SearcharxivSearch

arXiv subjects

Lucas Theis

Publications and source records attributed to Lucas Theis.

At least 19 recordsLinked to original sources

Efficient Bayesian Inference from Noisy Pairwise Comparisons

Evaluating generative models is challenging because standard metrics often fail to reflect human preferences. Human evaluations are more reliable but costly and noisy, as participants vary in expertise, attention, and diligence. Pairwise comparisons improve consistency, yet aggregating them into overall quality scores requires careful modeling. Bradley-Terry-based methods update item scores from comparisons, but existing approaches either ignore rater variability or lack convergence guarantees, limiting robustness and interpretability. We introduce BBQ, a Bayesian Bradley-Terry variant that explicitly models rater quality, downweighting or removing unreliable participants, and provides guaranteed monotonic likelihood convergence through an Expectation-Maximization algorithm. Empirical results show that BBQ provides efficient inference, well-calibrated uncertainty estimates, and more robust, interpretable rankings compared to baseline Bradley-Terry models, even with noisy or crowdsourced raters. This framework enables more reliable and cost-effective human evaluation of generative models.

cs.LG

Gaussian Channel Simulation with Rotated Dithered Quantization

Channel simulation involves generating a sample $Y$ from the conditional distribution $P_{Y|X}$, where $X$ is a remote realization sampled from $P_X$. This paper introduces a novel approach to approximate Gaussian channel simulation using dithered quantization. Our method concurrently simulates $n$ channels, reducing the upper bound on the excess information by half compared to one-dimensional methods. When used with higher-dimensional lattices, our approach achieves up to six times reduction on the upper bound. Furthermore, we demonstrate that the KL divergence between the distributions of the simulated and Gaussian channels decreases with the number of dimensions at a rate of $O(n^{-1})$.

cs.IT

What makes an image realistic?

The last decade has seen tremendous progress in our ability to generate realistic-looking data, be it images, text, audio, or video. Here, we discuss the closely related problem of quantifying realism, that is, designing functions that can reliably tell realistic data from unrealistic data. This problem turns out to be significantly harder to solve and remains poorly understood, despite its prevalence in machine learning and recent breakthroughs in generative AI. Drawing on insights from algorithmic information theory, we discuss why this problem is challenging, why a good generative model alone is insufficient to solve it, and what a good solution would look like. In particular, we introduce the notion of a universal critic, which unlike adversarial critics does not require adversarial training. While universal critics are not immediately practical, they can serve both as a North Star for guiding practical implementations and as a tool for analyzing existing attempts to capture realism.

cs.LG

C3: High-performance and low-complexity neural compression from a single image or video

Most neural compression models are trained on large datasets of images or videos in order to generalize to unseen data. Such generalization typically requires large and expressive architectures with a high decoding complexity. Here we introduce C3, a neural compression method with strong rate-distortion (RD) performance that instead overfits a small model to each image or video separately. The resulting decoding complexity of C3 can be an order of magnitude lower than neural baselines with similar RD performance. C3 builds on COOL-CHIC (Ladune et al.) and makes several simple and effective improvements for images. We further develop new methodology to apply C3 to videos. On the CLIC2020 image benchmark, we match the RD performance of VTM, the reference implementation of the H.266 codec, with less than 3k MACs/pixel for decoding. On the UVG video benchmark, we match the RD performance of the Video Compression Transformer (Mentzer et al.), a well-established neural video codec, with less than 5k MACs/pixel for decoding.

eess.IV

The Unreasonable Effectiveness of Linear Prediction as a Perceptual Metric

We show how perceptual embeddings of the visual system can be constructed at inference-time with no training data or deep neural network features. Our perceptual embeddings are solutions to a weighted least squares (WLS) problem, defined at the pixel-level, and solved at inference-time, that can capture global and local image characteristics. The distance in embedding space is used to define a perceptual similarity metric which we call LASI: Linear Autoregressive Similarity Index. Experiments on full-reference image quality assessment datasets show LASI performs competitively with learned deep feature based methods like LPIPS (Zhang et al., 2018) and PIM (Bhardwaj et al., 2020), at a similar computational cost to hand-crafted methods such as MS-SSIM (Wang et al., 2003). We found that increasing the dimensionality of the embedding space consistently reduces the WLS loss while increasing performance on perceptual tasks, at the cost of increasing the computational complexity. LASI is fully differentiable, scales cubically with the number of embedding dimensions, and can be parallelized at the pixel-level. A Maximum Differentiation (MAD) competition (Wang & Simoncelli, 2008) between LASI and LPIPS shows that both methods are capable of finding failure points for the other, suggesting these metrics can be combined.

cs.CV

Wasserstein Distortion: Unifying Fidelity and Realism

We introduce a distortion measure for images, Wasserstein distortion, that simultaneously generalizes pixel-level fidelity on the one hand and realism or perceptual quality on the other. We show how Wasserstein distortion reduces to a pure fidelity constraint or a pure realism constraint under different parameter choices and discuss its metric properties. Pairs of images that are close under Wasserstein distortion illustrate its utility. In particular, we generate random textures that have high fidelity to a reference texture in one location of the image and smoothly transition to an independent realization of the texture as one moves away from this point. Wasserstein distortion attempts to generalize and unify prior work on texture generation, image realism and distortion, and models of the early human visual system, in the form of an optimizable metric in the mathematical sense.

cs.IT

High-Fidelity Image Compression with Score-based Generative Models

Despite the tremendous success of diffusion generative models in text-to-image generation, replicating this success in the domain of image compression has proven difficult. In this paper, we demonstrate that diffusion can significantly improve perceptual quality at a given bit-rate, outperforming state-of-the-art approaches PO-ELIC and HiFiC as measured by FID score. This is achieved using a simple but theoretically motivated two-stage approach combining an autoencoder targeting MSE followed by a further score-based decoder. However, as we will show, implementation details matter and the optimal design decisions can differ greatly from typical text-to-image models.

eess.IV

Adaptive Greedy Rejection Sampling

We consider channel simulation protocols between two communicating parties, Alice and Bob. First, Alice receives a target distribution $Q$, unknown to Bob. Then, she employs a shared coding distribution $P$ to send the minimum amount of information to Bob so that he can simulate a single sample $X \sim Q$. For discrete distributions, Harsha et al. (2009) developed a well-known channel simulation protocol -- greedy rejection sampling (GRS) -- with a bound of ${D_{KL}[Q \,\Vert\, P] + 2\ln(D_{KL}[Q \,\Vert\, P] + 1) + \mathcal{O}(1)}$ on the expected codelength of the protocol. In this paper, we extend the definition of GRS to general probability spaces and allow it to adapt its proposal distribution after each step. We call this new procedure Adaptive GRS (AGRS) and prove its correctness. Furthermore, we prove the surprising result that the expected runtime of GRS is exactly $\exp(D_\infty[Q \,\Vert\, P])$, where $D_\infty[Q \,\Vert\, P]$ denotes the R\'enyi $\infty$-divergence. We then apply AGRS to Gaussian channel simulation problems. We show that the expected runtime of GRS is infinite when averaged over target distributions and propose a solution that trades off a slight increase in the coding cost for a finite runtime. Finally, we describe a specific instance of AGRS for 1D Gaussian channels inspired by hybrid coding. We conjecture and demonstrate empirically that the runtime of AGRS is $\mathcal{O}(D_{KL}[Q \,\Vert\, P])$ in this case.

cs.IT

Lossy Compression with Gaussian Diffusion

We consider a novel lossy compression approach based on unconditional diffusion generative models, which we call DiffC. Unlike modern compression schemes which rely on transform coding and quantization to restrict the transmitted information, DiffC relies on the efficient communication of pixels corrupted by Gaussian noise. We implement a proof of concept and find that it works surprisingly well despite the lack of an encoder transform, outperforming the state-of-the-art generative compression method HiFiC on ImageNet 64x64. DiffC only uses a single model to encode and denoise corrupted pixels at arbitrary bitrates. The approach further provides support for progressive coding, that is, decoding from partial bit streams. We perform a rate-distortion analysis to gain a deeper understanding of its performance, providing analytical results for multivariate Gaussian data as well as theoretic bounds for general distributions. Furthermore, we prove that a flow-based reconstruction achieves a 3 dB gain over ancestral sampling at high bitrates.

stat.ML

Algorithms for the Communication of Samples

The efficient communication of noisy data has applications in several areas of machine learning, such as neural compression or differential privacy, and is also known as reverse channel coding or the channel simulation problem. Here we propose two new coding schemes with practical advantages over existing approaches. First, we introduce ordered random coding (ORC) which uses a simple trick to reduce the coding cost of previous approaches. This scheme further illuminates a connection between schemes based on importance sampling and the so-called Poisson functional representation. Second, we describe a hybrid coding scheme which uses dithered quantization to more efficiently communicate samples from distributions with bounded support.

cs.IT

Optimal Compression of Locally Differentially Private Mechanisms

Compressing the output of ε-locally differentially private (LDP) randomizers naively leads to suboptimal utility. In this work, we demonstrate the benefits of using schemes that jointly compress and privatize the data using shared randomness. In particular, we investigate a family of schemes based on Minimal Random Coding (Havasi et al., 2019) and prove that they offer optimal privacy-accuracy-communication tradeoffs. Our theoretical and empirical findings show that our approach can compress PrivUnit (Bhowmick et al., 2018) and Subset Selection (Ye et al., 2018), the best known LDP algorithms for mean and frequency estimation, to to the order of ε-bits of communication while preserving their privacy and accuracy guarantees.

cs.CR

An Introduction to Neural Data Compression

Neural compression is the application of neural networks and other machine learning methods to data compression. Recent advances in statistical machine learning have opened up new possibilities for data compression, allowing compression algorithms to be learned end-to-end from data using powerful generative models such as normalizing flows, variational autoencoders, diffusion probabilistic models, and generative adversarial networks. The present article aims to introduce this field of research to a broader machine learning audience by reviewing the necessary background in information theory (e.g., entropy coding, rate-distortion theory) and computer vision (e.g., image quality assessment, perceptual metrics), and providing a curated guide through the essential ideas and methods in the literature thus far.

cs.LG

On the advantages of stochastic encoders

Stochastic encoders have been used in rate-distortion theory and neural compression because they can be easier to handle. However, in performance comparisons with deterministic encoders they often do worse, suggesting that noise in the encoding process may generally be a bad idea. It is poorly understood if and when stochastic encoders do better than deterministic encoders. In this paper we provide one illustrative example which shows that stochastic encoders can significantly outperform the best deterministic encoders. Our toy example suggests that stochastic encoders may be particularly useful in the regime of "perfect perceptual quality".

cs.IT

A coding theorem for the rate-distortion-perception function

The rate-distortion-perception function (RDPF; Blau and Michaeli, 2019) has emerged as a useful tool for thinking about realism and distortion of reconstructions in lossy compression. Unlike the rate-distortion function, however, it is unknown whether encoders and decoders exist that achieve the rate suggested by the RDPF. Building on results by Li and El Gamal (2018), we show that the RDPF can indeed be achieved using stochastic, variable-length codes. For this class of codes, we also prove that the RDPF lower-bounds the achievable rate

cs.IT

Addressing Delayed Feedback for Continuous Training with Neural Networks in CTR prediction

One of the challenges in display advertising is that the distribution of features and click through rate (CTR) can exhibit large shifts over time due to seasonality, changes to ad campaigns and other factors. The predominant strategy to keep up with these shifts is to train predictive models continuously, on fresh data, in order to prevent them from becoming stale. However, in many ad systems positive labels are only observed after a possibly long and random delay. These delayed labels pose a challenge to data freshness in continuous training: fresh data may not have complete label information at the time they are ingested by the training algorithm. Naive strategies which consider any data point a negative example until a positive label becomes available tend to underestimate CTR, resulting in inferior user experience and suboptimal performance for advertisers. The focus of this paper is to identify the best combination of loss functions and models that enable large-scale learning from a continuous stream of data in the presence of delayed labels. In this work, we compare 5 different loss functions, 3 of them applied to this problem for the first time. We benchmark their performance in offline settings on both public and proprietary datasets in conjunction with shallow and deep model architectures. We also discuss the engineering cost associated with implementing each loss function in a production environment. Finally, we carried out online experiments with the top performing methods, in order to validate their performance in a continuous training scheme. While training on 668 million in-house data points offline, our proposed methods outperform previous state-of-the-art by 3% relative cross entropy (RCE). During online experiments, we observed 55% gain in revenue per thousand requests (RPMq) against naive log loss.

stat.ML

Universally Quantized Neural Compression

A popular approach to learning encoders for lossy compression is to use additive uniform noise during training as a differentiable approximation to test-time quantization. We demonstrate that a uniform noise channel can also be implemented at test time using universal quantization (Ziv, 1985). This allows us to eliminate the mismatch between training and test phases while maintaining a completely differentiable loss function. Implementing the uniform noise channel is a special case of the more general problem of communicating a sample, which we prove is computationally hard if we do not make assumptions about its distribution. However, the uniform special case is efficient as well as easy to implement and thus of great interest from a practical point of view. Finally, we show that quantization can be obtained as a limiting case of a soft quantizer applied to the uniform noise channel, bridging compression with and without quantization.

stat.ML

Discriminative Topic Modeling with Logistic LDA

Despite many years of research into latent Dirichlet allocation (LDA), applying LDA to collections of non-categorical items is still challenging. Yet many problems with much richer data share a similar structure and could benefit from the vast literature on LDA. We propose logistic LDA, a novel discriminative variant of latent Dirichlet allocation which is easy to apply to arbitrary inputs. In particular, our model can easily be applied to groups of images, arbitrary text embeddings, and integrates well with deep neural networks. Although it is a discriminative model, we show that logistic LDA can learn from unlabeled data in an unsupervised manner by exploiting the group structure present in the data. In contrast to other recent topic models designed to handle arbitrary inputs, our model does not sacrifice the interpretability and principled motivation of LDA.

stat.ML

HoloGAN: Unsupervised learning of 3D representations from natural images

We propose a novel generative adversarial network (GAN) for the task of unsupervised learning of 3D representations from natural images. Most generative models rely on 2D kernels to generate images and make few assumptions about the 3D world. These models therefore tend to create blurry images or artefacts in tasks that require a strong 3D understanding, such as novel-view synthesis. HoloGAN instead learns a 3D representation of the world, and to render this representation in a realistic manner. Unlike other GANs, HoloGAN provides explicit control over the pose of generated objects through rigid-body transformations of the learnt 3D features. Our experiments show that using explicit 3D features enables HoloGAN to disentangle 3D pose and identity, which is further decomposed into shape and appearance, while still being able to generate images with similar or higher visual quality than other generative models. HoloGAN can be trained end-to-end from unlabelled 2D images only. Particularly, we do not require pose labels, 3D shapes, or multiple views of the same objects. This shows that HoloGAN is the first generative model that learns 3D representations from natural images in an entirely unsupervised manner.

cs.CV