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Mallika Parulekar

Publications and source records attributed to Mallika Parulekar.

2 recordsLinked to original sources

HANDLOOM: Learned Tracing of One-Dimensional Objects for Inspection and Manipulation

Tracing - estimating the spatial state of - long deformable linear objects such as cables, threads, hoses, or ropes, is useful for a broad range of tasks in homes, retail, factories, construction, transportation, and healthcare. For long deformable linear objects (DLOs or simply cables) with many (over 25) crossings, we present HANDLOOM (Heterogeneous Autoregressive Learned Deformable Linear Object Observation and Manipulation), a learning-based algorithm that fits a trace to a greyscale image of cables. We evaluate HANDLOOM on semi-planar DLO configurations where each crossing involves at most 2 segments. HANDLOOM makes use of neural networks trained with 30,000 simulated examples and 568 real examples to autoregressively estimate traces of cables and classify crossings. Experiments find that in settings with multiple identical cables, HANDLOOM can trace each cable with 80% accuracy. In single-cable images, HANDLOOM can trace and identify knots with 77% accuracy. When HANDLOOM is incorporated into a bimanual robot system, it enables state-based imitation of knot tying with 80% accuracy, and it successfully untangles 64% of cable configurations across 3 levels of difficulty. Additionally, HANDLOOM demonstrates generalization to knot types and materials (rubber, cloth rope) not present in the training dataset with 85% accuracy. Supplementary material, including all code and an annotated dataset of RGB-D images of cables along with ground-truth traces, is at https://sites.google.com/view/cable-tracing.

cs.RO

Learning to Efficiently Plan Robust Frictional Multi-Object Grasps

We consider a decluttering problem where multiple rigid convex polygonal objects rest in randomly placed positions and orientations on a planar surface and must be efficiently transported to a packing box using both single and multi-object grasps. Prior work considered frictionless multi-object grasping. In this paper, we introduce friction to increase the number of potential grasps for a given group of objects, and thus increase picks per hour. We train a neural network using real examples to plan robust multi-object grasps. In physical experiments, we find a 13.7% increase in success rate, a 1.6x increase in picks per hour, and a 6.3x decrease in grasp planning time compared to prior work on multi-object grasping. Compared to single-object grasping, we find a 3.1x increase in picks per hour.

cs.RO