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Mac Schwager

Publications and source records attributed to Mac Schwager.

At least 19 recordsLinked to original sources

UniMem: Unifying Multimodal Memory and Control for Vision-Language-Action Models

While Vision-Language-Action (VLA) models have leveraged internet-scale pretraining and task-focused finetuning to achieve strong performance on long-horizon tasks, they often struggle with non-Markovian tasks that require memory. Existing approaches to memory typically involve additional Vision-Language-Models (VLMs) for long-term memory management, introducing a memory bottleneck and a fractured training pipeline. Conditioning on multiple historical frames can provide the VLA with access to more descriptive features of past scenes, but can degrade performance if frames are chosen at arbitrary, fixed intervals. To address these limitations, we present UniMem, a framework that unifies high-level, multimodal memory and low-level control under one backbone. UniMem employs an event classifier for memory updates, a keyframe encoder for dense spatial memory, and a keyframe caching technique to minimize overhead during policy rollouts. We evaluate UniMem across five simulation and four hardware tasks targeting sequential and spatial memory, demonstrating that our unified, single-model system outperforms fixed-interval image sampling baselines (93.4% vs. 68.2%) in simulation and hierarchical baselines (80.0% vs. 43.5%) in hardware, while offering faster inference and a simple training pipeline for easy adoption. Project website: https://losterberg3.github.io/unimem-vla/

cs.RO

PRIMAL3: Pathfinding via Reinforcement and Imitation Multi-Agent Learning - Leveraging LaCAM3

We present PRIMAL3, an ultra-large-scale learning-based framework for multi-agent pathfinding (MAPF) that integrates reinforcement learning, topology-aware communication, LaCAM3-guided training, and PIBT-based action refinement. PRIMAL3 targets failures at topologically critical states, where agents must coordinate decisively around bottlenecks, dead ends, and persistent conflicts. Each agent is represented using features derived from cut vertices, dead-end regions, shortest-path distances, and blocking estimates. Two complementary graphs capture agent interactions: a same-direction following graph propagates multihop context along compatible paths, while a different-direction conflict graph differentiates agents competing for shared space through masked attention and relative features. During training, we propose to let policy entropy identify uncertain agents, for which LaCAM3 provides confidence-triggered action interventions and label-smoothed imitation targets. During execution, a priority-aware PIBT module refines the proposed joint actions using persistent, learned, and distance-aware priorities together with policy-aware fallback preferences while maintaining collision-free execution. The resulting framework combines learned exploration with structured expert guidance without requiring LaCAM3 at inference. Experiments demonstrate that PRIMAL3 substantially outperforms state-of-the-art learning-based baselines and scales to ultra-large instances with up to city-level 100,000 agents. Real-world experiments further demonstrate the feasibility of deploying PRIMAL3 on physical robotic systems and ablation studies validate the individual contributions the components we proposed. Project page: https://marmotlab.github.io/PRIMAL3/

cs.RO

WARP-RM: A Warp-Augmented Relative Progress Reward Model for Data Curation

Scaling imitation learning requires large datasets, yet human teleoperation inevitably produces mixed-quality demonstrations containing hesitations, retries, and pauses. Prior frame-level progress reward models supervise on absolute temporal progress proxies that suffer from label noise, or require costly human annotations to define subtask boundaries. We present WARP (Warp-Augmented Relative Progress), a novel fully self-supervised algorithm for learning dense, signed relative progress magnitudes directly from successful demonstrations. WARP generates per-frame progress targets via time-warp augmentations of demonstrations (variable playback speeds and reversals) and we train WARP-RM to predict normalized signed temporal displacement from the start of each sampled window. Aggregating these predictions across overlapping windows yields a dense frame-level progress signal. We then introduce WARP-BC, which uses these scalar reward estimates to filter and reweight action chunks during behavior cloning. We evaluate our approach on a physical bimanual robot system performing a long-horizon deformable object manipulation task: folding T-shirts from a random crumpled start. To evaluate policy robustness against suboptimal data, we construct training datasets of varying quality using episode length as a proxy for teleoperation sub-optimality. Across these training tiers, WARP-BC improves successful-folding throughput by up to ~18x over vanilla BC. Furthermore, we evaluate bottle-in-bin placement in the real world and in simulation. Across 512 paired simulated scenes, WARP-BC achieves 290 bottles/hr versus 237 for vanilla BC and 271 for DemInf, with all curation methods retaining 31.5% of the data. We release open simulation data, code, checkpoints, and evaluation artifacts for end-to-end reproduction of the WARP pipeline. Project page: https://uynitsuj.github.io/warp-rm/

cs.RO

InSight: Self-Guided Skill Acquisition via Steerable VLAs

Vision-language-action (VLA) models can learn manipulation skills from demonstrations, but their capabilities are bounded by the skills in the training data. We present InSight, a framework that unlocks autonomous skill acquisition by rendering VLAs steerable at the primitive-action level (e.g., "move gripper to the bowl", "lift upward", "pour the bottle"). InSight consists of two primary stages: (1) an automated segmentation pipeline that partitions demonstrations into labeled primitives via VLM plan decomposition and end-effector poses to enable VLA primitive steerability, and (2) a VLM-guided data flywheel that identifies missing primitives required to accomplish a novel task, autonomously attempts demonstrations of the missing primitives with VLM-proposed low-level control, and automatically labels, stores, and integrates successful demonstrations into the VLA training set. We evaluate InSight across simulation and real-world manipulation tasks, including block flipping, drawer closing, sweeping, twisting, and pouring, without any human demonstrations of these target skills. Once learned, these primitives can be composed to execute novel, long-horizon tasks without additional human demonstrations. Our findings demonstrate that primitive steerability provides a practical foundation for continual skill acquisition in VLA policies. Project website: https://insight-vla.github.io.

cs.RO

Transformer-Based Warm-Starting for Feasible and Optimal Terminal Approach to Tumbling Objects with Space Manipulators

Real-time trajectory generation for on-orbit robotic servicing is challenging due to the nonlinear coupling between spacecraft bus motion, manipulator dynamics, visibility cone, and trajectory-level safety constraints. This paper studies learning-based warm-starting for sequential convex programming (SCP) in the terminal approach of a space manipulator toward a tumbling target. The proposed framework decomposes the problem into a system center-of-mass translational planning stage and a coupled attitude--manipulator torque-allocation stage, and applies a causal transformer warm-start to the latter, which constitutes the dominant computational bottleneck. Linear and flow matching action decoders are compared under different action-chunking and training dataset sizes, and the resulting warm-starts are evaluated under both cost-optimal and feasibility projection using SCP. Across 300 held-out scenarios, the learned warm-start reduces the second-stage SCP iteration count by up to 28% and the runtime by 23% while preserving the final control-cost distribution. When the learned warm-starts are used for nonconvex feasibility projection, they nearly halve the runtime relative to cost-optimal SCP, while avoiding the catastrophic high-cost tail behavior observed when initialized heuristically. These results indicate that sequence-model warm-starts can improve both the computational efficiency and trajectory robustness of optimization-based terminal guidance for space manipulation.

cs.RO

SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic Manipulation

Fine-tuning vision-language-action (VLA) policies for long-horizon manipulation still relies heavily on behavior cloning, which requires costly high-quality demonstrations and keeps policies near the demonstration distribution. Reward models can reduce this dependence by reweighting demonstrations and providing dense supervision for on-robot reinforcement learning (RL), but they must be dense, accurate, and general. Existing methods fall short: task-specific stage-aware models are accurate but require per-task annotations, while general vision-language-model (VLM) reward models are broadly applicable but too coarse for fine-grained long-horizon progress. We introduce RM, a multi-task stage-aware reward model that combines an action-primitive-based stage estimator with a multi-gate Mixture-of-Experts (MMoE) value head to produce dense per-step rewards across manipulation tasks. Building on RM, we further propose SPIRAL (Self-Policy Improvement via Reward-Aligned Learning), an on-policy reward-guided framework that improves VLA policies from cheap autonomous rollouts. On a 10-task benchmark, RM reduces value-estimation MSE by 80% over the strongest baselines; when used in SPIRAL, it improves task success from around 50% to near-perfect performance on Folding Shorts (58% to 100%) and Cleaning Whiteboard (50% to 90%), showing that high-quality dense rewards are key to a stable robot data flywheel. Project website: https://qianzhong-chen.github.io/sarm2.github.io/.

cs.RO

Robots Need More than VLA and World Models

Generalist robot intelligence is often framed as a policy-scaling problem: collect more robot demonstrations, train larger Vision-Language-Action (VLA) models, and expect broader generalisation. In this position paper, we argue that this framing is incomplete. The central bottleneck is not only policy learning, but the absence of mechanisms that convert the world's abundant unstructured behavioural data into grounded robot supervision. Human motion, internet video, simulation rollouts, and interactive demonstrations contain rich information about tasks, goals, contacts, failures, and physical constraints, yet most of this information is not directly usable by robot policies because it lacks embodiment-specific action labels, task semantics, and reward structure. We identify four missing components for the next generation of robotics: data interfaces for autolabelling unstructured behaviour, embodiment interfaces for retargeting human motion to robot actions, world-model interfaces for physics-grounded 3D reasoning, and reward interfaces for inferring task progress and success from video and language. We survey recent progress in robot foundation models, cross-embodiment datasets, learning from video, world models, and reward modelling, and propose a research agenda for building robotics systems that can learn not only from robot demonstrations, but from the broader physical world.

cs.RO

LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes--covering a new scene at more than 15x lower cost than teleoperation--to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.

cs.RO

Cubit: Token Mixer with Kernel Ridge Regression

Since its introduction in 2017, the Transformer has become one of the most widely adopted architectures in modern deep learning. Despite extensive efforts to improve positional encoding, attention mechanisms, and feed-forward networks, the core token-mixing mechanism in Transformers remains attention. In this work, we show that the attention module in Transformers can be interpreted as performing Nadaraya-Watson regression, where it computes similarities between tokens and aggregates the corresponding values accordingly. Motivated by this perspective, we propose Cubit, a potential next-generation architecture that leverages Kernel Ridge Regression (KRR), while the vanilla Transformer relies on Nadaraya-Watson regression. Specifically, Cubit modifies the classical attention computation by incorporating the closed-form solution of KRR, combining value aggregation through kernel similarities with normalization via the inverse of the kernel matrix. To improve the training stability, we further propose the Limited-Range Rescale (LRR), which rescales the value layer within a controlled range. We argue that Cubit, as a KRR-based architecture, provides a stronger mathematical foundation than the vanilla Transformer, whose attention mechanism corresponds to Nadaraya-Watson regression. We validate this claim through comprehensive experiments. The experimental results suggest that Cubit may exhibit stronger long-sequence modeling capability. In particular, its performance gain over the Transformer appears to increase as the training sequence length grows.

cs.LG

Breaking Lock-In: Preserving Steerability under Low-Data VLA Post-Training

Have you ever post-trained a generalist vision-language-action (VLA) policy on a small demonstration dataset, only to find that it stops responding to new instructions and is limited to behaviors observed during post-training? We identify this phenomenon as lock-in: after low-data, supervised fine-tuning (SFT), the policy becomes overly specialized to the post-training data and fails to generalize to novel instructions, manifesting as concept lock-in (fixation on training objects/attributes) and spatial lock-in (fixation on training spatial targets). Many existing remedies introduce additional supervision signals, such as those derived from foundation models or auxiliary objectives, or rely on augmented datasets to recover generalization. In this paper, we show that the policy's internal pre-trained knowledge is sufficient: DeLock mitigates lock-in by preserving visual grounding during post-training and applying test-time contrastive prompt guidance to steer the policy's denoising dynamics according to novel instructions. Across eight simulation and real-world evaluations, DeLock consistently outperforms strong baselines and matches or exceeds the performance of a state-of-the-art generalist policy post-trained with substantially more curated demonstrations.

cs.RO

Coverage Optimization for Camera View Selection

What makes a good viewpoint? The quality of the data used to learn 3D reconstructions is crucial for enabling efficient and accurate scene modeling. We study the active view selection problem and develop a principled analysis that yields a simple and interpretable criterion for selecting informative camera poses. Our key insight is that informative views can be obtained by minimizing a tractable approximation of the Fisher Information Gain, which reduces to favoring viewpoints that cover geometry that has been insufficiently observed by past cameras. This leads to a lightweight coverage-based view selection metric that avoids expensive transmittance estimation and is robust to noise and training dynamics. We call this metric COVER (Camera Optimization for View Exploration and Reconstruction). We integrate our method into the Nerfstudio framework and evaluate it on real datasets within fixed and embodied data acquisition scenarios. Across multiple datasets and radiance-field baselines, our method consistently improves reconstruction quality compared to state-of-the-art active view selection methods. Additional visualizations and our Nerfstudio package can be found at https://chengine.github.io/nbv_gym/.

cs.CV

$\pi$, But Make It Fly: Physics-Guided Transfer of VLA Models to Aerial Manipulation

Vision-Language-Action (VLA) models such as $\pi_0$ have demonstrated remarkable generalization across diverse fixed-base manipulators. However, transferring these foundation models to aerial platforms remains an open challenge due to the fundamental mismatch between the quasi-static dynamics of fixed-base arms and the underactuated, highly dynamic nature of flight. In this work, we introduce AirVLA, a system that investigates the transferability of manipulation-pretrained VLAs to aerial pick-and-place tasks. We find that while visual representations transfer effectively, the specific control dynamics required for flight do not. To bridge this "dynamics gap" without retraining the foundation model, we introduce a Payload-Aware Guidance mechanism that injects payload constraints directly into the policy's flow-matching sampling process. To overcome data scarcity, we further utilize a Gaussian Splatting pipeline to synthesize navigation training data. We evaluate our method through a cumulative 460 real-world experiments which demonstrate that this synthetic data is a key enabler of performance, unlocking 100% success in navigation tasks where directly fine-tuning on teleoperation data alone attains 81% success. Our inference-time intervention, Payload-Aware Guidance, increases real-world pick-and-place task success from 23% to 50%. Finally, we evaluate the model on a long-horizon compositional task, achieving a 62% overall success rate. These results suggest that pre-trained manipulation VLAs, with appropriate data augmentation and physics-informed guidance, can transfer to aerial manipulation and navigation, as well as the composition of these tasks.

cs.RO

Sparse Autoencoders Reveal Interpretable and Steerable Features in VLA Models

Vision-Language-Action (VLA) models have emerged as a promising approach for general-purpose robot manipulation. However, little research has mechanistically explored when and why they generalize across objects, scenes, and instructions. To probe internal representations, we train Sparse Autoencoders (SAEs) on the VLA's hidden-layer activations. SAEs learn sparse dictionaries over model activations, often revealing features that correspond to interpretable directions in the model's representation space. We identify SAE features corresponding to motion primitives and semantic concepts, including features that are general across episodes and causally steerable. We propose a metric to categorize features as general transferable primitives or episode-specific memorizations, offering a promising glimpse towards VLA generalization. We validate these findings through steering experiments on both the LIBERO simulation benchmark and on real-world DROID hardware. We find that amplifying general and semantic features induces behaviors consistent with their meanings, whereas ablating them destroys model performance. Furthermore, we demonstrate steering as a way to control behavior in unpromptable directions. Together, these results provide mechanistic evidence that VLAs can learn reusable internal features linking perception, language, and action across tasks and scenes. Our project page is located at https://drvla.github.io

cs.RO

Foundational World Models Accurately Detect Bimanual Manipulator Failures

Deploying visuomotor robots at scale is challenging due to the potential for anomalous failures to degrade performance, cause damage, or endanger human life. Bimanual manipulators are no exception; these robots have vast state spaces comprised of high-dimensional images and proprioceptive signals. Explicitly defining failure modes within such state spaces is infeasible. In this work, we overcome these challenges by training a probabilistic, history informed, world model within the compressed latent space of a pretrained vision foundation model (NVIDIA's Cosmos Tokenizer). The model outputs uncertainty estimates alongside its predictions that serve as non-conformity scores within a conformal prediction framework. We use these scores to develop a runtime monitor, correlating periods of high uncertainty with anomalous failures. To test these methods, we use the simulated Push-T environment and the Bimanual Cable Manipulation dataset, the latter of which we introduce in this work. This new dataset features trajectories with multiple synchronized camera views, proprioceptive signals, and annotated failures from a challenging data center maintenance task. We benchmark our methods against baselines from the anomaly detection and out-of-distribution detection literature, and show that our approach considerably outperforms statistical techniques. Furthermore, we show that our approach requires approximately one twentieth of the trainable parameters as the next-best learning-based approach, yet outperforms it by 3.8% in terms of failure detection rate, paving the way toward safely deploying manipulator robots in real-world environments where reliability is non-negotiable.

cs.RO

GeoNorm: Unify Pre-Norm and Post-Norm with Geodesic Optimization

The placement of normalization layers, specifically Pre-Norm and Post-Norm, remains an open question in Transformer architecture design. In this work, we rethink these approaches through the lens of manifold optimization, interpreting the outputs of the Feed-Forward Network (FFN) and attention layers as update directions in optimization. Building on this perspective, we introduce GeoNorm, a novel method that replaces standard normalization with geodesic updates on the manifold. Furthermore, analogous to learning rate schedules, we propose a layer-wise update decay for the FFN and attention components. Comprehensive experiments demonstrate that GeoNorm consistently outperforms existing normalization methods in Transformer models. Crucially, GeoNorm can be seamlessly integrated into standard Transformer architectures, achieving performance improvements with negligible additional computational cost.

cs.LG

Semantic-Metric Bayesian Risk Fields: Learning Robot Safety from Human Videos with a VLM Prior

Humans interpret safety not as a binary signal but as a continuous, context- and spatially-dependent notion of risk. While risk is subjective, humans form rational mental models that guide action selection in dynamic environments. This work proposes a framework for extracting implicit human risk models by introducing a novel, semantically-conditioned and spatially-varying parametrization of risk, supervised directly from safe human demonstration videos and VLM common sense. Notably, we define risk through a Bayesian formulation. The prior is furnished by a pretrained vision-language model. In order to encourage the risk estimate to be more human aligned, a likelihood function modulates the prior to produce a relative metric of risk. Specifically, the likelihood is a learned ViT that maps pretrained features, to pixel-aligned risk values. Our pipeline ingests RGB images and a query object string, producing pixel-dense risk images. These images that can then be used as value-predictors in robot planning tasks or be projected into 3D for use in conventional trajectory optimization to produce human-like motion. This learned mapping enables generalization to novel objects and contexts, and has the potential to scale to much larger training datasets. In particular, the Bayesian framework that is introduced enables fast adaptation of our model to additional observations or common sense rules. We demonstrate that our proposed framework produces contextual risk that aligns with human preferences. Additionally, we illustrate several downstream applications of the model; as a value learner for visuomotor planners or in conjunction with a classical trajectory optimization algorithm. Our results suggest that our framework is a significant step toward enabling autonomous systems to internalize human-like risk. Code and results can be found at https://riskbayesian.github.io/bayesian_risk/.

cs.RO

Conformal Safety Monitoring for Flight Testing: A Case Study in Data-Driven Safety Learning

We develop a data-driven approach for runtime safety monitoring in flight testing, where pilots perform maneuvers on aircraft with uncertain parameters. Because safety violations can arise unexpectedly as a result of these uncertainties, pilots need clear, preemptive criteria to abort the maneuver in advance of safety violation. To solve this problem, we use offline stochastic trajectory simulation to learn a calibrated statistical model of the short-term safety risk facing pilots. We use flight testing as a motivating example for data-driven learning/monitoring of safety due to its inherent safety risk, uncertainty, and human-interaction. However, our approach consists of three broadly-applicable components: a model to predict future state from recent observations, a nearest neighbor model to classify the safety of the predicted state, and classifier calibration via conformal prediction. We evaluate our method on a flight dynamics model with uncertain parameters, demonstrating its ability to reliably identify unsafe scenarios, match theoretical guarantees, and outperform baseline approaches in preemptive classification of risk.

cs.LG

Phys2Real: Fusing VLM Priors with Interactive Online Adaptation for Uncertainty-Aware Sim-to-Real Manipulation

Learning robotic manipulation policies directly in the real world can be expensive and time-consuming. While reinforcement learning (RL) policies trained in simulation present a scalable alternative, effective sim-to-real transfer remains challenging, particularly for tasks that require precise dynamics. To address this, we propose Phys2Real, a real-to-sim-to-real RL pipeline that combines vision-language model (VLM)-inferred physical parameter estimates with interactive adaptation through uncertainty-aware fusion. Our approach consists of three core components: (1) high-fidelity geometric reconstruction with 3D Gaussian splatting, (2) VLM-inferred prior distributions over physical parameters, and (3) online physical parameter estimation from interaction data. Phys2Real conditions policies on interpretable physical parameters, refining VLM predictions with online estimates via ensemble-based uncertainty quantification. On planar pushing tasks of a T-block with varying center of mass (CoM) and a hammer with an off-center mass distribution, Phys2Real achieves substantial improvements over a domain randomization baseline: 100% vs 79% success rate for the bottom-weighted T-block, 57% vs 23% in the challenging top-weighted T-block, and 15% faster average task completion for hammer pushing. Ablation studies indicate that the combination of VLM and interaction information is essential for success. Project website: https://phys2real.github.io/.

cs.RO