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Lvqing Yang

Publications and source records attributed to Lvqing Yang.

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Convex-Hull-Neighborhood Smooth Dual Generalization: Controlling Local Correction Propagation in Offline RL

Offline reinforcement learning (offline RL) can benefit from nearby out-of-distribution (OOD) actions, but estimation errors at these actions may be amplified by bootstrapping. Existing regularization and local-generalization methods control either the admissible OOD region or the influence of generalized targets, often through separate mechanisms. We propose Convex Hull Neighborhood Smooth Dual Generalization (CSDG), which expresses the Bellman backup as an in-sample value target plus a CHN-local correction. This formulation makes the generalized contribution explicit and separates it from the in-sample reference path. The correction is obtained by smoothing in-sample-oriented and OOD-oriented candidates sampled at different perturbation radii. A mixture coefficient lambda scales its contribution to each backup, while the recursive discount remains gamma. Under boundedness and fixed perturbation kernels, we derive an exact one-step correction identity, a time-varying iterate bound, and a fixed-point bound that depends only on the branch discrepancy at the fixed point. We further characterize the implicit policies induced by the idealized operators and give a conditional non-degradation criterion. The practical algorithm approximates these quantities using asymmetric bounded noise and expectile regression, without exact support classification or an additional pessimistic OOD penalty. Experiments on Gym-MuJoCo and AntMaze show strong aggregate performance and stable value estimation. Code is available at: https://github.com/YOUNG-fnxm/CSDG

cs.LG

GaussianSwap: Animatable Video Face Swapping with 3D Gaussian Splatting

We introduce GaussianSwap, a novel video face swapping framework that constructs a 3D Gaussian Splatting based face avatar from a target video while transferring identity from a source image to the avatar. Conventional video swapping frameworks are limited to generating facial representations in pixel-based formats. The resulting swapped faces exist merely as a set of unstructured pixels without any capacity for animation or interactive manipulation. Our work introduces a paradigm shift from conventional pixel-based video generation to the creation of high-fidelity avatar with swapped faces. The framework first preprocesses target video to extract FLAME parameters, camera poses and segmentation masks, and then rigs 3D Gaussian splats to the FLAME model across frames, enabling dynamic facial control. To ensure identity preserving, we propose an compound identity embedding constructed from three state-of-the-art face recognition models for avatar finetuning. Finally, we render the face-swapped avatar on the background frames to obtain the face-swapped video. Experimental results demonstrate that GaussianSwap achieves superior identity preservation, visual clarity and temporal consistency, while enabling previously unattainable interactive applications.

cs.CV