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Mårten Björkman

Publications and source records attributed to Mårten Björkman.

52 records · Page 3Linked to original sources

Training and Evaluation of Deep Policies using Reinforcement Learning and Generative Models

We present a data-efficient framework for solving sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. The framework, called GenRL, trains deep policies by introducing an action latent variable such that the feed-forward policy search can be divided into two parts: (i) training a sub-policy that outputs a distribution over the action latent variable given a state of the system, and (ii) unsupervised training of a generative model that outputs a sequence of motor actions conditioned on the latent action variable. GenRL enables safe exploration and alleviates the data-inefficiency problem as it exploits prior knowledge about valid sequences of motor actions. Moreover, we provide a set of measures for evaluation of generative models such that we are able to predict the performance of the RL policy training prior to the actual training on a physical robot. We experimentally determine the characteristics of generative models that have most influence on the performance of the final policy training on two robotics tasks: shooting a hockey puck and throwing a basketball. Furthermore, we empirically demonstrate that GenRL is the only method which can safely and efficiently solve the robotics tasks compared to two state-of-the-art RL methods.

cs.LG↗

Are All Linear Regions Created Equal?

The number of linear regions has been studied as a proxy of complexity for ReLU networks. However, the empirical success of network compression techniques like pruning and knowledge distillation, suggest that in the overparameterized setting, linear regions density might fail to capture the effective nonlinearity. In this work, we propose an efficient algorithm for discovering linear regions and use it to investigate the effectiveness of density in capturing the nonlinearity of trained VGGs and ResNets on CIFAR-10 and CIFAR-100. We contrast the results with a more principled nonlinearity measure based on function variation, highlighting the shortcomings of linear regions density. Furthermore, interestingly, our measure of nonlinearity clearly correlates with model-wise deep double descent, connecting reduced test error with reduced nonlinearity, and increased local similarity of linear regions.

cs.LG↗

Monte Carlo Filtering Objectives: A New Family of Variational Objectives to Learn Generative Model and Neural Adaptive Proposal for Time Series

Learning generative models and inferring latent trajectories have shown to be challenging for time series due to the intractable marginal likelihoods of flexible generative models. It can be addressed by surrogate objectives for optimization. We propose Monte Carlo filtering objectives (MCFOs), a family of variational objectives for jointly learning parametric generative models and amortized adaptive importance proposals of time series. MCFOs extend the choices of likelihood estimators beyond Sequential Monte Carlo in state-of-the-art objectives, possess important properties revealing the factors for the tightness of objectives, and allow for less biased and variant gradient estimates. We demonstrate that the proposed MCFOs and gradient estimations lead to efficient and stable model learning, and learned generative models well explain data and importance proposals are more sample efficient on various kinds of time series data.

cs.LG↗

Graph-based Normalizing Flow for Human Motion Generation and Reconstruction

Data-driven approaches for modeling human skeletal motion have found various applications in interactive media and social robotics. Challenges remain in these fields for generating high-fidelity samples and robustly reconstructing motion from imperfect input data, due to e.g. missed marker detection. In this paper, we propose a probabilistic generative model to synthesize and reconstruct long horizon motion sequences conditioned on past information and control signals, such as the path along which an individual is moving. Our method adapts the existing work MoGlow by introducing a new graph-based model. The model leverages the spatial-temporal graph convolutional network (ST-GCN) to effectively capture the spatial structure and temporal correlation of skeletal motion data at multiple scales. We evaluate the models on a mixture of motion capture datasets of human locomotion with foot-step and bone-length analysis. The results demonstrate the advantages of our model in reconstructing missing markers and achieving comparable results on generating realistic future poses. When the inputs are imperfect, our model shows improvements on robustness of generation.

cs.CV↗

Combining Planning and Learning of Behavior Trees for Robotic Assembly

Industrial robots can solve very complex tasks in controlled environments, but modern applications require robots able to operate in unpredictable surroundings as well. An increasingly popular reactive policy architecture in robotics is Behavior Trees but as with other architectures, programming time still drives cost and limits flexibility. There are two main branches of algorithms to generate policies automatically, automated planning and machine learning, both with their own drawbacks. We propose a method for generating Behavior Trees using a Genetic Programming algorithm and combining the two branches by taking the result of an automated planner and inserting it into the population. Experimental results confirm that the proposed method of combining planning and learning performs well on a variety of robotic assembly problems and outperforms both of the base methods used separately. We also show that this type of high level learning of Behavior Trees can be transferred to a real system without further training.

cs.RO↗

Bayesian Meta-Learning for Few-Shot Policy Adaptation Across Robotic Platforms

Reinforcement learning methods can achieve significant performance but require a large amount of training data collected on the same robotic platform. A policy trained with expensive data is rendered useless after making even a minor change to the robot hardware. In this paper, we address the challenging problem of adapting a policy, trained to perform a task, to a novel robotic hardware platform given only few demonstrations of robot motion trajectories on the target robot. We formulate it as a few-shot meta-learning problem where the goal is to find a meta-model that captures the common structure shared across different robotic platforms such that data-efficient adaptation can be performed. We achieve such adaptation by introducing a learning framework consisting of a probabilistic gradient-based meta-learning algorithm that models the uncertainty arising from the few-shot setting with a low-dimensional latent variable. We experimentally evaluate our framework on a simulated reaching and a real-robot picking task using 400 simulated robots generated by varying the physical parameters of an existing set of robotic platforms. Our results show that the proposed method can successfully adapt a trained policy to different robotic platforms with novel physical parameters and the superiority of our meta-learning algorithm compared to state-of-the-art methods for the introduced few-shot policy adaptation problem.

cs.RO↗

Data-efficient visuomotor policy training using reinforcement learning and generative models

We present a data-efficient framework for solving visuomotor sequential decision-making problems which exploits the combination of reinforcement learning (RL) and latent variable generative models. Our framework trains deep visuomotor policies by introducing an action latent variable such that the feed-forward policy search can be divided into three parts: (i) training a sub-policy that outputs a distribution over the action latent variable given a state of the system, (ii) unsupervised training of a generative model that outputs a sequence of motor actions conditioned on the latent action variable, and (iii) supervised training of the deep visuomotor policy in an end-to-end fashion. Our approach enables safe exploration and alleviates the data-inefficiency problem as it exploits prior knowledge about valid sequences of motor actions. Moreover, we provide a set of measures for evaluation of generative models such that we are able to predict the performance of the RL policy training prior to the actual training on a physical robot. We define two novel measures of disentanglement and local linearity for assessing the quality of latent representations, and complement them with existing measures for assessment of the learned distribution. We experimentally determine the characteristics of different generative models that have the most influence on performance of the final policy training on a robotic picking task.

cs.RO↗

Human-centered collaborative robots with deep reinforcement learning

We present a reinforcement learning based framework for human-centered collaborative systems. The framework is proactive and balances the benefits of timely actions with the risk of taking improper actions by minimizing the total time spent to complete the task. The framework is learned end-to-end in an unsupervised fashion addressing the perception uncertainties and decision making in an integrated manner. The framework is shown to provide more fluent coordination between human and robot partners on an example task of packaging compared to alternatives for which perception and decision-making systems are learned independently, using supervised learning. The foremost benefit of the proposed approach is that it allows for fast adaptation to new human partners and tasks since tedious annotation of motion data is avoided and the learning is performed on-line.

cs.RO↗

Imitating by generating: deep generative models for imitation of interactive tasks

To coordinate actions with an interaction partner requires a constant exchange of sensorimotor signals. Humans acquire these skills in infancy and early childhood mostly by imitation learning and active engagement with a skilled partner. They require the ability to predict and adapt to one's partner during an interaction. In this work we want to explore these ideas in a human-robot interaction setting in which a robot is required to learn interactive tasks from a combination of observational and kinesthetic learning. To this end, we propose a deep learning framework consisting of a number of components for (1) human and robot motion embedding, (2) motion prediction of the human partner and (3) generation of robot joint trajectories matching the human motion. To test these ideas, we collect human-human interaction data and human-robot interaction data of four interactive tasks "hand-shake", "hand-wave", "parachute fist-bump" and "rocket fist-bump". We demonstrate experimentally the importance of predictive and adaptive components as well as low-level abstractions to successfully learn to imitate human behavior in interactive social tasks.

cs.LG↗

Meta-Learning for Multi-objective Reinforcement Learning

Multi-objective reinforcement learning (MORL) is the generalization of standard reinforcement learning (RL) approaches to solve sequential decision making problems that consist of several, possibly conflicting, objectives. Generally, in such formulations, there is no single optimal policy which optimizes all the objectives simultaneously, and instead, a number of policies has to be found each optimizing a preference of the objectives. In other words, the MORL is framed as a meta-learning problem, with the task distribution given by a distribution over the preferences. We demonstrate that such a formulation results in a better approximation of the Pareto optimal solutions in terms of both the optimality and the computational efficiency. We evaluated our method on obtaining Pareto optimal policies using a number of continuous control problems with high degrees of freedom.

cs.AI↗

Adversarial Feature Training for Generalizable Robotic Visuomotor Control

Deep reinforcement learning (RL) has enabled training action-selection policies, end-to-end, by learning a function which maps image pixels to action outputs. However, it's application to visuomotor robotic policy training has been limited because of the challenge of large-scale data collection when working with physical hardware. A suitable visuomotor policy should perform well not just for the task-setup it has been trained for, but also for all varieties of the task, including novel objects at different viewpoints surrounded by task-irrelevant objects. However, it is impractical for a robotic setup to sufficiently collect interactive samples in a RL framework to generalize well to novel aspects of a task. In this work, we demonstrate that by using adversarial training for domain transfer, it is possible to train visuomotor policies based on RL frameworks, and then transfer the acquired policy to other novel task domains. We propose to leverage the deep RL capabilities to learn complex visuomotor skills for uncomplicated task setups, and then exploit transfer learning to generalize to new task domains provided only still images of the task in the target domain. We evaluate our method on two real robotic tasks, picking and pouring, and compare it to a number of prior works, demonstrating its superiority.

cs.RO↗

Exploring Temporal Dependencies in Multimodal Referring Expressions with Mixed Reality

In collaborative tasks, people rely both on verbal and non-verbal cues simultaneously to communicate with each other. For human-robot interaction to run smoothly and naturally, a robot should be equipped with the ability to robustly disambiguate referring expressions. In this work, we propose a model that can disambiguate multimodal fetching requests using modalities such as head movements, hand gestures, and speech. We analysed the acquired data from mixed reality experiments and formulated a hypothesis that modelling temporal dependencies of events in these three modalities increases the model's predictive power. We evaluated our model on a Bayesian framework to interpret referring expressions with and without exploiting a temporal prior.

cs.HC↗

Deep Predictive Policy Training using Reinforcement Learning

Skilled robot task learning is best implemented by predictive action policies due to the inherent latency of sensorimotor processes. However, training such predictive policies is challenging as it involves finding a trajectory of motor activations for the full duration of the action. We propose a data-efficient deep predictive policy training (DPPT) framework with a deep neural network policy architecture which maps an image observation to a sequence of motor activations. The architecture consists of three sub-networks referred to as the perception, policy and behavior super-layers. The perception and behavior super-layers force an abstraction of visual and motor data trained with synthetic and simulated training samples, respectively. The policy super-layer is a small sub-network with fewer parameters that maps data in-between the abstracted manifolds. It is trained for each task using methods for policy search reinforcement learning. We demonstrate the suitability of the proposed architecture and learning framework by training predictive policies for skilled object grasping and ball throwing on a PR2 robot. The effectiveness of the method is illustrated by the fact that these tasks are trained using only about 180 real robot attempts with qualitative terminal rewards.

cs.RO↗

A Sensorimotor Reinforcement Learning Framework for Physical Human-Robot Interaction

Modeling of physical human-robot collaborations is generally a challenging problem due to the unpredictive nature of human behavior. To address this issue, we present a data-efficient reinforcement learning framework which enables a robot to learn how to collaborate with a human partner. The robot learns the task from its own sensorimotor experiences in an unsupervised manner. The uncertainty of the human actions is modeled using Gaussian processes (GP) to implement action-value functions. Optimal action selection given the uncertain GP model is ensured by Bayesian optimization. We apply the framework to a scenario in which a human and a PR2 robot jointly control the ball position on a plank based on vision and force/torque data. Our experimental results show the suitability of the proposed method in terms of fast and data-efficient model learning, optimal action selection under uncertainties and equal role sharing between the partners.

cs.RO↗

Feature Descriptors for Tracking by Detection: a Benchmark

In this paper, we provide an extensive evaluation of the performance of local descriptors for tracking applications. Many different descriptors have been proposed in the literature for a wide range of application in computer vision such as object recognition and 3D reconstruction. More recently, due to fast key-point detectors, local image features can be used in online tracking frameworks. However, while much effort has been spent on evaluating their performance in terms of distinctiveness and robustness to image transformations, very little has been done in the contest of tracking. Our evaluation is performed in terms of distinctiveness, tracking precision and tracking speed. Our results show that binary descriptors like ORB or BRISK have comparable results to SIFT or AKAZE due to a higher number of key-points.

cs.CV↗

Self-learning and adaptation in a sensorimotor framework

We present a general framework to autonomously achieve a task, where autonomy is acquired by learning sensorimotor patterns of a robot, while it is interacting with its environment. To accomplish the task, using the learned sensorimotor contingencies, our approach predicts a sequence of actions that will lead to the desirable observations. Gaussian processes (GP) with automatic relevance determination is used to learn the sensorimotor mapping. In this way, relevant sensory and motor components can be systematically found in high-dimensional sensory and motor spaces. We propose an incremental GP learning strategy, which discerns between situations, when an update or an adaptation must be implemented. RRT* is exploited to enable long-term planning and generating a sequence of states that lead to a given goal; while a gradient-based search finds the optimum action to steer to a neighbouring state in a single time step. Our experimental results prove the successfulness of the proposed framework to learn a joint space controller with high data dimensions (10$\times$15). It demonstrates short training phase (less than 12 seconds), real-time performance and rapid adaptations capabilities.

cs.RO↗