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Lutao Jiang

Publications and source records attributed to Lutao Jiang.

29 records · Page 2Linked to original sources

MLLMs are Deeply Affected by Modality Bias

Recent advances in Multimodal Large Language Models (MLLMs) have shown promising results in integrating diverse modalities such as texts and images. MLLMs are heavily influenced by modality bias, often relying on language while under-utilizing other modalities like visual inputs. This position paper argues that MLLMs are deeply affected by modality bias. Firstly, we diagnose the current state of modality bias, highlighting its manifestations across various tasks. Secondly, we propose a systematic research road-map related to modality bias in MLLMs. Thirdly, we identify key factors of modality bias in MLLMs and offer actionable suggestions for future research to mitigate it. To substantiate these findings, we conduct experiments that demonstrate the influence of each factor: 1. Data Characteristics: Language data is compact and abstract, while visual data is redundant and complex, creating an inherent imbalance in learning dynamics. 2. Imbalanced Backbone Capabilities: The dominance of pretrained language models in MLLMs leads to overreliance on language and neglect of visual information. 3. Training Objectives: Current objectives often fail to promote balanced cross-modal alignment, resulting in shortcut learning biased toward language. These findings highlight the need for balanced training strategies and model architectures to better integrate multiple modalities in MLLMs. We call for interdisciplinary efforts to tackle these challenges and drive innovation in MLLM research. Our work provides a fresh perspective on modality bias in MLLMs and offers insights for developing more robust and generalizable multimodal systems-advancing progress toward Artificial General Intelligence.

cs.AI↗

Learning Robust Anymodal Segmentor with Unimodal and Cross-modal Distillation

Simultaneously using multimodal inputs from multiple sensors to train segmentors is intuitively advantageous but practically challenging. A key challenge is unimodal bias, where multimodal segmentors over rely on certain modalities, causing performance drops when others are missing, common in real world applications. To this end, we develop the first framework for learning robust segmentor that can handle any combinations of visual modalities. Specifically, we first introduce a parallel multimodal learning strategy for learning a strong teacher. The cross-modal and unimodal distillation is then achieved in the multi scale representation space by transferring the feature level knowledge from multimodal to anymodal segmentors, aiming at addressing the unimodal bias and avoiding over-reliance on specific modalities. Moreover, a prediction level modality agnostic semantic distillation is proposed to achieve semantic knowledge transferring for segmentation. Extensive experiments on both synthetic and real-world multi-sensor benchmarks demonstrate that our method achieves superior performance.

cs.CV↗

Reducing Unimodal Bias in Multi-Modal Semantic Segmentation with Multi-Scale Functional Entropy Regularization

Fusing and balancing multi-modal inputs from novel sensors for dense prediction tasks, particularly semantic segmentation, is critically important yet remains a significant challenge. One major limitation is the tendency of multi-modal frameworks to over-rely on easily learnable modalities, a phenomenon referred to as unimodal dominance or bias. This issue becomes especially problematic in real-world scenarios where the dominant modality may be unavailable, resulting in severe performance degradation. To this end, we apply a simple but effective plug-and-play regularization term based on functional entropy, which introduces no additional parameters or modules. This term is designed to intuitively balance the contribution of each visual modality to the segmentation results. Specifically, we leverage the log-Sobolev inequality to bound functional entropy using functional-Fisher-information. By maximizing the information contributed by each visual modality, our approach mitigates unimodal dominance and establishes a more balanced and robust segmentation framework. A multi-scale regularization module is proposed to apply our proposed plug-and-play term on high-level features and also segmentation predictions for more balanced multi-modal learning. Extensive experiments on three datasets demonstrate that our proposed method achieves superior performance, i.e., +13.94%, +3.25%, and +3.64%, without introducing any additional parameters.

cs.CV↗

Retrieval Augmented Generation and Understanding in Vision: A Survey and New Outlook

Retrieval-augmented generation (RAG) has emerged as a pivotal technique in artificial intelligence (AI), particularly in enhancing the capabilities of large language models (LLMs) by enabling access to external, reliable, and up-to-date knowledge sources. In the context of AI-Generated Content (AIGC), RAG has proven invaluable by augmenting model outputs with supplementary, relevant information, thus improving their quality. Recently, the potential of RAG has extended beyond natural language processing, with emerging methods integrating retrieval-augmented strategies into the computer vision (CV) domain. These approaches aim to address the limitations of relying solely on internal model knowledge by incorporating authoritative external knowledge bases, thereby improving both the understanding and generation capabilities of vision models. This survey provides a comprehensive review of the current state of retrieval-augmented techniques in CV, focusing on two main areas: (I) visual understanding and (II) visual generation. In the realm of visual understanding, we systematically review tasks ranging from basic image recognition to complex applications such as medical report generation and multimodal question answering. For visual content generation, we examine the application of RAG in tasks related to image, video, and 3D generation. Furthermore, we explore recent advancements in RAG for embodied AI, with a particular focus on applications in planning, task execution, multimodal perception, interaction, and specialized domains. Given that the integration of retrieval-augmented techniques in CV is still in its early stages, we also highlight the key limitations of current approaches and propose future research directions to drive the development of this promising area.

cs.CV↗

MAGIC++: Efficient and Resilient Modality-Agnostic Semantic Segmentation via Hierarchical Modality Selection

In this paper, we address the challenging modality-agnostic semantic segmentation (MaSS), aiming at centering the value of every modality at every feature granularity. Training with all available visual modalities and effectively fusing an arbitrary combination of them is essential for robust multi-modal fusion in semantic segmentation, especially in real-world scenarios, yet remains less explored to date. Existing approaches often place RGB at the center, treating other modalities as secondary, resulting in an asymmetric architecture. However, RGB alone can be limiting in scenarios like nighttime, where modalities such as event data excel. Therefore, a resilient fusion model must dynamically adapt to each modality's strengths while compensating for weaker inputs.To this end, we introduce the MAGIC++ framework, which comprises two key plug-and-play modules for effective multi-modal fusion and hierarchical modality selection that can be equipped with various backbone models. Firstly, we introduce a multi-modal interaction module to efficiently process features from the input multi-modal batches and extract complementary scene information with channel-wise and spatial-wise guidance. On top, a unified multi-scale arbitrary-modal selection module is proposed to utilize the aggregated features as the benchmark to rank the multi-modal features based on the similarity scores at hierarchical feature spaces. This way, our method can eliminate the dependence on RGB modality at every feature granularity and better overcome sensor failures and environmental noises while ensuring the segmentation performance. Under the common multi-modal setting, our method achieves state-of-the-art performance on both real-world and synthetic benchmarks. Moreover, our method is superior in the novel modality-agnostic setting, where it outperforms prior arts by a large margin.

cs.CV↗

BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis

Text-to-3D synthesis has recently seen intriguing advances by combining the text-to-image priors with 3D representation methods, e.g., 3D Gaussian Splatting (3D GS), via Score Distillation Sampling (SDS). However, a hurdle of existing methods is the low efficiency, per-prompt optimization for a single 3D object. Therefore, it is imperative for a paradigm shift from per-prompt optimization to feed-forward generation for any unseen text prompts, which yet remains challenging. An obstacle is how to directly generate a set of millions of 3D Gaussians to represent a 3D object. This paper presents BrightDreamer, an end-to-end feed-forward approach that can achieve generalizable and fast (77 ms) text-to-3D generation. Our key idea is to formulate the generation process as estimating the 3D deformation from an anchor shape with predefined positions. For this, we first propose a Text-guided Shape Deformation (TSD) network to predict the deformed shape and its new positions, used as the centers (one attribute) of 3D Gaussians. To estimate the other four attributes (i.e., scaling, rotation, opacity, and SH), we then design a novel Text-guided Triplane Generator (TTG) to generate a triplane representation for a 3D object. The center of each Gaussian enables us to transform the spatial feature into the four attributes. The generated 3D Gaussians can be finally rendered at 705 frames per second. Extensive experiments demonstrate the superiority of our method over existing methods. Also, BrightDreamer possesses a strong semantic understanding capability even for complex text prompts. The code is available in the project page.

cs.CV↗

CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout

Text-to-3D form plays a crucial role in creating editable 3D scenes for AR/VR. Recent advances have shown promise in merging neural radiance fields (NeRFs) with pre-trained diffusion models for text-to-3D object generation. However, one enduring challenge is their inadequate capability to accurately parse and regenerate consistent multi-object environments. Specifically, these models encounter difficulties in accurately representing quantity and style prompted by multi-object texts, often resulting in a collapse of the rendering fidelity that fails to match the semantic intricacies. Moreover, amalgamating these elements into a coherent 3D scene is a substantial challenge, stemming from generic distribution inherent in diffusion models. To tackle the issue of 'guidance collapse' and further enhance scene consistency, we propose a novel framework, dubbed CompoNeRF, by integrating an editable 3D scene layout with object-specific and scene-wide guidance mechanisms. It initiates by interpreting a complex text into the layout populated with multiple NeRFs, each paired with a corresponding subtext prompt for precise object depiction. Next, a tailored composition module seamlessly blends these NeRFs, promoting consistency, while the dual-level text guidance reduces ambiguity and boosts accuracy. Noticeably, our composition design permits decomposition. This enables flexible scene editing and recomposition into new scenes based on the edited layout or text prompts. Utilizing the open-source Stable Diffusion model, CompoNeRF generates multi-object scenes with high fidelity. Remarkably, our framework achieves up to a \textbf{54\%} improvement by the multi-view CLIP score metric. Our user study indicates that our method has significantly improved semantic accuracy, multi-view consistency, and individual recognizability for multi-object scene generation.

cs.CV↗

G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesis

Following the burgeoning interest in implicit neural representation, Neural Light Field (NeLF) has been introduced to predict the color of a ray directly. Unlike Neural Radiance Field (NeRF), NeLF does not create a point-wise representation by predicting color and volume density for each point in space. However, the current NeLF methods face a challenge as they need to train a NeRF model first and then synthesize over 10K views to train NeLF for improved performance. Additionally, the rendering quality of NeLF methods is lower compared to NeRF methods. In this paper, we propose G-NeLF, a versatile grid-based NeLF approach that utilizes spatial-aware features to unleash the potential of the neural network's inference capability, and consequently overcome the difficulties of NeLF training. Specifically, we employ a spatial-aware feature sequence derived from a meticulously crafted grid as the ray's representation. Drawing from our empirical studies on the adaptability of multi-resolution hash tables, we introduce a novel grid-based ray representation for NeLF that can represent the entire space with a very limited number of parameters. To better utilize the sequence feature, we design a lightweight ray color decoder that simulates the ray propagation process, enabling a more efficient inference of the ray's color. G-NeLF can be trained without necessitating significant storage overhead and with the model size of only 0.95 MB to surpass previous state-of-the-art NeLF. Moreover, compared with grid-based NeRF methods, e.g., Instant-NGP, we only utilize one-tenth of its parameters to achieve higher performance. Our code will be released upon acceptance.

cs.CV↗

A General Framework to Boost 3D GS Initialization for Text-to-3D Generation by Lexical Richness

Text-to-3D content creation has recently received much attention, especially with the prevalence of 3D Gaussians Splatting. In general, GS-based methods comprise two key stages: initialization and rendering optimization. To achieve initialization, existing works directly apply random sphere initialization or 3D diffusion models, e.g., Point-E, to derive the initial shapes. However, such strategies suffer from two critical yet challenging problems: 1) the final shapes are still similar to the initial ones even after training; 2) shapes can be produced only from simple texts, e.g., "a dog", not for lexically richer texts, e.g., "a dog is sitting on the top of the airplane". To address these problems, this paper proposes a novel general framework to boost the 3D GS Initialization for text-to-3D generation upon the lexical richness. Our key idea is to aggregate 3D Gaussians into spatially uniform voxels to represent complex shapes while enabling the spatial interaction among the 3D Gaussians and semantic interaction between Gaussians and texts. Specifically, we first construct a voxelized representation, where each voxel holds a 3D Gaussian with its position, scale, and rotation fixed while setting opacity as the sole factor to determine a position's occupancy. We then design an initialization network mainly consisting of two novel components: 1) Global Information Perception (GIP) block and 2) Gaussians-Text Fusion (GTF) block. Such a design enables each 3D Gaussian to assimilate the spatial information from other areas and semantic information from texts. Extensive experiments show the superiority of our framework of high-quality 3D GS initialization against the existing methods, e.g., Shap-E, by taking lexically simple, medium, and hard texts. Also, our framework can be seamlessly plugged into SoTA training frameworks, e.g., LucidDreamer, for semantically consistent text-to-3D generation.

cs.CV↗

SDF-3DGAN: A 3D Object Generative Method Based on Implicit Signed Distance Function

In this paper, we develop a new method, termed SDF-3DGAN, for 3D object generation and 3D-Aware image synthesis tasks, which introduce implicit Signed Distance Function (SDF) as the 3D object representation method in the generative field. We apply SDF for higher quality representation of 3D object in space and design a new SDF neural renderer, which has higher efficiency and higher accuracy. To train only on 2D images, we first generate the objects, which are represented by SDF, from Gaussian distribution. Then we render them to 2D images and use them to apply GAN training method together with 2D images in the dataset. In the new rendering method, we relieve all the potential of SDF mathematical property to alleviate computation pressure in the previous SDF neural renderer. In specific, our new SDF neural renderer can solve the problem of sampling ambiguity when the number of sampling point is not enough, \ie use the less points to finish higher quality sampling task in the rendering pipeline. And in this rendering pipeline, we can locate the surface easily. Therefore, we apply normal loss on it to control the smoothness of generated object surface, which can make our method enjoy the much higher generation quality. Quantitative and qualitative experiments conducted on public benchmarks demonstrate favorable performance against the state-of-the-art methods in 3D object generation task and 3D-Aware image synthesis task. Our codes will be released at https://github.com/lutao2021/SDF-3DGAN.

cs.CV↗

PIDray: A Large-scale X-ray Benchmark for Real-World Prohibited Item Detection

Automatic security inspection relying on computer vision technology is a challenging task in real-world scenarios due to many factors, such as intra-class variance, class imbalance, and occlusion. Most previous methods rarely touch the cases where the prohibited items are deliberately hidden in messy objects because of the scarcity of large-scale datasets, hindering their applications. To address this issue and facilitate related research, we present a large-scale dataset, named PIDray, which covers various cases in real-world scenarios for prohibited item detection, especially for deliberately hidden items. In specific, PIDray collects 124,486 X-ray images for $12$ categories of prohibited items, and each image is manually annotated with careful inspection, which makes it, to our best knowledge, to largest prohibited items detection dataset to date. Meanwhile, we propose a general divide-and-conquer pipeline to develop baseline algorithms on PIDray. Specifically, we adopt the tree-like structure to suppress the influence of the long-tailed issue in the PIDray dataset, where the first course-grained node is tasked with the binary classification to alleviate the influence of head category, while the subsequent fine-grained node is dedicated to the specific tasks of the tail categories. Based on this simple yet effective scheme, we offer strong task-specific baselines across object detection, instance segmentation, and multi-label classification tasks and verify the generalization ability on common datasets (e.g., COCO and PASCAL VOC). Extensive experiments on PIDray demonstrate that the proposed method performs favorably against current state-of-the-art methods, especially for deliberately hidden items. Our benchmark and codes will be released at https://github.com/lutao2021/PIDray.

cs.CV↗