different tasks branch out into their own sequence of layers. Understandably, as the number of possible network configurations is combinatorially large, deciding what layers to share and where to branch out becomes cumbersome. Prior works have either relied on ad hoc methods to determine the level of layer sharing, which is suboptimal, or utilized neural architecture search techniques to establish the network design, which is considerably expensive. In this paper, we go beyond these limitations and propose an approach to automatically construct branched multi-task networks, by leveraging the employed tasks' affinities. Given a specific budget, i.e. number of learnable parameters, the proposed approach generates architectures, in which shallow layers are task-agnostic, whereas deeper ones gradually grow more task-specific. Extensive experimental analysis across numerous, diverse multi-tasking datasets shows that, for a given budget, our method consistently yields networks with the highest performance, while for a certain performance threshold it requires the least amount of learnable parameters.

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Learning for Video Compression with Hierarchical Quality and Recurrent Enhancement

In this paper, we propose a Hierarchical Learned Video Compression (HLVC) method with three hierarchical quality layers and a recurrent enhancement network. The frames in the first layer are compressed by an image compression method with the highest quality. Using these frames as references, we propose the Bi-Directional Deep Compression (BDDC) network to compress the second layer with relatively high quality. Then, the third layer frames are compressed with the lowest quality, by the proposed Single Motion Deep Compression (SMDC) network, which adopts a single motion map to estimate the motions of multiple frames, thus saving bits for motion information. In our deep decoder, we develop the Weighted Recurrent Quality Enhancement (WRQE) network, which takes both compressed frames and the bit stream as inputs. In the recurrent cell of WRQE, the memory and update signal are weighted by quality features to reasonably leverage multi-frame information for enhancement. In our HLVC approach, the hierarchical quality benefits the coding efficiency, since the high quality information facilitates the compression and enhancement of low quality frames at encoder and decoder sides, respectively. Finally, the experiments validate that our HLVC approach advances the state-of-the-art of deep video compression methods, and outperforms the "Low-Delay P (LDP) very fast" mode of x265 in terms of both PSNR and MS-SSIM. The project page is at https://github.com/RenYang-home/HLVC.

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OpenDVC: An Open Source Implementation of the DVC Video Compression Method

We introduce an open source Tensorflow implementation of the Deep Video Compression (DVC) method in this technical report. DVC is the first end-to-end optimized learned video compression method, achieving better MS-SSIM performance than the Low-Delay P (LDP) very fast setting of x265 and comparable PSNR performance with x265 (LDP very fast). At the time of writing this report, several learned video compression methods are superior to DVC, but currently none of them provides open source codes. We hope that our OpenDVC codes are able to provide a useful model for further development, and facilitate future researches on learned video compression. Different from the original DVC, which is only optimized for PSNR, we release not only the PSNR-optimized re-implementation, denoted by OpenDVC (PSNR), but also the MS-SSIM-optimized model OpenDVC (MS-SSIM). Our OpenDVC (MS-SSIM) model provides a more convincing baseline for MS-SSIM optimized methods, which can only compare with the PSNR optimized DVC in the past. The OpenDVC source codes and pre-trained models are publicly released at https://github.com/RenYang-home/OpenDVC.

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DHP: Differentiable Meta Pruning via HyperNetworks

Network pruning has been the driving force for the acceleration of neural networks and the alleviation of model storage/transmission burden. With the advent of AutoML and neural architecture search (NAS), pruning has become topical with automatic mechanism and searching based architecture optimization. Yet, current automatic designs rely on either reinforcement learning or evolutionary algorithm. Due to the non-differentiability of those algorithms, the pruning algorithm needs a long searching stage before reaching the convergence. To circumvent this problem, this paper introduces a differentiable pruning method via hypernetworks for automatic network pruning. The specifically designed hypernetworks take latent vectors as input and generate the weight parameters of the backbone network. The latent vectors control the output channels of the convolutional layers in the backbone network and act as a handle for the pruning of the layers. By enforcing $\ell_1$ sparsity regularization to the latent vectors and utilizing proximal gradient solver, sparse latent vectors can be obtained. Passing the sparsified latent vectors through the hypernetworks, the corresponding slices of the generated weight parameters can be removed, achieving the effect of network pruning. The latent vectors of all the layers are pruned together, resulting in an automatic layer configuration. Extensive experiments are conducted on various networks for image classification, single image super-resolution, and denoising. And the experimental results validate the proposed method.

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SRFlow: Learning the Super-Resolution Space with Normalizing Flow

Super-resolution is an ill-posed problem, since it allows for multiple predictions for a given low-resolution image. This fundamental fact is largely ignored by state-of-the-art deep learning based approaches. These methods instead train a deterministic mapping using combinations of reconstruction and adversarial losses. In this work, we therefore propose SRFlow: a normalizing flow based super-resolution method capable of learning the conditional distribution of the output given the low-resolution input. Our model is trained in a principled manner using a single loss, namely the negative log-likelihood. SRFlow therefore directly accounts for the ill-posed nature of the problem, and learns to predict diverse photo-realistic high-resolution images. Moreover, we utilize the strong image posterior learned by SRFlow to design flexible image manipulation techniques, capable of enhancing super-resolved images by, e.g., transferring content from other images. We perform extensive experiments on faces, as well as on super-resolution in general. SRFlow outperforms state-of-the-art GAN-based approaches in terms of both PSNR and perceptual quality metrics, while allowing for diversity through the exploration of the space of super-resolved solutions.

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Don't Forget The Past: Recurrent Depth Estimation from Monocular Video

Autonomous cars need continuously updated depth information. Thus far, depth is mostly estimated independently for a single frame at a time, even if the method starts from video input. Our method produces a time series of depth maps, which makes it an ideal candidate for online learning approaches. In particular, we put three different types of depth estimation (supervised depth prediction, self-supervised depth prediction, and self-supervised depth completion) into a common framework. We integrate the corresponding networks with a ConvLSTM such that the spatiotemporal structures of depth across frames can be exploited to yield a more accurate depth estimation. Our method is flexible. It can be applied to monocular videos only or be combined with different types of sparse depth patterns. We carefully study the architecture of the recurrent network and its training strategy. We are first to successfully exploit recurrent networks for real-time self-supervised monocular depth estimation and completion. Extensive experiments show that our recurrent method outperforms its image-based counterpart consistently and significantly in both self-supervised scenarios. It also outperforms previous depth estimation methods of the three popular groups. Please refer to https://www.trace.ethz.ch/publications/2020/rec_depth_estimation/ for details.

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Reparameterizing Convolutions for Incremental Multi-Task Learning without Task Interference

Multi-task networks are commonly utilized to alleviate the need for a large number of highly specialized single-task networks. However, two common challenges in developing multi-task models are often overlooked in literature. First, enabling the model to be inherently incremental, continuously incorporating information from new tasks without forgetting the previously learned ones (incremental learning). Second, eliminating adverse interactions amongst tasks, which has been shown to significantly degrade the single-task performance in a multi-task setup (task interference). In this paper, we show that both can be achieved simply by reparameterizing the convolutions of standard neural network architectures into a non-trainable shared part (filter bank) and task-specific parts (modulators), where each modulator has a fraction of the filter bank parameters. Thus, our reparameterization enables the model to learn new tasks without adversely affecting the performance of existing ones. The results of our ablation study attest the efficacy of the proposed reparameterization. Moreover, our method achieves state-of-the-art on two challenging multi-task learning benchmarks, PASCAL-Context and NYUD, and also demonstrates superior incremental learning capability as compared to its close competitors.

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Weakly Supervised 3D Object Detection from Lidar Point Cloud

It is laborious to manually label point cloud data for training high-quality 3D object detectors. This work proposes a weakly supervised approach for 3D object detection, only requiring a small set of weakly annotated scenes, associated with a few precisely labeled object instances. This is achieved by a two-stage architecture design. Stage-1 learns to generate cylindrical object proposals under weak supervision, i.e., only the horizontal centers of objects are click-annotated on bird's view scenes. Stage-2 learns to refine the cylindrical proposals to get cuboids and confidence scores, using a few well-labeled object instances. Using only 500 weakly annotated scenes and 534 precisely labeled vehicle instances, our method achieves 85-95% the performance of current top-leading, fully supervised detectors (which require 3, 712 exhaustively and precisely annotated scenes with 15, 654 instances). More importantly, with our elaborately designed network architecture, our trained model can be applied as a 3D object annotator, allowing both automatic and active working modes. The annotations generated by our model can be used to train 3D object detectors with over 94% of their original performance (under manually labeled data). Our experiments also show our model's potential in boosting performance given more training data. Above designs make our approach highly practical and introduce new opportunities for learning 3D object detection with reduced annotation burden.

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Learning Accurate and Human-Like Driving using Semantic Maps and Attention

This paper investigates how end-to-end driving models can be improved to drive more accurately and human-like. To tackle the first issue we exploit semantic and visual maps from HERE Technologies and augment the existing Drive360 dataset with such. The maps are used in an attention mechanism that promotes segmentation confidence masks, thus focusing the network on semantic classes in the image that are important for the current driving situation. Human-like driving is achieved using adversarial learning, by not only minimizing the imitation loss with respect to the human driver but by further defining a discriminator, that forces the driving model to produce action sequences that are human-like. Our models are trained and evaluated on the Drive360 + HERE dataset, which features 60 hours and 3000 km of real-world driving data. Extensive experiments show that our driving models are more accurate and behave more human-like than previous methods.

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