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Manabu Kobayashi

Publications and source records attributed to Manabu Kobayashi.

6 recordsLinked to original sources

Interaction Effects Between Learner Characteristics and Dialogue Format in TTS Dialogue-Based Lessons

This study examined how learner characteristics affect motivation, learning outcomes, and overall evaluation in three types of dialogue-based lessons---(1) teacher--student, (2) student--student, and (3) teacher--teacher---generated using a large language model (LLM) and Text-to-Speech (TTS) technology. In particular, we focused on the interaction effects between dialogue format and learners' experiential learning style (the Concrete Experience factor, CE; and the factor of active experimentation through reflective observation and abstract conceptualization, RCE) and critical thinking disposition. Using a repeated-measures design with 222 first-year high school students, we analyzed the data with linear mixed-effects models. The results showed a significant interaction between learner characteristics and dialogue format for ARCS-based motivation. Specifically, the effect of the CE factor on motivation was more strongly positive in the teacher--teacher format than in the teacher--student format, whereas the positive effect of the RCE factor was relatively weaker in the teacher--teacher format. For learning outcomes, the interactions between dialogue format and both the CE and RCE factors showed a trend toward significance. No significant interaction emerged for overall evaluation; however, the overall evaluation of the teacher--teacher format was significantly lower than that of the teacher--student format, a pattern that diverged from the positive effect observed for motivation. These results suggest that dialogue format should be selected according to learner characteristics in TTS dialogue-based lessons. Because the effect sizes of the significant interactions were all small to medium, however, the findings of this study should be regarded as preliminary evidence for the design of personalized learning.

cs.CY

A Semi-Automated System for Generating Dialogue-Based TTS Lessons Using Large Language Models: An Exploratory Study of Educational Potential

This study proposes a semi-automated system for generating dialogue-based lessons using Large Language Models (LLMs) and Text-to-Speech (TTS) technology, and exploratorily examines its educational potential via a practical quasi-experiment. The system augments rather than replaces educators through a three-stage human-in-the-loop workflow (LLM-based slide/narration generation, educator review, automated audiovisual integration), and introduces a novel method for generating Expert-Novice dialogue narration based on cognitive apprenticeship theory. In a study of 245 first-year high school students who sequentially experienced three lesson formats (instructor voice, single-speaker TTS, dialogue TTS; content differed across sessions, limiting format/content separation), we conducted within-subject (Friedman test, N<=183) and repeated cross-sectional (Mann-Whitney U, N=229/206) analyses. TTS audio did not substantially degrade the learning experience versus instructor voice, supported by TOST equivalence testing. Dialogue TTS was significantly superior to single TTS in comprehension (p=.006, q=.025) and cognitive engagement (p=.019, q=.048); enjoyment was non-significant after FDR correction (q=.081) but reached significance after controlling for prior knowledge (proportional-odds model, OR=1.65, q=.025), and these advantages were not attributable to prior-knowledge imbalance. Conversely, single TTS was superior in audio naturalness (p<.001, q<.001, r=-.238), revealing a trade-off between dialogue's benefits and higher extraneous cognitive load. Dialogue format was preferred by 66.9% of learners as most enjoyable (p<.001). These results reflect a fixed-order design; replication is needed before generalizing them as effects of lesson format. This study provides a theoretical and empirical basis for the educational acceptability of TTS audio and for TTS lesson-format design.

cs.CY

A Mixture Autoregressive Image Generative Model on Quadtree Regions for Gaussian Noise Removal via Variational Bayes and Gradient Methods

This paper addresses the problem of image denoising for grayscale images. We propose a probabilistic image generative model that combines a quadtree region-partitioning model with a mixture autoregressive model, and propose a framework that reduces MAP (maximum a posteriori)-estimation-based denoising to the maximization of a variational lower bound. To maximize this lower bound, we develop an algorithm that alternately applies variational Bayes and gradient methods. We particularly demonstrate that the gradient-based update rule can be computed analytically without numerical computation or approximation. We carried out some experiments to verify that the proposed algorithm actually removes image noise and to identify directions for future improvement.

cs.CV

Variable Splitting Binary Tree Models Based on Bayesian Context Tree Models for Time Series Segmentation

We propose a variable splitting binary tree (VSBT) model based on Bayesian context tree (BCT) models for time series segmentation. Unlike previous applications of BCT models, the tree structure in our model represents interval partitioning on the time domain. Moreover, interval partitioning is represented by recursive logistic regression models. By adjusting logistic regression coefficients, our model can represent split positions at arbitrary locations within each interval. This enables more compact tree representations. For simultaneous estimation of both split positions and tree depth, we develop an effective inference algorithm that combines local variational approximation for logistic regression with the context tree weighting (CTW) algorithm. We present numerical examples on synthetic data demonstrating the effectiveness of our model and algorithm.

cs.LG

A Lower Bound for the Number of Linear Regions of Ternary ReLU Regression Neural Networks

With the advancement of deep learning, reducing computational complexity and memory consumption has become a critical challenge, and ternary neural networks (NNs) that restrict parameters to $\{-1, 0, +1\}$ have attracted attention as a promising approach. While ternary NNs demonstrate excellent performance in practical applications such as image recognition and natural language processing, their theoretical understanding remains insufficient. In this paper, we theoretically analyze the expressivity of ternary NNs from the perspective of the number of linear regions. Specifically, we evaluate the number of linear regions of ternary regression NNs with Rectified Linear Unit (ReLU) for activation functions and prove that the number of linear regions increases polynomially with respect to network width and exponentially with respect to depth, similar to standard NNs. Moreover, we show that it suffices to first double the width, then either square the width or double the depth of ternary NNs with alternating ReLU and identity layers to achieve a lower bound on the maximum number of linear regions comparable to that of general ReLU regression NNs. When using ReLU in all the layers, a similar bound is obtained by further doubling the width. This provides a theoretical explanation, in some sense, for the practical success of ternary NNs.

cs.LG

Distributed Stochastic Gradient Descent Using LDGM Codes

We consider a distributed learning problem in which the computation is carried out on a system consisting of a master node and multiple worker nodes. In such systems, the existence of slow-running machines called stragglers will cause a significant decrease in performance. Recently, coding theoretic framework, which is named Gradient Coding (GC), for mitigating stragglers in distributed learning has been established by Tandon et al. Most studies on GC are aiming at recovering the gradient information completely assuming that the Gradient Descent (GD) algorithm is used as a learning algorithm. On the other hand, if the Stochastic Gradient Descent (SGD) algorithm is used, it is not necessary to completely recover the gradient information, and its unbiased estimator is sufficient for the learning. In this paper, we propose a distributed SGD scheme using Low-Density Generator Matrix (LDGM) codes. In the proposed system, it may take longer time than existing GC methods to recover the gradient information completely, however, it enables the master node to obtain a high-quality unbiased estimator of the gradient at low computational cost and it leads to overall performance improvement.

cs.IT