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Lydia E. Kavraki

Publications and source records attributed to Lydia E. Kavraki.

45 records · Page 3Linked to original sources

Learning Sampling Distributions Using Local 3D Workspace Decompositions for Motion Planning in High Dimensions

Earlier work has shown that reusing experience from prior motion planning problems can improve the efficiency of similar, future motion planning queries. However, for robots with many degrees-of-freedom, these methods exhibit poor generalization across different environments and often require large datasets that are impractical to gather. We present SPARK and FLAME , two experience-based frameworks for sampling-based planning applicable to complex manipulators in 3 D environments. Both combine samplers associated with features from a workspace decomposition into a global biased sampling distribution. SPARK decomposes the environment based on exact geometry while FLAME is more general, and uses an octree-based decomposition obtained from sensor data. We demonstrate the effectiveness of SPARK and FLAME on a Fetch robot tasked with challenging pick-and-place manipulation problems. Our approaches can be trained incrementally and significantly improve performance with only a handful of examples, generalizing better over diverse tasks and environments as compared to prior approaches.

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Comparing Reconstruction- and Contrastive-based Models for Visual Task Planning

Learning state representations enables robotic planning directly from raw observations such as images. Most methods learn state representations by utilizing losses based on the reconstruction of the raw observations from a lower-dimensional latent space. The similarity between observations in the space of images is often assumed and used as a proxy for estimating similarity between the underlying states of the system. However, observations commonly contain task-irrelevant factors of variation which are nonetheless important for reconstruction, such as varying lighting and different camera viewpoints. In this work, we define relevant evaluation metrics and perform a thorough study of different loss functions for state representation learning. We show that models exploiting task priors, such as Siamese networks with a simple contrastive loss, outperform reconstruction-based representations in visual task planning.

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KDF: Kinodynamic Motion Planning via Geometric Sampling-based Algorithms and Funnel Control

We integrate sampling-based planning techniques with funnel-based feedback control to develop KDF, a new framework for solving the kinodynamic motion-planning problem via funnel control. The considered systems evolve subject to complex, nonlinear, and uncertain dynamics (aka differential constraints). Firstly, we use a geometric planner to obtain a high-level safe path in a user-defined extended free space. Secondly, we develop a low-level funnel control algorithm that guarantees safe tracking of the path by the system. Neither the planner nor the control algorithm use information on the underlying dynamics of the system, which makes the proposed scheme easily distributable to a large variety of different systems and scenarios. Intuitively, the funnel control module is able to implicitly accommodate the dynamics of the system, allowing hence the deployment of purely geometrical motion planners. Extensive computer simulations and experimental results with a 6-DOF robotic arm validate the proposed approach.

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Path Planning for Manipulation using Experience-driven Random Trees

Robotic systems may frequently come across similar manipulation planning problems that result in similar motion plans. Instead of planning each problem from scratch, it is preferable to leverage previously computed motion plans, i.e., experiences, to ease the planning. Different approaches have been proposed to exploit prior information on novel task instances. These methods, however, rely on a vast repertoire of experiences and fail when none relates closely to the current problem. Thus, an open challenge is the ability to generalise prior experiences to task instances that do not necessarily resemble the prior. This work tackles the above challenge with the proposition that experiences are "decomposable" and "malleable", i.e., parts of an experience are suitable to relevantly explore the connectivity of the robot-task space even in non-experienced regions. Two new planners result from this insight: experience-driven random trees (ERT) and its bi-directional version ERTConnect. These planners adopt a tree sampling-based strategy that incrementally extracts and modulates parts of a single path experience to compose a valid motion plan. We demonstrate our method on task instances that significantly differ from the prior experiences, and compare with related state-of-the-art experience-based planners. While their repairing strategies fail to generalise priors of tens of experiences, our planner, with a single experience, significantly outperforms them in both success rate and planning time. Our planners are implemented and freely available in the Open Motion Planning Library.

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LTLf Synthesis on Probabilistic Systems

Many systems are naturally modeled as Markov Decision Processes (MDPs), combining probabilities and strategic actions. Given a model of a system as an MDP and some logical specification of system behavior, the goal of synthesis is to find a policy that maximizes the probability of achieving this behavior. A popular choice for defining behaviors is Linear Temporal Logic (LTL). Policy synthesis on MDPs for properties specified in LTL has been well studied. LTL, however, is defined over infinite traces, while many properties of interest are inherently finite. Linear Temporal Logic over finite traces (LTLf) has been used to express such properties, but no tools exist to solve policy synthesis for MDP behaviors given finite-trace properties. We present two algorithms for solving this synthesis problem: the first via reduction of LTLf to LTL and the second using native tools for LTLf. We compare the scalability of these two approaches for synthesis and show that the native approach offers better scalability compared to existing automaton generation tools for LTL.

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How Much Do Unstated Problem Constraints Limit Deep Robotic Reinforcement Learning?

Deep Reinforcement Learning is a promising paradigm for robotic control which has been shown to be capable of learning policies for high-dimensional, continuous control of unmodeled systems. However, RoboticReinforcement Learning currently lacks clearly defined benchmark tasks, which makes it difficult for researchers to reproduce and compare against prior work. ``Reacher'' tasks, which are fundamental to robotic manipulation, are commonly used as benchmarks, but the lack of a formal specification elides details that are crucial to replication. In this paper we present a novel empirical analysis which shows that the unstated spatial constraints in commonly used implementations of Reacher tasks make it dramatically easier to learn a successful control policy with DeepDeterministic Policy Gradients (DDPG), a state-of-the-art Deep RL algorithm. Our analysis suggests that less constrained Reacher tasks are significantly more difficult to learn, and hence that existing de facto benchmarks are not representative of the difficulty of general robotic manipulation.

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Using Local Experiences for Global Motion Planning

Sampling-based planners are effective in many real-world applications such as robotics manipulation, navigation, and even protein modeling. However, it is often challenging to generate a collision-free path in environments where key areas are hard to sample. In the absence of any prior information, sampling-based planners are forced to explore uniformly or heuristically, which can lead to degraded performance. One way to improve performance is to use prior knowledge of environments to adapt the sampling strategy to the problem at hand. In this work, we decompose the workspace into local primitives, memorizing local experiences by these primitives in the form of local samplers, and store them in a database. We synthesize an efficient global sampler by retrieving local experiences relevant to the given situation. Our method transfers knowledge effectively between diverse environments that share local primitives and speeds up the performance dramatically. Our results show, in terms of solution time, an improvement of multiple orders of magnitude in two traditionally challenging high-dimensional problems compared to state-of-the-art approaches.

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Bounded Policy Synthesis for POMDPs with Safe-Reachability Objectives

Planning robust executions under uncertainty is a fundamental challenge for building autonomous robots. Partially Observable Markov Decision Processes (POMDPs) provide a standard framework for modeling uncertainty in many applications. In this work, we study POMDPs with safe-reachability objectives, which require that with a probability above some threshold, a goal state is eventually reached while keeping the probability of visiting unsafe states below some threshold. This POMDP formulation is different from the traditional POMDP models with optimality objectives and we show that in some cases, POMDPs with safe-reachability objectives can provide a better guarantee of both safety and reachability than the existing POMDP models through an example. A key algorithmic problem for POMDPs is policy synthesis, which requires reasoning over a vast space of beliefs (probability distributions). To address this challenge, we introduce the notion of a goal-constrained belief space, which only contains beliefs reachable from the initial belief under desired executions that can achieve the given safe-reachability objective. Our method compactly represents this space over a bounded horizon using symbolic constraints, and employs an incremental Satisfiability Modulo Theories (SMT) solver to efficiently search for a valid policy over it. We evaluate our method using a case study involving a partially observable robotic domain with uncertain obstacles. The results show that our method can synthesize policies over large belief spaces with a small number of SMT solver calls by focusing on the goal-constrained belief space.

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An Extensible Benchmarking Infrastructure for Motion Planning Algorithms

Sampling-based planning algorithms are the most common probabilistically complete algorithms and are widely used on many robot platforms. Within this class of algorithms, many variants have been proposed over the last 20 years, yet there is still no characterization of which algorithms are well-suited for which classes of problems. This has motivated us to develop a benchmarking infrastructure for motion planning algorithms. It consists of three main components. First, we have created an extensive benchmarking software framework that is included with the Open Motion Planning Library (OMPL), a C++ library that contains implementations of many sampling-based algorithms. Second, we have defined extensible formats for storing benchmark results. The formats are fairly straightforward so that other planning libraries could easily produce compatible output. Finally, we have created an interactive, versatile visualization tool for compact presentation of collected benchmark data. The tool and underlying database facilitate the analysis of performance across benchmark problems and planners.

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