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Luca Carlone

Publications and source records attributed to Luca Carlone.

At least 37 records · Page 2Linked to original sources

Towards Zero-Shot Point Cloud Registration Across Diverse Scales, Scenes, and Sensor Setups

Some deep learning-based point cloud registration methods struggle with zero-shot generalization, often requiring dataset-specific hyperparameter tuning or retraining for new environments. We identify three critical limitations: (a) fixed user-defined parameters (e.g., voxel size, search radius) that fail to generalize across varying scales, (b) learned keypoint detectors exhibit poor cross-domain transferability, and (c) absolute coordinates amplify scale mismatches between datasets. To address these three issues, we present BUFFER-X, a training-free registration framework that achieves zero-shot generalization through: (a) geometric bootstrapping for automatic hyperparameter estimation, (b) distribution-aware farthest point sampling to replace learned detectors, and (c) patch-level coordinate normalization to ensure scale consistency. Our approach employs hierarchical multi-scale matching to extract correspondences across local, middle, and global receptive fields, enabling robust registration in diverse environments. For efficiency-critical applications, we introduce BUFFER-X-Lite, which reduces total computation time by 43% (relative to BUFFER-X) through early exit strategies and fast pose solvers while preserving accuracy. We evaluate on a comprehensive benchmark comprising 12 datasets spanning object-scale, indoor, and outdoor scenes, including cross-sensor registration between heterogeneous LiDAR configurations. Results demonstrate that our approach generalizes effectively without manual tuning or prior knowledge of test domains. Code: https://github.com/MIT-SPARK/BUFFER-X.

cs.CV↗

BUFFER-X: Towards Zero-Shot Point Cloud Registration in Diverse Scenes

Recent advances in deep learning-based point cloud registration have improved generalization, yet most methods still require retraining or manual parameter tuning for each new environment. In this paper, we identify three key factors limiting generalization: (a) reliance on environment-specific voxel size and search radius, (b) poor out-of-domain robustness of learning-based keypoint detectors, and (c) raw coordinate usage, which exacerbates scale discrepancies. To address these issues, we present a zero-shot registration pipeline called BUFFER-X by (a) adaptively determining voxel size/search radii, (b) using farthest point sampling to bypass learned detectors, and (c) leveraging patch-wise scale normalization for consistent coordinate bounds. In particular, we present a multi-scale patch-based descriptor generation and a hierarchical inlier search across scales to improve robustness in diverse scenes. We also propose a novel generalizability benchmark using 11 datasets that cover various indoor/outdoor scenarios and sensor modalities, demonstrating that BUFFER-X achieves substantial generalization without prior information or manual parameter tuning for the test datasets. Our code is available at https://github.com/MIT-SPARK/BUFFER-X.

cs.CV↗

Describe Anything Anywhere At Any Moment

Computer vision and robotics applications ranging from augmented reality to robot autonomy in large-scale environments require spatio-temporal memory frameworks that capture both geometric structure for accurate language-grounding as well as semantic detail. Existing methods face a tradeoff, where producing rich open-vocabulary descriptions comes at the expense of real-time performance when these descriptions have to be grounded in 3D. To address these challenges, we propose Describe Anything, Anywhere, at Any Moment (DAAAM), a novel spatio-temporal memory framework for large-scale and real-time 4D scene understanding. DAAAM introduces a novel optimization-based frontend to infer detailed semantic descriptions from localized captioning models, such as the Describe Anything Model (DAM), leveraging batch processing to speed up inference by an order of magnitude for online processing. It leverages such semantic understanding to build a hierarchical 4D scene graph (SG), which acts as an effective globally spatially and temporally consistent memory representation. DAAAM constructs 4D SGs with detailed, geometrically grounded descriptions while maintaining real-time performance. We show that DAAAM's 4D SG interfaces well with a tool-calling agent for inference and reasoning. We thoroughly evaluate DAAAM in the complex task of spatio-temporal question answering on the NaVQA benchmark and show its generalization capabilities for sequential task grounding on the SG3D benchmark. We further curate an extended OC-NaVQA benchmark for large-scale and long-time evaluations. DAAAM achieves state-of-the-art results in both tasks, improving OC-NaVQA question accuracy by 53.6%, position errors by 21.9%, temporal errors by 21.6%, and SG3D task grounding accuracy by 27.8% over the most competitive baselines, respectively. We release our data and code open-source.

cs.CV↗

Advancing AI Challenges for the United States Department of the Air Force

The DAF-MIT AI Accelerator is a collaboration between the United States Department of the Air Force (DAF) and the Massachusetts Institute of Technology (MIT). This program pioneers fundamental advances in artificial intelligence (AI) to expand the competitive advantage of the United States in the defense and civilian sectors. In recent years, AI Accelerator projects have developed and launched public challenge problems aimed at advancing AI research in priority areas. Hallmarks of AI Accelerator challenges include large, publicly available, and AI-ready datasets to stimulate open-source solutions and engage the wider academic and private sector AI ecosystem. This article supplements our previous publication, which introduced AI Accelerator challenges. We provide an update on how ongoing and new challenges have successfully contributed to AI research and applications of AI technologies.

cs.AI↗

Structured Interfaces for Automated Reasoning with 3D Scene Graphs

In order to provide a robot with the ability to understand and react to a user's natural language inputs, the natural language must be connected to the robot's underlying representations of the world. Recently, large language models (LLMs) and 3D scene graphs (3DSGs) have become a popular choice for grounding natural language and representing the world. In this work, we address the challenge of using LLMs with 3DSGs to ground natural language. Existing methods encode the scene graph as serialized text within the LLM's context window, but this encoding does not scale to large or rich 3DSGs. Instead, we propose to use a form of Retrieval Augmented Generation to select a subset of the 3DSG relevant to the task. We encode a 3DSG in a graph database and provide a query language interface (Cypher) as a tool to the LLM with which it can retrieve relevant data for language grounding. We evaluate our approach on instruction following and scene question-answering tasks and compare against baseline context window and code generation methods. Our results show that using Cypher as an interface to 3D scene graphs scales significantly better to large, rich graphs on both local and cloud-based models. This leads to large performance improvements in grounded language tasks while also substantially reducing the token count of the scene graph content. A video supplement is available at https://www.youtube.com/watch?v=zY_YI9giZSA.

cs.CV↗

Non-submodular Visual Attention for Robot Navigation

This paper presents a task-oriented computational framework to enhance Visual-Inertial Navigation (VIN) in robots, addressing challenges such as limited time and energy resources. The framework strategically selects visual features using a Mean Squared Error (MSE)-based, non-submodular objective function and a simplified dynamic anticipation model. To address the NP-hardness of this problem, we introduce four polynomial-time approximation algorithms: a classic greedy method with constant-factor guarantees; a low-rank greedy variant that significantly reduces computational complexity; a randomized greedy sampler that balances efficiency and solution quality; and a linearization-based selector based on a first-order Taylor expansion for near-constant-time execution. We establish rigorous performance bounds by leveraging submodularity ratios, curvature, and element-wise curvature analyses. Extensive experiments on both standardized benchmarks and a custom control-aware platform validate our theoretical results, demonstrating that these methods achieve strong approximation guarantees while enabling real-time deployment.

cs.RO↗

A Roadmap for Climate-Relevant Robotics Research

Climate change is one of the defining challenges of the 21st century, and many in the robotics community are looking for ways to contribute. This paper presents a roadmap for climate-relevant robotics research, identifying high-impact opportunities for collaboration between roboticists and experts across climate domains such as energy, the built environment, transportation, industry, land use, and Earth sciences. These applications include problems such as energy systems optimization, construction, precision agriculture, building envelope retrofits, autonomous trucking, and large-scale environmental monitoring. Critically, we include opportunities to apply not only physical robots but also the broader robotics toolkit - including planning, perception, control, and estimation algorithms - to climate-relevant problems. A central goal of this roadmap is to inspire new research directions and collaboration by highlighting specific, actionable problems at the intersection of robotics and climate. This work represents a collaboration between robotics researchers and domain experts in various climate disciplines, and it serves as an invitation to the robotics community to bring their expertise to bear on urgent climate priorities.

cs.RO↗

KISS-Matcher: Fast and Robust Point Cloud Registration Revisited

While global point cloud registration systems have advanced significantly in all aspects, many studies have focused on specific components, such as feature extraction, graph-theoretic pruning, or pose solvers. In this paper, we take a holistic view on the registration problem and develop an open-source and versatile C++ library for point cloud registration, called KISS-Matcher. KISS-Matcher combines a novel feature detector, Faster-PFH, that improves over the classical fast point feature histogram (FPFH). Moreover, it adopts a $k$-core-based graph-theoretic pruning to reduce the time complexity of rejecting outlier correspondences. Finally, it combines these modules in a complete, user-friendly, and ready-to-use pipeline. As verified by extensive experiments, KISS-Matcher has superior scalability and broad applicability, achieving a substantial speed-up compared to state-of-the-art outlier-robust registration pipelines while preserving accuracy. Our code will be available at https://github.com/MIT-SPARK/KISS-Matcher.

cs.CV↗

Language-Grounded Hierarchical Planning and Execution with Multi-Robot 3D Scene Graphs

In this paper, we introduce a multi-robot system that integrates mapping, localization, and task and motion planning (TAMP) enabled by 3D scene graphs to execute complex instructions expressed in natural language. Our system builds a shared 3D scene graph incorporating an open-set object-based map, which is leveraged for multi-robot 3D scene graph fusion. This representation supports real-time, view-invariant relocalization (via the object-based map) and planning (via the 3D scene graph), allowing a team of robots to reason about their surroundings and execute complex tasks. Additionally, we introduce a planning approach that translates operator intent into Planning Domain Definition Language (PDDL) goals using a Large Language Model (LLM) by leveraging context from the shared 3D scene graph and robot capabilities. We provide an experimental assessment of the performance of our system on real-world tasks in large-scale, outdoor environments. A supplementary video is available at https://youtu.be/8xbGGOLfLAY.

cs.RO↗

Box Pose and Shape Estimation and Domain Adaptation for Large-Scale Warehouse Automation

Modern warehouse automation systems rely on fleets of intelligent robots that generate vast amounts of data -- most of which remains unannotated. This paper develops a self-supervised domain adaptation pipeline that leverages real-world, unlabeled data to improve perception models without requiring manual annotations. Our work focuses specifically on estimating the pose and shape of boxes and presents a correct-and-certify pipeline for self-supervised box pose and shape estimation. We extensively evaluate our approach across a range of simulated and real industrial settings, including adaptation to a large-scale real-world dataset of 50,000 images. The self-supervised model significantly outperforms models trained solely in simulation and shows substantial improvements over a zero-shot 3D bounding box estimation baseline.

cs.RO↗

Max Entropy Moment Kalman Filter for Polynomial Systems with Arbitrary Noise

Designing optimal Bayes filters for nonlinear non-Gaussian systems is a challenging task. The main difficulties are: 1) representing complex beliefs, 2) handling non-Gaussian noise, and 3) marginalizing past states. To address these challenges, we focus on polynomial systems and propose the Max Entropy Moment Kalman Filter (MEM-KF). To address 1), we represent arbitrary beliefs by a Moment-Constrained Max-Entropy Distribution (MED). The MED can asymptotically approximate almost any distribution given an increasing number of moment constraints. To address 2), we model the noise in the process and observation model as MED. To address 3), we propagate the moments through the process model and recover the distribution as MED, thus avoiding symbolic integration, which is generally intractable. All the steps in MEM-KF, including the extraction of a point estimate, can be solved via convex optimization. We showcase the MEM-KF in challenging robotics tasks, such as localization with unknown data association.

cs.RO↗

VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold

We present VGGT-SLAM, a dense RGB SLAM system constructed by incrementally and globally aligning submaps created from the feed-forward scene reconstruction approach VGGT using only uncalibrated monocular cameras. While related works align submaps using similarity transforms (i.e., translation, rotation, and scale), we show that such approaches are inadequate in the case of uncalibrated cameras. In particular, we revisit the idea of reconstruction ambiguity, where given a set of uncalibrated cameras with no assumption on the camera motion or scene structure, the scene can only be reconstructed up to a 15-degrees-of-freedom projective transformation of the true geometry. This inspires us to recover a consistent scene reconstruction across submaps by optimizing over the SL(4) manifold, thus estimating 15-degrees-of-freedom homography transforms between sequential submaps while accounting for potential loop closure constraints. As verified by extensive experiments, we demonstrate that VGGT-SLAM achieves improved map quality using long video sequences that are infeasible for VGGT due to its high GPU requirements.

cs.CV↗

An Addendum to NeBula: Towards Extending TEAM CoSTAR's Solution to Larger Scale Environments

This paper presents an appendix to the original NeBula autonomy solution developed by the TEAM CoSTAR (Collaborative SubTerranean Autonomous Robots), participating in the DARPA Subterranean Challenge. Specifically, this paper presents extensions to NeBula's hardware, software, and algorithmic components that focus on increasing the range and scale of the exploration environment. From the algorithmic perspective, we discuss the following extensions to the original NeBula framework: (i) large-scale geometric and semantic environment mapping; (ii) an adaptive positioning system; (iii) probabilistic traversability analysis and local planning; (iv) large-scale POMDP-based global motion planning and exploration behavior; (v) large-scale networking and decentralized reasoning; (vi) communication-aware mission planning; and (vii) multi-modal ground-aerial exploration solutions. We demonstrate the application and deployment of the presented systems and solutions in various large-scale underground environments, including limestone mine exploration scenarios as well as deployment in the DARPA Subterranean challenge.

cs.RO↗

ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis

While recent work in scene reconstruction and understanding has made strides in grounding natural language to physical 3D environments, it is still challenging to ground abstract, high-level instructions to a 3D scene. High-level instructions might not explicitly invoke semantic elements in the scene, and even the process of breaking a high-level task into a set of more concrete subtasks, a process called hierarchical task analysis, is environment-dependent. In this work, we propose ASHiTA, the first framework that generates a task hierarchy grounded to a 3D scene graph by breaking down high-level tasks into grounded subtasks. ASHiTA alternates LLM-assisted hierarchical task analysis, to generate the task breakdown, with task-driven 3D scene graph construction to generate a suitable representation of the environment. Our experiments show that ASHiTA performs significantly better than LLM baselines in breaking down high-level tasks into environment-dependent subtasks and is additionally able to achieve grounding performance comparable to state-of-the-art methods.

cs.RO↗

Bayesian Fields: Task-driven Open-Set Semantic Gaussian Splatting

Open-set semantic mapping requires (i) determining the correct granularity to represent the scene (e.g., how should objects be defined), and (ii) fusing semantic knowledge across multiple 2D observations into an overall 3D reconstruction -ideally with a high-fidelity yet low-memory footprint. While most related works bypass the first issue by grouping together primitives with similar semantics (according to some manually tuned threshold), we recognize that the object granularity is task-dependent, and develop a task-driven semantic mapping approach. To address the second issue, current practice is to average visual embedding vectors over multiple views. Instead, we show the benefits of using a probabilistic approach based on the properties of the underlying visual-language foundation model, and leveraging Bayesian updating to aggregate multiple observations of the scene. The result is Bayesian Fields, a task-driven and probabilistic approach for open-set semantic mapping. To enable high-fidelity objects and a dense scene representation, Bayesian Fields uses 3D Gaussians which we cluster into task-relevant objects, allowing for both easy 3D object extraction and reduced memory usage. We release Bayesian Fields open-source at https: //github.com/MIT-SPARK/Bayesian-Fields.

cs.CV↗

Computation-Communication Trade-offs and Sensor Selection in Real-time Estimation for Processing Networks

Recent advances in electronics are enabling substantial processing to be performed at each node (robots, sensors) of a networked system. Local processing enables data compression and may mitigate measurement noise, but it is still slower compared to a central computer (it entails a larger computational delay). However, while nodes can process the data in parallel, the centralized computational is sequential in nature. On the other hand, if a node sends raw data to a central computer for processing, it incurs communication delay. This leads to a fundamental communication-computation trade-off, where each node has to decide on the optimal amount of preprocessing in order to maximize the network performance. We consider a network in charge of estimating the state of a dynamical system and provide three contributions. First, we provide a rigorous problem formulation for optimal real-time estimation in processing networks in the presence of delays. Second, we show that, in the case of a homogeneous network (where all sensors have the same computation) that monitors a continuous-time scalar linear system, the optimal amount of local preprocessing maximizing the network estimation performance can be computed analytically. Third, we consider the realistic case of a heterogeneous network monitoring a discrete-time multi-variate linear system and provide algorithms to decide on suitable preprocessing at each node, and to select a sensor subset when computational constraints make using all sensors suboptimal. Numerical simulations show that selecting the sensors is crucial. Moreover, we show that if the nodes apply the preprocessing policy suggested by our algorithms, they can largely improve the network estimation performance.

math.OC↗

CHAMP: Conformalized 3D Human Multi-Hypothesis Pose Estimators

We introduce CHAMP, a novel method for learning sequence-to-sequence, multi-hypothesis 3D human poses from 2D keypoints by leveraging a conditional distribution with a diffusion model. To predict a single output 3D pose sequence, we generate and aggregate multiple 3D pose hypotheses. For better aggregation results, we develop a method to score these hypotheses during training, effectively integrating conformal prediction into the learning process. This process results in a differentiable conformal predictor that is trained end2end with the 3D pose estimator. Post-training, the learned scoring model is used as the conformity score, and the 3D pose estimator is combined with a conformal predictor to select the most accurate hypotheses for downstream aggregation. Our results indicate that using a simple mean aggregation on the conformal prediction-filtered hypotheses set yields competitive results. When integrated with more sophisticated aggregation techniques, our method achieves state-of-the-art performance across various metrics and datasets while inheriting the probabilistic guarantees of conformal prediction.

cs.CV↗

Outlier-Robust Training of Machine Learning Models

Robust training of machine learning models in the presence of outliers has garnered attention across various domains. The use of robust losses is a popular approach and is known to mitigate the impact of outliers. We bring to light two literatures that have diverged in their ways of designing robust losses: one using M-estimation, which is popular in robotics and computer vision, and another using a risk-minimization framework, which is popular in deep learning. We first show that a simple modification of the Black-Rangarajan duality provides a unifying view. The modified duality brings out a definition of a robust loss kernel $σ$ that is satisfied by robust losses in both the literatures. Secondly, using the modified duality, we propose an Adaptive Alternation Algorithm (AAA) for training machine learning models with outliers. The algorithm iteratively trains the model by using a weighted version of the non-robust loss, while updating the weights at each iteration. The algorithm is augmented with a novel parameter update rule by interpreting the weights as inlier probabilities, and obviates the need for complex parameter tuning. Thirdly, we investigate convergence of the adaptive alternation algorithm to outlier-free optima. Considering arbitrary outliers (i.e., with no distributional assumption on the outliers), we show that the use of robust loss kernels σ increases the region of convergence. We experimentally show the efficacy of our algorithm on regression, classification, and neural scene reconstruction problems. We release our implementation code: https://github.com/MIT-SPARK/ORT.

cs.LG↗