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Luke Davis

Publications and source records attributed to Luke Davis.

3 recordsLinked to original sources

Low-latency gravitational wave alert products and their performance at the time of the fourth LIGO-Virgo-KAGRA observing run

Multi-messenger searches for BNS and NSBH mergers are currently one of the most exciting areas of astronomy. The search for joint electromagnetic and neutrino counterparts to GWs has resumed with O4. To support this effort, public semi-automated data products are sent in near real-time and include localization and source properties to guide complementary observations. In preparation for O4, we have conducted a study using a simulated population of compact binaries and a MDC in the form of a real-time replay to optimize and profile the software infrastructure and scientific deliverables. End-to-end performance was tested, including data ingestion, running online search pipelines, performing annotations, and issuing alerts to the astrophysics community. We present an overview of the low-latency infrastructure and the performance of the data products that are now being released during O4 based on the MDC. We report the expected median latency for the preliminary alert of full bandwidth searches (29.5s) and show consistency and accuracy of released data products using the MDC. For the first time, we report the expected median latency for triggers from early warning searches (-3.1s), which are new in O4 and target neutron star mergers during inspiral phase. This paper provides a performance overview for LVK low-latency alert infrastructure and data products using the MDC and serves as a useful reference for the interpretation of O4 detections.

astro-ph.HE

Wordcraft: a Human-AI Collaborative Editor for Story Writing

As neural language models grow in effectiveness, they are increasingly being applied in real-world settings. However these applications tend to be limited in the modes of interaction they support. In this extended abstract, we propose Wordcraft, an AI-assisted editor for story writing in which a writer and a dialog system collaborate to write a story. Our novel interface uses few-shot learning and the natural affordances of conversation to support a variety of interactions. Our editor provides a sandbox for writers to probe the boundaries of transformer-based language models and paves the way for future human-in-the-loop training pipelines and novel evaluation methods.

cs.CL

Predictive Modelling of Bone Age through Classification and Regression of Bone Shapes

Bone age assessment is a task performed daily in hospitals worldwide. This involves a clinician estimating the age of a patient from a radiograph of the non-dominant hand. Our approach to automated bone age assessment is to modularise the algorithm into the following three stages: segment and verify hand outline; segment and verify bones; use the bone outlines to construct models of age. In this paper we address the final question: given outlines of bones, can we learn how to predict the bone age of the patient? We examine two alternative approaches. Firstly, we attempt to train classifiers on individual bones to predict the bone stage categories commonly used in bone ageing. Secondly, we construct regression models to directly predict patient age. We demonstrate that models built on summary features of the bone outline perform better than those built using the one dimensional representation of the outline, and also do at least as well as other automated systems. We show that models constructed on just three bones are as accurate at predicting age as expert human assessors using the standard technique. We also demonstrate the utility of the model by quantifying the importance of ethnicity and sex on age development. Our conclusion is that the feature based system of separating the image processing from the age modelling is the best approach for automated bone ageing, since it offers flexibility and transparency and produces accurate estimates.

cs.LG