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Luke Metz

Publications and source records attributed to Luke Metz.

30 records · Page 2Linked to original sources

Towards GAN Benchmarks Which Require Generalization

For many evaluation metrics commonly used as benchmarks for unconditional image generation, trivially memorizing the training set attains a better score than models which are considered state-of-the-art; we consider this problematic. We clarify a necessary condition for an evaluation metric not to behave this way: estimating the function must require a large sample from the model. In search of such a metric, we turn to neural network divergences (NNDs), which are defined in terms of a neural network trained to distinguish between distributions. The resulting benchmarks cannot be "won" by training set memorization, while still being perceptually correlated and computable only from samples. We survey past work on using NNDs for evaluation and implement an example black-box metric based on these ideas. Through experimental validation we show that it can effectively measure diversity, sample quality, and generalization.

cs.LG↗

Learning to Predict Without Looking Ahead: World Models Without Forward Prediction

Much of model-based reinforcement learning involves learning a model of an agent's world, and training an agent to leverage this model to perform a task more efficiently. While these models are demonstrably useful for agents, every naturally occurring model of the world of which we are aware---e.g., a brain---arose as the byproduct of competing evolutionary pressures for survival, not minimization of a supervised forward-predictive loss via gradient descent. That useful models can arise out of the messy and slow optimization process of evolution suggests that forward-predictive modeling can arise as a side-effect of optimization under the right circumstances. Crucially, this optimization process need not explicitly be a forward-predictive loss. In this work, we introduce a modification to traditional reinforcement learning which we call observational dropout, whereby we limit the agents ability to observe the real environment at each timestep. In doing so, we can coerce an agent into learning a world model to fill in the observation gaps during reinforcement learning. We show that the emerged world model, while not explicitly trained to predict the future, can help the agent learn key skills required to perform well in its environment. Videos of our results available at https://learningtopredict.github.io/

cs.NE↗

Learning an Adaptive Learning Rate Schedule

The learning rate is one of the most important hyper-parameters for model training and generalization. However, current hand-designed parametric learning rate schedules offer limited flexibility and the predefined schedule may not match the training dynamics of high dimensional and non-convex optimization problems. In this paper, we propose a reinforcement learning based framework that can automatically learn an adaptive learning rate schedule by leveraging the information from past training histories. The learning rate dynamically changes based on the current training dynamics. To validate this framework, we conduct experiments with different neural network architectures on the Fashion MINIST and CIFAR10 datasets. Experimental results show that the auto-learned learning rate controller can achieve better test results. In addition, the trained controller network is generalizable -- able to be trained on one data set and transferred to new problems.

cs.LG↗

Guided evolutionary strategies: Augmenting random search with surrogate gradients

Many applications in machine learning require optimizing a function whose true gradient is unknown, but where surrogate gradient information (directions that may be correlated with, but not necessarily identical to, the true gradient) is available instead. This arises when an approximate gradient is easier to compute than the full gradient (e.g. in meta-learning or unrolled optimization), or when a true gradient is intractable and is replaced with a surrogate (e.g. in certain reinforcement learning applications, or when using synthetic gradients). We propose Guided Evolutionary Strategies, a method for optimally using surrogate gradient directions along with random search. We define a search distribution for evolutionary strategies that is elongated along a guiding subspace spanned by the surrogate gradients. This allows us to estimate a descent direction which can then be passed to a first-order optimizer. We analytically and numerically characterize the tradeoffs that result from tuning how strongly the search distribution is stretched along the guiding subspace, and we use this to derive a setting of the hyperparameters that works well across problems. Finally, we apply our method to example problems, demonstrating an improvement over both standard evolutionary strategies and first-order methods (that directly follow the surrogate gradient). We provide a demo of Guided ES at https://github.com/brain-research/guided-evolutionary-strategies

cs.NE↗

Discrete Sequential Prediction of Continuous Actions for Deep RL

It has long been assumed that high dimensional continuous control problems cannot be solved effectively by discretizing individual dimensions of the action space due to the exponentially large number of bins over which policies would have to be learned. In this paper, we draw inspiration from the recent success of sequence-to-sequence models for structured prediction problems to develop policies over discretized spaces. Central to this method is the realization that complex functions over high dimensional spaces can be modeled by neural networks that predict one dimension at a time. Specifically, we show how Q-values and policies over continuous spaces can be modeled using a next step prediction model over discretized dimensions. With this parameterization, it is possible to both leverage the compositional structure of action spaces during learning, as well as compute maxima over action spaces (approximately). On a simple example task we demonstrate empirically that our method can perform global search, which effectively gets around the local optimization issues that plague DDPG. We apply the technique to off-policy (Q-learning) methods and show that our method can achieve the state-of-the-art for off-policy methods on several continuous control tasks.

cs.LG↗

Understanding and correcting pathologies in the training of learned optimizers

Deep learning has shown that learned functions can dramatically outperform hand-designed functions on perceptual tasks. Analogously, this suggests that learned optimizers may similarly outperform current hand-designed optimizers, especially for specific problems. However, learned optimizers are notoriously difficult to train and have yet to demonstrate wall-clock speedups over hand-designed optimizers, and thus are rarely used in practice. Typically, learned optimizers are trained by truncated backpropagation through an unrolled optimization process resulting in gradients that are either strongly biased (for short truncations) or have exploding norm (for long truncations). In this work we propose a training scheme which overcomes both of these difficulties, by dynamically weighting two unbiased gradient estimators for a variational loss on optimizer performance, allowing us to train neural networks to perform optimization of a specific task faster than tuned first-order methods. We demonstrate these results on problems where our learned optimizer trains convolutional networks faster in wall-clock time compared to tuned first-order methods and with an improvement in test loss.

cs.NE↗

Using learned optimizers to make models robust to input noise

State-of-the art vision models can achieve superhuman performance on image classification tasks when testing and training data come from the same distribution. However, when models are tested on corrupted images (e.g. due to scale changes, translations, or shifts in brightness or contrast), performance degrades significantly. Here, we explore the possibility of meta-training a learned optimizer that can train image classification models such that they are robust to common image corruptions. Specifically, we are interested training models that are more robust to noise distributions not present in the training data. We find that a learned optimizer meta-trained to produce models which are robust to Gaussian noise trains models that are more robust to Gaussian noise at other scales compared to traditional optimizers like Adam. The effect of meta-training is more complicated when targeting a more general set of noise distributions, but led to improved performance on half of held-out corruption tasks. Our results suggest that meta-learning provides a novel approach for studying and improving the robustness of deep learning models.

cs.LG↗

Meta-Learning Update Rules for Unsupervised Representation Learning

A major goal of unsupervised learning is to discover data representations that are useful for subsequent tasks, without access to supervised labels during training. Typically, this involves minimizing a surrogate objective, such as the negative log likelihood of a generative model, with the hope that representations useful for subsequent tasks will arise as a side effect. In this work, we propose instead to directly target later desired tasks by meta-learning an unsupervised learning rule which leads to representations useful for those tasks. Specifically, we target semi-supervised classification performance, and we meta-learn an algorithm -- an unsupervised weight update rule -- that produces representations useful for this task. Additionally, we constrain our unsupervised update rule to a be a biologically-motivated, neuron-local function, which enables it to generalize to different neural network architectures, datasets, and data modalities. We show that the meta-learned update rule produces useful features and sometimes outperforms existing unsupervised learning techniques. We further show that the meta-learned unsupervised update rule generalizes to train networks with different widths, depths, and nonlinearities. It also generalizes to train on data with randomly permuted input dimensions and even generalizes from image datasets to a text task.

cs.LG↗

Adversarial Spheres

State of the art computer vision models have been shown to be vulnerable to small adversarial perturbations of the input. In other words, most images in the data distribution are both correctly classified by the model and are very close to a visually similar misclassified image. Despite substantial research interest, the cause of the phenomenon is still poorly understood and remains unsolved. We hypothesize that this counter intuitive behavior is a naturally occurring result of the high dimensional geometry of the data manifold. As a first step towards exploring this hypothesis, we study a simple synthetic dataset of classifying between two concentric high dimensional spheres. For this dataset we show a fundamental tradeoff between the amount of test error and the average distance to nearest error. In particular, we prove that any model which misclassifies a small constant fraction of a sphere will be vulnerable to adversarial perturbations of size $O(1/\sqrt{d})$. Surprisingly, when we train several different architectures on this dataset, all of their error sets naturally approach this theoretical bound. As a result of the theory, the vulnerability of neural networks to small adversarial perturbations is a logical consequence of the amount of test error observed. We hope that our theoretical analysis of this very simple case will point the way forward to explore how the geometry of complex real-world data sets leads to adversarial examples.

cs.CV↗

BEGAN: Boundary Equilibrium Generative Adversarial Networks

We propose a new equilibrium enforcing method paired with a loss derived from the Wasserstein distance for training auto-encoder based Generative Adversarial Networks. This method balances the generator and discriminator during training. Additionally, it provides a new approximate convergence measure, fast and stable training and high visual quality. We also derive a way of controlling the trade-off between image diversity and visual quality. We focus on the image generation task, setting a new milestone in visual quality, even at higher resolutions. This is achieved while using a relatively simple model architecture and a standard training procedure.

cs.LG↗

Unrolled Generative Adversarial Networks

We introduce a method to stabilize Generative Adversarial Networks (GANs) by defining the generator objective with respect to an unrolled optimization of the discriminator. This allows training to be adjusted between using the optimal discriminator in the generator's objective, which is ideal but infeasible in practice, and using the current value of the discriminator, which is often unstable and leads to poor solutions. We show how this technique solves the common problem of mode collapse, stabilizes training of GANs with complex recurrent generators, and increases diversity and coverage of the data distribution by the generator.

cs.LG↗

Unsupervised Representation Learning with Deep Convolutional Generative Adversarial Networks

In recent years, supervised learning with convolutional networks (CNNs) has seen huge adoption in computer vision applications. Comparatively, unsupervised learning with CNNs has received less attention. In this work we hope to help bridge the gap between the success of CNNs for supervised learning and unsupervised learning. We introduce a class of CNNs called deep convolutional generative adversarial networks (DCGANs), that have certain architectural constraints, and demonstrate that they are a strong candidate for unsupervised learning. Training on various image datasets, we show convincing evidence that our deep convolutional adversarial pair learns a hierarchy of representations from object parts to scenes in both the generator and discriminator. Additionally, we use the learned features for novel tasks - demonstrating their applicability as general image representations.

cs.LG↗