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Luxi Chen

Publications and source records attributed to Luxi Chen.

6 recordsLinked to original sources

Planar Symmetric Pattern Generation

Generating objects with specific symmetries is essential in various real-world scenarios. However, adapting existing 2D continuous representations to enforce planar group symmetry remains a challenge, as the transformation of non-reflective group elements may disrupt continuity. To overcome this limitation, we propose a symmetrization framework for arbitrary planar groups. Our method transforms any 2D continuous representation into a symmetric one while preserving continuity. We provide the mathematical formulation of this representation, demonstrate its approximation capability for symmetric functions, and detail the construction methodology. We validate our approach through three visual design tasks (pattern design, paper-cutting design and stylized topology design) and one material design task. Experiments confirm that our representation enables effective symmetry control and demonstrate its broader applicability.

cs.LG

Pose-Aware Diffusion for 3D Generation

Generating pose-aligned 3D objects is challenging due to the spatial mismatches and transformation ambiguities inherent in decoupled canonical-then-rotate paradigms. To this end, we introduce Pose-Aware Diffusion (PAD), a novel end-to-end diffusion framework that synthesizes 3D geometry directly within the observation space. By unprojecting monocular depth into a partial point cloud and explicitly injecting it as a 3D geometric anchor, PAD abandons canonical assumptions to enforce rigorous spatial supervision. This native generation intrinsically resolves pose ambiguity, producing high-fidelity pose-aligned assets. Extensive experiments demonstrate that PAD achieves superior geometric alignment and image-to-3D correspondence compared to state-of-the-art methods. Additionally, PAD naturally extends to compositional 3D scene reconstruction via a simple union of independently generated objects, highlighting its robust ability to preserve precise spatial layouts.

cs.CV

Optimization and Generation in Aerodynamics Inverse Design

Aerodynamic inverse design can improve vehicle and aircraft efficiency, but practical design rarely seeks performance alone: vehicle refinement must reduce drag while preserving visual features linked to design language, brand recognition and user perception. Traditional CFD-driven optimization is accurate but slow for broad exploration, and current learning-based methods are still largely performance-driven and lack a coherent target linking optimization, generation and visual consistency. Here we formulate visual preservation and aerodynamic improvement as one probability target. Designs consistent with a reference shape or view define a learned visual design distribution, which is reweighted by aerodynamic cost. Optimization then refines an initial geometry toward a low-cost, high-probability design, whereas guided generation samples lower-cost 3D candidates from the same input view. OpenFOAM evaluation shows that visual-feature-preserving optimization reduces vehicle drag by 5.8\% relative to the initial vehicle and reduces the best valid aircraft drag-to-lift objective by 28.8\% relative to the initial aircraft while preserving input visual features. For view-based generation, guidance reduces vehicle drag by 3.0\% and the aircraft drag-to-lift objective by 68.6\% relative to direct generation from the same view, while maintaining visual consistency. Wind-tunnel tests with 3D-printed vehicle prototypes provide an independent wake-level check, and controlled analyses explain the distributional mechanisms behind these results. This work provides a probabilistic foundation and practical route for visual-feature-preserving aerodynamic refinement and early-stage 3D design exploration.

cs.LG

FlexWorld: Progressively Expanding 3D Scenes for Flexiable-View Synthesis

Generating flexible-view 3D scenes, including 360° rotation and zooming, from single images is challenging due to a lack of 3D data. To this end, we introduce FlexWorld, a novel framework consisting of two key components: (1) a strong video-to-video (V2V) diffusion model to generate high-quality novel view images from incomplete input rendered from a coarse scene, and (2) a progressive expansion process to construct a complete 3D scene. In particular, leveraging an advanced pre-trained video model and accurate depth-estimated training pairs, our V2V model can generate novel views under large camera pose variations. Building upon it, FlexWorld progressively generates new 3D content and integrates it into the global scene through geometry-aware scene fusion. Extensive experiments demonstrate the effectiveness of FlexWorld in generating high-quality novel view videos and flexible-view 3D scenes from single images, achieving superior visual quality under multiple popular metrics and datasets compared to existing state-of-the-art methods. Qualitatively, we highlight that FlexWorld can generate high-fidelity scenes with flexible views like 360° rotations and zooming. Project page: https://ml-gsai.github.io/FlexWorld.

cs.CV

MicroDreamer: Efficient 3D Generation in $\sim$20 Seconds by Score-based Iterative Reconstruction

Optimization-based approaches, such as score distillation sampling (SDS), show promise in zero-shot 3D generation but suffer from low efficiency, primarily due to the high number of function evaluations (NFEs) required for each sample and the limitation of optimization confined to latent space. This paper introduces score-based iterative reconstruction (SIR), an efficient and general algorithm mimicking a differentiable 3D reconstruction process to reduce the NFEs and enable optimization in pixel space. Given a single set of images sampled from a multi-view score-based diffusion model, SIR repeatedly optimizes 3D parameters, unlike the single-step optimization in SDS. With other improvements in training, we present an efficient approach called MicroDreamer that generally applies to various 3D representations and 3D generation tasks. In particular, MicroDreamer is 5-20 times faster than SDS in generating neural radiance field while retaining a comparable performance and takes about 20 seconds to create meshes from 3D Gaussian splatting on a single A100 GPU, halving the time of the fastest optimization-based baseline DreamGaussian with significantly superior performance compared to the measurement standard deviation. Our code is available at https://github.com/ML-GSAI/MicroDreamer.

cs.CV

Computation of the "Enrichment" of a Value Functions of an Optimization Problem on Cumulated Transaction-Costs through a Generalized Lax-Hopf Formula

The Lax-Hopf formula simplifies the value function of an intertemporal optimization (infinite dimensional) problem associated with a convex transaction-cost function which depends only on the transactions (velocities) of a commodity evolution: it states that the value function is equal to the marginal fonction of a finite dimensional problem with respect to durations and average ransactions, much simpler to solve. The average velocity of the value function on a investment temporal window is regarded as an enrichment, proportional to the profit and inversely proportional to the investment duration. At optimum, the Lax-Hopf formula implies that the enrichment is equal to the cost of the average transaction on the investment temporal window. In this study, we generalize the Lax-Hopf formula when the transaction-cost function depends also on time and commodity, for reducing the infinite dimensional problem to a finite dimensional problem. For that purpose, we introduce the moderated ansaction-cost function which depends only on the duration and on a commodity. Here again, the generalized Lax-Hopf formula reduces the computation of the value function to the marginal fonction of an optimization problem on durations and commodities involving the moderated transaction cost function. At optimum, the enrichment of the value function is still equal to the moderated transition cost-function of average transaction.

q-fin.CP