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Luckeciano C. Melo

Publications and source records attributed to Luckeciano C. Melo.

12 recordsLinked to original sources

Amortising Bayesian Experimental Design for Sequential Information Gathering in LLMs

Large language models (LLMs) exhibit strong reasoning and world-knowledge capabilities, yet often struggle to gather information effectively across the multi-turn interactions required in sequential decision-making settings. We introduce Amortised Sequential Information Gathering (ASIG), a fine-tuning approach that amortises Bayesian Experimental Design (BED) into LLM policies via a multi-turn extension of Group Relative Policy Optimisation with an Expected Information Gain reward. Evaluated on the 20 Questions task, ASIG more than doubles the success rate of the 7B base model and reduces inference cost by over $25\times$ relative to BED-LLM, a competitive inference-time baseline. Applied to MediQ, a medical diagnosis benchmark unseen during training, ASIG improves information-seeking performance at the 7B scale, suggesting that the learned strategies can transfer out of distribution. Our findings show that amortising BED into LLM policies provides an effective and computationally efficient approach to sequential information gathering.

cs.LG↗

Stabilizing Policy Gradients for Sample-Efficient Reinforcement Learning in LLM Reasoning

Reinforcement Learning, particularly through policy gradient methods, has played a central role in enabling reasoning capabilities of Large Language Models. However, the optimization stability of policy gradients in this setting remains understudied. As a result, existing implementations often resort to conservative hyperparameter choices to ensure stability, which requires more training samples and increases computational costs. Hence, developing models for reliably tracking the underlying optimization dynamics and leveraging them into training enables more sample-efficient regimes and further unleashes scalable post-training. We address this gap by formalizing the stochastic optimization problem of policy gradients with explicit consideration of second-order geometry. We propose a tractable computational framework that tracks and leverages curvature information during policy updates. We further employ this framework to design interventions in the optimization process through data selection. The resultant algorithm, Curvature-Aware Policy Optimization (CAPO), identifies samples that contribute to unstable updates and masks them out. Theoretically, we establish monotonic improvement guarantees under realistic assumptions. On standard math reasoning benchmarks, we empirically show that CAPO ensures stable updates under aggressive learning regimes where baselines catastrophically fail. With minimal intervention (rejecting fewer than 8% of tokens), CAPO achieves up to 30x improvement in sample efficiency over standard GRPO for LLM reasoning.

cs.LG↗

Iterative Deployment Improves Planning Skills in LLMs

We show that iterative deployment of large language models (LLMs), each fine-tuned on data carefully curated by users from the previous models' deployment, can significantly change the properties of the resultant models. By testing this mechanism on various planning domains, we observe substantial improvements in planning skills, with later models displaying emergent generalization by discovering much longer plans than the initial models. We then provide theoretical analysis showing that iterative deployment effectively implements reinforcement learning (RL) training in the outer-loop (i.e. not as part of intentional model training), with an implicit reward function. The connection to RL has two important implications: first, for the field of AI safety, as the reward function entailed by repeated deployment is not defined explicitly, and could have unexpected implications to the properties of future model deployments. Second, the mechanism highlighted here can be viewed as an alternative training regime to explicit RL, relying on data curation rather than explicit rewards.

cs.AI↗

Learning Without Critics? Revisiting GRPO in Classical Reinforcement Learning Environments

Group Relative Policy Optimization (GRPO) has emerged as a scalable alternative to Proximal Policy Optimization (PPO) by eliminating the learned critic and instead estimating advantages through group-relative comparisons of trajectories. This simplification raises fundamental questions about the necessity of learned baselines in policy-gradient methods. We present the first systematic study of GRPO in classical single-task reinforcement learning environments, spanning discrete and continuous control tasks. Through controlled ablations isolating baselines, discounting, and group sampling, we reveal three key findings: (1) learned critics remain essential for long-horizon tasks: all critic-free baselines underperform PPO except in short-horizon environments like CartPole where episodic returns can be effective; (2) GRPO benefits from high discount factors (gamma = 0.99) except in HalfCheetah, where lack of early termination favors moderate discounting (gamma = 0.9); (3) smaller group sizes outperform larger ones, suggesting limitations in batch-based grouping strategies that mix unrelated episodes. These results reveal both the limitations of critic-free methods in classical control and the specific conditions where they remain viable alternatives to learned value functions.

cs.LG↗

Temporal-Difference Variational Continual Learning

Machine Learning models in real-world applications must continuously learn new tasks to adapt to shifts in the data-generating distribution. Yet, for Continual Learning (CL), models often struggle to balance learning new tasks (plasticity) with retaining previous knowledge (memory stability). Consequently, they are susceptible to Catastrophic Forgetting, which degrades performance and undermines the reliability of deployed systems. In the Bayesian CL literature, variational methods tackle this challenge by employing a learning objective that recursively updates the posterior distribution while constraining it to stay close to its previous estimate. Nonetheless, we argue that these methods may be ineffective due to compounding approximation errors over successive recursions. To mitigate this, we propose new learning objectives that integrate the regularization effects of multiple previous posterior estimations, preventing individual errors from dominating future posterior updates and compounding over time. We reveal insightful connections between these objectives and Temporal-Difference methods, a popular learning mechanism in Reinforcement Learning and Neuroscience. Experiments on challenging CL benchmarks show that our approach effectively mitigates Catastrophic Forgetting, outperforming strong Variational CL methods.

cs.LG↗

Sliding Puzzles Gym: A Scalable Benchmark for State Representation in Visual Reinforcement Learning

Effective visual representation learning is crucial for reinforcement learning (RL) agents to extract task-relevant information from raw sensory inputs and generalize across diverse environments. However, existing RL benchmarks lack the ability to systematically evaluate representation learning capabilities in isolation from other learning challenges. To address this gap, we introduce the Sliding Puzzles Gym (SPGym), a novel benchmark that transforms the classic 8-tile puzzle into a visual RL task with images drawn from arbitrarily large datasets. SPGym's key innovation lies in its ability to precisely control representation learning complexity through adjustable grid sizes and image pools, while maintaining fixed environment dynamics, observation, and action spaces. This design enables researchers to isolate and scale the visual representation challenge independently of other learning components. Through extensive experiments with model-free and model-based RL algorithms, we uncover fundamental limitations in current methods' ability to handle visual diversity. As we increase the pool of possible images, all algorithms exhibit in- and out-of-distribution performance degradation, with sophisticated representation learning techniques often underperforming simpler approaches like data augmentation. These findings highlight critical gaps in visual representation learning for RL and establish SPGym as a valuable tool for driving progress in robust, generalizable decision-making systems.

cs.LG↗

InfoQuest: Evaluating Multi-Turn Dialogue Agents for Open-Ended Conversations with Hidden Context

Large language models excel at following explicit instructions, but they often struggle with ambiguous or incomplete user requests, defaulting to verbose, generic responses instead of seeking clarification. We introduce InfoQuest, a multi-turn chat benchmark designed to evaluate how dialogue agents handle hidden context in open-ended user requests. This benchmark presents intentionally ambiguous scenarios that require models to engage in information-seeking dialogue by asking clarifying questions before providing appropriate responses. Our evaluation of both open and closed models reveals that, while proprietary models generally perform better, all current assistants struggle to gather critical information effectively. They often require multiple turns to infer user intent and frequently default to generic responses without proper clarification. We provide a systematic methodology for generating diverse scenarios and evaluating models' information-seeking capabilities, which can be leveraged to automatically generate data for self-improvement. We also offer insights into the current limitations of language models in handling ambiguous requests through multi-turn interactions.

cs.CL↗

Deep Bayesian Active Learning for Preference Modeling in Large Language Models

Leveraging human preferences for steering the behavior of Large Language Models (LLMs) has demonstrated notable success in recent years. Nonetheless, data selection and labeling are still a bottleneck for these systems, particularly at large scale. Hence, selecting the most informative points for acquiring human feedback may considerably reduce the cost of preference labeling and unleash the further development of LLMs. Bayesian Active Learning provides a principled framework for addressing this challenge and has demonstrated remarkable success in diverse settings. However, previous attempts to employ it for Preference Modeling did not meet such expectations. In this work, we identify that naive epistemic uncertainty estimation leads to the acquisition of redundant samples. We address this by proposing the Bayesian Active Learner for Preference Modeling (BAL-PM), a novel stochastic acquisition policy that not only targets points of high epistemic uncertainty according to the preference model but also seeks to maximize the entropy of the acquired prompt distribution in the feature space spanned by the employed LLM. Notably, our experiments demonstrate that BAL-PM requires 33% to 68% fewer preference labels in two popular human preference datasets and exceeds previous stochastic Bayesian acquisition policies.

cs.LG↗

Transformers are Meta-Reinforcement Learners

The transformer architecture and variants presented remarkable success across many machine learning tasks in recent years. This success is intrinsically related to the capability of handling long sequences and the presence of context-dependent weights from the attention mechanism. We argue that these capabilities suit the central role of a Meta-Reinforcement Learning algorithm. Indeed, a meta-RL agent needs to infer the task from a sequence of trajectories. Furthermore, it requires a fast adaptation strategy to adapt its policy for a new task -- which can be achieved using the self-attention mechanism. In this work, we present TrMRL (Transformers for Meta-Reinforcement Learning), a meta-RL agent that mimics the memory reinstatement mechanism using the transformer architecture. It associates the recent past of working memories to build an episodic memory recursively through the transformer layers. We show that the self-attention computes a consensus representation that minimizes the Bayes Risk at each layer and provides meaningful features to compute the best actions. We conducted experiments in high-dimensional continuous control environments for locomotion and dexterous manipulation. Results show that TrMRL presents comparable or superior asymptotic performance, sample efficiency, and out-of-distribution generalization compared to the baselines in these environments.

cs.LG↗

MARS-Gym: A Gym framework to model, train, and evaluate Recommender Systems for Marketplaces

Recommender Systems are especially challenging for marketplaces since they must maximize user satisfaction while maintaining the healthiness and fairness of such ecosystems. In this context, we observed a lack of resources to design, train, and evaluate agents that learn by interacting within these environments. For this matter, we propose MARS-Gym, an open-source framework to empower researchers and engineers to quickly build and evaluate Reinforcement Learning agents for recommendations in marketplaces. MARS-Gym addresses the whole development pipeline: data processing, model design and optimization, and multi-sided evaluation. We also provide the implementation of a diverse set of baseline agents, with a metrics-driven analysis of them in the Trivago marketplace dataset, to illustrate how to conduct a holistic assessment using the available metrics of recommendation, off-policy estimation, and fairness. With MARS-Gym, we expect to bridge the gap between academic research and production systems, as well as to facilitate the design of new algorithms and applications.

cs.IR↗

Bottom-Up Meta-Policy Search

Despite of the recent progress in agents that learn through interaction, there are several challenges in terms of sample efficiency and generalization across unseen behaviors during training. To mitigate these problems, we propose and apply a first-order Meta-Learning algorithm called Bottom-Up Meta-Policy Search (BUMPS), which works with two-phase optimization procedure: firstly, in a meta-training phase, it distills few expert policies to create a meta-policy capable of generalizing knowledge to unseen tasks during training; secondly, it applies a fast adaptation strategy named Policy Filtering, which evaluates few policies sampled from the meta-policy distribution and selects which best solves the task. We conducted all experiments in the RoboCup 3D Soccer Simulation domain, in the context of kick motion learning. We show that, given our experimental setup, BUMPS works in scenarios where simple multi-task Reinforcement Learning does not. Finally, we performed experiments in a way to evaluate each component of the algorithm.

cs.LG↗

Learning Humanoid Robot Running Skills through Proximal Policy Optimization

In the current level of evolution of Soccer 3D, motion control is a key factor in team's performance. Recent works takes advantages of model-free approaches based on Machine Learning to exploit robot dynamics in order to obtain faster locomotion skills, achieving running policies and, therefore, opening a new research direction in the Soccer 3D environment. In this work, we present a methodology based on Deep Reinforcement Learning that learns running skills without any prior knowledge, using a neural network whose inputs are related to robot's dynamics. Our results outperformed the previous state-of-the-art sprint velocity reported in Soccer 3D literature by a significant margin. It also demonstrated improvement in sample efficiency, being able to learn how to run in just few hours. We reported our results analyzing the training procedure and also evaluating the policies in terms of speed, reliability and human similarity. Finally, we presented key factors that lead us to improve previous results and shared some ideas for future work.

cs.RO↗