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Maja Pantic

Publications and source records attributed to Maja Pantic.

At least 91 records · Page 5Linked to original sources

Shape Constrained Network for Eye Segmentation in the Wild

Semantic segmentation of eyes has long been a vital pre-processing step in many biometric applications. Majority of the works focus only on high resolution eye images, while little has been done to segment the eyes from low quality images in the wild. However, this is a particularly interesting and meaningful topic, as eyes play a crucial role in conveying the emotional state and mental well-being of a person. In this work, we take two steps toward solving this problem: (1) We collect and annotate a challenging eye segmentation dataset containing 8882 eye patches from 4461 facial images of different resolutions, illumination conditions and head poses; (2) We develop a novel eye segmentation method, Shape Constrained Network (SCN), that incorporates shape prior into the segmentation network training procedure. Specifically, we learn the shape prior from our dataset using VAE-GAN, and leverage the pre-trained encoder and discriminator to regularise the training of SegNet. To improve the accuracy and quality of predicted masks, we replace the loss of SegNet with three new losses: Intersection-over-Union (IoU) loss, shape discriminator loss and shape embedding loss. Extensive experiments shows that our method outperforms state-of-the-art segmentation and landmark detection methods in terms of mean IoU (mIoU) accuracy and the quality of segmentation masks. The eye segmentation database is available at https://www.dropbox.com/s/yvveouvxsvti08x/Eye_Segmentation_Database.zip?dl=0.

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AVEC 2019 Workshop and Challenge: State-of-Mind, Detecting Depression with AI, and Cross-Cultural Affect Recognition

The Audio/Visual Emotion Challenge and Workshop (AVEC 2019) "State-of-Mind, Detecting Depression with AI, and Cross-cultural Affect Recognition" is the ninth competition event aimed at the comparison of multimedia processing and machine learning methods for automatic audiovisual health and emotion analysis, with all participants competing strictly under the same conditions. The goal of the Challenge is to provide a common benchmark test set for multimodal information processing and to bring together the health and emotion recognition communities, as well as the audiovisual processing communities, to compare the relative merits of various approaches to health and emotion recognition from real-life data. This paper presents the major novelties introduced this year, the challenge guidelines, the data used, and the performance of the baseline systems on the three proposed tasks: state-of-mind recognition, depression assessment with AI, and cross-cultural affect sensing, respectively.

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End-to-End Visual Speech Recognition for Small-Scale Datasets

Visual speech recognition models traditionally consist of two stages, feature extraction and classification. Several deep learning approaches have been recently presented aiming to replace the feature extraction stage by automatically extracting features from mouth images. However, research on joint learning of features and classification remains limited. In addition, most of the existing methods require large amounts of data in order to achieve state-of-the-art performance, otherwise they under-perform. In this work, we present an end-to-end visual speech recognition system based on fully-connected layers and Long-Short Memory (LSTM) networks which is suitable for small-scale datasets. The model consists of two streams which extract features directly from the mouth and difference images, respectively. The temporal dynamics in each stream are modelled by a Bidirectional LSTM (BLSTM) and the fusion of the two streams takes place via another BLSTM. An absolute improvement of 0.6%, 3.4%, 3.9%, 11.4% over the state-of-the-art is reported on the OuluVS2, CUAVE, AVLetters and AVLetters2 databases, respectively.

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Investigating the Lombard Effect Influence on End-to-End Audio-Visual Speech Recognition

Several audio-visual speech recognition models have been recently proposed which aim to improve the robustness over audio-only models in the presence of noise. However, almost all of them ignore the impact of the Lombard effect, i.e., the change in speaking style in noisy environments which aims to make speech more intelligible and affects both the acoustic characteristics of speech and the lip movements. In this paper, we investigate the impact of the Lombard effect in audio-visual speech recognition. To the best of our knowledge, this is the first work which does so using end-to-end deep architectures and presents results on unseen speakers. Our results show that properly modelling Lombard speech is always beneficial. Even if a relatively small amount of Lombard speech is added to the training set then the performance in a real scenario, where noisy Lombard speech is present, can be significantly improved. We also show that the standard approach followed in the literature, where a model is trained and tested on noisy plain speech, provides a correct estimate of the video-only performance and slightly underestimates the audio-visual performance. In case of audio-only approaches, performance is overestimated for SNRs higher than -3dB and underestimated for lower SNRs.

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Video-Driven Speech Reconstruction using Generative Adversarial Networks

Speech is a means of communication which relies on both audio and visual information. The absence of one modality can often lead to confusion or misinterpretation of information. In this paper we present an end-to-end temporal model capable of directly synthesising audio from silent video, without needing to transform to-and-from intermediate features. Our proposed approach, based on GANs is capable of producing natural sounding, intelligible speech which is synchronised with the video. The performance of our model is evaluated on the GRID dataset for both speaker dependent and speaker independent scenarios. To the best of our knowledge this is the first method that maps video directly to raw audio and the first to produce intelligible speech when tested on previously unseen speakers. We evaluate the synthesised audio not only based on the sound quality but also on the accuracy of the spoken words.

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Realistic Speech-Driven Facial Animation with GANs

Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present an end-to-end system that generates videos of a talking head, using only a still image of a person and an audio clip containing speech, without relying on handcrafted intermediate features. Our method generates videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. Our temporal GAN uses 3 discriminators focused on achieving detailed frames, audio-visual synchronization, and realistic expressions. We quantify the contribution of each component in our model using an ablation study and we provide insights into the latent representation of the model. The generated videos are evaluated based on sharpness, reconstruction quality, lip-reading accuracy, synchronization as well as their ability to generate natural blinks.

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Matrix and tensor decompositions for training binary neural networks

This paper is on improving the training of binary neural networks in which both activations and weights are binary. While prior methods for neural network binarization binarize each filter independently, we propose to instead parametrize the weight tensor of each layer using matrix or tensor decomposition. The binarization process is then performed using this latent parametrization, via a quantization function (e.g. sign function) applied to the reconstructed weights. A key feature of our method is that while the reconstruction is binarized, the computation in the latent factorized space is done in the real domain. This has several advantages: (i) the latent factorization enforces a coupling of the filters before binarization, which significantly improves the accuracy of the trained models. (ii) while at training time, the binary weights of each convolutional layer are parametrized using real-valued matrix or tensor decomposition, during inference we simply use the reconstructed (binary) weights. As a result, our method does not sacrifice any advantage of binary networks in terms of model compression and speeding-up inference. As a further contribution, instead of computing the binary weight scaling factors analytically, as in prior work, we propose to learn them discriminatively via back-propagation. Finally, we show that our approach significantly outperforms existing methods when tested on the challenging tasks of (a) human pose estimation (more than 4% improvements) and (b) ImageNet classification (up to 5% performance gains).

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Improved training of binary networks for human pose estimation and image recognition

Big neural networks trained on large datasets have advanced the state-of-the-art for a large variety of challenging problems, improving performance by a large margin. However, under low memory and limited computational power constraints, the accuracy on the same problems drops considerable. In this paper, we propose a series of techniques that significantly improve the accuracy of binarized neural networks (i.e networks where both the features and the weights are binary). We evaluate the proposed improvements on two diverse tasks: fine-grained recognition (human pose estimation) and large-scale image recognition (ImageNet classification). Specifically, we introduce a series of novel methodological changes including: (a) more appropriate activation functions, (b) reverse-order initialization, (c) progressive quantization, and (d) network stacking and show that these additions improve existing state-of-the-art network binarization techniques, significantly. Additionally, for the first time, we also investigate the extent to which network binarization and knowledge distillation can be combined. When tested on the challenging MPII dataset, our method shows a performance improvement of more than 4% in absolute terms. Finally, we further validate our findings by applying the proposed techniques for large-scale object recognition on the Imagenet dataset, on which we report a reduction of error rate by 4%.

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T-Net: Parametrizing Fully Convolutional Nets with a Single High-Order Tensor

Recent findings indicate that over-parametrization, while crucial for successfully training deep neural networks, also introduces large amounts of redundancy. Tensor methods have the potential to efficiently parametrize over-complete representations by leveraging this redundancy. In this paper, we propose to fully parametrize Convolutional Neural Networks (CNNs) with a single high-order, low-rank tensor. Previous works on network tensorization have focused on parametrizing individual layers (convolutional or fully connected) only, and perform the tensorization layer-by-layer separately. In contrast, we propose to jointly capture the full structure of a neural network by parametrizing it with a single high-order tensor, the modes of which represent each of the architectural design parameters of the network (e.g. number of convolutional blocks, depth, number of stacks, input features, etc). This parametrization allows to regularize the whole network and drastically reduce the number of parameters. Our model is end-to-end trainable and the low-rank structure imposed on the weight tensor acts as an implicit regularization. We study the case of networks with rich structure, namely Fully Convolutional Networks (FCNs), which we propose to parametrize with a single 8th-order tensor. We show that our approach can achieve superior performance with small compression rates, and attain high compression rates with negligible drop in accuracy for the challenging task of human pose estimation.

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MeshGAN: Non-linear 3D Morphable Models of Faces

Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in particular, of human faces). However, for 3D object, GANs still fall short of the success they have had with images. One of the reasons is due to the fact that so far GANs have been applied as 3D convolutional architectures to discrete volumetric representations of 3D objects. In this paper, we propose the first intrinsic GANs architecture operating directly on 3D meshes (named as MeshGAN). Both quantitative and qualitative results are provided to show that MeshGAN can be used to generate high-fidelity 3D face with rich identities and expressions.

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MobiFace: A Novel Dataset for Mobile Face Tracking in the Wild

Face tracking serves as the crucial initial step in mobile applications trying to analyse target faces over time in mobile settings. However, this problem has received little attention, mainly due to the scarcity of dedicated face tracking benchmarks. In this work, we introduce MobiFace, the first dataset for single face tracking in mobile situations. It consists of 80 unedited live-streaming mobile videos captured by 70 different smartphone users in fully unconstrained environments. Over $95K$ bounding boxes are manually labelled. The videos are carefully selected to cover typical smartphone usage. The videos are also annotated with 14 attributes, including 6 newly proposed attributes and 8 commonly seen in object tracking. 36 state-of-the-art trackers, including facial landmark trackers, generic object trackers and trackers that we have fine-tuned or improved, are evaluated. The results suggest that mobile face tracking cannot be solved through existing approaches. In addition, we show that fine-tuning on the MobiFace training data significantly boosts the performance of deep learning-based trackers, suggesting that MobiFace captures the unique characteristics of mobile face tracking. Our goal is to offer the community a diverse dataset to enable the design and evaluation of mobile face trackers. The dataset, annotations and the evaluation server will be on \url{https://mobiface.github.io/}.

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Modeling of Facial Aging and Kinship: A Survey

Computational facial models that capture properties of facial cues related to aging and kinship increasingly attract the attention of the research community, enabling the development of reliable methods for age progression, age estimation, age-invariant facial characterization, and kinship verification from visual data. In this paper, we review recent advances in modeling of facial aging and kinship. In particular, we provide an up-to date, complete list of available annotated datasets and an in-depth analysis of geometric, hand-crafted, and learned facial representations that are used for facial aging and kinship characterization. Moreover, evaluation protocols and metrics are reviewed and notable experimental results for each surveyed task are analyzed. This survey allows us to identify challenges and discuss future research directions for the development of robust facial models in real-world conditions.

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Photorealistic Facial Synthesis in the Dimensional Affect Space

This paper presents a novel approach for synthesizing facial affect, which is based on our annotating 600,000 frames of the 4DFAB database in terms of valence and arousal. The input of this approach is a pair of these emotional state descriptors and a neutral 2D image of a person to whom the corresponding affect will be synthesized. Given this target pair, a set of 3D facial meshes is selected, which is used to build a blendshape model and generate the new facial affect. To synthesize the affect on the 2D neutral image, 3DMM fitting is performed and the reconstructed face is deformed to generate the target facial expressions. Last, the new face is rendered into the original image. Both qualitative and quantitative experimental studies illustrate the generation of realistic images, when the neutral image is sampled from a variety of well known databases, such as the Aff-Wild, AFEW, Multi-PIE, AFEW-VA, BU-3DFE, Bosphorus.

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Audio-Visual Speech Recognition With A Hybrid CTC/Attention Architecture

Recent works in speech recognition rely either on connectionist temporal classification (CTC) or sequence-to-sequence models for character-level recognition. CTC assumes conditional independence of individual characters, whereas attention-based models can provide nonsequential alignments. Therefore, we could use a CTC loss in combination with an attention-based model in order to force monotonic alignments and at the same time get rid of the conditional independence assumption. In this paper, we use the recently proposed hybrid CTC/attention architecture for audio-visual recognition of speech in-the-wild. To the best of our knowledge, this is the first time that such a hybrid architecture architecture is used for audio-visual recognition of speech. We use the LRS2 database and show that the proposed audio-visual model leads to an 1.3% absolute decrease in word error rate over the audio-only model and achieves the new state-of-the-art performance on LRS2 database (7% word error rate). We also observe that the audio-visual model significantly outperforms the audio-based model (up to 32.9% absolute improvement in word error rate) for several different types of noise as the signal-to-noise ratio decreases.

cs.CV↗

End-to-End Speech-Driven Facial Animation with Temporal GANs

Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires post-processing using computer graphics techniques to produce realistic albeit subject dependent results. We present a system for generating videos of a talking head, using a still image of a person and an audio clip containing speech, that doesn't rely on any handcrafted intermediate features. To the best of our knowledge, this is the first method capable of generating subject independent realistic videos directly from raw audio. Our method can generate videos which have (a) lip movements that are in sync with the audio and (b) natural facial expressions such as blinks and eyebrow movements. We achieve this by using a temporal GAN with 2 discriminators, which are capable of capturing different aspects of the video. The effect of each component in our system is quantified through an ablation study. The generated videos are evaluated based on their sharpness, reconstruction quality, and lip-reading accuracy. Finally, a user study is conducted, confirming that temporal GANs lead to more natural sequences than a static GAN-based approach.

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Transfer Learning for Action Unit Recognition

This paper presents a classifier ensemble for Facial Expression Recognition (FER) based on models derived from transfer learning. The main experimentation work is conducted for facial action unit detection using feature extraction and fine-tuning convolutional neural networks (CNNs). Several classifiers for extracted CNN codes such as Linear Discriminant Analysis (LDA), Support Vector Machines (SVMs) and Long Short-Term Memory (LSTM) are compared and evaluated. Multi-model ensembles are also used to further improve the performance. We have found that VGG-Face and ResNet are the relatively optimal pre-trained models for action unit recognition using feature extraction and the ensemble of VGG-Net variants and ResNet achieves the best result.

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4DFAB: A Large Scale 4D Facial Expression Database for Biometric Applications

The progress we are currently witnessing in many computer vision applications, including automatic face analysis, would not be made possible without tremendous efforts in collecting and annotating large scale visual databases. To this end, we propose 4DFAB, a new large scale database of dynamic high-resolution 3D faces (over 1,800,000 3D meshes). 4DFAB contains recordings of 180 subjects captured in four different sessions spanning over a five-year period. It contains 4D videos of subjects displaying both spontaneous and posed facial behaviours. The database can be used for both face and facial expression recognition, as well as behavioural biometrics. It can also be used to learn very powerful blendshapes for parametrising facial behaviour. In this paper, we conduct several experiments and demonstrate the usefulness of the database for various applications. The database will be made publicly available for research purposes.

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TensorLy: Tensor Learning in Python

Tensors are higher-order extensions of matrices. While matrix methods form the cornerstone of machine learning and data analysis, tensor methods have been gaining increasing traction. However, software support for tensor operations is not on the same footing. In order to bridge this gap, we have developed \emph{TensorLy}, a high-level API for tensor methods and deep tensorized neural networks in Python. TensorLy aims to follow the same standards adopted by the main projects of the Python scientific community, and seamlessly integrates with them. Its BSD license makes it suitable for both academic and commercial applications. TensorLy's backend system allows users to perform computations with NumPy, MXNet, PyTorch, TensorFlow and CuPy. They can be scaled on multiple CPU or GPU machines. In addition, using the deep-learning frameworks as backend allows users to easily design and train deep tensorized neural networks. TensorLy is available at https://github.com/tensorly/tensorly

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