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M. F. Bollauf

Publications and source records attributed to M. F. Bollauf.

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Interactive Nearest Lattice Point Search in a Distributed Setting: Two Dimensions

The nearest lattice point problem in $\mathbb{R}^n$ is formulated in a distributed network with $n$ nodes. The objective is to minimize the probability that an incorrect lattice point is found, subject to a constraint on inter-node communication. Algorithms with a single as well as an unbounded number of rounds of communication are considered for the case $n=2$. For the algorithm with a single round, expressions are derived for the error probability as a function of the total number of communicated bits. We observe that the error exponent depends on the lattice structure and that zero error requires an infinite number of communicated bits. In contrast, with an infinite number of allowed communication rounds, the nearest lattice point can be determined without error with a finite average number of communicated bits and a finite average number of rounds of communication. In two dimensions, the hexagonal lattice, which is most efficient for communication and compression, is found to be the most expensive in terms of communication cost.

cs.IT

On the Communication Cost of Determining an Approximate Nearest Lattice Point

We consider the closest lattice point problem in a distributed network setting and study the communication cost and the error probability for computing an approximate nearest lattice point, using the nearest-plane algorithm, due to Babai. Two distinct communication models, centralized and interactive, are considered. The importance of proper basis selection is addressed. Assuming a reduced basis for a two-dimensional lattice, we determine the approximation error of the nearest plane algorithm. The communication cost for determining the Babai point, or equivalently, for constructing the rectangular nearest-plane partition, is calculated in the interactive setting. For the centralized model, an algorithm is presented for reducing the communication cost of the nearest plane algorithm in an arbitrary number of dimensions.

cs.IT

Communication Cost of Transforming a Nearest Plane Partition to the Voronoi Partition

We consider the problem of distributed computation of the nearest lattice point for a two dimensional lattice. An interactive model of communication is considered. We address the problem of reconfiguring a specific rectangular partition, a nearest plane, or Babai, partition, into the Voronoi partition. Expressions are derived for the error probability as a function of the total number of communicated bits. With an infinite number of allowed communication rounds, the average cost of achieving zero error probability is shown to be finite. For the interactive model, with a single round of communication, expressions are obtained for the error probability as a function of the bits exchanged. We observe that the error exponent depends on the lattice.

cs.IT