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Maciej Grzeszczuk

Publications and source records attributed to Maciej Grzeszczuk.

13 recordsLinked to original sources

Prints in the Magnetic Dust: Robust Similarity Search in Legacy Media Images Using Checksum Count Vectors

Digitizing magnetic media containing computer data is only the first step towards the preservation of early home computing era artifacts. The audio tape images must be decoded, verified, repaired if necessary, tested, and documented. If parts of this process could be effectively automated, volunteers could focus on contributing contextual and historical knowledge rather than struggling with technical tools. We therefore propose a feature representation based on Checksum Count Vectors and evaluate its applicability to detecting duplicates and variants of recordings within a large data store. The approach was tested on a collection of decoded tape images (n=4902), achieving 58\% accuracy in detecting variants and 97% accuracy in identifying alternative copies, for damaged recordings with up to 75% of records missing. These results represent an important step towards fully automated pipelines for restoration, de-duplication, and semantic integration of historical digital artifacts through sequence matching, automatic repair and knowledge discovery.

cs.CV↗

Towards an End-to-End System for 3D Tracking of Physical Objects in Virtual Immersive Environments

This work aims to establish an end-to-end system for tracking of physical 3D objects for virtual reality (VR) applications. We focus on training applications requiring real-time tracking of the position of small physical objects and their reflection in VR space. Out goal is to perform object tracking in a "plug and play" manner, without using complex systems with quite large tracking devices or manually implementing object tracking. We therefore propose a system for object tracking via fiducial markers alongside a software harness, to enable fast and efficient designation of objects to be tracked and data streaming solution for end-use applications. The system utilizes AruCo, AprilTag and an original Colored Control Points based fiducial system. It allows for easy tag detection and use of object position data, which are crucial for immersive training environments based on VR and eXtended Reality (XR). We evaluate various tag sizes, detection distances, and different camera devices against the theoretical limits. In effect, we create a complete solution for implementing marker-based, real-to-virtual object position mapping for various applications.

cs.HC↗

Immersive Technologies in Training and Healthcare: From Space Missions to Psychophysiological Research

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this panel we discuss how immersive systems enhance human performance across multiple domains, including clinical psychology, space exploration, and medical education. In psychological research and training, XR can offer a controlled yet ecologically valid setting for measuring cognitive and affective processes. In space exploration, we discuss the development of VR-based astronaut training and diagnostic systems, allowing astronauts to perform real-time health assessments. In medical education and rehabilitation, we cover procedural training and patient engagement. From virtual surgical simulations to gamified rehabilitation exercises, immersive environments enhance both learning outcomes and treatment adherence.

cs.HC↗

Building Trustworthy Cognitive Monitoring for Safety-Critical Human Tasks: A Phased Methodological Approach

Operators performing high-stakes, safety-critical tasks - such as air traffic controllers, surgeons, or mission control personnel - must maintain exceptional cognitive performance under variable and often stressful conditions. This paper presents a phased methodological approach to building cognitive monitoring systems for such environments. By integrating insights from human factors research, simulation-based training, sensor technologies, and fundamental psychological principles, the proposed framework supports real-time performance assessment with minimum intrusion. The approach begins with simplified simulations and evolves towards operational contexts. Key challenges addressed include variability in workload, the effects of fatigue and stress, thus the need for adaptive monitoring for early warning support mechanisms. The methodology aims to improve situational awareness, reduce human error, and support decision-making without undermining operator autonomy. Ultimately, the work contributes to the development of resilient and transparent systems in domains where human performance is critical to safety.

cs.HC↗

Bridging the Digital Divide: Approach to Documenting Early Computing Artifacts Using Established Standards for Cross-Collection Knowledge Integration Ontology

In this paper we address the challenges of documenting early digital artifacts in collections built to offer historical context for future generations. Through insights from active community members (N=20), we examine current archival needs and obstacles. We assess the potential of the CIDOC Conceptual Reference Model (CRM) for categorizing fragmented digital data. Despite its complexity, CIDOC-CRM proves logical, human-readable, and adaptable, enabling archivists to select minimal yet effective building blocks set to empower community-led heritage projects.

cs.HC↗

Human Factors in Space Exploration: Opportunities for International and Interdisciplinary Collaboration

As humanity pushes the boundaries of space exploration, human factors research becomes more important. Human factors encompass a broad spectrum of psychological, physiological, and ergonomic factors that affect human performance, well-being, and safety in the unique and challenging space environment. This panel explores the multifaceted field of human factors in space exploration and highlights the opportunities that lie in fostering international and interdisciplinary cooperation. This exploration delves into the current state of research on human factors in space missions, addressing the physiological and psychological challenges astronauts face during long space flights. It emphasizes the importance of interdisciplinary collaboration, combining knowledge from fields such as psychology, medicine, engineering, and design to address the complex interaction of factors affecting human performance and adaptation to the space environment

cs.HC↗

Citizen Science and Machine Learning for Research and Nature Conservation: The Case of Eurasian Lynx, Free-ranging Rodents and Insects

Technology is increasingly used in Nature Reserves and National Parks around the world to support conservation efforts. Endangered species, such as the Eurasian Lynx (Lynx lynx), are monitored by a network of automatic photo traps. Yet, this method produces vast amounts of data, which needs to be prepared, analyzed and interpreted. Therefore, researchers working in this area increasingly need support to process this incoming information. One opportunity is to seek support from volunteer Citizen Scientists who can help label the data, however, it is challenging to retain their interest. Another way is to automate the process with image recognition using convolutional neural networks. During the panel, we will discuss considerations related to nature research and conservation as well as opportunities for the use of Citizen Science and Machine Learning to expedite the process of data preparation, labelling and analysis.

cs.HC↗

Preserving Tangible and Intangible Cultural Heritage: the Cases of Volterra and Atari

At first glance, the ruins of the Roman Theatre in the Italian town of Volterra have little in common with cassette tapes containing Atari games. One is certainly considered an important historical landmark, while the consensus on the importance of the other is partial at best. Still, both are remnants of times vastly different from the present and are at risk of oblivion. Unearthed architectural structures are exposed to the elements just as the deteriorating signals stored on magnetic tapes. However, the rate of deterioration is much faster with the magnetic media, as their life expectancy is counted in decades, whereas the Roman Theater, which is already in ruin, measures its lifespan in centuries. Hence, both would benefit from some form of digital preservation and reconstruction. In this panel, we discuss how to sustainably preserve tangible and intangible cultural artifacts for future generations.

cs.CY↗

Preserving the Artifacts of the Early Digital Era: A Study of What, Why and How?

In this article, we report the pilot results of a survey study (N=1036) related to social attitudes towards the early digital heritage. On the basis of the answers, we consider what constitutes early digital artifacts (EDA) and outline how knowledge about them can be useful. We explore attitudes toward the historical and cultural importance of various EDAs and chart the surveyed requirements for their successful and sustainable preservation for current and future generations.

cs.HC↗

Well-being in isolation: Exploring artistic immersive virtual environments in a simulated lunar habitat to alleviate asthenia symptoms

Revived interest in lunar and planetary exploration is heralding a new era for human spaceflight, characterized by frequent strain on astronaut's mental well-being, which stems from increased exposure to isolated, confined, and extreme (ICE) conditions. Whilst Immersive Virtual Reality (IVR) has been employed to facilitate self-help interventions to mitigate challenges caused by isolated environments in several domains, its applicability in support of future space expeditions remains largely unexplored. To address this limitation, we administered the use of distinct IVR environments to crew members (n=5) partaking in a simulated lunar habitat study. Utilizing a Bayesian approach to scrutinize small group data, we discovered a significant relationship between IVR usage and a reduction in perceived stress-related symptoms, particularly those associated with asthenia (syndrome often linked to chronic fatigue and weakness; a condition characterized by feelings of energy depletion or exhaustion that can be amplified in ICE conditions). The reductions were most prominent with the use of interactive virtual environments. The 'Aesthetic Realities' - virtual environments conceived as art exhibits - received exceptional praise from our participants. These environments mark a fascinating convergence of art and science, holding promise to mitigate effects related to isolation in spaceflight training and beyond.

cs.HC↗

A Pilot Study of a Human-Readable Robotic Process Automation Language

In this paper, we explore the usability of a custom eXtensible Robotic Language (XRL) we proposed. To evaluate the user experience and the interaction with the potential XRL-based software robot, we conducted an exploratory study comparing the notation of three business processes using our XRL language and two languages used by the leading RPA solutions. The results of our exploratory study show that the currently used XML-based formats perform worse in terms of conciseness and readability. Our new XRL language is promising in terms of increasing the readability of the language, thus reducing the time needed to automate business processes.

cs.HC↗

Human-Centered Programming: The Design of a Robotic Process Automation Language

RPA (Robotic Process Automation) helps automate repetitive tasks performed by users, often across different software solutions. Regardless of the RPA tool chosen, the key problem in automation is analyzing the steps of these tasks. This is usually done by an analyst with the possible participation of the person responsible for the given activity. However, currently there exists no one-size-fits-all description language, which would allow to record, process, and easily automate steps of specific tasks. Every RPA solution uses a different notation, which is not easily human-readable, editable, and which cannot be applied to a different automation platform. Therefore, in this paper, we propose a new eXtensible Robotic Language (XRL) that can be understood by both programmers and non-programmers to automate repetitive business processes.

cs.RO↗

A Case for VR Briefings: Comparing Communication in Daily Audio and VR Mission Control in a Simulated Lunar Mission

Alpha-XR Mission conducted by XR Lab PJAIT focused on research related to individual and crew well-being and participatory team collaboration in ICE (isolated, confined and extreme) conditions. In this two-week mission within an analog space habitat, collaboration, objective execution and leisure was facilitated and studied by virtual reality (VR) tools. The mission commander and first officer, both experienced with virtual reality, took part in daily briefings with mission control. In the first week the briefings were voice-only conducted via a channel on Discord. During the following week last briefings were conducted in VR, using Horizon Workrooms. This qualitative pilot study employing participatory observation revealed that VR facilitates communication, especially on complex problems and experiences, providing the sense of emotional connection and shared understanding, that may be lacking in audio calls. The study points to the need to further explore VR-facilitated communication in high-stake environments as it may improve relationships, well-being, and communication outcomes.

cs.HC↗