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Lufang Chen

Publications and source records attributed to Lufang Chen.

5 recordsLinked to original sources

DMuon-2: Scaling Matrix Optimizers in Data Parallelism with Topology-Aware Matrix Ownership and Communication

Matrix optimizers such as Muon update whole weight matrices, which conflicts with the element- or row-wise sharding of data-parallel runtimes. Once parameters are sharded as well, matrix optimizers incur extra communication or repeated computation. We present DMuon, a matrix-granular optimizer runtime for PyTorch FSDP (ZeRO-2/3) and HSDP. DMuon assigns each matrix a unique owner, which performs the Newton--Schulz (NS) iteration and optimizer update on the full matrix, and balances the load across owners by computational cost. On HSDP, ownership is global across replicas, so the cluster keeps a single copy of gradients and optimizer state, and updated parameters are published across nodes as soon as they are ready, overlapping subsequent computation. This layout makes every collective sparse and variable in length, so DMuon schedules these collectives as their data becomes ready and routes them along the cluster's two-level network. On up to 256 H100 GPUs, across three dense LLMs and two VLA models, DMuon matches or exceeds the training throughput of PyTorch FSDP2 with AdamW, reaching 1.05$\times$ that of FSDP2 with AdamW at the median on 256 GPUs. The optimized parameter gathering and gradient reduction absorb the extra communication and computation a matrix optimizer requires. Against a gather-then-replicate Muon baseline, DMuon's throughput is 2.1 times as high at the median.

cs.DC↗

LatentQuant: Preserving the Policy-Facing Latent Contract under NVFP4 VAE Quantization

Recent world action models (WAMs) reuse pretrained video VAEs whose encoder latents directly condition downstream action policies. Quantization must therefore preserve not only reconstruction fidelity but also the policy-facing latent contract expected by the frozen policy. Direct NVFP4 leaves W4A4 quantization error uncompensated, whereas joint quantization-aware training (QAT) can recover reconstruction by moving this representation. On Wan2.1, joint QAT nearly matches FP32 VBench-7 (0.7403 versus 0.7409), yet LIBERO success collapses from 95.5% to 10.5%. Controlled decoder-only experiments show that activation quantize-dequantize operations alter the reconstruction signal and decoder Jacobian, redirecting the gradient returned to the encoder and inducing persistent latent drift. Based on this mechanism, we introduce LatentQuant, a two-stage NVFP4 QAT framework that first aligns the quantized encoder with its high-precision counterpart, then freezes it while adapting the decoder. Across Wan2.1 and Wan2.2, LatentQuant preserves near-baseline control and high reconstruction quality, achieving 95.75% success on LIBERO and 68.8% on RoboTwin. On NVIDIA B300 GPUs, NVFP4 execution achieves 1.17x-1.26x end-to-end VAE speedups over BF16 cuDNN.

cs.AI↗

ManipArena: Comprehensive Real-world Evaluation of Reasoning-Oriented Generalist Robot Manipulation

Vision-Language-Action (VLA) models and world-action models have emerged as central paradigms for general-purpose robotic intelligence, yet their empirical progress remains constrained by the absence of evaluation protocols that are both physically realistic and diagnostically controlled. Simulator-centric benchmarks provide scale and reproducibility, but cannot fully capture the reality gap induced by perception noise, contact dynamics, latency, calibration error, and hardware constraints. Conversely, real-robot evaluations are often fragmented across platforms, scenes, objects, and scoring rules, making fair comparison and failure attribution difficult. We introduce ManipArena, a standardized real-robot evaluation framework for studying manipulation generalization under matched physical conditions. ManipArena comprises 20 tasks, 10,812 expert trajectories, 13.5M frames, and approximately 188 robot hours across tabletop and mobile manipulation. The framework combines schema-defined task variation, stratified in-domain, visualshift, and semantic-OOD trials, subtask-level partial-credit scoring, three-level language annotations, low-level motor signals, and paired real-to-sim environments reconstructed from physical scenes. Using ManipArena, we evaluate seven tabletop configurations spanning VLA and world-action-model policies. The results show that real-robot conclusions depend not only on architecture, but also on model provenance, fine-tuning regime, data sampling, and annotation granularity. ManipArena thus provides a reproducible and interpretable foundation for diagnosing capability boundaries and failure modes in embodied generalization.

cs.RO↗

Efficient and Adaptable Overlapping for Computation and Communication via Signaling and Reordering

Generative models have achieved remarkable success across various applications, driving the demand for multi-GPU computing. Inter-GPU communication becomes a bottleneck in multi-GPU computing systems, particularly on consumer-grade GPUs. By exploiting concurrent hardware execution, overlapping computation and communication latency becomes an effective technique for mitigating the communication overhead. We identify that an efficient and adaptable overlapping design should satisfy (1) tile-wise overlapping to maximize the overlapping opportunity, (2) interference-free computation to maintain the original computational performance, and (3) communication agnosticism to reduce the development burden against varying communication primitives. Nevertheless, current designs fail to simultaneously optimize for all of those features. To address the issue, we propose FlashOverlap, which utilizes a novel signaling mechanism: when part of the output finishes, the computation kernel sends a signal to trigger the communication of that part, while continuing the computation of the remaining part (interference-free computation). Consequently, the communication of the finished part and the computation of the remaining part can be overlapped. On top of the signaling mechanism, FlashOverlap comprises two key components: (1) the determination of the signaling timing to boost the overlap efficiency (tile-wise overlapping), and (2) a pre-communication reordering to create the contiguous address for finished data, enabling communication by simply calling NCCL APIs (communication agnosticism), and a post-communication reordering to correct the data order. Experiments show that FlashOverlap achieves up to 1.65x speedup through overlap, outperforming existing works in most cases. Code is available at https://github.com/infinigence/FlashOverlap.

cs.DC↗

semi-PD: Towards Efficient LLM Serving via Phase-Wise Disaggregated Computation and Unified Storage

Existing large language model (LLM) serving systems fall into two categories: 1) a unified system where prefill phase and decode phase are co-located on the same GPU, sharing the unified computational resource and storage, and 2) a disaggregated system where the two phases are disaggregated to different GPUs. The design of the disaggregated system addresses the latency interference and sophisticated scheduling issues in the unified system but leads to storage challenges including 1) replicated weights for both phases that prevent flexible deployment, 2) KV cache transfer overhead between the two phases, 3) storage imbalance that causes substantial wasted space of the GPU capacity, and 4) suboptimal resource adjustment arising from the difficulties in migrating KV cache. Such storage inefficiency delivers poor serving performance under high request rates. In this paper, we identify that the advantage of the disaggregated system lies in the disaggregated computation, i.e., partitioning the computational resource to enable the asynchronous computation of two phases. Thus, we propose a novel LLM serving system, semi-PD, characterized by disaggregated computation and unified storage. In semi-PD, we introduce a computation resource controller to achieve disaggregated computation at the streaming multi-processor (SM) level, and a unified memory manager to manage the asynchronous memory access from both phases. semi-PD has a low-overhead resource adjustment mechanism between the two phases, and a service-level objective (SLO) aware dynamic partitioning algorithm to optimize the SLO attainment. Compared to state-of-the-art systems, semi-PD maintains lower latency at higher request rates, reducing the average end-to-end latency per request by 1.27-2.58x on DeepSeek series models, and serves 1.55-1.72x more requests adhering to latency constraints on Llama series models.

cs.CL↗