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Manjesh Kumar Hanawal

Publications and source records attributed to Manjesh Kumar Hanawal.

32 records · Page 2Linked to original sources

I-SplitEE: Image classification in Split Computing DNNs with Early Exits

The recent advances in Deep Neural Networks (DNNs) stem from their exceptional performance across various domains. However, their inherent large size hinders deploying these networks on resource-constrained devices like edge, mobile, and IoT platforms. Strategies have emerged, from partial cloud computation offloading (split computing) to integrating early exits within DNN layers. Our work presents an innovative unified approach merging early exits and split computing. We determine the 'splitting layer', the optimal depth in the DNN for edge device computations, and whether to infer on edge device or be offloaded to the cloud for inference considering accuracy, computational efficiency, and communication costs. Also, Image classification faces diverse environmental distortions, influenced by factors like time of day, lighting, and weather. To adapt to these distortions, we introduce I-SplitEE, an online unsupervised algorithm ideal for scenarios lacking ground truths and with sequential data. Experimental validation using Caltech-256 and Cifar-10 datasets subjected to varied distortions showcases I-SplitEE's ability to reduce costs by a minimum of 55% with marginal performance degradation of at most 5%.

cs.LG↗

HoloBeam: Learning Optimal Beamforming in Far-Field Holographic Metasurface Transceivers

Holographic Metasurface Transceivers (HMTs) are emerging as cost-effective substitutes to large antenna arrays for beamforming in Millimeter and TeraHertz wave communication. However, to achieve desired channel gains through beamforming in HMT, phase-shifts of a large number of elements need to be appropriately set, which is challenging. Also, these optimal phase-shifts depend on the location of the receivers, which could be unknown. In this work, we develop a learning algorithm using a {\it fixed-budget multi-armed bandit framework} to beamform and maximize received signal strength at the receiver for far-field regions. Our algorithm, named \Algo exploits the parametric form of channel gains of the beams, which can be expressed in terms of two {\it phase-shifting parameters}. Even after parameterization, the problem is still challenging as phase-shifting parameters take continuous values. To overcome this, {\it\HB} works with the discrete values of phase-shifting parameters and exploits their unimodal relations with channel gains to learn the optimal values faster. We upper bound the probability of {\it\HB} incorrectly identifying the (discrete) optimal phase-shift parameters in terms of the number of pilots used in learning. We show that this probability decays exponentially with the number of pilot signals. We demonstrate that {\it\HB} outperforms state-of-the-art algorithms through extensive simulations.

eess.SP↗

ICQ: A Quantization Scheme for Best-Arm Identification Over Bit-Constrained Channels

We study the problem of best-arm identification in a distributed variant of the multi-armed bandit setting, with a central learner and multiple agents. Each agent is associated with an arm of the bandit, generating stochastic rewards following an unknown distribution. Further, each agent can communicate the observed rewards with the learner over a bit-constrained channel. We propose a novel quantization scheme called Inflating Confidence for Quantization (ICQ) that can be applied to existing confidence-bound based learning algorithms such as Successive Elimination. We analyze the performance of ICQ applied to Successive Elimination and show that the overall algorithm, named ICQ-SE, has the order-optimal sample complexity as that of the (unquantized) SE algorithm. Moreover, it requires only an exponentially sparse frequency of communication between the learner and the agents, thus requiring considerably fewer bits than existing quantization schemes to successfully identify the best arm. We validate the performance improvement offered by ICQ with other quantization methods through numerical experiments.

cs.LG↗

Thwarting Piracy: Anti-debugging Using GPU-assisted Self-healing Codes

Software piracy is one of the concerns in the IT sector. Pirates leverage the debugger tools to reverse engineer the logic that verifies the license keys or bypass the entire verification process. Anti-debugging techniques are used to defeat piracy using self-healing codes. However, anti-debugging methods can be defeated when the licensing protections are limited to CPU-based implementation by writing custom codes to deactivate the anti-debugging methods. In the paper, we demonstrate how GPU implementation can prevent pirates from deactivating the anti-debugging methods by using the limitations of debugging on GPU. Generally, GPUs do not support debugging directly on the hardware, and therefore all the debugging is limited to CPU-based emulation. Also, a process running on CPU generally does not have any visibility on codes running on GPU, which comes as an added benefit for our work. We provide an implementation on GPU to show the feasibility of our method. As GPUs are getting widespread with the raise in popularity of gaming software, our technique provides a method to protect against piracy. Our method thwarts any attempts to bypass the license verification step thus offering a better anti-piracy mechanism.

cs.CR↗

Evading Malware Analysis Using Reverse Execution

Malware is a security threat, and various means are adapted to detect and block them. In this paper, we demonstrate a method where malware can evade malware analysis. The method is based on single-step reverse execution of code using the self-debugging feature. We discuss how self-debugging code works and use that to derive reverse execution for any payload. Further, we demonstrate the feasibility of a detection evading malware through a real implementation that targets Linux x86-64 architecture for a reference implementation. The reference implementation produces one result when run in one direction and a different result when run in the reverse direction.

cs.CR↗

Unsupervised Learning of Explainable Parse Trees for Improved Generalisation

Recursive neural networks (RvNN) have been shown useful for learning sentence representations and helped achieve competitive performance on several natural language inference tasks. However, recent RvNN-based models fail to learn simple grammar and meaningful semantics in their intermediate tree representation. In this work, we propose an attention mechanism over Tree-LSTMs to learn more meaningful and explainable parse tree structures. We also demonstrate the superior performance of our proposed model on natural language inference, semantic relatedness, and sentiment analysis tasks and compare them with other state-of-the-art RvNN based methods. Further, we present a detailed qualitative and quantitative analysis of the learned parse trees and show that the discovered linguistic structures are more explainable, semantically meaningful, and grammatically correct than recent approaches. The source code of the paper is available at https://github.com/atul04/Explainable-Latent-Structures-Using-Attention.

cs.CL↗

Regret of Age-of-Information Bandits

We consider a system with a single source that measures/tracks a time-varying quantity and periodically attempts to report these measurements to a monitoring station. Each update from the source has to be scheduled on one of K available communication channels. The probability of success of each attempted communication is a function of the channel used. This function is unknown to the scheduler. The metric of interest is the Age-of-Information (AoI), formally defined as the time elapsed since the destination received the recent most update from the source. We model our scheduling problem as a variant of the multi-arm bandit problem with communication channels as arms. We characterize a lower bound on the AoI regret achievable by any policy and characterize the performance of UCB, Thompson Sampling, and their variants. Our analytical results show that UCB and Thompson sampling are order-optimal for AoI bandits. In addition, we propose novel policies which, unlike UCB and Thompson Sampling, use the current AoI to make scheduling decisions. Via simulations, we show the proposed AoI-aware policies outperform existing AoI-agnostic policies.

eess.SY↗

Cheap Bandits

We consider stochastic sequential learning problems where the learner can observe the \textit{average reward of several actions}. Such a setting is interesting in many applications involving monitoring and surveillance, where the set of the actions to observe represent some (geographical) area. The importance of this setting is that in these applications, it is actually \textit{cheaper} to observe average reward of a group of actions rather than the reward of a single action. We show that when the reward is \textit{smooth} over a given graph representing the neighboring actions, we can maximize the cumulative reward of learning while \textit{minimizing the sensing cost}. In this paper we propose CheapUCB, an algorithm that matches the regret guarantees of the known algorithms for this setting and at the same time guarantees a linear cost again over them. As a by-product of our analysis, we establish a $Ω(\sqrt{dT})$ lower bound on the cumulative regret of spectral bandits for a class of graphs with effective dimension $d$.

cs.LG↗

Regulation of off-network pricing in a nonneutral network

Representatives of several Internet service providers (ISPs) have expressed their wish to see a substantial change in the pricing policies of the Internet. In particular, they would like to see content providers (CPs) pay for use of the network, given the large amount of resources they use. This would be in clear violation of the "network neutrality" principle that had characterized the development of the wireline Internet. Our first goal in this paper is to propose and study possible ways of implementing such payments and of regulating their amount. We introduce a model that includes the users' behavior, the utilities of the ISP and of the CPs, and the monetary flow that involves the content users, the ISP and CP, and in particular, the CP's revenues from advertisements. We consider various game models and study the resulting equilibria; they are all combinations of a noncooperative game (in which the ISPs and CPs determine how much they will charge the users) with a "cooperative" one on how the CP and the ISP share the payments. We include in our model a possible asymmetric weighting parameter (that varies between zero to one). We also study equilibria that arise when one of the CPs colludes with the ISP. We also study two dynamic game models and study the convergence of prices to the equilibrium values.

cs.NI↗

Network Non-Neutrality through Preferential Signaling

One of the central issues in the debate on network neutrality has been whether one should allow or prevent preferential treatment by an internet service provider (ISP) of traffic according to its origin. This raised the question of whether to allow an ISP to have exclusive agreement with a content provider (CP). In this paper we consider discrimination in the opposite direction. We study the impact that a CP can have on the benefits of several competing ISPs by sharing private information concerning the demand for its content. More precisely, we consider ISPs that compete over access to one common CP. Each ISP selects the price that it charges its subscribers for accessing the content. The CP is assumed to have private information about demand for its content, and in particular, about the inverse demand function corresponding to the content. The competing ISPs are assumed to have knowledge on only the statistical distribution of these functions. We derive in this paper models for studying the impact that the CP can have on the utilities of the ISPs by favoring one of them by exclusively revealing its private information. We also consider the case where CP can charge ISPs for providing such information. We propose two mechanisms based on {\em weighted proportional fairness} for payment between ISPs and CP. Finally, we compare the social utility resulting from these mechanisms with the optimal social utility by introducing a performance metric termed as {\em price of partial bargaining}

cs.GT↗

Stochastic Geometry based Medium Access Games in Mobile Ad hoc Networks

This paper studies the performance of Mobile Ad hoc Networks (MANETs) when the nodes, that form a Poisson point process, selfishly choose their Medium Access Probability (MAP). We consider goodput and delay as the performance metric that each node is interested in optimizing taking into account the transmission energy costs. We introduce a pricing scheme based on the transmission energy requirements and compute the symmetric Nash equilibria of the game in closed form. It is shown that by appropriately pricing the nodes, the selfish behavior of the nodes can be used to achieve the social optimum at equilibrium. The Price of Anarchy is then analyzed for these games. For the game with delay based utility, we bound the price of anarchy and study the effect of the price factor. For the game with goodput based utility, it is shown that price of anarchy is infinite at the price factor that achieves the global optima.

cs.GT↗

Net Neutrality and Quality of Service

2010 has witnessed many public consultations around the world concerning Net neutrality. A second legislative phase that may follow, could involve various structural changes in the Internet. The status that the Internet access has in Europe as a universal service evolves as the level of quality of service (QoS) to be offered improves. If guarantees on QoS are to be imposed, as requested by several economic actors, it would require introducing new indicators of quality of services, as well as regulation legislation and monitoring of the offered levels of QoS. This tendency in Europe may change the nature of the Internet from a best effort network to, perhaps, a more expensive one, that offers guaranteed performance. This paper presents an overview of the above issues as well as an overview of recent research on net-neutrality, with an emphasis on game theoretical approaches.

cs.NI↗

The Shannon Cipher System with a Guessing Wiretapper: General Sources

The Shannon cipher system is studied in the context of general sources using a notion of computational secrecy introduced by Merhav & Arikan. Bounds are derived on limiting exponents of guessing moments for general sources. The bounds are shown to be tight for iid, Markov, and unifilar sources, thus recovering some known results. A close relationship between error exponents and correct decoding exponents for fixed rate source compression on the one hand and exponents for guessing moments on the other hand is established.

cs.IT↗

Guessing Revisited: A Large Deviations Approach

The problem of guessing a random string is revisited. A close relation between guessing and compression is first established. Then it is shown that if the sequence of distributions of the information spectrum satisfies the large deviation property with a certain rate function, then the limiting guessing exponent exists and is a scalar multiple of the Legendre-Fenchel dual of the rate function. Other sufficient conditions related to certain continuity properties of the information spectrum are briefly discussed. This approach highlights the importance of the information spectrum in determining the limiting guessing exponent. All known prior results are then re-derived as example applications of our unifying approach.

cs.IT↗