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Maike Osborne

Publications and source records attributed to Maike Osborne.

8 recordsLinked to original sources

Q-based Variational Inverse Reinforcement Learning

The development of safe and beneficial AI requires that systems can learn and act in accordance with human preferences. However, explicitly specifying these preferences by hand is often infeasible. Inverse reinforcement learning (IRL) addresses this challenge by inferring preferences, represented as reward functions, from expert behaviour. We introduce Q-based Variational IRL (QVIRL), a novel Bayesian IRL method that recovers a posterior distribution over rewards from expert demonstrations via primarily learning a variational distribution over optimal Q-values. Unlike previous approaches, QVIRL combines scalability with uncertainty quantification, important for safety-critical applications as well as active learning. We demonstrate QVIRL's strong performance in apprenticeship learning across various tasks, including gridworlds, Lunar Lander, the Highway Environment, and two ATARI games both with static expert data and with active learning. It is the first method for Bayesian IRL that demonstrates training from raw pixel observations.

cs.LG

Advances, challenges, and opportunities for legged robots

Humanoid and quadrupedal robots have the potential to revolutionize the way we work, interact, and coexist with intelligent machines. To understand their effects on society and how they can enable scientific discovery, we assess the current capabilities of these systems along hardware, locomotion, autonomy, data, and applications. We identify recent advances and key open challenges that must be overcome to enable widespread adoption and new use cases for legged robots. Last, we provide an outlook on the future of legged robots, exploring their ethical considerations, economic potential, policy implications, and broader societal effects.

cs.RO

Constrained Bayesian Optimisation with Multiple Information Sources

Bayesian Optimisation (BO) under unknown constraints is particularly challenging when feasible regions are small. In such settings, existing methods that typically rely solely on evaluations of the true objective and constraints struggle to efficiently explore the design space. However, many real-world applications offer auxiliary data sources (e.g. surrogate models or simplified simulations) that can support early exploration. Despite this potential, their integration into constrained BO remains largely unexplored. We propose a general multi-source framework that extends constrained Max-value Entropy Search, capturing inter-source correlation while balancing evaluation cost and information gain. Experiments on both synthetic and physics-based benchmarks show that our method efficiently identifies feasible and optimal solutions, even when auxiliary data are only weakly correlated. The proposed approach consistently outperforms existing methods, particularly in early-stage exploration.

cs.LG

RIZZ: Routing Interactions to Near Zero-Interference Zones for Continual Adaptation of Black-Box Agents

Large language models are increasingly deployed as long-lived agents that must adapt across users, tasks, domains, modalities, and feedback regimes without access to model weights. Existing black-box adaptation methods typically optimize a single prompt, maintain an undifferentiated memory, or rely on repeated rollout-heavy search. However, these designs struggle when streams of input are nonstationary, feedback is sparse, and failures from one task family can contaminate behavior on another. We introduce RIZZ (Routing Interactions to Near Zero-interference Zones), a continual adaptation framework for compound language-model systems that learns entirely through verifier-gated memory, routing, and prompt compilation. RIZZ organizes input streams into dynamically spawned memory branches. At inference time, either while online or offline, a context-aware router selects or creates a branch that retrieves branch-local, global, graph-structured, and working-memory context, which is compiled into a bounded prompt together with retrieved task evidence. After the model acts, task verifiers score the output, and only verified interactions can update memory, promote reusable rules, demote harmful rules, or create anti-patterns. This yields a black-box agent that improves through persistent natural-language feedback while explicitly controlling interference. RIZZ targets the regime where adaptation must occur online under context budgets. Finally, we demonstrate the effectiveness of our framework against state-of-the-art baselines on competitive benchmarks.

cs.AI

Abstraction for Offline Goal-Conditioned Reinforcement Learning

Markov Decision Processes (MDPs) often exhibit significant redundancy due to symmetries and shared structure across state-goal pairs in real-world Goal-Conditioned Reinforcement Learning (GCRL). While hierarchical policies have been motivated for horizon reduction via temporal abstraction in offline GCRL, we demonstrate that hierarchy also enables absolute abstraction. By introducing relativised options as well as distinct representations for different levels of the hierarchy, we demonstrate how an agent can reuse experience across similar contexts of the state-space. Based on this framework, we introduce two simple algorithms for learning relativised options and abstracting from the absolute frame of reference. Our experiments show that such inductive biases significantly improve performance in offline GCRL.

cs.LG

Recurrent Structural Policy Gradient for Partially Observable Mean Field Games

Mean Field Games (MFGs) provide a principled framework for modelling interactions in large population systems. However, algorithmic progress has been limited since model-free methods are high variance and exact methods scale poorly. Recent Hybrid Structural Methods (HSMs) reduce variance while maintaining tractability by leveraging low-dimensional individual state and action spaces and known transition dynamics to compute the exact expected return conditioned on Monte Carlo rollouts of common noise. However, HSMs have not been extended to partially observable settings. We propose Recurrent Structural Policy Gradient (RSPG), the first history-aware HSM for MFGs with public partial information. RSPG achieves an order-of-magnitude faster convergence than model-free RL methods while learning history-aware behaviour, unlike current HSMs. To facilitate research into MFGs, we also introduce MFAX, our JAX-based framework for MFGs that supports both analytic and sample-based mean-field updates. MFAX and usage examples can be found at https://clarisse-wibault.github.io/rspg/.

cs.AI

Fully Offline Reinforcement Learning

Offline RL (ORL) promises safe and sample-efficient deployment but existing methods rely on undocumented online interactions for hyperparameter tuning and lack reliable fully offline estimates of initial online performance. We introduce SOReL, a fully offline Bayesian model-based RL method that learns a posterior over dynamics, estimates policy value via predictive uncertainty, and enables complete offline hyperparameter selection. We further propose TOReL, which extends this tuning framework to arbitrary model-free and model-based ORL algorithms. We provide a regret analysis showing that Bayesian offline RL achieves the minimax-optimal parametric rate under standard regularity conditions. Together, our methods establish a practical and theoretically grounded framework for fully offline RL.

cs.LG

A Physics-Inspired Optimizer: Velocity Regularized Adam

We introduce Velocity-Regularized Adam (VRAdam), a physics-inspired optimizer for training deep neural networks that draws on ideas from quartic terms for kinetic energy with its stabilizing effects on various system dynamics. Previous algorithms, including the ubiquitous Adam, operate at the so-called adaptive edge of stability regime during training, leading to rapid oscillations and slowed convergence of loss. However, VRAdam adds a higher order penalty on the learning rate based on the velocity such that the algorithm automatically slows down whenever weight updates become large. In practice, we observe that the effective dynamic learning rate shrinks in high-velocity regimes, and damping oscillations. By combining this velocity-based regularizer for global damping with per-parameter scaling of Adam, we create a powerful hybrid optimizer. For this optimizer, we provide rigorous theoretical analysis of operation at the edge of stability from a physical and control perspective for the momentum. Furthermore, we derive convergence bounds with the rate $\mathcal{O}(\ln(N)/\sqrt{N})$ for a stochastic non convex objective under mild assumptions. We demonstrate that VRAdam exceeds the performance against standard optimizers including AdamW. We benchmark various tasks such as image classification, language modeling, and generative modeling using diverse architectures and training methodologies including Convolutional Neural Networks (CNNs), Transformers, and GFlowNets.

cs.LG