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Luigi Cinque

Publications and source records attributed to Luigi Cinque.

21 records · Page 2Linked to original sources

Wi-Fi Passive Person Re-Identification based on Channel State Information

With the increasing need for wireless data transfer, Wi-Fi networks have rapidly grown in recent years providing high throughput and easy deployment. Nowadays, Access Points (APs) can be found easily wherever we go, therefore Wi-Fi sensing applications have caught a great deal of interest from the research community. Since human presence and movement influence the Wi-Fi signals transmitted by APs, it is possible to exploit those signals for person Re-Identification (Re-ID) task. Traditional techniques for Wi-Fi sensing applications are usually based on the Received Signal Strength Indicator (RSSI) measurement. However, recently, due to the RSSI instability, the researchers in this field propose Channel State Information (CSI) measurement based methods. In this paper we explain how changes in Signal Noise Ratio (SNR), obtained from CSI measurements, combined with Neural Networks can be used for person Re-ID achieving remarkable preliminary results. Due to the lack of available public data in the current state-of-the-art to test such type of task, we acquired a dataset that properly fits the aforementioned task.

eess.SP↗

Deep Temporal Analysis for Non-Acted Body Affect Recognition

Affective computing is a field of great interest in many computer vision applications, including video surveillance, behaviour analysis, and human-robot interaction. Most of the existing literature has addressed this field by analysing different sets of face features. However, in the last decade, several studies have shown how body movements can play a key role even in emotion recognition. The majority of these experiments on the body are performed by trained actors whose aim is to simulate emotional reactions. These unnatural expressions differ from the more challenging genuine emotions, thus invalidating the obtained results. In this paper, a solution for basic non-acted emotion recognition based on 3D skeleton and Deep Neural Networks (DNNs) is provided. The proposed work introduces three majors contributions. First, unlike the current state-of-the-art in non-acted body affect recognition, where only static or global body features are considered, in this work also temporal local movements performed by subjects in each frame are examined. Second, an original set of global and time-dependent features for body movement description is provided. Third, to the best of out knowledge, this is the first attempt to use deep learning methods for non-acted body affect recognition. Due to the novelty of the topic, only the UCLIC dataset is currently considered the benchmark for comparative tests. On the latter, the proposed method outperforms all the competitors.

cs.CV↗

Exploiting Recurrent Neural Networks and Leap Motion Controller for Sign Language and Semaphoric Gesture Recognition

In human interactions, hands are a powerful way of expressing information that, in some cases, can be used as a valid substitute for voice, as it happens in Sign Language. Hand gesture recognition has always been an interesting topic in the areas of computer vision and multimedia. These gestures can be represented as sets of feature vectors that change over time. Recurrent Neural Networks (RNNs) are suited to analyse this type of sets thanks to their ability to model the long term contextual information of temporal sequences. In this paper, a RNN is trained by using as features the angles formed by the finger bones of human hands. The selected features, acquired by a Leap Motion Controller (LMC) sensor, have been chosen because the majority of human gestures produce joint movements that generate truly characteristic corners. A challenging subset composed by a large number of gestures defined by the American Sign Language (ASL) is used to test the proposed solution and the effectiveness of the selected angles. Moreover, the proposed method has been compared to other state of the art works on the SHREC dataset, thus demonstrating its superiority in hand gesture recognition accuracy.

cs.CV↗