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Lun-Wei Ku

Publications and source records attributed to Lun-Wei Ku.

At least 37 records · Page 2Linked to original sources

Let's Talk! Striking Up Conversations via Conversational Visual Question Generation

An engaging and provocative question can open up a great conversation. In this work, we explore a novel scenario: a conversation agent views a set of the user's photos (for example, from social media platforms) and asks an engaging question to initiate a conversation with the user. The existing vision-to-question models mostly generate tedious and obvious questions, which might not be ideals conversation starters. This paper introduces a two-phase framework that first generates a visual story for the photo set and then uses the story to produce an interesting question. The human evaluation shows that our framework generates more response-provoking questions for starting conversations than other vision-to-question baselines.

cs.AI↗

Hyperbolic Disentangled Representation for Fine-Grained Aspect Extraction

Automatic identification of salient aspects from user reviews is especially useful for opinion analysis. There has been significant progress in utilizing weakly supervised approaches, which require only a small set of seed words for training aspect classifiers. However, there is always room for improvement. First, no weakly supervised approaches fully utilize latent hierarchies between words. Second, each seed words representation should have different latent semantics and be distinct when it represents a different aspect. In this paper, we propose HDAE, a hyperbolic disentangled aspect extractor in which a hyperbolic aspect classifier captures words latent hierarchies, and aspect-disentangled representation models the distinct latent semantics of each seed word. Compared to previous baselines, HDAE achieves average F1 performance gains of 18.2% and 24.1% on Amazon product review and restaurant review datasets, respectively. In addition, the em-bedding visualization experience demonstrates that HDAE is a more effective approach to leveraging seed words. An ablation study and a case study further attest to the effectiveness of the proposed components

cs.CL↗

Plot and Rework: Modeling Storylines for Visual Storytelling

Writing a coherent and engaging story is not easy. Creative writers use their knowledge and worldview to put disjointed elements together to form a coherent storyline, and work and rework iteratively toward perfection. Automated visual storytelling (VIST) models, however, make poor use of external knowledge and iterative generation when attempting to create stories. This paper introduces PR-VIST, a framework that represents the input image sequence as a story graph in which it finds the best path to form a storyline. PR-VIST then takes this path and learns to generate the final story via an iterative training process. This framework produces stories that are superior in terms of diversity, coherence, and humanness, per both automatic and human evaluations. An ablation study shows that both plotting and reworking contribute to the model's superiority.

cs.CL↗

Happy Dance, Slow Clap: Using Reaction GIFs to Predict Induced Affect on Twitter

Datasets with induced emotion labels are scarce but of utmost importance for many NLP tasks. We present a new, automated method for collecting texts along with their induced reaction labels. The method exploits the online use of reaction GIFs, which capture complex affective states. We show how to augment the data with induced emotion and induced sentiment labels. We use our method to create and publish ReactionGIF, a first-of-its-kind affective dataset of 30K tweets. We provide baselines for three new tasks, including induced sentiment prediction and multilabel classification of induced emotions. Our method and dataset open new research opportunities in emotion detection and affective computing.

cs.CL↗

Beyond Fair Pay: Ethical Implications of NLP Crowdsourcing

The use of crowdworkers in NLP research is growing rapidly, in tandem with the exponential increase in research production in machine learning and AI. Ethical discussion regarding the use of crowdworkers within the NLP research community is typically confined in scope to issues related to labor conditions such as fair pay. We draw attention to the lack of ethical considerations related to the various tasks performed by workers, including labeling, evaluation, and production. We find that the Final Rule, the common ethical framework used by researchers, did not anticipate the use of online crowdsourcing platforms for data collection, resulting in gaps between the spirit and practice of human-subjects ethics in NLP research. We enumerate common scenarios where crowdworkers performing NLP tasks are at risk of harm. We thus recommend that researchers evaluate these risks by considering the three ethical principles set up by the Belmont Report. We also clarify some common misconceptions regarding the Institutional Review Board (IRB) application. We hope this paper will serve to reopen the discussion within our community regarding the ethical use of crowdworkers.

cs.CL↗

SocialNLP EmotionGIF 2020 Challenge Overview: Predicting Reaction GIF Categories on Social Media

We present an overview of the EmotionGIF2020 Challenge, held at the 8th International Workshop on Natural Language Processing for Social Media (SocialNLP), in conjunction with ACL 2020. The challenge required predicting affective reactions to online texts, and included the EmotionGIF dataset, with tweets labeled for the reaction categories. The novel dataset included 40K tweets with their reaction GIFs. Due to the special circumstances of year 2020, two rounds of the competition were conducted. A total of 84 teams registered for the task. Of these, 25 teams success-fully submitted entries to the evaluation phase in the first round, while 13 teams participated successfully in the second round. Of the top participants, five teams presented a technical report and shared their code. The top score of the winning team using the Recall@K metric was 62.47%.

cs.CL↗

Assessing the Helpfulness of Learning Materials with Inference-Based Learner-Like Agent

Many English-as-a-second language learners have trouble using near-synonym words (e.g., small vs.little; briefly vs.shortly) correctly, and often look for example sentences to learn how two nearly synonymous terms differ. Prior work uses hand-crafted scores to recommend sentences but has difficulty in adopting such scores to all the near-synonyms as near-synonyms differ in various ways. We notice that the helpfulness of the learning material would reflect on the learners' performance. Thus, we propose the inference-based learner-like agent to mimic learner behavior and identify good learning materials by examining the agent's performance. To enable the agent to behave like a learner, we leverage entailment modeling's capability of inferring answers from the provided materials. Experimental results show that the proposed agent is equipped with good learner-like behavior to achieve the best performance in both fill-in-the-blank (FITB) and good example sentence selection tasks. We further conduct a classroom user study with college ESL learners. The results of the user study show that the proposed agent can find out example sentences that help students learn more easily and efficiently. Compared to other models, the proposed agent improves the score of more than 17% of students after learning.

cs.CL↗

Reactive Supervision: A New Method for Collecting Sarcasm Data

Sarcasm detection is an important task in affective computing, requiring large amounts of labeled data. We introduce reactive supervision, a novel data collection method that utilizes the dynamics of online conversations to overcome the limitations of existing data collection techniques. We use the new method to create and release a first-of-its-kind large dataset of tweets with sarcasm perspective labels and new contextual features. The dataset is expected to advance sarcasm detection research. Our method can be adapted to other affective computing domains, thus opening up new research opportunities.

cs.CL↗

MVIN: Learning Multiview Items for Recommendation

Researchers have begun to utilize heterogeneous knowledge graphs (KGs) as auxiliary information in recommendation systems to mitigate the cold start and sparsity issues. However, utilizing a graph neural network (GNN) to capture information in KG and further apply in RS is still problematic as it is unable to see each item's properties from multiple perspectives. To address these issues, we propose the multi-view item network (MVIN), a GNN-based recommendation model which provides superior recommendations by describing items from a unique mixed view from user and entity angles. MVIN learns item representations from both the user view and the entity view. From the user view, user-oriented modules score and aggregate features to make recommendations from a personalized perspective constructed according to KG entities which incorporates user click information. From the entity view, the mixing layer contrasts layer-wise GCN information to further obtain comprehensive features from internal entity-entity interactions in the KG. We evaluate MVIN on three real-world datasets: MovieLens-1M (ML-1M), LFM-1b 2015 (LFM-1b), and Amazon-Book (AZ-book). Results show that MVIN significantly outperforms state-of-the-art methods on these three datasets. In addition, from user-view cases, we find that MVIN indeed captures entities that attract users. Figures further illustrate that mixing layers in a heterogeneous KG plays a vital role in neighborhood information aggregation.

cs.IR↗

Attractive or Faithful? Popularity-Reinforced Learning for Inspired Headline Generation

With the rapid proliferation of online media sources and published news, headlines have become increasingly important for attracting readers to news articles, since users may be overwhelmed with the massive information. In this paper, we generate inspired headlines that preserve the nature of news articles and catch the eye of the reader simultaneously. The task of inspired headline generation can be viewed as a specific form of Headline Generation (HG) task, with the emphasis on creating an attractive headline from a given news article. To generate inspired headlines, we propose a novel framework called POpularity-Reinforced Learning for inspired Headline Generation (PORL-HG). PORL-HG exploits the extractive-abstractive architecture with 1) Popular Topic Attention (PTA) for guiding the extractor to select the attractive sentence from the article and 2) a popularity predictor for guiding the abstractor to rewrite the attractive sentence. Moreover, since the sentence selection of the extractor is not differentiable, techniques of reinforcement learning (RL) are utilized to bridge the gap with rewards obtained from a popularity score predictor. Through quantitative and qualitative experiments, we show that the proposed PORL-HG significantly outperforms the state-of-the-art headline generation models in terms of attractiveness evaluated by both human (71.03%) and the predictor (at least 27.60%), while the faithfulness of PORL-HG is also comparable to the state-of-the-art generation model.

cs.CL↗

Multi-step Joint-Modality Attention Network for Scene-Aware Dialogue System

Understanding dynamic scenes and dialogue contexts in order to converse with users has been challenging for multimodal dialogue systems. The 8-th Dialog System Technology Challenge (DSTC8) proposed an Audio Visual Scene-Aware Dialog (AVSD) task, which contains multiple modalities including audio, vision, and language, to evaluate how dialogue systems understand different modalities and response to users. In this paper, we proposed a multi-step joint-modality attention network (JMAN) based on recurrent neural network (RNN) to reason on videos. Our model performs a multi-step attention mechanism and jointly considers both visual and textual representations in each reasoning process to better integrate information from the two different modalities. Compared to the baseline released by AVSD organizers, our model achieves a relative 12.1% and 22.4% improvement over the baseline on ROUGE-L score and CIDEr score.

cs.CL↗

Knowledge-Enriched Visual Storytelling

Stories are diverse and highly personalized, resulting in a large possible output space for story generation. Existing end-to-end approaches produce monotonous stories because they are limited to the vocabulary and knowledge in a single training dataset. This paper introduces KG-Story, a three-stage framework that allows the story generation model to take advantage of external Knowledge Graphs to produce interesting stories. KG-Story distills a set of representative words from the input prompts, enriches the word set by using external knowledge graphs, and finally generates stories based on the enriched word set. This distill-enrich-generate framework allows the use of external resources not only for the enrichment phase, but also for the distillation and generation phases. In this paper, we show the superiority of KG-Story for visual storytelling, where the input prompt is a sequence of five photos and the output is a short story. Per the human ranking evaluation, stories generated by KG-Story are on average ranked better than that of the state-of-the-art systems. Our code and output stories are available at https://github.com/zychen423/KE-VIST.

cs.CL↗

SocialNLP EmotionX 2019 Challenge Overview: Predicting Emotions in Spoken Dialogues and Chats

We present an overview of the EmotionX 2019 Challenge, held at the 7th International Workshop on Natural Language Processing for Social Media (SocialNLP), in conjunction with IJCAI 2019. The challenge entailed predicting emotions in spoken and chat-based dialogues using augmented EmotionLines datasets. EmotionLines contains two distinct datasets: the first includes excerpts from a US-based TV sitcom episode scripts (Friends) and the second contains online chats (EmotionPush). A total of thirty-six teams registered to participate in the challenge. Eleven of the teams successfully submitted their predictions performance evaluation. The top-scoring team achieved a micro-F1 score of 81.5% for the spoken-based dialogues (Friends) and 79.5% for the chat-based dialogues (EmotionPush).

cs.CL↗

Entropy-Enhanced Multimodal Attention Model for Scene-Aware Dialogue Generation

With increasing information from social media, there are more and more videos available. Therefore, the ability to reason on a video is important and deserves to be discussed. TheDialog System Technology Challenge (DSTC7) (Yoshino et al. 2018) proposed an Audio Visual Scene-aware Dialog (AVSD) task, which contains five modalities including video, dialogue history, summary, and caption, as a scene-aware environment. In this paper, we propose the entropy-enhanced dynamic memory network (DMN) to effectively model video modality. The attention-based GRU in the proposed model can improve the model's ability to comprehend and memorize sequential information. The entropy mechanism can control the attention distribution higher, so each to-be-answered question can focus more specifically on a small set of video segments. After the entropy-enhanced DMN secures the video context, we apply an attention model that in-corporates summary and caption to generate an accurate answer given the question about the video. In the official evaluation, our system can achieve improved performance against the released baseline model for both subjective and objective evaluation metrics.

cs.CL↗

From Receptive to Productive: Learning to Use Confusing Words through Automatically Selected Example Sentences

Knowing how to use words appropriately has been a key to improving language proficiency. Previous studies typically discuss how students learn receptively to select the correct candidate from a set of confusing words in the fill-in-the-blank task where specific context is given. In this paper, we go one step further, assisting students to learn to use confusing words appropriately in a productive task: sentence translation. We leverage the GiveMeExample system, which suggests example sentences for each confusing word, to achieve this goal. In this study, students learn to differentiate the confusing words by reading the example sentences, and then choose the appropriate word(s) to complete the sentence translation task. Results show students made substantial progress in terms of sentence structure. In addition, highly proficient students better managed to learn confusing words. In view of the influence of the first language on learners, we further propose an effective approach to improve the quality of the suggested sentences.

cs.CL↗

Dixit: Interactive Visual Storytelling via Term Manipulation

In this paper, we introduce Dixit, an interactive visual storytelling system that the user interacts with iteratively to compose a short story for a photo sequence. The user initiates the process by uploading a sequence of photos. Dixit first extracts text terms from each photo which describe the objects (e.g., boy, bike) or actions (e.g., sleep) in the photo, and then allows the user to add new terms or remove existing terms. Dixit then generates a short story based on these terms. Behind the scenes, Dixit uses an LSTM-based model trained on image caption data and FrameNet to distill terms from each image and utilizes a transformer decoder to compose a context-coherent story. Users change images or terms iteratively with Dixit to create the most ideal story. Dixit also allows users to manually edit and rate stories. The proposed procedure opens up possibilities for interpretable and controllable visual storytelling, allowing users to understand the story formation rationale and to intervene in the generation process.

cs.CL↗

UHop: An Unrestricted-Hop Relation Extraction Framework for Knowledge-Based Question Answering

In relation extraction for knowledge-based question answering, searching from one entity to another entity via a single relation is called "one hop". In related work, an exhaustive search from all one-hop relations, two-hop relations, and so on to the max-hop relations in the knowledge graph is necessary but expensive. Therefore, the number of hops is generally restricted to two or three. In this paper, we propose UHop, an unrestricted-hop framework which relaxes this restriction by use of a transition-based search framework to replace the relation-chain-based search one. We conduct experiments on conventional 1- and 2-hop questions as well as lengthy questions, including datasets such as WebQSP, PathQuestion, and Grid World. Results show that the proposed framework enables the ability to halt, works well with state-of-the-art models, achieves competitive performance without exhaustive searches, and opens the performance gap for long relation paths.

cs.CL↗

Enriching Article Recommendation with Phrase Awareness

Recent deep learning methods for recommendation systems are highly sophisticated. For article recommendation task, a neural network encoder which generates a latent representation of the article content would prove useful. However, using raw text with embedding for models could degrade sentence meanings and deteriorate performance. In this paper, we propose PhrecSys (Phrase-based Recommendation System), which injects phrase-level features into content-based recommendation systems to enhance feature informativeness and model interpretability. Experiments conducted on six months of real-world data demonstrate that phrase features boost content-based models in predicting both user click and view behavior. Furthermore, the attention mechanism illustrates that phrase awareness benefits the learning of textual focus by putting the model's attention on meaningful text spans, which leads to interpretable article recommendation.

cs.IR↗