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Mahsa Ghasemi

Publications and source records attributed to Mahsa Ghasemi.

At least 19 recordsLinked to original sources

Learning to Control Coupled-Dynamics Environments with Joint Markov Decision Processes

Coupled-dynamics environments expose the one-step outcomes that would follow from several possible counterfactual actions under a common realization of exogenous randomness. The ordinary Markov decision process formalism allows one to reason about the marginal law of each action but discards dependence across these counterfactual outcomes. The Joint Markov decision process (JMDP) formalism preserves that dependence. Prior work established the formalism and solved the fixed-policy joint moment evaluation problem in JMDPs. This paper develops optimal-control methods. We define a nonparametric distributional Bellman optimality operator for JMDPs, and prove that when the induced marginal MDP has a unique optimal policy, its iterates converge in Wasserstein distance to the optimal joint return law. For the first two moments, we establish convergence under a weaker condition that permits several mean-optimal actions as long as their tie resolutions share a second-moment fixed point. We also derive sampled targets for neural approximation.

cs.LG

Information-Directed Sampling for Causal Bandits

Causal bandits exploit structural relationships among variables to share information across interventions and accelerate the identification of high-reward decisions. In many applications, however, some variables cannot be directly manipulated, even though they influence the reward and provide useful information about the underlying causal system. We study contextual causal bandits with non-manipulable variables, where context variables are observed before action selection and additional variables are observed after each intervention. Assuming a known causal graph without latent confounding, we adopt a Bayesian formulation in which the conditional probability tables of the observational distribution constitute the unknown parameter. This representation allows observations collected under one intervention to update reward estimates for other interventions through their shared causal mechanisms. We develop causal variants of Thompson Sampling and Information-Directed Sampling (IDS) for this setting. For Thompson Sampling, we establish an entropy-dependent sublinear Bayesian regret bound. For IDS, we derive an entropy-dependent regret bound that explicitly quantifies the additional error introduced by Monte Carlo approximation of the expected regret and information gain; when these quantities are available exactly, the bound recovers the standard sublinear IDS rate. We further provide high-probability confidence bounds for the Monte Carlo estimates used by the algorithm. Experiments on several synthetic causal bandit tasks show that the proposed methods outperform causal and non-causal baselines by more effectively exploiting information shared across interventions.

cs.LG

A Unified Framework for Joint Sensor Placement and Scheduling for Intrusion Detection

We consider an intrusion detection task in which a defender must jointly optimize sensor placement locations and orientations to minimize the probability of missed detection of an intruder traversing a protected environment. We decompose this problem into a meta problem, termed SensorPlacement, and an embedded subproblem, termed OrientationScheduling. The OrientationScheduling subproblem, for a fixed sensor placement, is modeled as a 2-player zero-sum game between the defender and the intruder, where the defender seeks an orientation strategy for the deployed sensors to minimize the probability of missed detection, while the intruder seeks a path selection strategy to maximize it. Since the defender's strategy space grows combinatorially with the number of sensors and orientations, solving the game via standard linear programming becomes prohibitive. To this end, we develop an iterative and efficient equilibrium-seeking algorithm that exploits the structure of the game's payoff function and establishes theoretical guarantees for convergence to the Nash equilibrium (NE) of the game. This NE value is then used as a utility measure in the SensorPlacement meta problem. We show that this game-value-based utility function is weakly submodular over the set of sensor placements and propose a greedy placement algorithm with near-optimality guarantees. To our knowledge, this is the first unified framework to integrate game-theoretic utility design with (weak) submodular optimization, enabling principled joint optimization of sensor placement and orientation scheduling. Through extensive simulations, we demonstrate that the proposed approach achieves near-optimal detection performance while significantly reducing computation time compared to baselines.

eess.SY

Multi-User Dueling Bandits: A Fair Approach using Nash Social Welfare

Learning from human preference data is becoming a useful tool, from fine-tuning large language models to training reinforcement learning agents. However, in most scenarios, the model is trained on the average preference of all human evaluators, which, under large variations of preferences, can be unfair to minority groups. In this work, we consider fairness in dueling bandits, a standard framework for online learning from preference data. We assume that each user has a (potentially distinct) Condorcet winner, which is an arm preferred to every other arm. Using these user-specific Condorcet winners as reference points, we evaluate and score arms according to their performance relative to the corresponding winner. To promote fairness across heterogeneous users, we adopt the well-established Nash Social Welfare objective, which maximizes the product of user utilities, thereby inherently penalizing inequality and preventing the marginalization of any single user. Within this framework, we construct a hard instance to establish a regret lower bound of $\Omega(T^{2/3}\min(K,D)^\frac{1}{3})$ for a time horizon $T$, $K$ arms, and $D$ users, which, to the best of our knowledge, is the first result quantifying the cost of fairness in dueling bandits with heterogeneous preferences. We then present the Fair-Explore-Then-Commit and Fair-$\epsilon$-Greedy algorithms with a Condorcet winner identification phase. We further derive their regret upper bounds that match the lower-bound dependence on $T$ up to logarithmic factors.

cs.LG

Separation Assurance between Heterogeneous Fleets of Small Unmanned Aerial Systems via Multi-Agent Reinforcement Learning

In the envisioned future dense urban airspace, multiple companies will operate heterogeneous fleets of small unmanned aerial systems (sUASs), where each fleet includes several homogeneous aircraft with identical policies and configurations, e.g., equipage, sensing, and communication ranges, making tactical deconfliction highly complex for the aircraft. This paper aims to address two core questions: (1) Can tactical deconfliction policies converge or reach an equilibrium to ensure a conflict-free airspace when companies operate heterogeneous fleets of homogeneous aircraft? (2) If so, will the converged policies discriminate against companies operating sUASs with weaker configurations? We investigate a multi-agent reinforcement learning paradigm in which homogeneous aircraft within heterogeneous fleets operate concurrently to perform package delivery missions over Dallas, Texas, USA. An attention-enhanced Proximal Policy Optimization-based Advantage Actor-Critic (PPOA2C) framework is employed to resolve intra- and inter-fleet conflicts, with each fleet independently training its own policy while preserving privacy. Experimental results show that two fleets with distinct, shared PPOA2C policies can reach an equilibrium to maintain safe separation. While two PPOA2C policies outperform two strong rule-based baselines in terms of conflict resolution, a PPOA2C policy exhibits safer interaction with a rule-based policy, indicating adaptive capabilities of PPOA2C policies. Furthermore, we conducted extensive policy-configuration evaluations, which reveal that equilibria between similar policy types tend to favor fleets with stronger configurations. Even under similar configurations but different policy types, the equilibrium favors one of the heterogeneous policies, underscoring the need for fairness-aware conflict management in heterogeneous sUAS operations.

cs.MA

Distributed Equilibrium-Seeking in Target Coverage Games via Self-Configurable Networks under Limited Communication

We study a target coverage problem in which a team of sensing agents, operating under limited communication, must collaboratively monitor targets that may be adaptively repositioned by an attacker. We model this interaction as a zero-sum game between the sensing team (known as the defender) and the attacker. However, computing an exact Nash equilibrium (NE) for this game is computationally prohibitive as the action space of the defender grows exponentially with the number of sensors and their possible orientations. Exploiting the submodularity property of the game's utility function, we propose a distributed framework that enables agents to self-configure their communication neighborhoods under bandwidth constraints and collaboratively maximize the target coverage. We establish theoretical guarantees showing that the resulting sensing strategies converge to an approximate NE of the game. To our knowledge, this is the first distributed, communication-aware approach that scales effectively for games with combinatorial action spaces while explicitly incorporating communication constraints. To this end, we leverage the distributed bandit-submodular optimization framework and the notion of Value of Coordination that were introduced in [1]. Through simulations, we show that our approach attains near-optimal game value and higher target coverage compared to baselines.

eess.SY

Joint MDPs and Reinforcement Learning in Coupled-Dynamics Environments

Many distributional quantities in reinforcement learning are intrinsically joint across actions, including distributions of gaps and probabilities of superiority. However, the classical Markov decision process (MDP) formalism specifies only marginal laws and leaves the joint law of counterfactual one-step outcomes across multiple possible actions at a state unspecified. We study coupled-dynamics environments with a multi-action generative interface which can sample counterfactual one-step outcomes for multiple actions under shared exogenous randomness. We propose joint MDPs (JMDPs) as a formalism for such environments by augmenting an MDP with a multi-action sample transition model which specifies a coupling of one-step counterfactual outcomes, while preserving standard MDP interaction as marginal observations. We adopt and formalize a one-step coupling regime where dependence across actions is confined to immediate counterfactual outcomes at the queried state. In this regime, we derive Bellman operators for $n$th-order return moments, providing dynamic programming and incremental algorithms with convergence guarantees.

cs.LG

A Survey of Security Challenges and Solutions for Advanced Air Mobility and eVTOL Aircraft

This survey reviews the existing and envisioned security vulnerabilities and defense mechanisms relevant to Advanced Air Mobility (AAM) systems, with a focus on electric vertical takeoff and landing (eVTOL) aircraft. Drawing from vulnerabilities in the avionics in commercial aviation and the automated unmanned aerial systems (UAS), the paper presents a taxonomy of attacks, analyzes mitigation strategies, and proposes a secure system architecture tailored to the future AAM ecosystem. The paper also highlights key threat vectors, including Global Positioning System (GPS) jamming/spoofing, ATC radio frequency misuse, attacks on TCAS and ADS-B, possible backdoor via Electronic Flight Bag (EFB), new vulnerabilities introduced by aircraft automation and connectivity, and risks from flight management system (FMS) software, database and cloud services. Finally, this paper describes emerging defense techniques against these attacks, and open technical problems to address toward better defense mechanisms.

cs.CR

A Survey of Security Challenges and Solutions for UAS Traffic Management (UTM) and small Unmanned Aerial Systems (sUAS)

The rapid growth of small Unmanned Aerial Systems (sUAS) for civil and commercial missions has intensified concerns about their resilience to cyber-security threats. Operating within the emerging UAS Traffic Management (UTM) framework, these lightweight and highly networked platforms depend on secure communication, navigation, and surveillance (CNS) subsystems that are vulnerable to spoofing, jamming, hijacking, and data manipulation. While prior reviews of UAS security addressed these challenges at a conceptual level, a detailed, system-oriented analysis for resource-constrained sUAS remains lacking. This paper presents a comprehensive survey of cyber-security vulnerabilities and defenses tailored to the sUAS and UTM ecosystem. We organize existing research across the full cyber-physical stack, encompassing CNS, data links, sensing and perception, UTM cloud access, and software integrity layers, and classify attack vectors according to their technical targets and operational impacts. Correspondingly, we review defense mechanisms ranging from classical encryption and authentication to adaptive intrusion detection, lightweight cryptography, and secure firmware management. By mapping threats to mitigation strategies and evaluating their scalability and practical effectiveness, this work establishes a unified taxonomy and identifies open challenges for achieving safe, secure, and scalable sUAS operations within future UTM environments.

cs.CR

Sensor Scheduling in Intrusion Detection Games with Uncertain Payoffs

We study the problem of sensor scheduling for an intrusion detection task. We model this as a two-player zero-sum game over a graph, where the defender (Player 1) seeks to identify the optimal strategy for scheduling sensor orientations to minimize the probability of missed detection at minimal cost, while the intruder (Player 2) aims to identify the optimal path selection strategy to maximize missed detection probability at minimal cost. The defender's strategy space grows exponentially with the number of sensors, making direct computation of the Nash Equilibrium (NE) strategies computationally expensive. To tackle this, we propose a distributed variant of the Weighted Majority algorithm that exploits the structure of the game's payoff matrix, enabling efficient computation of the NE strategies with provable convergence guarantees. Next, we consider a more challenging scenario where the defender lacks knowledge of the true sensor models and, consequently, the game's payoff matrix. For this setting, we develop online learning algorithms that leverage bandit feedback from sensors to estimate the NE strategies. By building on existing results from perturbation theory and online learning in matrix games, we derive high-probability order-optimal regret bounds for our algorithms. Finally, through simulations, we demonstrate the empirical performance of our proposed algorithms in both known and unknown payoff scenarios.

eess.SY

Reinforcement Learning from Multi-level and Episodic Human Feedback

Designing an effective reward function has long been a challenge in reinforcement learning, particularly for complex tasks in unstructured environments. To address this, various learning paradigms have emerged that leverage different forms of human input to specify or refine the reward function. Reinforcement learning from human feedback is a prominent approach that utilizes human comparative feedback, expressed as a preference for one behavior over another, to tackle this problem. In contrast to comparative feedback, we explore multi-level human feedback, which is provided in the form of a score at the end of each episode. This type of feedback offers more coarse but informative signals about the underlying reward function than binary feedback. Additionally, it can handle non-Markovian rewards, as it is based on the evaluation of an entire episode. We propose an algorithm to efficiently learn both the reward function and the optimal policy from this form of feedback. Moreover, we show that the proposed algorithm achieves sublinear regret and demonstrate its empirical effectiveness through extensive simulations.

cs.LG

Robust Information Selection for Hypothesis Testing with Misclassification Penalties

We study the problem of robust information selection for a Bayesian hypothesis testing / classification task, where the goal is to identify the true state of the world from a finite set of hypotheses based on observations from the selected information sources. We introduce a novel misclassification penalty framework, which enables non-uniform treatment of different misclassification events. Extending the classical subset selection framework, we study the problem of selecting a subset of sources that minimize the maximum penalty of misclassification under a limited budget, despite deletions or failures of a subset of the selected sources. We characterize the curvature properties of the objective function and propose an efficient greedy algorithm with performance guarantees. Next, we highlight certain limitations of optimizing for the maximum penalty metric and propose a submodular surrogate metric to guide the selection of the information set. We propose a greedy algorithm with near-optimality guarantees for optimizing the surrogate metric. Finally, we empirically demonstrate the performance of our proposed algorithms in several instances of the information set selection problem.

stat.ML

Partial Structure Discovery is Sufficient for No-regret Learning in Causal Bandits

Causal knowledge about the relationships among decision variables and a reward variable in a bandit setting can accelerate the learning of an optimal decision. Current works often assume the causal graph is known, which may not always be available a priori. Motivated by this challenge, we focus on the causal bandit problem in scenarios where the underlying causal graph is unknown and may include latent confounders. While intervention on the parents of the reward node is optimal in the absence of latent confounders, this is not necessarily the case in general. Instead, one must consider a set of possibly optimal arms/interventions, each being a special subset of the ancestors of the reward node, making causal discovery beyond the parents of the reward node essential. For regret minimization, we identify that discovering the full causal structure is unnecessary; however, no existing work provides the necessary and sufficient components of the causal graph. We formally characterize the set of necessary and sufficient latent confounders one needs to detect or learn to ensure that all possibly optimal arms are identified correctly. We also propose a randomized algorithm for learning the causal graph with a limited number of samples, providing a sample complexity guarantee for any desired confidence level. In the causal bandit setup, we propose a two-stage approach. In the first stage, we learn the induced subgraph on ancestors of the reward, along with a necessary and sufficient subset of latent confounders, to construct the set of possibly optimal arms. The regret incurred during this phase scales polynomially with respect to the number of nodes in the causal graph. The second phase involves the application of a standard bandit algorithm, such as the UCB algorithm. We also establish a regret bound for our two-phase approach, which is sublinear in the number of rounds.

stat.ML

Identification of Average Causal Effects in Confounded Additive Noise Models

Additive noise models (ANMs) are an important setting studied in causal inference. Most of the existing works on ANMs assume causal sufficiency, i.e., there are no unobserved confounders. This paper focuses on confounded ANMs, where a set of treatment variables and a target variable are affected by an unobserved confounder that follows a multivariate Gaussian distribution. We introduce a novel approach for estimating the average causal effects (ACEs) of any subset of the treatment variables on the outcome and demonstrate that a small set of interventional distributions is sufficient to estimate all of them. In addition, we propose a randomized algorithm that further reduces the number of required interventions to poly-logarithmic in the number of nodes. Finally, we demonstrate that these interventions are also sufficient to recover the causal structure between the observed variables. This establishes that a poly-logarithmic number of interventions is sufficient to infer the causal effects of any subset of treatments on the outcome in confounded ANMs with high probability, even when the causal structure between treatments is unknown. The simulation results indicate that our method can accurately estimate all ACEs in the finite-sample regime. We also demonstrate the practical significance of our algorithm by evaluating it on semi-synthetic data.

stat.ME

Optimal Sensor and Actuator Selection for Factored Markov Decision Processes: Complexity, Approximability and Algorithms

Factored Markov Decision Processes (fMDPs) are a class of Markov Decision Processes (MDPs) in which the states (and actions) can be factored into a set of state (and action) variables and can be encoded compactly using a factored representation. In this paper, we consider a setting where the state of the fMDP is not directly observable, and the agent relies on a set of potential sensors to gather information. We formulate the problem of selecting a set of sensors for fMDPs (under a limited budget) to maximize the infinite-horizon discounted return provided by the optimal policy. We show the fundamental result that it is NP-hard to approximate this problem to within a factor of $n^{1-c}$ for any $c > 1$, where $n$ is the number of state variables. Our inapproximability results for sensor selection also extend to a general class of Partially Observable MDPs (POMDPs). We also consider the dual problem of budgeted actuator selection (at design-time) to maximize the expected return under the optimal policy, for which we establish similar inapproximability results. Finally, we consider a simple greedy algorithm and empirically show that, despite the lack of formal theoretical guarantees, it performs effectively in practice, achieving on average over $70\%$ of the optimal solution value across a variety of real-world and randomly generated problem instances.

eess.SY

Adaptive Online Experimental Design for Causal Discovery

Causal discovery aims to uncover cause-and-effect relationships encoded in causal graphs by leveraging observational, interventional data, or their combination. The majority of existing causal discovery methods are developed assuming infinite interventional data. We focus on data interventional efficiency and formalize causal discovery from the perspective of online learning, inspired by pure exploration in bandit problems. A graph separating system, consisting of interventions that cut every edge of the graph at least once, is sufficient for learning causal graphs when infinite interventional data is available, even in the worst case. We propose a track-and-stop causal discovery algorithm that adaptively selects interventions from the graph separating system via allocation matching and learns the causal graph based on sampling history. Given any desired confidence value, the algorithm determines a termination condition and runs until it is met. We analyze the algorithm to establish a problem-dependent upper bound on the expected number of required interventional samples. Our proposed algorithm outperforms existing methods in simulations across various randomly generated causal graphs. It achieves higher accuracy, measured by the structural hamming distance (SHD) between the learned causal graph and the ground truth, with significantly fewer samples.

cs.LG

Submodular Information Selection for Hypothesis Testing with Misclassification Penalties

We consider the problem of selecting an optimal subset of information sources for a hypothesis testing/classification task where the goal is to identify the true state of the world from a finite set of hypotheses, based on finite observation samples from the sources. In order to characterize the learning performance, we propose a misclassification penalty framework, which enables nonuniform treatment of different misclassification errors. In a centralized Bayesian learning setting, we study two variants of the subset selection problem: (i) selecting a minimum cost information set to ensure that the maximum penalty of misclassifying the true hypothesis is below a desired bound and (ii) selecting an optimal information set under a limited budget to minimize the maximum penalty of misclassifying the true hypothesis. Under certain assumptions, we prove that the objective (or constraints) of these combinatorial optimization problems are weak (or approximate) submodular, and establish high-probability performance guarantees for greedy algorithms. Further, we propose an alternate metric for information set selection which is based on the total penalty of misclassification. We prove that this metric is submodular and establish near-optimal guarantees for the greedy algorithms for both the information set selection problems. Finally, we present numerical simulations to validate our theoretical results over several randomly generated instances.

stat.ML

Formal Methods for Autonomous Systems

Formal methods refer to rigorous, mathematical approaches to system development and have played a key role in establishing the correctness of safety-critical systems. The main building blocks of formal methods are models and specifications, which are analogous to behaviors and requirements in system design and give us the means to verify and synthesize system behaviors with formal guarantees. This monograph provides a survey of the current state of the art on applications of formal methods in the autonomous systems domain. We consider correct-by-construction synthesis under various formulations, including closed systems, reactive, and probabilistic settings. Beyond synthesizing systems in known environments, we address the concept of uncertainty and bound the behavior of systems that employ learning using formal methods. Further, we examine the synthesis of systems with monitoring, a mitigation technique for ensuring that once a system deviates from expected behavior, it knows a way of returning to normalcy. We also show how to overcome some limitations of formal methods themselves with learning. We conclude with future directions for formal methods in reinforcement learning, uncertainty, privacy, explainability of formal methods, and regulation and certification.

cs.AI