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Magí Dalmau-Moreno

Publications and source records attributed to Magí Dalmau-Moreno.

3 recordsLinked to original sources

PRISM: Personalized Refinement of Imitation Skills for Manipulation via Human Instructions

This paper presents PRISM: an instruction-conditioned refinement method for imitation policies in robotic manipulation. This approach bridges Imitation Learning (IL) and Reinforcement Learning (RL) frameworks into a seamless pipeline, such that an imitation policy on a broad generic task, generated from a set of user-guided demonstrations, can be refined through reinforcement to generate new unseen fine-grain behaviours. The refinement process follows the Eureka paradigm, where reward functions for RL are iteratively generated from an initial natural-language task description. Presented approach, builds on top of this mechanism to adapt a refined IL policy of a generic task to new goal configurations and the introduction of constraints by adding also human feedback correction on intermediate rollouts, enabling policy reusability and therefore data efficiency. Results for a pick-and-place task in a simulated scenario show that proposed method outperforms policies without human feedback, improving robustness on deployment and reducing computational burden.

cs.RO↗

Sim-to-Real gap in RL: Use Case with TIAGo and Isaac Sim/Gym

This paper explores policy-learning approaches in the context of sim-to-real transfer for robotic manipulation using a TIAGo mobile manipulator, focusing on two state-of-art simulators, Isaac Gym and Isaac Sim, both developed by Nvidia. Control architectures are discussed, with a particular emphasis on achieving collision-less movement in both simulation and the real environment. Presented results demonstrate successful sim-to-real transfer, showcasing similar movements executed by an RL-trained model in both simulated and real setups.

cs.RO↗

Combined Task and Motion Planning Via Sketch Decompositions (Extended Version with Supplementary Material)

The challenge in combined task and motion planning (TAMP) is the effective integration of a search over a combinatorial space, usually carried out by a task planner, and a search over a continuous configuration space, carried out by a motion planner. Using motion planners for testing the feasibility of task plans and filling out the details is not effective because it makes the geometrical constraints play a passive role. This work introduces a new interleaved approach for integrating the two dimensions of TAMP that makes use of sketches, a recent simple but powerful language for expressing the decomposition of problems into subproblems. A sketch has width 1 if it decomposes the problem into subproblems that can be solved greedily in linear time. In the paper, a general sketch is introduced for several classes of TAMP problems which has width 1 under suitable assumptions. While sketch decompositions have been developed for classical planning, they offer two important benefits in the context of TAMP. First, when a task plan is found to be unfeasible due to the geometric constraints, the combinatorial search resumes in a specific sub-problem. Second, the sampling of object configurations is not done once, globally, at the start of the search, but locally, at the start of each subproblem. Optimizations of this basic setting are also considered and experimental results over existing and new pick-and-place benchmarks are reported.

cs.RO↗