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Luca Cosmo

Publications and source records attributed to Luca Cosmo.

24 records · Page 2Linked to original sources

Learning disentangled representations via product manifold projection

We propose a novel approach to disentangle the generative factors of variation underlying a given set of observations. Our method builds upon the idea that the (unknown) low-dimensional manifold underlying the data space can be explicitly modeled as a product of submanifolds. This definition of disentanglement gives rise to a novel weakly-supervised algorithm for recovering the unknown explanatory factors behind the data. At training time, our algorithm only requires pairs of non i.i.d. data samples whose elements share at least one, possibly multidimensional, generative factor of variation. We require no knowledge on the nature of these transformations, and do not make any limiting assumption on the properties of each subspace. Our approach is easy to implement, and can be successfully applied to different kinds of data (from images to 3D surfaces) undergoing arbitrary transformations. In addition to standard synthetic benchmarks, we showcase our method in challenging real-world applications, where we compare favorably with the state of the art.

cs.LG

Shape registration in the time of transformers

In this paper, we propose a transformer-based procedure for the efficient registration of non-rigid 3D point clouds. The proposed approach is data-driven and adopts for the first time the transformer architecture in the registration task. Our method is general and applies to different settings. Given a fixed template with some desired properties (e.g. skinning weights or other animation cues), we can register raw acquired data to it, thereby transferring all the template properties to the input geometry. Alternatively, given a pair of shapes, our method can register the first onto the second (or vice-versa), obtaining a high-quality dense correspondence between the two. In both contexts, the quality of our results enables us to target real applications such as texture transfer and shape interpolation. Furthermore, we also show that including an estimation of the underlying density of the surface eases the learning process. By exploiting the potential of this architecture, we can train our model requiring only a sparse set of ground truth correspondences ($10\sim20\%$ of the total points). The proposed model and the analysis that we perform pave the way for future exploration of transformer-based architectures for registration and matching applications. Qualitative and quantitative evaluations demonstrate that our pipeline outperforms state-of-the-art methods for deformable and unordered 3D data registration on different datasets and scenarios.

cs.CV

Universal Spectral Adversarial Attacks for Deformable Shapes

Machine learning models are known to be vulnerable to adversarial attacks, namely perturbations of the data that lead to wrong predictions despite being imperceptible. However, the existence of "universal" attacks (i.e., unique perturbations that transfer across different data points) has only been demonstrated for images to date. Part of the reason lies in the lack of a common domain, for geometric data such as graphs, meshes, and point clouds, where a universal perturbation can be defined. In this paper, we offer a change in perspective and demonstrate the existence of universal attacks for geometric data (shapes). We introduce a computational procedure that operates entirely in the spectral domain, where the attacks take the form of small perturbations to short eigenvalue sequences; the resulting geometry is then synthesized via shape-from-spectrum recovery. Our attacks are universal, in that they transfer across different shapes, different representations (meshes and point clouds), and generalize to previously unseen data.

cs.LG

LIMP: Learning Latent Shape Representations with Metric Preservation Priors

In this paper, we advocate the adoption of metric preservation as a powerful prior for learning latent representations of deformable 3D shapes. Key to our construction is the introduction of a geometric distortion criterion, defined directly on the decoded shapes, translating the preservation of the metric on the decoding to the formation of linear paths in the underlying latent space. Our rationale lies in the observation that training samples alone are often insufficient to endow generative models with high fidelity, motivating the need for large training datasets. In contrast, metric preservation provides a rigorous way to control the amount of geometric distortion incurring in the construction of the latent space, leading in turn to synthetic samples of higher quality. We further demonstrate, for the first time, the adoption of differentiable intrinsic distances in the backpropagation of a geodesic loss. Our geometric priors are particularly relevant in the presence of scarce training data, where learning any meaningful latent structure can be especially challenging. The effectiveness and potential of our generative model is showcased in applications of style transfer, content generation, and shape completion.

cs.LG

Isospectralization, or how to hear shape, style, and correspondence

The question whether one can recover the shape of a geometric object from its Laplacian spectrum ('hear the shape of the drum') is a classical problem in spectral geometry with a broad range of implications and applications. While theoretically the answer to this question is negative (there exist examples of iso-spectral but non-isometric manifolds), little is known about the practical possibility of using the spectrum for shape reconstruction and optimization. In this paper, we introduce a numerical procedure called isospectralization, consisting of deforming one shape to make its Laplacian spectrum match that of another. We implement the isospectralization procedure using modern differentiable programming techniques and exemplify its applications in some of the classical and notoriously hard problems in geometry processing, computer vision, and graphics such as shape reconstruction, pose and style transfer, and dense deformable correspondence.

cs.CG

Partial Functional Correspondence

In this paper, we propose a method for computing partial functional correspondence between non-rigid shapes. We use perturbation analysis to show how removal of shape parts changes the Laplace-Beltrami eigenfunctions, and exploit it as a prior on the spectral representation of the correspondence. Corresponding parts are optimization variables in our problem and are used to weight the functional correspondence; we are looking for the largest and most regular (in the Mumford-Shah sense) parts that minimize correspondence distortion. We show that our approach can cope with very challenging correspondence settings.

cs.CV