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Mai Nishimura

Publications and source records attributed to Mai Nishimura.

At least 19 recordsLinked to original sources

CLAP: Direct VLM-to-VLA Adaptation via Language-Action Grounding

Vision-language-action models (VLAs) inherit semantic capabilities from pretrained VLMs, yet large-scale post-training on robot data and architectural modifications can reshape the backbone so extensively that it becomes difficult to isolate what the VLM contributes to control. Directly converting pretrained VLMs into VLAs with minimal architectural change offers a more transparent path to understanding how VLM capabilities transfer across model scales. The core obstacle is output-distribution mismatch: predicting actions as bare numeric token sequences moves generation away from the VLM's pretrained language distribution, degrading the capabilities we seek to preserve. To address this, we propose CLAP (Causal Language-Action Prediction), which prepends each numeric action sequence with a natural-language action description, causally conditioning precise action-token prediction on a language-action plan without modifying the backbone architecture. With single-epoch fine-tuning alone, 2B CLAP achieves 90.8% on LIBERO (+14.9 pt over VLA-0) and improves robustness on LIBERO-PRO under language, object, and spatial perturbations. We will release CLAP at 0.8B, 2B, and 4B as an open-weight, multi-scale compact VLA family from a single VLM lineage, enabling controlled analysis of VLM-to-VLA capability transfer.

cs.RO

Tactile Memory with Soft Robot: Robust Object Insertion via Masked Encoding and Soft Wrist

Tactile memory, the ability to store and retrieve touch-based experience, is critical for contact-rich tasks such as key insertion under uncertainty. To replicate this capability, we introduce Tactile Memory with Soft Robot (TaMeSo-bot), a system that integrates a soft wrist with tactile retrieval-based control to enable safe and robust manipulation. The soft wrist allows safe contact exploration during data collection, while tactile memory reuses past demonstrations via retrieval for flexible adaptation to unseen scenarios. The core of this system is the Masked Tactile Trajectory Transformer (MAT$^\text{3}$), which jointly models spatiotemporal interactions between robot actions, distributed tactile cues, force-torque measurements, and proprioceptive signals. Through masked token prediction, MAT$^\text{3}$ learns rich spatiotemporal representations by inferring missing sensory information from context, autonomously extracting task-relevant features without explicit subtask segmentation. We validate our approach on peg-in-hole tasks with diverse pegs and conditions in real-robot experiments. Our extensive evaluation demonstrates that MAT$^\text{3}$ achieves higher success rates than the baselines over all conditions and shows remarkable capability to adapt to unseen pegs and conditions.

cs.RO

Can Compact Language Models Search Like Agents? Distillation-Guided Policy Optimization for Preserving Agentic RAG Capabilities

Reinforcement Learning has emerged as a dominant post-training approach to elicit agentic RAG behaviors such as search and planning from language models. Despite its success with larger models, applying RL to compact models (e.g., 0.5--1B parameters) presents unique challenges. The compact models exhibit poor initial performance, resulting in sparse rewards and unstable training. To overcome these difficulties, we propose Distillation-Guided Policy Optimization (DGPO), which employs cold-start initialization from teacher demonstrations and continuous teacher guidance during policy optimization. To understand how compact models preserve agentic behavior, we introduce Agentic RAG Capabilities (ARC), a fine-grained metric analyzing reasoning, search coordination, and response synthesis. Comprehensive experiments demonstrate that DGPO enables compact models to achieve sophisticated agentic search behaviors, even outperforming the larger teacher model in some cases. DGPO makes agentic RAG feasible in computing resource-constrained environments.

cs.CL

PLASMA: A Layout-Aware Benchmark Reveals Memory Layout Matters for Graph-based ANNS on GPU

We propose a $\textbf{P}$latform for $\textbf{L}$ayout-$\textbf{A}$ware $\textbf{S}$earch and $\textbf{M}$emory $\textbf{A}$rrangement ($\textbf{PLASMA}$), a unified evaluation framework for graph-based Approximate Nearest Neighbor Search (ANNS) on GPU that isolates the effects of graph index topology and memory layout. Graph-based ANNS is essential in modern AI applications such as RAG, and GPU utilization is attracting attention for datasets of millions or more vectors. Our framework extracts the topology of arbitrary graph-based indices and enables execution under a unified, GPU-optimized search algorithm, specifying the correspondence between vertex IDs and positions on memory to allow arbitrary vertex orderings. Through comprehensive experiments, we demonstrate that vertex reordering yields up to $80\%$ (typically $10-30\%$) QPS improvement while preserving search accuracy.

cs.IR

Multi-Agent Behavior Retrieval: Retrieval-Augmented Policy Training for Cooperative Push Manipulation by Mobile Robots

Due to the complex interactions between agents, learning multi-agent control policy often requires a prohibited amount of data. This paper aims to enable multi-agent systems to effectively utilize past memories to adapt to novel collaborative tasks in a data-efficient fashion. We propose the Multi-Agent Coordination Skill Database, a repository for storing a collection of coordinated behaviors associated with key vectors distinctive to them. Our Transformer-based skill encoder effectively captures spatio-temporal interactions that contribute to coordination and provides a unique skill representation for each coordinated behavior. By leveraging only a small number of demonstrations of the target task, the database enables us to train the policy using a dataset augmented with the retrieved demonstrations. Experimental evaluations demonstrate that our method achieves a significantly higher success rate in push manipulation tasks compared with baseline methods like few-shot imitation learning. Furthermore, we validate the effectiveness of our retrieve-and-learn framework in a real environment using a team of wheeled robots.

cs.RO

Characterization of the Autonomic Nervous System Activity in Females Classified According to Mood Scores During the Follicular Phase

Many sexually mature females suffer from premenstrual syndrome (PMS), but effective coping methods for PMS are limited due to the complexity of symptoms and unclear pathogenesis. Awareness has shown promise in alleviating PMS symptoms but faces challenges in long-term recording and consistency. Our research goal is to establish a convenient and simple method to make individual female aware of their own psychological, and autonomic conditions. In previous research, we demonstrated that participants could be classified into non-PMS and PMS groups based on mood scores obtained during the follicular phase. However, the properties of neurophysiological activity in the participants classified by mood scores have not been elucidated. This study aimed to classify participants based on their scores on a mood questionnaire during the follicular phase and to evaluate their autonomic nervous system (ANS) activity using a simple device that measures pulse waves from the earlobe. Participants were grouped into Cluster I (high positive mood) and Cluster II (low mood). Cluster II participants showed reduced parasympathetic nervous system activity from the follicular to the menstrual phase, indicating potential PMS symptoms. The study demonstrates the feasibility of using mood scores to classify individuals into PMS and non-PMS groups and monitor ANS changes across menstrual phases. Despite limitations such as sample size and device variability, the findings highlight a promising avenue for convenient PMS self-monitoring.

q-bio.QM

Robot Swarm Control Based on Smoothed Particle Hydrodynamics for Obstacle-Unaware Navigation

Robot swarms hold immense potential for performing complex tasks far beyond the capabilities of individual robots. However, the challenge in unleashing this potential is the robots' limited sensory capabilities, which hinder their ability to detect and adapt to unknown obstacles in real-time. To overcome this limitation, we introduce a novel robot swarm control method with an indirect obstacle detector using a smoothed particle hydrodynamics (SPH) model. The indirect obstacle detector can predict the collision with an obstacle and its collision point solely from the robot's velocity information. This approach enables the swarm to effectively and accurately navigate environments without the need for explicit obstacle detection, significantly enhancing their operational robustness and efficiency. Our method's superiority is quantitatively validated through a comparative analysis, showcasing its significant navigation and pattern formation improvements under obstacle-unaware conditions.

cs.RO

Swarm Body: Embodied Swarm Robots

The human brain's plasticity allows for the integration of artificial body parts into the human body. Leveraging this, embodied systems realize intuitive interactions with the environment. We introduce a novel concept: embodied swarm robots. Swarm robots constitute a collective of robots working in harmony to achieve a common objective, in our case, serving as functional body parts. Embodied swarm robots can dynamically alter their shape, density, and the correspondences between body parts and individual robots. We contribute an investigation of the influence on embodiment of swarm robot-specific factors derived from these characteristics, focusing on a hand. Our paper is the first to examine these factors through virtual reality (VR) and real-world robot studies to provide essential design considerations and applications of embodied swarm robots. Through quantitative and qualitative analysis, we identified a system configuration to achieve the embodiment of swarm robots.

cs.HC

When to Replan? An Adaptive Replanning Strategy for Autonomous Navigation using Deep Reinforcement Learning

The hierarchy of global and local planners is one of the most commonly utilized system designs in autonomous robot navigation. While the global planner generates a reference path from the current to goal locations based on the pre-built map, the local planner produces a kinodynamic trajectory to follow the reference path while avoiding perceived obstacles. To account for unforeseen or dynamic obstacles not present on the pre-built map, ``when to replan'' the reference path is critical for the success of safe and efficient navigation. However, determining the ideal timing to execute replanning in such partially unknown environments still remains an open question. In this work, we first conduct an extensive simulation experiment to compare several common replanning strategies and confirm that effective strategies are highly dependent on the environment as well as the global and local planners. Based on this insight, we then derive a new adaptive replanning strategy based on deep reinforcement learning, which can learn from experience to decide appropriate replanning timings in the given environment and planning setups. Our experimental results show that the proposed replanner can perform on par or even better than the current best-performing strategies in multiple situations regarding navigation robustness and efficiency.

cs.RO

Periodic Multi-Agent Path Planning

Multi-agent path planning (MAPP) is the problem of planning collision-free trajectories from start to goal locations for a team of agents. This work explores a relatively unexplored setting of MAPP where streams of agents have to go through the starts and goals with high throughput. We tackle this problem by formulating a new variant of MAPP called periodic MAPP in which the timing of agent appearances is periodic. The objective with periodic MAPP is to find a periodic plan, a set of collision-free trajectories that the agent streams can use repeatedly over periods, with periods that are as small as possible. To meet this objective, we propose a solution method that is based on constraint relaxation and optimization. We show that the periodic plans once found can be used for a more practical case in which agents in a stream can appear at random times. We confirm the effectiveness of our method compared with baseline methods in terms of throughput in several scenarios that abstract autonomous intersection management tasks.

cs.MA

Counterfactual Fairness Filter for Fair-Delay Multi-Robot Navigation

Multi-robot navigation is the task of finding trajectories for a team of robotic agents to reach their destinations as quickly as possible without collisions. In this work, we introduce a new problem: fair-delay multi-robot navigation, which aims not only to enable such efficient, safe travels but also to equalize the travel delays among agents in terms of actual trajectories as compared to the best possible trajectories. The learning of a navigation policy to achieve this objective requires resolving a nontrivial credit assignment problem with robotic agents having continuous action spaces. Hence, we developed a new algorithm called Navigation with Counterfactual Fairness Filter (NCF2). With NCF2, each agent performs counterfactual inference on whether it can advance toward its goal or should stay still to let other agents go. Doing so allows us to effectively address the aforementioned credit assignment problem and improve fairness regarding travel delays while maintaining high efficiency and safety. Our extensive experimental results in several challenging multi-robot navigation environments demonstrate the greater effectiveness of NCF2 as compared to state-of-the-art fairness-aware multi-agent reinforcement learning methods. Our demo videos and code are available on the project webpage: https://omron-sinicx.github.io/ncf2/

cs.MA

TransPoser: Transformer as an Optimizer for Joint Object Shape and Pose Estimation

We propose a novel method for joint estimation of shape and pose of rigid objects from their sequentially observed RGB-D images. In sharp contrast to past approaches that rely on complex non-linear optimization, we propose to formulate it as a neural optimization that learns to efficiently estimate the shape and pose. We introduce Deep Directional Distance Function (DeepDDF), a neural network that directly outputs the depth image of an object given the camera viewpoint and viewing direction, for efficient error computation in 2D image space. We formulate the joint estimation itself as a Transformer which we refer to as TransPoser. We fully leverage the tokenization and multi-head attention to sequentially process the growing set of observations and to efficiently update the shape and pose with a learned momentum, respectively. Experimental results on synthetic and real data show that DeepDDF achieves high accuracy as a category-level object shape representation and TransPoser achieves state-of-the-art accuracy efficiently for joint shape and pose estimation.

cs.CV

InCrowdFormer: On-Ground Pedestrian World Model From Egocentric Views

We introduce an on-ground Pedestrian World Model, a computational model that can predict how pedestrians move around an observer in the crowd on the ground plane, but from just the egocentric-views of the observer. Our model, InCrowdFormer, fully leverages the Transformer architecture by modeling pedestrian interaction and egocentric to top-down view transformation with attention, and autoregressively predicts on-ground positions of a variable number of people with an encoder-decoder architecture. We encode the uncertainties arising from unknown pedestrian heights with latent codes to predict the posterior distributions of pedestrian positions. We validate the effectiveness of InCrowdFormer on a novel prediction benchmark of real movements. The results show that InCrowdFormer accurately predicts the future coordination of pedestrians. To the best of our knowledge, InCrowdFormer is the first-of-its-kind pedestrian world model which we believe will benefit a wide range of egocentric-view applications including crowd navigation, tracking, and synthesis.

cs.CV

View Birdification in the Crowd: Ground-Plane Localization from Perceived Movements

We introduce view birdification, the problem of recovering ground-plane movements of people in a crowd from an ego-centric video captured from an observer (e.g., a person or a vehicle) also moving in the crowd. Recovered ground-plane movements would provide a sound basis for situational understanding and benefit downstream applications in computer vision and robotics. In this paper, we formulate view birdification as a geometric trajectory reconstruction problem and derive a cascaded optimization method from a Bayesian perspective. The method first estimates the observer's movement and then localizes surrounding pedestrians for each frame while taking into account the local interactions between them. We introduce three datasets by leveraging synthetic and real trajectories of people in crowds and evaluate the effectiveness of our method. The results demonstrate the accuracy of our method and set the ground for further studies of view birdification as an important but challenging visual understanding problem.

cs.CV

ViewBirdiformer: Learning to recover ground-plane crowd trajectories and ego-motion from a single ego-centric view

We introduce a novel learning-based method for view birdification, the task of recovering ground-plane trajectories of pedestrians of a crowd and their observer in the same crowd just from the observed ego-centric video. View birdification becomes essential for mobile robot navigation and localization in dense crowds where the static background is hard to see and reliably track. It is challenging mainly for two reasons; i) absolute trajectories of pedestrians are entangled with the movement of the observer which needs to be decoupled from their observed relative movements in the ego-centric video, and ii) a crowd motion model describing the pedestrian movement interactions is specific to the scene yet unknown a priori. For this, we introduce a Transformer-based network referred to as ViewBirdiformer which implicitly models the crowd motion through self-attention and decomposes relative 2D movement observations onto the ground-plane trajectories of the crowd and the camera through cross-attention between views. Most important, ViewBirdiformer achieves view birdification in a single forward pass which opens the door to accurate real-time, always-on situational awareness. Extensive experimental results demonstrate that ViewBirdiformer achieves accuracy similar to or better than state-of-the-art with three orders of magnitude reduction in execution time.

cs.CV

CTRMs: Learning to Construct Cooperative Timed Roadmaps for Multi-agent Path Planning in Continuous Spaces

Multi-agent path planning (MAPP) in continuous spaces is a challenging problem with significant practical importance. One promising approach is to first construct graphs approximating the spaces, called roadmaps, and then apply multi-agent pathfinding (MAPF) algorithms to derive a set of conflict-free paths. While conventional studies have utilized roadmap construction methods developed for single-agent planning, it remains largely unexplored how we can construct roadmaps that work effectively for multiple agents. To this end, we propose a novel concept of roadmaps called cooperative timed roadmaps (CTRMs). CTRMs enable each agent to focus on its important locations around potential solution paths in a way that considers the behavior of other agents to avoid inter-agent collisions (i.e., "cooperative"), while being augmented in the time direction to make it easy to derive a "timed" solution path. To construct CTRMs, we developed a machine-learning approach that learns a generative model from a collection of relevant problem instances and plausible solutions and then uses the learned model to sample the vertices of CTRMs for new, previously unseen problem instances. Our empirical evaluation revealed that the use of CTRMs significantly reduced the planning effort with acceptable overheads while maintaining a success rate and solution quality comparable to conventional roadmap construction approaches.

cs.MA

Path Planning using Neural A* Search

We present Neural A*, a novel data-driven search method for path planning problems. Despite the recent increasing attention to data-driven path planning, machine learning approaches to search-based planning are still challenging due to the discrete nature of search algorithms. In this work, we reformulate a canonical A* search algorithm to be differentiable and couple it with a convolutional encoder to form an end-to-end trainable neural network planner. Neural A* solves a path planning problem by encoding a problem instance to a guidance map and then performing the differentiable A* search with the guidance map. By learning to match the search results with ground-truth paths provided by experts, Neural A* can produce a path consistent with the ground truth accurately and efficiently. Our extensive experiments confirmed that Neural A* outperformed state-of-the-art data-driven planners in terms of the search optimality and efficiency trade-off. Furthermore, Neural A* successfully predicted realistic human trajectories by directly performing search-based planning on natural image inputs. Project page: https://omron-sinicx.github.io/neural-astar/

cs.LG

L2B: Learning to Balance the Safety-Efficiency Trade-off in Interactive Crowd-aware Robot Navigation

This work presents a deep reinforcement learning framework for interactive navigation in a crowded place. Our proposed approach, Learning to Balance (L2B) framework enables mobile robot agents to steer safely towards their destinations by avoiding collisions with a crowd, while actively clearing a path by asking nearby pedestrians to make room, if necessary, to keep their travel efficient. We observe that the safety and efficiency requirements in crowd-aware navigation have a trade-off in the presence of social dilemmas between the agent and the crowd. On the one hand, intervening in pedestrian paths too much to achieve instant efficiency will result in collapsing a natural crowd flow and may eventually put everyone, including the self, at risk of collisions. On the other hand, keeping in silence to avoid every single collision will lead to the agent's inefficient travel. With this observation, our L2B framework augments the reward function used in learning an interactive navigation policy to penalize frequent active path clearing and passive collision avoidance, which substantially improves the balance of the safety-efficiency trade-off. We evaluate our L2B framework in a challenging crowd simulation and demonstrate its superiority, in terms of both navigation success and collision rate, over a state-of-the-art navigation approach.

cs.RO