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Luis Sentis

Publications and source records attributed to Luis Sentis.

At least 37 records · Page 2Linked to original sources

Guiding Collision-Free Humanoid Multi-Contact Locomotion using Convex Kinematic Relaxations and Dynamic Optimization

Humanoid robots rely on multi-contact planners to navigate a diverse set of environments, including those that are unstructured and highly constrained. To synthesize stable multi-contact plans within a reasonable time frame, most planners assume statically stable motions or rely on reduced order models. However, these approaches can also render the problem infeasible in the presence of large obstacles or when operating near kinematic and dynamic limits. To that end, we propose a new multi-contact framework that leverages recent advancements in relaxing collision-free path planning into a convex optimization problem, extending it to be applicable to humanoid multi-contact navigation. Our approach generates near-feasible trajectories used as guides in a dynamic trajectory optimizer, altogether addressing the aforementioned limitations. We evaluate our computational approach showcasing three different-sized humanoid robots traversing a high-raised naval knee-knocker door using our proposed framework in simulation. Our approach can generate motion plans within a few seconds consisting of several multi-contact states, including dynamic feasibility in joint space.

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RPC: A Modular Framework for Robot Planning, Control, and Deployment

This paper presents an open-source, lightweight, yet comprehensive software framework, named RPC, which integrates physics-based simulators, planning and control libraries, debugging tools, and a user-friendly operator interface. RPC enables users to thoroughly evaluate and develop control algorithms for robotic systems. While existing software frameworks provide some of these capabilities, integrating them into a cohesive system can be challenging and cumbersome. To overcome this challenge, we have modularized each component in RPC to ensure easy and seamless integration or replacement with new modules. Additionally, our framework currently supports a variety of model-based planning and control algorithms for robotic manipulators and legged robots, alongside essential debugging tools, making it easier for users to design and execute complex robotics tasks. The code and usage instructions of RPC are available at https://github.com/shbang91/rpc.

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Variable Inertia Model Predictive Control for Fast Bipedal Maneuvers

This paper proposes a novel control framework for agile and robust bipedal locomotion, addressing model discrepancies between full-body and reduced-order models. Specifically, assumptions such as constant centroidal inertia have introduced significant challenges and limitations in locomotion tasks. To enhance the agility and versatility of full-body humanoid robots, we formalize a Model Predictive Control (MPC) problem that accounts for the variable centroidal inertia of humanoid robots within a convex optimization framework, ensuring computational efficiency for real-time operations. In the proposed formulation, we incorporate a centroidal inertia network designed to predict the variable centroidal inertia over the MPC horizon, taking into account the swing foot trajectories -- an aspect often overlooked in ROM-based MPC frameworks. By integrating the MPC-based contact wrench planning with our low-level whole-body controller, we significantly improve the locomotion performance, achieving stable walking at higher velocities that are not attainable with the baseline method. The effectiveness of our proposed framework is validated through high-fidelity simulations using our full-body bipedal humanoid robot DRACO 3, demonstrating dynamic behaviors.

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Grasp Failure Constraints for Fast and Reliable Pick-and-Place Using Multi-Suction-Cup Grippers

Multi-suction-cup grippers are frequently employed to perform pick-and-place robotic tasks, especially in industrial settings where grasping a wide range of light to heavy objects in limited amounts of time is a common requirement. However, most existing works focus on using one or two suction cups to grasp only irregularly shaped but light objects. There is a lack of research on robust manipulation of heavy objects using larger arrays of suction cups, which introduces challenges in modeling and predicting grasp failure. This paper presents a general approach to modeling grasp strength in multi-suction-cup grippers, introducing new constraints usable for trajectory planning and optimization to achieve fast and reliable pick-and-place maneuvers. The primary modeling challenge is the accurate prediction of the distribution of loads at each suction cup while grasping objects. To solve for this load distribution, we find minimum spring potential energy configurations through a simple quadratic program. This results in a computationally efficient analytical solution that can be integrated to formulate grasp failure constraints in time-optimal trajectory planning. Finally, we present experimental results to validate the efficiency and accuracy of the proposed model.

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Fast LiDAR Informed Visual Search in Unseen Indoor Environments

This paper details a system for fast visual exploration and search without prior map information. We leverage frontier based planning with both LiDAR and visual sensing and augment it with a perception module that contextually labels points in the surroundings from wide Field of View 2D LiDAR scans. The goal of the perception module is to recognize surrounding points more likely to be the search target in order to provide an informed prior on which to plan next best viewpoints. The robust map-free scan classifier used to label pixels in the robot's surroundings is trained from expert data collected using a simple cart platform equipped with a map-based classifier. We propose a novel utility function that accounts for the contextual data found from the classifier. The resulting viewpoints encourage the robot to explore points unlikely to be permanent in the environment, leading the robot to locate objects of interest faster than several existing baseline algorithms. Our proposed system is further validated in real-world search experiments for single and multiple search objects with a Spot robot in two unseen environments. Videos of experiments, implementation details and open source code can be found at https://sites.google.com/view/lives-2024/home.

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RL-augmented MPC Framework for Agile and Robust Bipedal Footstep Locomotion Planning and Control

This paper proposes an online bipedal footstep planning strategy that combines model predictive control (MPC) and reinforcement learning (RL) to achieve agile and robust bipedal maneuvers. While MPC-based foot placement controllers have demonstrated their effectiveness in achieving dynamic locomotion, their performance is often limited by the use of simplified models and assumptions. To address this challenge, we develop a novel foot placement controller that leverages a learned policy to bridge the gap between the use of a simplified model and the more complex full-order robot system. Specifically, our approach employs a unique combination of an ALIP-based MPC foot placement controller for sub-optimal footstep planning and the learned policy for refining footstep adjustments, enabling the resulting footstep policy to capture the robot's whole-body dynamics effectively. This integration synergizes the predictive capability of MPC with the flexibility and adaptability of RL. We validate the effectiveness of our framework through a series of experiments using the full-body humanoid robot DRACO 3. The results demonstrate significant improvements in dynamic locomotion performance, including better tracking of a wide range of walking speeds, enabling reliable turning and traversing challenging terrains while preserving the robustness and stability of the walking gaits compared to the baseline ALIP-based MPC approach.

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Human Stress Response and Perceived Safety during Encounters with Quadruped Robots

Despite the rise of mobile robot deployments in home and work settings, perceived safety of users and bystanders is understudied in the human-robot interaction (HRI) literature. To address this, we present a study designed to identify elements of a human-robot encounter that correlate with observed stress response. Stress is a key component of perceived safety and is strongly associated with human physiological response. In this study a Boston Dynamics Spot and a Unitree Go1 navigate autonomously through a shared environment occupied by human participants wearing multimodal physiological sensors to track their electrocardiography (ECG) and electrodermal activity (EDA). The encounters are varied through several trials and participants self-rate their stress levels after each encounter. The study resulted in a multidimensional dataset archiving various objective and subjective aspects of a human-robot encounter, containing insights for understanding perceived safety in such encounters. To this end, acute stress responses were decoded from the human participants' ECG and EDA and compared across different human-robot encounter conditions. Statistical analysis of data indicate that on average (1) participants feel more stress during encounters compared to baselines, (2) participants feel more stress encountering multiple robots compared to a single robot and (3) participants stress increases during navigation behavior compared with search behavior.

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On the Performance of Jerk-Constrained Time-Optimal Trajectory Planning for Industrial Manipulators

Jerk-constrained trajectories offer a wide range of advantages that collectively improve the performance of robotic systems, including increased energy efficiency, durability, and safety. In this paper, we present a novel approach to jerk-constrained time-optimal trajectory planning (TOTP), which follows a specified path while satisfying up to third-order constraints to ensure safety and smooth motion. One significant challenge in jerk-constrained TOTP is a non-convex formulation arising from the inclusion of third-order constraints. Approximating inequality constraints can be particularly challenging because the resulting solutions may violate the actual constraints. We address this problem by leveraging convexity within the proposed formulation to form conservative inequality constraints. We then obtain the desired trajectories by solving an $\boldsymbol n$-dimensional Sequential Linear Program (SLP) iteratively until convergence. Lastly, we evaluate in a real robot the performance of trajectories generated with and without jerk limits in terms of peak power, torque efficiency, and tracking capability.

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Deep Imitation Learning for Humanoid Loco-manipulation through Human Teleoperation

We tackle the problem of developing humanoid loco-manipulation skills with deep imitation learning. The difficulty of collecting task demonstrations and training policies for humanoids with a high degree of freedom presents substantial challenges. We introduce TRILL, a data-efficient framework for training humanoid loco-manipulation policies from human demonstrations. In this framework, we collect human demonstration data through an intuitive Virtual Reality (VR) interface. We employ the whole-body control formulation to transform task-space commands by human operators into the robot's joint-torque actuation while stabilizing its dynamics. By employing high-level action abstractions tailored for humanoid loco-manipulation, our method can efficiently learn complex sensorimotor skills. We demonstrate the effectiveness of TRILL in simulation and on a real-world robot for performing various loco-manipulation tasks. Videos and additional materials can be found on the project page: https://ut-austin-rpl.github.io/TRILL.

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LIVE: Lidar Informed Visual Search for Multiple Objects with Multiple Robots

This paper introduces LIVE: Lidar Informed Visual Search focused on the problem of multi-robot (MR) planning and execution for robust visual detection of multiple objects. We perform extensive real-world experiments with a two-robot team in an indoor apartment setting. LIVE acts as a perception module that detects unmapped obstacles, or Short Term Features (STFs), in Lidar observations. STFs are filtered, resulting in regions to be visually inspected by modifying plans online. Lidar Coverage Path Planning (CPP) is employed for generating highly efficient global plans for heterogeneous robot teams. Finally, we present a data model and a demonstration dataset, which can be found by visiting our project website https://sites.google.com/view/live-iros2023/home.

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Learning Contact-based Navigation in Crowds

Navigation strategies that intentionally incorporate contact with humans (i.e. "contact-based" social navigation) in crowded environments are largely unexplored even though collision-free social navigation is a well studied problem. Traditional social navigation frameworks require the robot to stop suddenly or "freeze" whenever a collision is imminent. This paradigm poses two problems: 1) freezing while navigating a crowd may cause people to trip and fall over the robot, resulting in more harm than the collision itself, and 2) in very dense social environments where collisions are unavoidable, such a control scheme would render the robot unable to move and preclude the opportunity to study how humans incorporate robots into these environments. However, if robots are to be meaningfully included in crowded social spaces, such as busy streets, subways, stores, or other densely populated locales, there may not exist trajectories that can guarantee zero collisions. Thus, adoption of robots in these environments requires the development of minimally disruptive navigation plans that can safely plan for and respond to contacts. We propose a learning-based motion planner and control scheme to navigate dense social environments using safe contacts for an omnidirectional mobile robot. The planner is evaluated in simulation over 360 trials with crowd densities varying between 0.0 and 1.6 people per square meter. Our navigation scheme is able to use contact to safely navigate in crowds of higher density than has been previously reported, to our knowledge.

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Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic Environments

We tackle the problem of perceptive locomotion in dynamic environments. In this problem, a quadrupedal robot must exhibit robust and agile walking behaviors in response to environmental clutter and moving obstacles. We present a hierarchical learning framework, named PRELUDE, which decomposes the problem of perceptive locomotion into high-level decision-making to predict navigation commands and low-level gait generation to realize the target commands. In this framework, we train the high-level navigation controller with imitation learning on human demonstrations collected on a steerable cart and the low-level gait controller with reinforcement learning (RL). Therefore, our method can acquire complex navigation behaviors from human supervision and discover versatile gaits from trial and error. We demonstrate the effectiveness of our approach in simulation and with hardware experiments. Videos and code can be found at the project page: https://ut-austin-rpl.github.io/PRELUDE.

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Sample Efficient Dynamics Learning for Symmetrical Legged Robots:Leveraging Physics Invariance and Geometric Symmetries

Model generalization of the underlying dynamics is critical for achieving data efficiency when learning for robot control. This paper proposes a novel approach for learning dynamics leveraging the symmetry in the underlying robotic system, which allows for robust extrapolation from fewer samples. Existing frameworks that represent all data in vector space fail to consider the structured information of the robot, such as leg symmetry, rotational symmetry, and physics invariance. As a result, these schemes require vast amounts of training data to learn the system's redundant elements because they are learned independently. Instead, we propose considering the geometric prior by representing the system in symmetrical object groups and designing neural network architecture to assess invariance and equivariance between the objects. Finally, we demonstrate the effectiveness of our approach by comparing the generalization to unseen data of the proposed model and the existing models. We also implement a controller of a climbing robot based on learned inverse dynamics models. The results show that our method generates accurate control inputs that help the robot reach the desired state while requiring less training data than existing methods.

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Control and Evaluation of a Humanoid Robot with Rolling Contact Knees

In this paper, we introduce the humanoid robot DRACO 3 by providing a high-level description of its design and control. This robot features proximal actuation and mechanical artifacts to provide a high range of hip, knee and ankle motion. Its versatile design brings interesting problems as it requires a more elaborate control system to perform its motions. For this reason, we introduce a whole body controller (WBC) with support for rolling contact joints and show how it can be easily integrated into our previously presented open-source Planning and Control (PnC) framework. We then validate our controller experimentally on DRACO 3 by showing preliminary results carrying out two postural tasks. Lastly, we analyze the impact of the proximal actuation design and show where it stands in comparison to other adult-size humanoids.

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Real-Time Model Predictive Control for Industrial Manipulators with Singularity-Tolerant Hierarchical Task Control

This paper proposes a real-time model predictive control (MPC) scheme to execute multiple tasks using robots over a finite-time horizon. In industrial robotic applications, we must carefully consider multiple constraints for avoiding joint position, velocity, and torque limits. In addition, singularity-free and smooth motions require executing tasks continuously and safely. Instead of formulating nonlinear MPC problems, we devise linear MPC problems using kinematic and dynamic models linearized along nominal trajectories produced by hierarchical controllers. These linear MPC problems are solvable via the use of Quadratic Programming; therefore, we significantly reduce the computation time of the proposed MPC framework so the resulting update frequency is higher than 1 kHz. Our proposed MPC framework is more efficient in reducing task tracking errors than a baseline based on operational space control (OSC). We validate our approach in numerical simulations and in real experiments using an industrial manipulator. More specifically, we deploy our method in two practical scenarios for robotic logistics: 1) controlling a robot carrying heavy payloads while accounting for torque limits, and 2) controlling the end-effector while avoiding singularities.

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KC-TSS: An Algorithm for Heterogeneous Robot Teams Performing Resilient Target Search

This paper proposes KC-TSS: K-Clustered-Traveling Salesman Based Search, a failure resilient path planning algorithm for heterogeneous robot teams performing target search in human environments. We separate the sample path generation problem into Heterogeneous Clustering and multiple Traveling Salesman Problems. This allows us to provide high-quality candidate paths (i.e. minimal backtracking, overlap) to an Information-Theoretic utility function for each agent. First, we generate waypoint candidates from map knowledge and a target prediction model. All of these candidates are clustered according to the number of agents and their ability to cover space, or coverage competency. Each agent solves a Traveling Salesman Problem (TSP) instance over their assigned cluster and then candidates are fed to a utility function for path selection. We perform extensive Gazebo simulations and preliminary deployment of real robots in indoor search and simulated rescue scenarios with static targets. We compare our proposed method against a state-of-the-art algorithm and show that ours is able to outperform it in mission time. Our method provides resilience in the event of single or multi teammate failure by recomputing global team plans online.

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Data-Driven Safety Verification for Legged Robots

Planning safe motions for legged robots requires sophisticated safety verification tools. However, designing such tools for such complex systems is challenging due to the nonlinear and high-dimensional nature of these systems' dynamics. In this letter, we present a probabilistic verification framework for legged systems, which evaluates the safety of planned trajectories by learning an assessment function from trajectories collected from a closed-loop system. Our approach does not require an analytic expression of the closed-loop dynamics, thus enabling safety verification of systems with complex models and controllers. Our framework consists of an offline stage that initializes a safety assessment function by simulating a nominal model and an online stage that adapts the function to address the sim-to-real gap. The performance of the proposed approach for safety verification is demonstrated using a quadruped balancing task and a humanoid reaching task. The results demonstrate that our framework accurately predicts the systems' safety both at the planning phase to generate robust trajectories and at execution phase to detect unexpected external disturbances.

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Reactive Task and Motion Planning for Robust Whole-Body Dynamic Locomotion in Constrained Environments

Contact-based decision and planning methods are becoming increasingly important to endow higher levels of autonomy for legged robots. Formal synthesis methods derived from symbolic systems have great potential for reasoning about high-level locomotion decisions and achieving complex maneuvering behaviors with correctness guarantees. This study takes a first step toward formally devising an architecture composed of task planning and control of whole-body dynamic locomotion behaviors in constrained and dynamically changing environments. At the high level, we formulate a two-player temporal logic game between the multi-limb locomotion planner and its dynamic environment to synthesize a winning strategy that delivers symbolic locomotion actions. These locomotion actions satisfy the desired high-level task specifications expressed in a fragment of temporal logic. Those actions are sent to a robust finite transition system that synthesizes a locomotion controller that fulfills state reachability constraints. This controller is further executed via a low-level motion planner that generates feasible locomotion trajectories. We construct a set of dynamic locomotion models for legged robots to serve as a template library for handling diverse environmental events. We devise a replanning strategy that takes into consideration sudden environmental changes or large state disturbances to increase the robustness of the resulting locomotion behaviors. We formally prove the correctness of the layered locomotion framework guaranteeing a robust implementation by the motion planning layer. Simulations of reactive locomotion behaviors in diverse environments indicate that our framework has the potential to serve as a theoretical foundation for intelligent locomotion behaviors.

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