Searcharxiv⌕ Search

arXiv subjects

Luiz Fernando Capretz

Publications and source records attributed to Luiz Fernando Capretz.

At least 127 records · Page 7Linked to original sources

Framework for Version Control & Dependency Link of Components & Products in a Software Product Line

Software product line deals with the assembly of products from existing core assets commonly known as components and continuous growth in the core assets as we proceed with production. This idea has emerged as vital in terms of software development from component-based architecture. Since in software product line one has to deal with number of products and components simultaneous therefore there is a need to develop a strategy, which will help to store components and products information in such a way that they can be traced easily for further development. This storage strategy should reflect a relationship between products and components so that product history with reference to components can be traced and vise versa. In this paper we have presented a tree structure based storage strategy for components and products in software product line. This strategy will enable us to store the vital information about components and products with a relationship of their composition and utilization. We implemented this concept and simulated the software product line environment.

cs.SE↗

A Three-Dimensional GUI for Windows Explorer

Three-dimension will be a characteristic of future user interfaces, although we are just starting to gain an understanding of how users can navigate and share information within a virtual 3D environment. Three-dimensional graphical user interfaces (3D-GUI) raise many issues of design, metaphor and usability. This research is devoted to designing a 3D-GUI as a front-end tool for a file management system, in this case, for Microsoft Windows\c{opyright} Explorer; as well as evaluating the efficiency of a 3D application. The software design was implemented by extending the Half-Life 3D engine. This extension provides a directory traversal and basic file management functions, like cut, copy, paste, delete, and so on. This paper shows the design and implementation of a real-world application that contains an efficient 3D-GUI.

cs.HC↗

The Challenges of CASE Design Integration in the Telecommunication Application Domain

The magnitude of the problems facing the telecommunication software industry is presently at a point at which software engineers should become deeply involved. This paper presents a research project on advanced telecommunication technology carried out in Europe, called BOOST (Broadband Object-Oriented Service Technology). The project involved cooperative work among telecommunication companies, research centres and universities from several countries. The challenges to integrate CASE tools to support software development within the telecommunication application domain are discussed. A software process model that encourages component reusability, named the X model, is described as part of a software life cycle model for the telecommunication software industry.

cs.SE↗

Teachers are from Heaven, Students are from Hell - True or False?

Researchers have long tried to relate personality types to teaching and learning styles. It is believed that the psychological theory behind the Myers Briggs Type Indicator (MBTI) can help university teachers to accept variety in teaching and learning approaches. This paper makes some assertions about the personality traits of academics and students. These traits can create harmony or discord for individual students, depending on whether their approach to learning matches the teachers approach to teaching. Although some teaching strategies can be useful for a whole class, differences among students make it necessary to diversify those strategies.

physics.ed-ph↗

Addressing User Requirements in Opens Source Software: The Role of Online Forums

User satisfaction has always been important in the success of software, regardless of whether it is closed and proprietary or open source software (OSS). OSS users are geographically distributed and include technical as well as novice users. However, it is generally believed that if OSS was more usable, its popularity would increase tremendously. Hence, users and their requirements need to be addressed in the priorities of an OSS environment. Online public forums are a major medium of communication for the OSS community. The research model of this work studies the relationship between user requirements in open source software and online public forums. To conduct this research, we used a dataset consisting of 100 open source software projects in different categories. The results show that online forums play a significant role in identifying user requirements and addressing their requests in open source software.

cs.SE↗

A Business Maturity Model of Software Product Line Engineering

In the recent past, software product line engineering has become one of the most promising practices in software industry with the potential to substantially increase the software development productivity. Software product line engineering approach spans the dimensions of business, architecture, software engineering process and organization. The increasing popularity of software product line engineering in the software industry necessitates a process maturity evaluation methodology. Accordingly, this paper presents a business maturity model of software product line, which is a methodology to evaluate the current maturity of the business dimension of a software product line in an organization. This model examines the coordination between product line engineering and the business aspects of software product line. It evaluates the maturity of the business dimension of software product line as a function of how a set of business practices are aligned with product line engineering in an organization. Using the model presented in this paper, we conducted two case studies and reported the assessment results. This research contributes towards establishing a comprehensive and unified strategy for a process maturity evaluation of software product lines.

cs.SE↗

An Architecture Process Maturity Model of Software Product Line Engineering

Software architecture has been a key research area in the software engineering community due to its significant role in creating high quality software. The trend of developing product lines rather than single products has made the software product line a viable option in the industry. Software product line architecture is regarded as one of the crucial components in the product lines, since all of the resulting products share this common architecture. The increased popularity of software product lines demands a process maturity evaluation methodology. Consequently, this paper presents an architecture process maturity model for software product line engineering to evaluate the current maturity of the product line architecture development process in an organization. Assessment questionnaires and a rating methodology comprise the framework of this model. The objective of the questionnaires is to collect information about the software product line architecture development process. Thus, in general this work contributes towards the establishment of a comprehensive and unified strategy for the process maturity evaluation of software product line engineering. Furthermore, we conducted two case studies and reported the assessment results, which show the maturity of the architecture development process in two organizations

cs.SE↗

Implications of MBTI in Software Engineering Education

A number of approaches exist to aid the understanding of individual differences and their effects on teaching and learning. Educators have been using the Myers-Briggs Type Indicator (MBTI) to understand differences in learning styles and to develop teaching methods that cater for the various personality styles. Inspired by the MBTI, we developed a range of practices for effective teaching and learning in a software engineering course. Our aim is to reach every student, but in different ways, by devising various teaching approaches.

cs.SE↗

Myths and Realities about Online Forums in Open Source Software Development: An Empirical Study

The use of free and open source software (OSS) is gaining momentum due to the ever increasing availability and use of the Internet. Organizations are also now adopting open source software, despite some reservations, in particular regarding the provision and availability of support. Some of the biggest concerns about free and open source software are post release software defects and their rectification, management of dynamic requirements and support to the users. A common belief is that there is no appropriate support available for this class of software. A contradictory argument is that due to the active involvement of Internet users in online forums, there is in fact a large resource available that communicates and manages the provision of support. The research model of this empirical investigation examines the evidence available to assess whether this commonly held belief is based on facts given the current developments in OSS or simply a myth, which has developed around OSS development. We analyzed a dataset consisting of 1880 open source software projects covering a broad range of categories in this investigation. The results show that online forums play a significant role in managing software defects, implementation of new requirements and providing support to the users in open source software and have become a major source of assistance in maintenance of the open source projects.

cs.SE↗

Media Usage in Post-Secondary Education and Implications for Teaching and Learning

The Web 2.0 has permeated academic life. The use of online information services in post-secondary education has led to dramatic changes in faculty teaching methods as well as in the learning and study behavior of students. At the same time, traditional information media, such as textbooks and printed handouts, still form the basic pillars of teaching and learning. This paper reports the results of a survey about media usage in teaching and learning conducted with Western University students and instructors, highlighting trends in the usage of new and traditional media in higher education by instructors and students. In addition, the survey comprises part of an international research program in which 20 universities from 10 countries are currently participating. Further, the study will hopefully become a part of the ongoing discussion of practices and policies that purport to advance the effective use of media in teaching and learning.

cs.CY↗

Soft Skills and Software Development: A Reflection from the Software Industry

We review the literature relating to soft skills and the software engineering and information systems domain before describing a study based on 650 job advertisements posted on well-known recruitment sites from a range of geographical locations including, North America, Europe, Asia and Australia. The study makes use of nine defined soft skills to assess the level of demand for each of these skills related to individual job roles within the software industry. This work reports some of the vital statistics from industry about the requirements of soft skills in various roles of software development phases. The work also highlights the variation in the types of skills required for each of the roles. We found that currently although the software industry is paying attention to soft skills up to some extent while hiring but there is a need to further acknowledge the role of these skills in software development. The objective of this paper is to analyze the software industry soft skills requirements for various software development positions, such as system analyst, designer, programmer, and tester. We pose two research questions, namely, (1) What soft skills are appropriate to different software development lifecycle roles, and (2) Up to what extend does the software industry consider soft skills when hiring an employee. The study suggests that there is a further need of acknowledgment of the significance of soft skills from employers in software industry.

cs.SE↗

An Empirical Study on the Procedure to Derive Software Quality Estimation Models

Software quality assurance has been a heated topic for several decades. If factors that influence software quality can be identified, they may provide more insight for better software development management. More precise quality assurance can be achieved by employing resources according to accurate quality estimation at the early stages of a project. In this paper, a general procedure is proposed to derive software quality estimation models and various techniques are presented to accomplish the tasks in respective steps. Several statistical techniques together with machine learning method are utilized to verify the effectiveness of software metrics. Moreover, a neuro-fuzzy approach is adopted to improve the accuracy of the estimation model. This procedure is carried out based on data from the ISBSG repository to present its empirical value.

cs.SE↗

Contributors Preference in Open Source Software Usability: An Empirical Study

The fact that the number of users of open source software (OSS) is practically un-limited and that ultimately the software quality is determined by end users experience, makes the usability an even more critical quality attribute than it is for proprietary software. With the sharp increase in use of open source projects by both individuals and organizations, the level of usability and related issues must be addressed more seriously. The research model of this empirical investigation studies and establishes the relationship between the key usability factors from contributors perspective and OSS usability. A data set of 78 OSS contributors that includes architects, designers, developers, testers and users from 22 open source projects of varied size has been used to study the research model. The results of this study provide empirical evidence by indicating that the highlighted key factors play a significant role in improving OSS usability.

cs.SE↗

Security Issues in Data Warehouse

Data Warehouse provides storage for huge amounts of historical data from heterogeneous operational sources in the form of multidimensional views, thus supplying sensitive and useful information which help decision-makers to improve the organizations business processes. A data warehouse environment must ensure that data collected and stored in one big repository are not vulnerable. A review of security approaches specifically for data warehouse environment and issues concerning each type of security approach have been provided in this paper.

cs.CR↗

Business Process Mining Approaches: A Relative Comparison

Recently, information systems like ERP, CRM and WFM record different business events or activities in a log named as event log. Process mining aims at extracting information from event logs to capture business process as it is being executed. Process mining is an important learning task based on captured processes. In order to be competent organizations in the business world; they have to adjust their business process along with the changing environment. Sometimes a change in the business process implies a change into the whole system. Process mining allows for the automated discovery of process models from event logs. Process mining techniques has the ability to support automatically business process (re)design. Typically, these techniques discover a concrete workflow model and all possible processes registered in a given events log. In this paper, detailed comparison among process mining methods used in the business process mining and differences in their approaches have been provided.

cs.SE↗

Instructor Perspectives of Mobile Learning Platform: An Empirical Study

Mobile learning (mLearning) is the cutting-edge learning platform to really gain traction, driven mostly by the huge uptake in smartphones and their ever increasing uses within the educational society. Education has long benefitted from the proliferation of technology; however, mLearning adoption has not proceeded at the pace one might expect. There is a disconnect between the rate of adoption of the underlying platform (smartphones) and the use of that technology within learning. The reasons behind this have been the subject of several research studies. However, previous studies have mostly focused on investigating the critical success factors (CSFs) from the student perspectives. In this research, we have carried out an extensive study of the six factors that impact the success of mLearning from instructors perspectives. The results of the research showed that three factors: technical competence of instructors, Instructors autonomy, and blended learning are the most important elements that contribute to mLearning adoption from instructors perspectives.

cs.CY↗

Benchmarking Machine Learning Technologies for Software Defect Detection

Machine Learning approaches are good in solving problems that have less information. In most cases, the software domain problems characterize as a process of learning that depend on the various circumstances and changes accordingly. A predictive model is constructed by using machine learning approaches and classified them into defective and non-defective modules. Machine learning techniques help developers to retrieve useful information after the classification and enable them to analyse data from different perspectives. Machine learning techniques are proven to be useful in terms of software bug prediction. This study used public available data sets of software modules and provides comparative performance analysis of different machine learning techniques for software bug prediction. Results showed most of the machine learning methods performed well on software bug datasets.

cs.SE↗

A study of the interface usability issues of mobile learning applications for smart phones from the users perspective

A conceptual framework for measuring the usability characteristics of mobile learning (m-Learning) application has been developed. Furthermore, a software prototype for smartphones to assess usability issues of m-Learning applications has also been designed and implemented. This prototype has been developed, using Java language and the Android Software Development Kit, based on the recommended guidelines of the proposed conceptual framework. The usability of the proposed model was compared to a generally available similar mobile application (based on the Blackboard) by conducting a questionnairebased survey at Western University. The two models were evaluated in terms of ease of use, user satisfaction, attractiveness, and learnability. The results of the questionnaire showed that the participants considered the user interface based on our proposed framework more user-friendly as compared to the Blackboard-based user interface.

cs.CY↗