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Luis Sentis

Publications and source records attributed to Luis Sentis.

At least 73 records · Page 4Linked to original sources

Finding Locomanipulation Plans Quickly in the Locomotion Constrained Manifold

We present a method that finds locomanipulation plans that perform simultaneous locomotion and manipulation of objects for a desired end-effector trajectory. Key to our approach is to consider a generic locomotion constraint manifold that defines the locomotion scheme of the robot and then using this constraint manifold to search for admissible manipulation trajectories. The problem is formulated as a weighted-A* graph search whose planner output is a sequence of contact transitions and a path progression trajectory to construct the whole-body kinodynamic locomanipulation plan. We also provide a method for computing, visualizing and learning the locomanipulability region, which is used to efficiently evaluate the edge transition feasibility during the graph search. Experiments are performed on the NASA Valkyrie robot platform that utilizes a dynamic locomotion approach, called the divergent-component-of-motion (DCM), on two example locomanipulation scenarios.

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Control of A High Performance Bipedal Robot using Viscoelastic Liquid Cooled Actuators

This paper describes the control, and evaluation of a new human-scaled biped robot with liquid cooled viscoelastic actuators (VLCA). Based on the lessons learned from previous work from our team on VLCA [1], we present a new system design embodying a Reaction Force Sensing Series Elastic Actuator (RFSEA) and a Force Sensing Series Elastic Actuator (FSEA). These designs are aimed at reducing the size and weight of the robot's actuation system while inheriting the advantages of our designs such as energy efficiency, torque density, impact resistance and position/force controllability. The system design takes into consideration human-inspired kinematics and range-of-motion (ROM), while relying on foot placement to balance. In terms of actuator control, we perform a stability analysis on a Disturbance Observer (DOB) designed for force control. We then evaluate various position control algorithms both in the time and frequency domains for our VLCA actuators. Having the low level baseline established, we first perform a controller evaluation on the legs using Operational Space Control (OSC) [2]. Finally, we move on to evaluating the full bipedal robot by accomplishing unsupported dynamic walking by means of the algorithms to appear in [3].

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Solving Service Robot Tasks: UT Austin Villa@Home 2019 Team Report

RoboCup@Home is an international robotics competition based on domestic tasks requiring autonomous capabilities pertaining to a large variety of AI technologies. Research challenges are motivated by these tasks both at the level of individual technologies and the integration of subsystems into a fully functional, robustly autonomous system. We describe the progress made by the UT Austin Villa 2019 RoboCup@Home team which represents a significant step forward in AI-based HRI due to the breadth of tasks accomplished within a unified system. Presented are the competition tasks, component technologies they rely on, our initial approaches both to the components and their integration, and directions for future research.

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Thermal Recovery of Multi-Limbed Robots with Electric Actuators

The problem of finding thermally minimizing configurations of a humanoid robot to recover its actuators from unsafe thermal states is addressed. A first-order, data-driven, effort-based, thermal model of the robot's actuators is devised, which is used to predict future thermal states. Given this predictive capability, a map between configurations and future temperatures is formulated to find what configurations, subject to valid contact constraints, can be taken now to minimize future thermal states. Effectively, this approach is a realization of a contact-constrained thermal inverse-kinematics (IK) process. Experimental validation of the proposed approach is performed on the NASA Valkyrie robot hardware.

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Decentralized Control Systems Laboratory Using Human Centered Robotic Actuators

University laboratories deliver unique hands-on experimentation for STEM students but often lack state-of-the-art equipment and provide limited access to their equipment. The University of Texas Cloud Laboratory provides remote access to a cutting-edge series elastic actuators for student experimentation regarding human-centered robotics, dynamical systems, and controls. Through a browser-based interface, students are provided with various learning materials using the remote hardware-in-the-loop system for effective experiment-based education. This paper discusses the methods used to connect remote hardware to mobile browsers, the adaptation of textbook materials regarding system identification and feedback control, data processing to generate clean and useful results for student interpretation, and initial usage of the end-to-end system for individual and group learning.

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Efficient Trajectory Generation for Robotic Systems Constrained by Contact Forces

In this work, we propose a trajectory generation method for robotic systems with contact force constraint based on optimal control and reachability analysis. Normally, the dynamics and constraints of the contact-constrained robot are nonlinear and coupled to each other. Instead of linearizing the model and constraints, we directly solve the optimal control problem to obtain the feasible state trajectory and the control input of the system. A tractable optimal control problem is formulated which is addressed by dual approaches, which are sampling-based dynamic programming and rigorous reachability analysis. The sampling-based method and Partially Observable Markov Decision Process (POMDP) are used to break down the end-to-end trajectory generation problem via sample-wise optimization in terms of given conditions. The result generates sequential pairs of subregions to be passed to reach the final goal. The reachability analysis ensures that we will find at least one trajectory starting from a given initial state and going through a sequence of subregions. The distinctive contributions of our method are to enable handling the intricate contact constraint coupled with system's dynamics due to the reduction of computational complexity of the algorithm. We validate our method using extensive numerical simulations with a legged robot.

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Compliance Shaping for Control of Strength Amplification Exoskeletons with Elastic Cuffs

Exoskeletons which amplify the strength of their operators can enable heavy-duty manipulation of unknown objects. However, this type of behavior is difficult to accomplish; it requires the exoskeleton to sense and amplify the operator's interaction forces while remaining stable. But, the goals of amplification and robust stability when connected to the operator fundamentally conflict. As a solution, we introduce a design with a spring in series with the force sensitive cuff. This allows us to design an exoskeleton compliance behavior which is nominally passive, even with high amplification ratios. In practice, time delay and discrete time filters prevent our strategy from actually achieving passivity, but the designed compliance still makes the exoskeleton more robust to spring-like human behaviors. Our exoskeleton is actuated by a series elastic actuator (SEA), which introduces another spring into the system. We show that shaping the cuff compliance for the exoskeleton can be made into approximately the same problem as shaping the spring compliance of an SEA. We therefore introduce a feedback controller and gain tuning method which takes advantage of an existing compliance shaping technique for SEAs. We call our strategy the "double compliance shaping" method. With large amplification ratios, this controller tends to amplify nonlinear transmission friction effects, so we additionally propose a "transmission disturbance observer" to mitigate this drawback. Our methods are validated on a single-degree-of-freedom elbow exoskeleton.

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Toward Achieving Formal Guarantees for Human-Aware Controllers in Human-Robot Interactions

With the primary objective of human-robot interaction being to support humans' goals, there exists a need to formally synthesize robot controllers that can provide the desired service. Synthesis techniques have the benefit of providing formal guarantees for specification satisfaction. There is potential to apply these techniques for devising robot controllers whose specifications are coupled with human needs. This paper explores the use of formal methods to construct human-aware robot controllers to support the productivity requirements of humans. We tackle these types of scenarios via human workload-informed models and reactive synthesis. This strategy allows us to synthesize controllers that fulfill formal specifications that are expressed as linear temporal logic formulas. We present a case study in which we reason about a work delivery and pickup task such that the robot increases worker productivity, but not stress induced by high work backlog. We demonstrate our controller using the Toyota HSR, a mobile manipulator robot. The results demonstrate the realization of a robust robot controller that is guaranteed to properly reason and react in collaborative tasks with human partners.

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Quadric Inclusion Programs: an LMI Approach to H[infinity]-Model Identification

Practical application of H[infinity] robust control relies on system identification of a valid model-set, described by a linear system in feedback with a stable norm-bounded uncertainty, which must explains all possible (or at least all previously measured) behavior for the control plant. Such models can be viewed as norm-bounded inclusions in the frequency domain, and this note introduces the "Quadric Inclusion Program" that can identify inclusions from input--output data as a convex problem. We prove several key properties of this algorithm and give a geometric interpretation for its behavior. While we stress that the inclusion fitting is outlier-sensitive by design, we offer a method to mitigate the effect of measurement noise. We apply this method to robustly approximate simulated frequency domain data using orthonormal basis functions. The result compares favorably with a least squares approach that satisfies the same data inclusion requirements.

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Distributed Impedance Control of Latency-Prone Robotic Systems with Series Elastic Actuation

Robotic systems are increasingly relying on distributed feedback controllers to tackle complex and latency-prone sensing and decision problems. These demands come at the cost of a growing computational burden and, as a result, larger controller latencies. To maximize robustness to mechanical disturbances and achieve high control performance, we emphasize the necessity for executing damping feedback in close proximity to the control plant while allocating stiffness feedback in a latency-prone centralized control process. Additionally, series elastic actuators (SEAs) are becoming prevalent in torque-controlled robots during recent years to achieve compliant interactions with environments and humans. However, designing optimal impedance controllers and characterizing impedance performance for SEAs with time delays and filtering are still under-explored problems. The presented study addresses the optimal controller design problem by devising a critically-damped gain design method for a class of SEA cascaded control architectures, which is composed of outer-impedance and inner-torque feedback loops. Via the proposed controller design criterion, we adopt frequency-domain methods to thoroughly analyze the effects of time delays, filtering and load inertia on SEA impedance performance. These results are further validated through the analysis, simulation, and experimental testing on high-performance actuators and on an omnidirectional mobile base.

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LAAIR: A Layered Architecture for Autonomous Interactive Robots

When developing general purpose robots, the overarching software architecture can greatly affect the ease of accomplishing various tasks. Initial efforts to create unified robot systems in the 1990s led to hybrid architectures, emphasizing a hierarchy in which deliberative plans direct the use of reactive skills. However, since that time there has been significant progress in the low-level skills available to robots, including manipulation and perception, making it newly feasible to accomplish many more tasks in real-world domains. There is thus renewed optimism that robots will be able to perform a wide array of tasks while maintaining responsiveness to human operators. However, the top layer in traditional hybrid architectures, designed to achieve long-term goals, can make it difficult to react quickly to human interactions during goal-driven execution. To mitigate this difficulty, we propose a novel architecture that supports such transitions by adding a top-level reactive module which has flexible access to both reactive skills and a deliberative control module. To validate this architecture, we present a case study of its application on a domestic service robot platform.

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Trajectory Generation for Robotic Systems with Contact Force Constraints

This paper presents a trajectory generation method for contact-constrained robotic systems such as manipulators and legged robots. Contact-constrained systems are affected by the interaction forces between the robot and the environment. In turn, these forces determine and constrain state reachability of the robot parts or end effectors. Our study subdivides the trajectory generation problem and the supporting reachability analysis into tractable subproblems consisting of a sampling problem, a convex optimization problem, and a nonlinear programming problem. Our method leads to significant reduction of computational cost. The proposed approach is validated using a realistic simulated contact-constrained robotic system.

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Prioritized Kinematic Control of Joint-Constrained Head-Eye Robots using the Intermediate Value Approach

Existing gaze controllers for head-eye robots can only handle single fixation points. Here, a generic controller for head-eye robots capable of executing simultaneous and prioritized fixation trajectories in Cartesian space is presented. This enables the specification of multiple operational-space behaviors with priority such that the execution of a low priority head orientation task does not disturb the satisfaction of a higher prioritized eye gaze task. Through our approach, the head-eye robot inherently gains the biomimetic vestibulo-ocular reflex (VOR), which is the ability of gaze stabilization under self generated movements. The described controller utilizes recursive null space projections to encode joint limit constraints and task priorities. To handle the solution discontinuity that occurs when joint limit tasks are inserted or removed as a constraint, the Intermediate Desired Value (IDV) approach is applied. Experimental validation of the controller's properties is demonstrated with the Dreamer humanoid robot. Our contribution is on (1) the formulation of a desired gaze task as an operational space orientation task, (2) the application details of the IDV approach for the prioritized head-eye robot controller that can handle intermediate joint constraints, and (3) a minimum-jerk specification for behavior and trajectory generation in Cartesian space.

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Social Navigation Planning Based on People's Awareness of Robots

When mobile robots maneuver near people, they run the risk of rudely blocking their paths; but not all people behave the same around robots. People that have not noticed the robot are the most difficult to predict. This paper investigates how mobile robots can generate acceptable paths in dynamic environments by predicting human behavior. Here, human behavior may include both physical and mental behavior, we focus on the latter. We introduce a simple safe interaction model: when a human seems unaware of the robot, it should avoid going too close. In this study, people around robots are detected and tracked using sensor fusion and filtering techniques. To handle uncertainties in the dynamic environment, a Partially-Observable Markov Decision Process Model (POMDP) is used to formulate a navigation planning problem in the shared environment. People's awareness of robots is inferred and included as a state and reward model in the POMDP. The proposed planner enables a robot to change its navigation plan based on its perception of each person's robot-awareness. As far as we can tell, this is a new capability. We conduct simulation and experiments using the Toyota Human Support Robot (HSR) to validate our approach. We demonstrate that the proposed framework is capable of running in real-time.

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An Architecture for Person-Following using Active Target Search

This paper addresses a novel architecture for person-following robots using active search. The proposed system can be applied in real-time to general mobile robots for learning features of a human, detecting and tracking, and finally navigating towards that person. To succeed at person-following, perception, planning, and robot behavior need to be integrated properly. Toward this end, an active target searching capability, including prediction and navigation toward vantage locations for finding human targets, is proposed. The proposed capability aims at improving the robustness and efficiency for tracking and following people under dynamic conditions such as crowded environments. A multi-modal sensor information approach including fusing an RGB-D sensor and a laser scanner, is pursued to robustly track and identify human targets. Bayesian filtering for keeping track of human and a regression algorithm to predict the trajectory of people are investigated. In order to make the robot autonomous, the proposed framework relies on a behavior-tree structure. Using Toyota Human Support Robot (HSR), real-time experiments demonstrate that the proposed architecture can generate fast, efficient person-following behaviors.

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Exploiting the Natural Dynamics of Series Elastic Robots by Actuator-Centered Sequential Linear Programming

Series elastic robots are best able to follow trajectories which obey the limitations of their actuators, since they cannot instantly change their joint forces. In fact, the performance of series elastic actuators can surpass that of ideal force source actuators by storing and releasing energy. In this paper, we formulate the trajectory optimization problem for series elastic robots in a novel way based on sequential linear programming. Our framework is unique in the separation of the actuator dynamics from the rest of the dynamics, and in the use of a tunable pseudo-mass parameter that improves the discretization accuracy of our approach. The actuator dynamics are truly linear, which allows them to be excluded from trust-region mechanics. This causes our algorithm to have similar run times with and without the actuator dynamics. We demonstrate our optimization algorithm by tuning high performance behaviors for a single-leg robot in simulation and on hardware for a single degree-of-freedom actuator testbed. The results show that compliance allows for faster motions and takes a similar amount of computation time.

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Fast Kinodynamic Bipedal Locomotion Planning with Moving Obstacles

We present a sampling-based kinodynamic planning framework for a bipedal robot in complex environments. Unlike other footstep planner which typically plan footstep locations and the biped dynamics in separate steps, we handle both simultaneously. Three advantages of this approach are (1) the ability to differentiate alternate routes while selecting footstep locations based on the temporal duration of the route as determined by the Linear Inverted Pendulum Model dynamics, (2) the ability to perform collision checking through time so that collisions with moving obstacles are prevented without avoiding their entire trajectory, and (3) the ability to specify a minimum forward velocity for the biped. To generate a dynamically consistent description of the walking behavior, we exploit the Phase Space Planner. To plan a collision free route toward the goal, we adapt planning strategies from non-holonomic wheeled robots to gather a sequence of inputs for the PSP. This allows us to efficiently approximate dynamic and kinematic constraints on bipedal motion, to apply a sampling based planning algorithms, and to use the Dubin's path as the steering method to connect two points in the configuration space. The results of the algorithm are sent to a Whole Body Controller to generate full body dynamic walking behavior.

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Computationally-Robust and Efficient Prioritized Whole-Body Controller with Contact Constraints

In this paper, we devise methods for the multi- objective control of humanoid robots, a.k.a. prioritized whole- body controllers, that achieve efficiency and robustness in the algorithmic computations. We use a form of whole-body controllers that is very general via incorporating centroidal momentum dynamics, operational task priorities, contact re- action forces, and internal force constraints. First, we achieve efficiency by solving a quadratic program that only involves the floating base dynamics and the reaction forces. Second, we achieve computational robustness by relaxing task accelerations such that they comply with friction cone constraints. Finally, we incorporate methods for smooth contact transitions to enhance the control of dynamic locomotion behaviors. The proposed methods are demonstrated both in simulation and in real experiments using a passive-ankle bipedal robot.

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