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Luca Carlone

Publications and source records attributed to Luca Carlone.

At least 109 records · Page 6Linked to original sources

Beyond Robustness: A Taxonomy of Approaches towards Resilient Multi-Robot Systems

Robustness is key to engineering, automation, and science as a whole. However, the property of robustness is often underpinned by costly requirements such as over-provisioning, known uncertainty and predictive models, and known adversaries. These conditions are idealistic, and often not satisfiable. Resilience on the other hand is the capability to endure unexpected disruptions, to recover swiftly from negative events, and bounce back to normality. In this survey article, we analyze how resilience is achieved in networks of agents and multi-robot systems that are able to overcome adversity by leveraging system-wide complementarity, diversity, and redundancy - often involving a reconfiguration of robotic capabilities to provide some key ability that was not present in the system a priori. As society increasingly depends on connected automated systems to provide key infrastructure services (e.g., logistics, transport, and precision agriculture), providing the means to achieving resilient multi-robot systems is paramount. By enumerating the consequences of a system that is not resilient (fragile), we argue that resilience must become a central engineering design consideration. Towards this goal, the community needs to gain clarity on how it is defined, measured, and maintained. We address these questions across foundational robotics domains, spanning perception, control, planning, and learning. One of our key contributions is a formal taxonomy of approaches, which also helps us discuss the defining factors and stressors for a resilient system. Finally, this survey article gives insight as to how resilience may be achieved. Importantly, we highlight open problems that remain to be tackled in order to reap the benefits of resilient robotic systems.

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Computation and Communication Co-Design for Real-Time Monitoring and Control in Multi-Agent Systems

We investigate the problem of co-designing computation and communication in a multi-agent system (e.g. a sensor network or a multi-robot team). We consider the realistic setting where each agent acquires sensor data and is capable of local processing before sending updates to a base station, which is in charge of making decisions or monitoring phenomena of interest in real time. Longer processing at an agent leads to more informative updates but also larger delays, giving rise to a delay-accuracy-tradeoff in choosing the right amount of local processing at each agent. We assume that the available communication resources are limited due to interference, bandwidth, and power constraints. Thus, a scheduling policy needs to be designed to suitably share the communication channel among the agents. To that end, we develop a general formulation to jointly optimize the local processing at the agents and the scheduling of transmissions. Our novel formulation leverages the notion of Age of Information to quantify the freshness of data and capture the delays caused by computation and communication. We develop efficient resource allocation algorithms using the Whittle index approach and demonstrate our proposed algorithms in two practical applications: multi-agent occupancy grid mapping in time-varying environments, and ride sharing in autonomous vehicle networks. Our experiments show that the proposed co-design approach leads to a substantial performance improvement (18-82% in our tests).

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Smooth Mesh Estimation from Depth Data using Non-Smooth Convex Optimization

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore, most approaches generate 3D meshes of a scene after fusing depth data using volumetric or other representations. Nevertheless, volumetric fusion remains computationally expensive both in terms of speed and memory. In this paper, we leapfrog these intermediate representations and build a 3D mesh directly from a depth map and the sparse landmarks triangulated with visual odometry. To this end, we formulate a non-smooth convex optimization problem that we solve using a primal-dual method. Our approach generates a smooth and accurate 3D mesh that substantially improves the state-of-the-art on direct mesh reconstruction while running in real-time.

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Outlier-Robust Estimation: Hardness, Minimally Tuned Algorithms, and Applications

Nonlinear estimation in robotics and vision is typically plagued with outliers due to wrong data association, or to incorrect detections from signal processing and machine learning methods. This paper introduces two unifying formulations for outlier-robust estimation, Generalized Maximum Consensus (G-MC) and Generalized Truncated Least Squares (G-TLS), and investigates fundamental limits, practical algorithms, and applications. Our first contribution is a proof that outlier-robust estimation is inapproximable: in the worst case, it is impossible to (even approximately) find the set of outliers, even with slower-than-polynomial-time algorithms (particularly, algorithms running in quasi-polynomial time). As a second contribution, we review and extend two general-purpose algorithms. The first, Adaptive Trimming (ADAPT), is combinatorial, and is suitable for G-MC; the second, Graduated Non-Convexity (GNC), is based on homotopy methods, and is suitable for G-TLS. We extend ADAPT and GNC to the case where the user does not have prior knowledge of the inlier-noise statistics (or the statistics may vary over time) and is unable to guess a reasonable threshold to separate inliers from outliers (as the one commonly used in RANSAC). We propose the first minimally tuned algorithms for outlier rejection, that dynamically decide how to separate inliers from outliers. Our third contribution is an evaluation of the proposed algorithms on robot perception problems: mesh registration, image-based object detection (shape alignment), and pose graph optimization. ADAPT and GNC execute in real-time, are deterministic, outperform RANSAC, and are robust up to 80-90% outliers. Their minimally tuned versions also compare favorably with the state of the art, even though they do not rely on a noise bound for the inliers.

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ROBIN: a Graph-Theoretic Approach to Reject Outliers in Robust Estimation using Invariants

Many estimation problems in robotics, computer vision, and learning require estimating unknown quantities in the face of outliers. Outliers are typically the result of incorrect data association or feature matching, and it is common to have problems where more than 90% of the measurements used for estimation are outliers. While current approaches for robust estimation are able to deal with moderate amounts of outliers, they fail to produce accurate estimates in the presence of many outliers. This paper develops an approach to prune outliers. First, we develop a theory of invariance that allows us to quickly check if a subset of measurements are mutually compatible without explicitly solving the estimation problem. Second, we develop a graph-theoretic framework, where measurements are modeled as vertices and mutual compatibility is captured by edges. We generalize existing results showing that the inliers form a clique in this graph and typically belong to the maximum clique. We also show that in practice the maximum k-core of the compatibility graph provides an approximation of the maximum clique, while being faster to compute in large problems. These two contributions leads to ROBIN, our approach to Reject Outliers Based on INvariants, which allows us to quickly prune outliers in generic estimation problems. We demonstrate ROBIN in four geometric perception problems and show it boosts robustness of existing solvers while running in milliseconds in large problems.

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Self-supervised Geometric Perception

We present self-supervised geometric perception (SGP), the first general framework to learn a feature descriptor for correspondence matching without any ground-truth geometric model labels (e.g., camera poses, rigid transformations). Our first contribution is to formulate geometric perception as an optimization problem that jointly optimizes the feature descriptor and the geometric models given a large corpus of visual measurements (e.g., images, point clouds). Under this optimization formulation, we show that two important streams of research in vision, namely robust model fitting and deep feature learning, correspond to optimizing one block of the unknown variables while fixing the other block. This analysis naturally leads to our second contribution -- the SGP algorithm that performs alternating minimization to solve the joint optimization. SGP iteratively executes two meta-algorithms: a teacher that performs robust model fitting given learned features to generate geometric pseudo-labels, and a student that performs deep feature learning under noisy supervision of the pseudo-labels. As a third contribution, we apply SGP to two perception problems on large-scale real datasets, namely relative camera pose estimation on MegaDepth and point cloud registration on 3DMatch. We demonstrate that SGP achieves state-of-the-art performance that is on-par or superior to the supervised oracles trained using ground-truth labels.

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LION: Lidar-Inertial Observability-Aware Navigator for Vision-Denied Environments

State estimation for robots navigating in GPS-denied and perceptually-degraded environments, such as underground tunnels, mines and planetary subsurface voids, remains challenging in robotics. Towards this goal, we present LION (Lidar-Inertial Observability-Aware Navigator), which is part of the state estimation framework developed by the team CoSTAR for the DARPA Subterranean Challenge, where the team achieved second and first places in the Tunnel and Urban circuits in August 2019 and February 2020, respectively. LION provides high-rate odometry estimates by fusing high-frequency inertial data from an IMU and low-rate relative pose estimates from a lidar via a fixed-lag sliding window smoother. LION does not require knowledge of relative positioning between lidar and IMU, as the extrinsic calibration is estimated online. In addition, LION is able to self-assess its performance using an observability metric that evaluates whether the pose estimate is geometrically ill-constrained. Odometry and confidence estimates are used by HeRO, a supervisory algorithm that provides robust estimates by switching between different odometry sources. In this paper we benchmark the performance of LION in perceptually-degraded subterranean environments, demonstrating its high technology readiness level for deployment in the field.

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Monitoring and Diagnosability of Perception Systems

Perception is a critical component of high-integrity applications of robotics and autonomous systems, such as self-driving cars. In these applications, failure of perception systems may put human life at risk, and a broad adoption of these technologies relies on the development of methodologies to guarantee and monitor safe operation as well as detect and mitigate failures. Despite the paramount importance of perception systems, currently there is no formal approach for system-level monitoring. In this work, we propose a mathematical model for runtime monitoring and fault detection of perception systems. Towards this goal, we draw connections with the literature on self-diagnosability for multiprocessor systems, and generalize it to (i) account for modules with heterogeneous outputs, and (ii) add a temporal dimension to the problem, which is crucial to model realistic perception systems where modules interact over time. This contribution results in a graph-theoretic approach that, given a perception system, is able to detect faults at runtime and allows computing an upper-bound on the number of faulty modules that can be detected. Our second contribution is to show that the proposed monitoring approach can be elegantly described with the language of topos theory, which allows formulating diagnosability over arbitrary time intervals.

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Kimera-Multi: a System for Distributed Multi-Robot Metric-Semantic Simultaneous Localization and Mapping

We present the first fully distributed multi-robot system for dense metric-semantic Simultaneous Localization and Mapping (SLAM). Our system, dubbed Kimera-Multi, is implemented by a team of robots equipped with visual-inertial sensors, and builds a 3D mesh model of the environment in real-time, where each face of the mesh is annotated with a semantic label (e.g., building, road, objects). In Kimera-Multi, each robot builds a local trajectory estimate and a local mesh using Kimera. Then, when two robots are within communication range, they initiate a distributed place recognition and robust pose graph optimization protocol with a novel incremental maximum clique outlier rejection; the protocol allows the robots to improve their local trajectory estimates by leveraging inter-robot loop closures. Finally, each robot uses its improved trajectory estimate to correct the local mesh using mesh deformation techniques. We demonstrate Kimera-Multi in photo-realistic simulations and real data. Kimera-Multi (i) is able to build accurate 3D metric-semantic meshes, (ii) is robust to incorrect loop closures while requiring less computation than state-of-the-art distributed SLAM back-ends, and (iii) is efficient, both in terms of computation at each robot as well as communication bandwidth.

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Primal-Dual Mesh Convolutional Neural Networks

Recent works in geometric deep learning have introduced neural networks that allow performing inference tasks on three-dimensional geometric data by defining convolution, and sometimes pooling, operations on triangle meshes. These methods, however, either consider the input mesh as a graph, and do not exploit specific geometric properties of meshes for feature aggregation and downsampling, or are specialized for meshes, but rely on a rigid definition of convolution that does not properly capture the local topology of the mesh. We propose a method that combines the advantages of both types of approaches, while addressing their limitations: we extend a primal-dual framework drawn from the graph-neural-network literature to triangle meshes, and define convolutions on two types of graphs constructed from an input mesh. Our method takes features for both edges and faces of a 3D mesh as input and dynamically aggregates them using an attention mechanism. At the same time, we introduce a pooling operation with a precise geometric interpretation, that allows handling variations in the mesh connectivity by clustering mesh faces in a task-driven fashion. We provide theoretical insights of our approach using tools from the mesh-simplification literature. In addition, we validate experimentally our method in the tasks of shape classification and shape segmentation, where we obtain comparable or superior performance to the state of the art.

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One Ring to Rule Them All: Certifiably Robust Geometric Perception with Outliers

We propose the first general and practical framework to design certifiable algorithms for robust geometric perception in the presence of a large amount of outliers. We investigate the use of a truncated least squares (TLS) cost function, which is known to be robust to outliers, but leads to hard, nonconvex, and nonsmooth optimization problems. Our first contribution is to show that -for a broad class of geometric perception problems- TLS estimation can be reformulated as an optimization over the ring of polynomials and Lasserre's hierarchy of convex moment relaxations is empirically tight at the minimum relaxation order (i.e., certifiably obtains the global minimum of the nonconvex TLS problem). Our second contribution is to exploit the structural sparsity of the objective and constraint polynomials and leverage basis reduction to significantly reduce the size of the semidefinite program (SDP) resulting from the moment relaxation, without compromising its tightness. Our third contribution is to develop scalable dual optimality certifiers from the lens of sums-of-squares (SOS) relaxation, that can compute the suboptimality gap and possibly certify global optimality of any candidate solution (e.g., returned by fast heuristics such as RANSAC or graduated non-convexity). Our dual certifiers leverage Douglas-Rachford Splitting to solve a convex feasibility SDP. Numerical experiments across different perception problems, including single rotation averaging, shape alignment, 3D point cloud and mesh registration, and high-integrity satellite pose estimation, demonstrate the tightness of our relaxations, the correctness of the certification, and the scalability of the proposed dual certifiers to large problems, beyond the reach of current SDP solvers.

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TEASER: Fast and Certifiable Point Cloud Registration

We propose the first fast and certifiable algorithm for the registration of two sets of 3D points in the presence of large amounts of outlier correspondences. We first reformulate the registration problem using a Truncated Least Squares (TLS) cost that is insensitive to a large fraction of spurious correspondences. Then, we provide a general graph-theoretic framework to decouple scale, rotation, and translation estimation, which allows solving in cascade for the three transformations. Despite the fact that each subproblem is still non-convex and combinatorial in nature, we show that (i) TLS scale and (component-wise) translation estimation can be solved in polynomial time via adaptive voting, (ii) TLS rotation estimation can be relaxed to a semidefinite program (SDP) and the relaxation is tight, even in the presence of extreme outlier rates, and (iii) the graph-theoretic framework allows drastic pruning of outliers by finding the maximum clique. We name the resulting algorithm TEASER (Truncated least squares Estimation And SEmidefinite Relaxation). While solving large SDP relaxations is typically slow, we develop a second fast and certifiable algorithm, named TEASER++, that uses graduated non-convexity to solve the rotation subproblem and leverages Douglas-Rachford Splitting to efficiently certify global optimality. For both algorithms, we provide theoretical bounds on the estimation errors, which are the first of their kind for robust registration problems. Moreover, we test their performance on standard, object detection, and the 3DMatch benchmarks, and show that (i) both algorithms dominate the state of the art and are robust to more than 99% outliers, (ii) TEASER++ can run in milliseconds, and (iii) TEASER++ is so robust it can also solve problems without correspondences, where it largely outperforms ICP and it is more accurate than Go-ICP while being orders of magnitude faster.

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Shonan Rotation Averaging: Global Optimality by Surfing $SO(p)^n$

Shonan Rotation Averaging is a fast, simple, and elegant rotation averaging algorithm that is guaranteed to recover globally optimal solutions under mild assumptions on the measurement noise. Our method employs semidefinite relaxation in order to recover provably globally optimal solutions of the rotation averaging problem. In contrast to prior work, we show how to solve large-scale instances of these relaxations using manifold minimization on (only slightly) higher-dimensional rotation manifolds, re-using existing high-performance (but local) structure-from-motion pipelines. Our method thus preserves the speed and scalability of current SFM methods, while recovering globally optimal solutions.

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3D Dynamic Scene Graphs: Actionable Spatial Perception with Places, Objects, and Humans

We present a unified representation for actionable spatial perception: 3D Dynamic Scene Graphs. Scene graphs are directed graphs where nodes represent entities in the scene (e.g. objects, walls, rooms), and edges represent relations (e.g. inclusion, adjacency) among nodes. Dynamic scene graphs (DSGs) extend this notion to represent dynamic scenes with moving agents (e.g. humans, robots), and to include actionable information that supports planning and decision-making (e.g. spatio-temporal relations, topology at different levels of abstraction). Our second contribution is to provide the first fully automatic Spatial PerceptIon eNgine(SPIN) to build a DSG from visual-inertial data. We integrate state-of-the-art techniques for object and human detection and pose estimation, and we describe how to robustly infer object, robot, and human nodes in crowded scenes. To the best of our knowledge, this is the first paper that reconciles visual-inertial SLAM and dense human mesh tracking. Moreover, we provide algorithms to obtain hierarchical representations of indoor environments (e.g. places, structures, rooms) and their relations. Our third contribution is to demonstrate the proposed spatial perception engine in a photo-realistic Unity-based simulator, where we assess its robustness and expressiveness. Finally, we discuss the implications of our proposal on modern robotics applications. 3D Dynamic Scene Graphs can have a profound impact on planning and decision-making, human-robot interaction, long-term autonomy, and scene prediction. A video abstract is available at https://youtu.be/SWbofjhyPzI

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Graduated Non-Convexity for Robust Spatial Perception: From Non-Minimal Solvers to Global Outlier Rejection

Semidefinite Programming (SDP) and Sums-of-Squares (SOS) relaxations have led to certifiably optimal non-minimal solvers for several robotics and computer vision problems. However, most non-minimal solvers rely on least-squares formulations, and, as a result, are brittle against outliers. While a standard approach to regain robustness against outliers is to use robust cost functions, the latter typically introduce other non-convexities, preventing the use of existing non-minimal solvers. In this paper, we enable the simultaneous use of non-minimal solvers and robust estimation by providing a general-purpose approach for robust global estimation, which can be applied to any problem where a non-minimal solver is available for the outlier-free case. To this end, we leverage the Black-Rangarajan duality between robust estimation and outlier processes (which has been traditionally applied to early vision problems), and show that graduated non-convexity (GNC) can be used in conjunction with non-minimal solvers to compute robust solutions, without requiring an initial guess. Although GNC's global optimality cannot be guaranteed, we demonstrate the empirical robustness of the resulting robust non-minimal solvers in applications, including point cloud and mesh registration, pose graph optimization, and image-based object pose estimation (also called shape alignment). Our solvers are robust to 70-80% of outliers, outperform RANSAC, are more accurate than specialized local solvers, and faster than specialized global solvers. We also propose the first certifiably optimal non-minimal solver for shape alignment using SOS relaxation.

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LQG Control and Sensing Co-Design

We investigate a Linear-Quadratic-Gaussian (LQG) control and sensing co-design problem, where one jointly designs sensing and control policies. We focus on the realistic case where the sensing design is selected among a finite set of available sensors, where each sensor is associated with a different cost (e.g., power consumption). We consider two dual problem instances: sensing-constrained LQG control, where one maximizes control performance subject to a sensor cost budget, and minimum-sensing LQG control, where one minimizes sensor cost subject to performance constraints. We prove no polynomial time algorithm guarantees across all problem instances a constant approximation factor from the optimal. Nonetheless, we present the first polynomial time algorithms with per-instance suboptimality guarantees. To this end, we leverage a separation principle, that partially decouples the design of sensing and control. Then, we frame LQG co-design as the optimization of approximately supermodular set functions; we develop novel algorithms to solve the problems; and we prove original results on the performance of the algorithms, and establish connections between their suboptimality and control-theoretic quantities. We conclude the paper by discussing two applications, namely, sensing-constrained formation control and resource-constrained robot navigation.

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Sensing-Constrained LQG Control

Linear-Quadratic-Gaussian (LQG) control is concerned with the design of an optimal controller and estimator for linear Gaussian systems with imperfect state information. Standard LQG assumes the set of sensor measurements, to be fed to the estimator, to be given. However, in many problems, arising in networked systems and robotics, one may not be able to use all the available sensors, due to power or payload constraints, or may be interested in using the smallest subset of sensors that guarantees the attainment of a desired control goal. In this paper, we introduce the sensing-constrained LQG control problem, in which one has to jointly design sensing, estimation, and control, under given constraints on the resources spent for sensing. We focus on the realistic case in which the sensing strategy has to be selected among a finite set of possible sensing modalities. While the computation of the optimal sensing strategy is intractable, we present the first scalable algorithm that computes a near-optimal sensing strategy with provable sub-optimality guarantees. To this end, we show that a separation principle holds, which allows the design of sensing, estimation, and control policies in isolation. We conclude the paper by discussing two applications of sensing-constrained LQG control, namely, sensing-constrained formation control and resource-constrained robot navigation.

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Online Monitoring for Neural Network Based Monocular Pedestrian Pose Estimation

Several autonomy pipelines now have core components that rely on deep learning approaches. While these approaches work well in nominal conditions, they tend to have unexpected and severe failure modes that create concerns when used in safety-critical applications, including self-driving cars. There are several works that aim to characterize the robustness of networks offline, but currently there is a lack of tools to monitor the correctness of network outputs online during operation. We investigate the problem of online output monitoring for neural networks that estimate 3D human shapes and poses from images. Our first contribution is to present and evaluate model-based and learning-based monitors for a human-pose-and-shape reconstruction network, and assess their ability to predict the output loss for a given test input. As a second contribution, we introduce an Adversarially-Trained Online Monitor ( ATOM ) that learns how to effectively predict losses from data. ATOM dominates model-based baselines and can detect bad outputs, leading to substantial improvements in human pose output quality. Our final contribution is an extensive experimental evaluation that shows that discarding outputs flagged as incorrect by ATOM improves the average error by 12.5%, and the worst-case error by 126.5%.

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