SearcharxivSearch

arXiv subjects

Mahdis Rabbani

Publications and source records attributed to Mahdis Rabbani.

7 recordsLinked to original sources

Koopman Lifted Finite Memory Identification via Truncated Grunwald Letnikov Kernels

We propose a data-driven linear modeling framework for controlled nonlinear hereditary systems that combines Koopman lifting with a truncated Grunwald-Letnikov memory term. The key idea is to model nonlinear state dependence through a lifted observable representation while imposing history dependence directly in the lifted coordinates through fixed fractional-difference weights. This preserves linearity in the lifted state-transition and input matrices, yielding a memory-compensated regression that can be identified from input-state data by least squares and extending standard Koopman-based identification beyond the Markovian setting. We further derive an equivalent augmented Markovian realization by stacking a finite window of lifted states, thereby rewriting the finite-memory recursion as a standard discrete-time linear state-space model. Numerical experiments on a nonlinear hereditary benchmark with a non-Grunwald-Letnikov Prony-series ground-truth kernel demonstrate improved multi-step open-loop prediction accuracy relative to memoryless Koopman and non-lifted state-space baselines.

eess.SY

Asymmetric Nash Seeking via Best Response Maps: Global Linear Convergence and Robustness to Inexact Reaction Models

Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and constraints, an assumption that is often unrealistic in practice. This letter studies a class of asymmetric-information two-player constrained games with decoupled feasible sets, in which Player 1 knows its own objective and constraints while Player 2 is available only through a best-response map. For this class of games, we propose an asymmetric projected gradient descent-best response iteration that does not require full mutual knowledge of both players' optimization problems. Under suitable regularity conditions, we establish the existence and uniqueness of the Nash equilibrium and prove global linear convergence of the proposed iteration when the best-response map is exact. Recognizing that best-response maps are often learned or estimated, we further analyze the inexact case and show that, when the approximation error is uniformly bounded by $\varepsilon$, the iterates enter an explicit $O(\varepsilon)$ neighborhood of the true Nash equilibrium. Numerical results on a benchmark game corroborate the predicted convergence behavior and error scaling.

cs.GT

A Data Driven Structural Decomposition of Dynamic Games via Best Response Maps

Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested optimization structures, and poor numerical conditioning. Existing game-theoretic solvers address these challenges by directly solving the joint game, typically requiring explicit modeling of all agents' objective functions and constraints, while learning-based approaches often decouple interaction through prediction or policy approximation, sacrificing equilibrium consistency. This paper introduces a conceptually novel formulation for dynamic games by restructuring the equilibrium computation. Rather than solving a fully coupled game or decoupling agents through prediction or policy approximation, a data-driven structural reduction of the game is proposed that removes nested optimization layers and derivative coupling by embedding an offline-compiled best-response map as a feasibility constraint. Under standard regularity conditions, when the best-response operator is exact, any converged solution of the reduced problem corresponds to a local open-loop Nash (GNE) equilibrium of the original game; with a learned surrogate, the solution is approximately equilibrium-consistent up to the best-response approximation error. The proposed formulation is supported by mathematical proofs, accompanying a large-scale Monte Carlo study in a two-player open-loop dynamic game motivated by the autonomous racing problem. Comparisons are made against state-of-the-art joint game solvers, and results are reported on solution quality, computational cost, and constraint satisfaction.

cs.GT

Predictive Compensation in Finite-Horizon LQ Games under Gauss-Markov Deviations

This paper develops a predictive compensation framework for finite-horizon, discrete-time linear quadratic dynamic games subject to Gauss-Markov execution deviations from feedback Nash strategies. One player's control is corrupted by temporally correlated stochastic perturbations modeled as a first-order autoregressive (AR(1)) process, while the opposing player has causal access to past deviations and employs a predictive feedforward strategy that anticipates their future effect. We derive closed-form recursions for mean and covariance propagation under the resulting perturbed closed loop, establish boundedness and sensitivity properties of the equilibrium trajectory, and characterize the reduction in expected cost achieved by optimal predictive compensation. Numerical experiments corroborate the theoretical results and demonstrate performance gains relative to nominal Nash feedback across a range of disturbance persistence levels.

eess.SY

Optimal Modified Feedback Strategies in LQ Games under Control Imperfections

Game-theoretic approaches and Nash equilibrium have been widely applied across various engineering domains. However, practical challenges such as disturbances, delays, and actuator limitations can hinder the precise execution of Nash equilibrium strategies. This work investigates the impact of such implementation imperfections on game trajectories and players' costs in the context of a two-player finite-horizon linear quadratic (LQ) nonzero-sum game. Specifically, we analyze how small deviations by one player, measured or estimated at each stage affect the state trajectory and the other player's cost. To mitigate these effects, we construct a compensation law for the influenced player by augmenting the nominal game with the measurable deviation dynamics. The resulting policy is shown to be optimal within a causal affine policy class, and, for sufficiently small deviations, it locally outperforms the uncompensated equilibrium-derived feedback. Rigorous analysis and proofs are provided, and the effectiveness of the proposed approach is demonstrated through a representative numerical example.

cs.GT

Multi-Step Deep Koopman Network (MDK-Net) for Vehicle Control in Frenet Frame

The highly nonlinear dynamics of vehicles present a major challenge for the practical implementation of optimal and Model Predictive Control (MPC) approaches in path planning and following. Koopman operator theory offers a global linear representation of nonlinear dynamical systems, making it a promising framework for optimization-based vehicle control. This paper introduces a novel deep learning-based Koopman modeling approach that employs deep neural networks to capture the full vehicle dynamics-from pedal and steering inputs to chassis states-within a curvilinear Frenet frame. The superior accuracy of the Koopman model compared to identified linear models is shown for a double lane change maneuver. Furthermore, it is shown that an MPC controller deploying the Koopman model provides significantly improved performance while maintaining computational efficiency comparable to a linear MPC.

eess.SY

An Automatic Tuning MPC with Application to Ecological Cruise Control

Model predictive control (MPC) is a powerful tool for planning and controlling dynamical systems due to its capacity for handling constraints and taking advantage of preview information. Nevertheless, MPC performance is highly dependent on the choice of cost function tuning parameters. In this work, we demonstrate an approach for online automatic tuning of an MPC controller with an example application to an ecological cruise control system that saves fuel by using a preview of road grade. We solve the global fuel consumption minimization problem offline using dynamic programming and find the corresponding MPC cost function by solving the inverse optimization problem. A neural network fitted to these offline results is used to generate the desired MPC cost function weight during online operation. The effectiveness of the proposed approach is verified in simulation for different road geometries.

math.OC