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Maneesh Agrawala

Publications and source records attributed to Maneesh Agrawala.

At least 55 records · Page 3Linked to original sources

Block and Detail: Scaffolding Sketch-to-Image Generation

We introduce a novel sketch-to-image tool that aligns with the iterative refinement process of artists. Our tool lets users sketch blocking strokes to coarsely represent the placement and form of objects and detail strokes to refine their shape and silhouettes. We develop a two-pass algorithm for generating high-fidelity images from such sketches at any point in the iterative process. In the first pass we use a ControlNet to generate an image that strictly follows all the strokes (blocking and detail) and in the second pass we add variation by renoising regions surrounding blocking strokes. We also present a dataset generation scheme that, when used to train a ControlNet architecture, allows regions that do not contain strokes to be interpreted as not-yet-specified regions rather than empty space. We show that this partial-sketch-aware ControlNet can generate coherent elements from partial sketches that only contain a small number of strokes. The high-fidelity images produced by our approach serve as scaffolds that can help the user adjust the shape and proportions of objects or add additional elements to the composition. We demonstrate the effectiveness of our approach with a variety of examples and evaluative comparisons. Quantitatively, evaluative user feedback indicates that novice viewers prefer the quality of images from our algorithm over a baseline Scribble ControlNet for 84% of the pairs and found our images had less distortion in 81% of the pairs.

cs.GR↗

FlashTex: Fast Relightable Mesh Texturing with LightControlNet

Manually creating textures for 3D meshes is time-consuming, even for expert visual content creators. We propose a fast approach for automatically texturing an input 3D mesh based on a user-provided text prompt. Importantly, our approach disentangles lighting from surface material/reflectance in the resulting texture so that the mesh can be properly relit and rendered in any lighting environment. We introduce LightControlNet, a new text-to-image model based on the ControlNet architecture, which allows the specification of the desired lighting as a conditioning image to the model. Our text-to-texture pipeline then constructs the texture in two stages. The first stage produces a sparse set of visually consistent reference views of the mesh using LightControlNet. The second stage applies a texture optimization based on Score Distillation Sampling (SDS) that works with LightControlNet to increase the texture quality while disentangling surface material from lighting. Our algorithm is significantly faster than previous text-to-texture methods, while producing high-quality and relightable textures.

cs.GR↗

ScriptViz: A Visualization Tool to Aid Scriptwriting based on a Large Movie Database

Scriptwriters usually rely on their mental visualization to create a vivid story by using their imagination to see, feel, and experience the scenes they are writing. Besides mental visualization, they often refer to existing images or scenes in movies and analyze the visual elements to create a certain mood or atmosphere. In this paper, we develop ScriptViz to provide external visualization based on a large movie database for the screenwriting process. It retrieves reference visuals on the fly based on scripts' text and dialogue from a large movie database. The tool provides two types of control on visual elements that enable writers to 1) see exactly what they want with fixed visual elements and 2) see variances in uncertain elements. User evaluation among 15 scriptwriters shows that ScriptViz is able to present scriptwriters with consistent yet diverse visual possibilities, aligning closely with their scripts and helping their creation.

cs.HC↗

A Unified Differentiable Boolean Operator with Fuzzy Logic

This paper presents a unified differentiable boolean operator for implicit solid shape modeling using Constructive Solid Geometry (CSG). Traditional CSG relies on min, max operators to perform boolean operations on implicit shapes. But because these boolean operators are discontinuous and discrete in the choice of operations, this makes optimization over the CSG representation challenging. Drawing inspiration from fuzzy logic, we present a unified boolean operator that outputs a continuous function and is differentiable with respect to operator types. This enables optimization of both the primitives and the boolean operations employed in CSG with continuous optimization techniques, such as gradient descent. We further demonstrate that such a continuous boolean operator allows modeling of both sharp mechanical objects and smooth organic shapes with the same framework. Our proposed boolean operator opens up new possibilities for future research toward fully continuous CSG optimization.

cs.GR↗

Transparent Image Layer Diffusion using Latent Transparency

We present LayerDiffuse, an approach enabling large-scale pretrained latent diffusion models to generate transparent images. The method allows generation of single transparent images or of multiple transparent layers. The method learns a "latent transparency" that encodes alpha channel transparency into the latent manifold of a pretrained latent diffusion model. It preserves the production-ready quality of the large diffusion model by regulating the added transparency as a latent offset with minimal changes to the original latent distribution of the pretrained model. In this way, any latent diffusion model can be converted into a transparent image generator by finetuning it with the adjusted latent space. We train the model with 1M transparent image layer pairs collected using a human-in-the-loop collection scheme. We show that latent transparency can be applied to different open source image generators, or be adapted to various conditional control systems to achieve applications like foreground/background-conditioned layer generation, joint layer generation, structural control of layer contents, etc. A user study finds that in most cases (97%) users prefer our natively generated transparent content over previous ad-hoc solutions such as generating and then matting. Users also report the quality of our generated transparent images is comparable to real commercial transparent assets like Adobe Stock.

cs.CV↗

Bridging the Gulf of Envisioning: Cognitive Design Challenges in LLM Interfaces

Large language models (LLMs) exhibit dynamic capabilities and appear to comprehend complex and ambiguous natural language prompts. However, calibrating LLM interactions is challenging for interface designers and end-users alike. A central issue is our limited grasp of how human cognitive processes begin with a goal and form intentions for executing actions, a blindspot even in established interaction models such as Norman's gulfs of execution and evaluation. To address this gap, we theorize how end-users 'envision' translating their goals into clear intentions and craft prompts to obtain the desired LLM response. We define a process of Envisioning by highlighting three misalignments: (1) knowing whether LLMs can accomplish the task, (2) how to instruct the LLM to do the task, and (3) how to evaluate the success of the LLM's output in meeting the goal. Finally, we make recommendations to narrow the envisioning gulf in human-LLM interactions.

cs.HC↗

AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning

With the advance of text-to-image (T2I) diffusion models (e.g., Stable Diffusion) and corresponding personalization techniques such as DreamBooth and LoRA, everyone can manifest their imagination into high-quality images at an affordable cost. However, adding motion dynamics to existing high-quality personalized T2Is and enabling them to generate animations remains an open challenge. In this paper, we present AnimateDiff, a practical framework for animating personalized T2I models without requiring model-specific tuning. At the core of our framework is a plug-and-play motion module that can be trained once and seamlessly integrated into any personalized T2Is originating from the same base T2I. Through our proposed training strategy, the motion module effectively learns transferable motion priors from real-world videos. Once trained, the motion module can be inserted into a personalized T2I model to form a personalized animation generator. We further propose MotionLoRA, a lightweight fine-tuning technique for AnimateDiff that enables a pre-trained motion module to adapt to new motion patterns, such as different shot types, at a low training and data collection cost. We evaluate AnimateDiff and MotionLoRA on several public representative personalized T2I models collected from the community. The results demonstrate that our approaches help these models generate temporally smooth animation clips while preserving the visual quality and motion diversity. Codes and pre-trained weights are available at https://github.com/guoyww/AnimateDiff.

cs.CV↗

EmphasisChecker: A Tool for Guiding Chart and Caption Emphasis

Recent work has shown that when both the chart and caption emphasize the same aspects of the data, readers tend to remember the doubly-emphasized features as takeaways; when there is a mismatch, readers rely on the chart to form takeaways and can miss information in the caption text. Through a survey of 280 chart-caption pairs in real-world sources (e.g., news media, poll reports, government reports, academic articles, and Tableau Public), we find that captions often do not emphasize the same information in practice, which could limit how effectively readers take away the authors' intended messages. Motivated by the survey findings, we present EmphasisChecker, an interactive tool that highlights visually prominent chart features as well as the features emphasized by the caption text along with any mismatches in the emphasis. The tool implements a time-series prominent feature detector based on the Ramer-Douglas-Peucker algorithm and a text reference extractor that identifies time references and data descriptions in the caption and matches them with chart data. This information enables authors to compare features emphasized by these two modalities, quickly see mismatches, and make necessary revisions. A user study confirms that our tool is both useful and easy to use when authoring charts and captions.

cs.HC↗

Almanac: An API for Recommending Text Annotations For Time-Series Charts Using News Headlines

Authors often add text annotations to charts to provide additional context for visually prominent features such as peaks, valleys, and trends. However, writing annotations that provide contextual information, such as descriptions of temporal events, often requires considerable manual effort. To address this problem, we introduce Almanac, a JavaScript API that recommends annotations sourced from the New York Times Archive of news headlines. Almanac consists of two independent parts: (1) a prominence feature detector and (2) a contextual annotation recommender. We demonstrate the utility of the API using D3.js and Vega-Lite to annotate a variety of time-series charts covering many different data domains. Preliminary user feedback shows that Almanac is useful to support the authoring of charts with more descriptive annotations.

cs.HC↗

SparseCtrl: Adding Sparse Controls to Text-to-Video Diffusion Models

The development of text-to-video (T2V), i.e., generating videos with a given text prompt, has been significantly advanced in recent years. However, relying solely on text prompts often results in ambiguous frame composition due to spatial uncertainty. The research community thus leverages the dense structure signals, e.g., per-frame depth/edge sequences, to enhance controllability, whose collection accordingly increases the burden of inference. In this work, we present SparseCtrl to enable flexible structure control with temporally sparse signals, requiring only one or a few inputs, as shown in Figure 1. It incorporates an additional condition encoder to process these sparse signals while leaving the pre-trained T2V model untouched. The proposed approach is compatible with various modalities, including sketches, depth maps, and RGB images, providing more practical control for video generation and promoting applications such as storyboarding, depth rendering, keyframe animation, and interpolation. Extensive experiments demonstrate the generalization of SparseCtrl on both original and personalized T2V generators. Codes and models will be publicly available at https://guoyww.github.io/projects/SparseCtrl .

cs.CV↗

Adding Conditional Control to Text-to-Image Diffusion Models

We present ControlNet, a neural network architecture to add spatial conditioning controls to large, pretrained text-to-image diffusion models. ControlNet locks the production-ready large diffusion models, and reuses their deep and robust encoding layers pretrained with billions of images as a strong backbone to learn a diverse set of conditional controls. The neural architecture is connected with "zero convolutions" (zero-initialized convolution layers) that progressively grow the parameters from zero and ensure that no harmful noise could affect the finetuning. We test various conditioning controls, eg, edges, depth, segmentation, human pose, etc, with Stable Diffusion, using single or multiple conditions, with or without prompts. We show that the training of ControlNets is robust with small (<50k) and large (>1m) datasets. Extensive results show that ControlNet may facilitate wider applications to control image diffusion models.

cs.CV↗

Editing Motion Graphics Video via Motion Vectorization and Transformation

Motion graphics videos are widely used in Web design, digital advertising, animated logos and film title sequences, to capture a viewer's attention. But editing such video is challenging because the video provides a low-level sequence of pixels and frames rather than higher-level structure such as the objects in the video with their corresponding motions and occlusions. We present a motion vectorization pipeline for converting motion graphics video into an SVG motion program that provides such structure. The resulting SVG program can be rendered using any SVG renderer(e.g. most Web browsers) and edited using any SVG editor. We also introduce a program transformation API that facilitates editing of a SVG motion program to create variations that adjust the timing, motions and/or appearances of objects. We show how the API can be used to create a variety of effects including retiming object motion to match a music beat, adding motion textures to objects, and collision preserving appearance changes.

cs.GR↗

Tree-Structured Shading Decomposition

We study inferring a tree-structured representation from a single image for object shading. Prior work typically uses the parametric or measured representation to model shading, which is neither interpretable nor easily editable. We propose using the shade tree representation, which combines basic shading nodes and compositing methods to factorize object surface shading. The shade tree representation enables novice users who are unfamiliar with the physical shading process to edit object shading in an efficient and intuitive manner. A main challenge in inferring the shade tree is that the inference problem involves both the discrete tree structure and the continuous parameters of the tree nodes. We propose a hybrid approach to address this issue. We introduce an auto-regressive inference model to generate a rough estimation of the tree structure and node parameters, and then we fine-tune the inferred shade tree through an optimization algorithm. We show experiments on synthetic images, captured reflectance, real images, and non-realistic vector drawings, allowing downstream applications such as material editing, vectorized shading, and relighting. Project website: https://chen-geng.com/inv-shade-trees

cs.CV↗

TaleStream: Supporting Story Ideation with Trope Knowledge

Story ideation is a critical part of the story-writing process. It is challenging to support computationally due to its exploratory and subjective nature. Tropes, which are recurring narrative elements across stories, are essential in stories as they shape the structure of narratives and our understanding of them. In this paper, we propose to use tropes as an intermediate representation of stories to approach story ideation. We present TaleStream, a canvas system that uses tropes as building blocks of stories while providing steerable suggestions of story ideas in the form of tropes. Our trope suggestion methods leverage data from the tvtropes.org wiki. We find that 97% of the time, trope suggestions generated by our methods provide better story ideation materials than random tropes. Our system evaluation suggests that TaleStream can support writers' creative flow and greatly facilitates story development. Tropes, as a rich lexicon of narratives with available examples, play a key role in TaleStream and hold promise for story-creation support systems.

cs.HC↗

Automated Conversion of Music Videos into Lyric Videos

Musicians and fans often produce lyric videos, a form of music videos that showcase the song's lyrics, for their favorite songs. However, making such videos can be challenging and time-consuming as the lyrics need to be added in synchrony and visual harmony with the video. Informed by prior work and close examination of existing lyric videos, we propose a set of design guidelines to help creators make such videos. Our guidelines ensure the readability of the lyric text while maintaining a unified focus of attention. We instantiate these guidelines in a fully automated pipeline that converts an input music video into a lyric video. We demonstrate the robustness of our pipeline by generating lyric videos from a diverse range of input sources. A user study shows that lyric videos generated by our pipeline are effective in maintaining text readability and unifying the focus of attention.

cs.HC↗

Measuring Compositional Consistency for Video Question Answering

Recent video question answering benchmarks indicate that state-of-the-art models struggle to answer compositional questions. However, it remains unclear which types of compositional reasoning cause models to mispredict. Furthermore, it is difficult to discern whether models arrive at answers using compositional reasoning or by leveraging data biases. In this paper, we develop a question decomposition engine that programmatically deconstructs a compositional question into a directed acyclic graph of sub-questions. The graph is designed such that each parent question is a composition of its children. We present AGQA-Decomp, a benchmark containing $2.3M$ question graphs, with an average of $11.49$ sub-questions per graph, and $4.55M$ total new sub-questions. Using question graphs, we evaluate three state-of-the-art models with a suite of novel compositional consistency metrics. We find that models either cannot reason correctly through most compositions or are reliant on incorrect reasoning to reach answers, frequently contradicting themselves or achieving high accuracies when failing at intermediate reasoning steps.

cs.CV↗

AGQA 2.0: An Updated Benchmark for Compositional Spatio-Temporal Reasoning

Prior benchmarks have analyzed models' answers to questions about videos in order to measure visual compositional reasoning. Action Genome Question Answering (AGQA) is one such benchmark. AGQA provides a training/test split with balanced answer distributions to reduce the effect of linguistic biases. However, some biases remain in several AGQA categories. We introduce AGQA 2.0, a version of this benchmark with several improvements, most namely a stricter balancing procedure. We then report results on the updated benchmark for all experiments.

cs.CV↗

Disentangled3D: Learning a 3D Generative Model with Disentangled Geometry and Appearance from Monocular Images

Learning 3D generative models from a dataset of monocular images enables self-supervised 3D reasoning and controllable synthesis. State-of-the-art 3D generative models are GANs which use neural 3D volumetric representations for synthesis. Images are synthesized by rendering the volumes from a given camera. These models can disentangle the 3D scene from the camera viewpoint in any generated image. However, most models do not disentangle other factors of image formation, such as geometry and appearance. In this paper, we design a 3D GAN which can learn a disentangled model of objects, just from monocular observations. Our model can disentangle the geometry and appearance variations in the scene, i.e., we can independently sample from the geometry and appearance spaces of the generative model. This is achieved using a novel non-rigid deformable scene formulation. A 3D volume which represents an object instance is computed as a non-rigidly deformed canonical 3D volume. Our method learns the canonical volume, as well as its deformations, jointly during training. This formulation also helps us improve the disentanglement between the 3D scene and the camera viewpoints using a novel pose regularization loss defined on the 3D deformation field. In addition, we further model the inverse deformations, enabling the computation of dense correspondences between images generated by our model. Finally, we design an approach to embed real images into the latent space of our disentangled generative model, enabling editing of real images.

cs.CV↗