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Ludovic De Matteïs

Publications and source records attributed to Ludovic De Matteïs.

3 recordsLinked to original sources

Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos

Imitation Learning from monocular video demonstrations provides a scalable approach for teaching complex skills to humanoid robots. However, translating human motion to humanoids requires overcoming significant morphological mismatches. Standard approaches rely on Geometric Retargeting or Indirect Dynamic Retargeting pipelines. We identify that these intermediate kinematic projections introduce a geometric bias, restricting the search space and yielding suboptimal dynamic behaviors. In this paper, we propose Direct Dynamic Retargeting (DDR), a novel single-stage framework that generates high-fidelity, dynamically feasible trajectories directly from expert videos. By formulating the problem in the task space and leveraging a sampling-based Model Predictive Control solver within a physics simulator, DDR natively optimizes over complex contact sequences while mitigating input drift. Our experiments demonstrate that bypassing the geometric bias allows DDR to outperform state-of-the-art baselines in demonstration tracking accuracy. Furthermore, we establish that providing such physically viable references to RL agents accelerates training convergence and enhances the final execution of agile and balancing behaviors. Source code will be made publicly available.

cs.RO

Constrained Reinforcement Learning for Unstable Point-Feet Bipedal Locomotion Applied to the Bolt Robot

Bipedal locomotion is a key challenge in robotics, particularly for robots like Bolt, which have a point-foot design. This study explores the control of such underactuated robots using constrained reinforcement learning, addressing their inherent instability, lack of arms, and limited foot actuation. We present a methodology that leverages Constraints-as-Terminations and domain randomization techniques to enable sim-to-real transfer. Through a series of qualitative and quantitative experiments, we evaluate our approach in terms of balance maintenance, velocity control, and responses to slip and push disturbances. Additionally, we analyze autonomy through metrics like the cost of transport and ground reaction force. Our method advances robust control strategies for point-foot bipedal robots, offering insights into broader locomotion.

cs.RO

Personalized Human-Swarm Interaction through Hand Motion

The control of collective robotic systems, such as drone swarms, is often delegated to autonomous navigation algorithms due to their high dimensionality. However, like other robotic entities, drone swarms can still benefit from being teleoperated by human operators, whose perception and decision-making capabilities are still out of the reach of autonomous systems. Drone swarm teleoperation is only at its dawn, and a standard human-swarm interface (HRI) is missing to date. In this study, we analyzed the spontaneous interaction strategies of naive users with a swarm of drones. We implemented a machine-learning algorithm to define a personalized Body-Machine Interface (BoMI) based only on a short calibration procedure. During this procedure, the human operator is asked to move spontaneously as if they were in control of a simulated drone swarm. We assessed that hands are the most commonly adopted body segment, and thus we chose a LEAP Motion controller to track them to let the users control the aerial drone swarm. This choice makes our interface portable since it does not rely on a centralized system for tracking the human body. We validated our algorithm to define personalized HRIs for a set of participants in a realistic simulated environment, showing promising results in performance and user experience. Our method leaves unprecedented freedom to the user to choose between position and velocity control only based on their body motion preferences.

cs.RO