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Luming Ma

Publications and source records attributed to Luming Ma.

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Trapping 11,000 Atoms in a Tweezer Array Generated by a Single Metasurface

The scalability of physical qubit numbers is a central challenge toward a universal fault-tolerant quantum computer. The inherent scalability of atom array quantum computers stems from the identical nature of atomic qubits, so the available qubit resource is primarily limited by the number of atoms that can be trapped and controlled. Here, we robustly trap 11,000 individual atoms in a tweezer array, thereby enabling the available qubit resource to reach the tens-of-thousands scale for the first time among all quantum computation platforms. This advance is enabled by a single metasurface, approximately 2 cm in diameter, that generates the entire tweezer array without the need for microscope objectives, thereby maximizing laser-power efficiency. The large aperture ensures a working distance of about 1.5 cm, allowing the metasurface to be placed outside the vacuum cell and avoiding the technical complications of in-vacuum operation. We further characterize the randomly loaded atom array using the statistical theory of percolation phase transitions. This work takes an important first step toward a quantum computer at the 10,000-qubit scale.

quant-ph

REFA: Real-time Egocentric Facial Animations for Virtual Reality

We present a novel system for real-time tracking of facial expressions using egocentric views captured from a set of infrared cameras embedded in a virtual reality (VR) headset. Our technology facilitates any user to accurately drive the facial expressions of virtual characters in a non-intrusive manner and without the need of a lengthy calibration step. At the core of our system is a distillation based approach to train a machine learning model on heterogeneous data and labels coming form multiple sources, \eg synthetic and real images. As part of our dataset, we collected 18k diverse subjects using a lightweight capture setup consisting of a mobile phone and a custom VR headset with extra cameras. To process this data, we developed a robust differentiable rendering pipeline enabling us to automatically extract facial expression labels. Our system opens up new avenues for communication and expression in virtual environments, with applications in video conferencing, gaming, entertainment, and remote collaboration.

cs.CV