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Lulu Zheng

Publications and source records attributed to Lulu Zheng.

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ABot-M0.5: Unified Mobility-and-Manipulation World Action Model

Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods. VLA policies are typically reactive and lack explicit world modeling, while existing World Action Models (WAMs) are still poorly aligned with the structure of mobile manipulation: they operate on coarse video chunks, model entangled navigation-manipulation actions, and train inverse dynamics under supervision that does not match autoregressive inference. As a result, they often miss fine-grained contact dynamics, suffer from action-distribution conflicts, and accumulate errors over long-horizon rollouts. We propose ABot-M0.5, a new WAM built on the insight that mobile manipulation requires alignment at three levels: temporal granularity, action space, and train-test consistency. To align temporal granularity, we introduce intermediate latent actions that capture local visual state transitions and serve as an bridging action space between video latents and embodiment-specific controls. To align action space, we design a dual-level Mixture-of-Transformers architecture that disentangles both modality representations and heterogeneous action subspaces such as base movement and arm manipulation. To align inference conditions, we propose the dream-forcing training strategy that progressively trains inverse dynamics on model-predicted videos, improving train-test alignment and robustness during autoregressive prediction. Experiments on challenging mobile and fine-grained manipulation benchmarks demonstrate that ABot-M0.5 achieves state-of-the-art performance in both long-horizon task success and finegrained control accuracy. These results highlight the critical importance of granularity-aligned, action-disentangled, and inference-consistent world-action modeling.

cs.CV

GroupTravelBench: Benchmarking LLM Agents on Multi-Person Travel Planning

Travel planning in the real world is overwhelmingly a \textit{group} activity, yet existing LLM travel-planning benchmarks reduce it to a single user, where the field is approaching saturation. This single-user assumption sidesteps what makes group planning hard for an agent: discovering private preferences across multiple users, surfacing conflicts, and balancing utility against fairness. To bring the task back to its multi-user reality, we introduce \textbf{\textit{GroupTravelBench}}, the first benchmark for \textbf{multi-user, multi-turn} travel planning. Built from real user profiles, POI data, and ticket prices, it comprises 650 tasks across three difficulty levels, each running in a synchronous group-chat sandbox with cached tool data for reproducible offline evaluation. Beyond the multi-step reasoning and tool use that single-user benchmarks already test, GroupTravelBench probes three group-specific capabilities: \textit{(i) elicitation} of private preferences through multi-turn dialogue; \textit{(ii) coordination} of inter-user conflicts via compromise or subgrouping; and \textit{(iii) planning} that balances group utility against fairness. We pair this with a complementary evaluation framework combining rule-based outcome metrics and LLM-judge process metrics. Across a wide range of frontier models, even the strongest agents fall short on all four rule-based outcome metrics, with plan validity below 12\%, suggesting that group-level outcome quality is a key open challenge for LLM travel-planning agents.

cs.CL

Multi-Stakeholder LLM Alignment: Decomposing Estimation from Aggregation

Multi-stakeholder tasks require one output to satisfy users with conflicting preferences. Holistic LLM judges conflate utility estimation and utility aggregation, yielding unstable implicit weights. We show empirically and theoretically that this aggregation-specific \emph{weighting noise} can create large score shifts when stakeholder satisfaction is dispersed; in our experiments, these weight-induced shifts also increase with stakeholder count. We propose \textsc{DecompR}: counterfactual-calibrated weights are fixed from query structure before candidate scoring, while per-role utilities are estimated independently, removing candidate-dependent weight drift and reducing estimation noise.

cs.AI

Farey tree locking of terahertz semiconductor laser frequency combs

Frequency combs show various applications in molecular fingerprinting, imaging, communications, and so on. In the terahertz frequency range, semiconductor-based quantum cascade lasers (QCLs) are ideal platforms for realizing the frequency comb operation. Although self-started frequency comb operation can be obtained in free-running terahertz QCLs due to the four-wave mixing locking effects, resonant/off-resonant microwave injection, phase locking, and femtosecond laser based locking techniques have been widely used to broaden and stabilize terahertz QCL combs. These active locking methods indeed show significant effects on the frequency stabilization of terahertz QCL combs, but they simultaneously have drawbacks, such as introducing large phase noise and requiring complex optical coupling and/or electrical circuits. Here, we demonstrate Farey tree locking of terahertz QCL frequency combs under microwave injection. The frequency competition between the Farey fraction frequency and the cavity round-trip frequency results in the frequency locking of terahertz QCL combs, and the Farey fraction frequencies can be accurately anticipated based on the downward trend of the Farey tree hierarchy. Furthermore, dual-comb experimental results show that the phase noise of the dual-comb spectral lines is significantly reduced by employing the Farey tree locking method. These results pave the way to deploying compact and low phase noise terahertz frequency comb sources.

physics.optics

Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration

Efficient exploration in deep cooperative multi-agent reinforcement learning (MARL) still remains challenging in complex coordination problems. In this paper, we introduce a novel Episodic Multi-agent reinforcement learning with Curiosity-driven exploration, called EMC. We leverage an insight of popular factorized MARL algorithms that the "induced" individual Q-values, i.e., the individual utility functions used for local execution, are the embeddings of local action-observation histories, and can capture the interaction between agents due to reward backpropagation during centralized training. Therefore, we use prediction errors of individual Q-values as intrinsic rewards for coordinated exploration and utilize episodic memory to exploit explored informative experience to boost policy training. As the dynamics of an agent's individual Q-value function captures the novelty of states and the influence from other agents, our intrinsic reward can induce coordinated exploration to new or promising states. We illustrate the advantages of our method by didactic examples, and demonstrate its significant outperformance over state-of-the-art MARL baselines on challenging tasks in the StarCraft II micromanagement benchmark.

cs.LG