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Manjie Xu

Publications and source records attributed to Manjie Xu.

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FireRed-OCR Technical Report

We present FireRed-OCR, a systematic framework to specialize general VLMs into high-performance OCR models. Large Vision-Language Models (VLMs) have demonstrated impressive general capabilities but frequently suffer from ``structural hallucination'' when processing complex documents, limiting their utility in industrial OCR applications. In this paper, we introduce FireRed-OCR, a novel framework designed to transform general-purpose VLMs (based on Qwen3-VL) into pixel-precise structural document parsing experts. To address the scarcity of high-quality structured data, we construct a ``Geometry + Semantics'' Data Factory. Unlike traditional random sampling, our pipeline leverages geometric feature clustering and multi-dimensional tagging to synthesize and curate a highly balanced dataset, effectively handling long-tail layouts and rare document types. Furthermore, we propose a Three-Stage Progressive Training strategy that guides the model from pixel-level perception to logical structure generation. This curriculum includes: (1) Multi-task Pre-alignment to ground the model's understanding of document structure; (2) Specialized SFT for standardizing full-image Markdown output; and (3) Format-Constrained Group Relative Policy Optimization (GRPO), which utilizes reinforcement learning to enforce strict syntactic validity and structural integrity (e.g., table closure, formula syntax). Extensive evaluations on OmniDocBench v1.5 demonstrate that FireRed-OCR achieves state-of-the-art performance with an overall score of 92.94\%, significantly outperforming strong baselines such as DeepSeek-OCR 2 and OCRVerse across text, formula, table, and reading order metrics. We open-source our code and model weights to facilitate the ``General VLM to Specialized Structural Expert'' paradigm.

cs.CV

Code over Words: Overcoming Semantic Inertia via Code-Grounded Reasoning

LLMs struggle with Semantic Inertia: the inability to inhibit pre-trained priors (e.g., "Lava is Dangerous") when dynamic, in-context rules contradict them. We probe this phenomenon using Baba Is You, where physical laws are mutable text rules, enabling precise evaluation of models' ability to override learned priors when rules change. We quantatively observe that larger models can exhibit inverse scaling: they perform worse than smaller models when natural language reasoning requires suppressing pre-trained associations (e.g., accepting "Lava is Safe"). Our analysis attributes this to natural language encoding, which entangles descriptive semantics and logical rules, leading to persistent hallucinations of familiar physics despite explicit contradictory rules. Here we show that representing dynamics as executable code, rather than descriptive text, reverses this trend and enables effective prior inhibition. We introduce Code-Grounded Vistas (LCV), which fine-tunes models on counterfactual pairs and identifies states with contradictory rules, thereby forcing attention to logical constraints rather than visual semantics. This training-time approach outperforms expensive inference-time search methods in both efficiency and accuracy. Our results demonstrate that representation fundamentally determines whether scaling improves or impairs contextual reasoning. This challenges the assumption that larger models are universally better, with implications for domains that require dynamic overriding of learned priors.

cs.CL

HyMiRec: A Hybrid Multi-interest Learning Framework for LLM-based Sequential Recommendation

Large language models (LLMs) have recently demonstrated strong potential for sequential recommendation. However, current LLM-based approaches face critical limitations in modeling users' long-term and diverse interests. First, due to inference latency and feature fetching bandwidth constraints, existing methods typically truncate user behavior sequences to include only the most recent interactions, resulting in the loss of valuable long-range preference signals. Second, most current methods rely on next-item prediction with a single predicted embedding, overlooking the multifaceted nature of user interests and limiting recommendation diversity. To address these challenges, we propose HyMiRec, a hybrid multi-interest sequential recommendation framework, which leverages a lightweight recommender to extracts coarse interest embeddings from long user sequences and an LLM-based recommender to captures refined interest embeddings. To alleviate the overhead of fetching features, we introduce a residual codebook based on cosine similarity, enabling efficient compression and reuse of user history embeddings. To model the diverse preferences of users, we design a disentangled multi-interest learning module, which leverages multiple interest queries to learn disentangles multiple interest signals adaptively, allowing the model to capture different facets of user intent. Extensive experiments are conducted on both benchmark datasets and a collected industrial dataset, demonstrating our effectiveness over existing state-of-the-art methods. Furthermore, online A/B testing shows that HyMiRec brings consistent improvements in real-world recommendation systems. Code is available at https://github.com/FireRedTeam/FireRedSeqRec.

cs.IR

Cross-Scenario Unified Modeling of User Interests at Billion Scale

User interests on content platforms are inherently diverse, manifesting through complex behavioral patterns across heterogeneous scenarios such as search, feed browsing, and content discovery. Traditional recommendation systems typically prioritize business metric optimization within isolated specific scenarios, neglecting cross-scenario behavioral signals and struggling to integrate advanced techniques like LLMs at billion-scale deployments, which finally limits their ability to capture holistic user interests across platform touchpoints. We propose RED-Rec, an LLM-enhanced hierarchical Recommender Engine for Diversified scenarios, tailored for industry-level content recommendation systems. RED-Rec unifies user interest representations across multiple behavioral contexts by aggregating and synthesizing actions from varied scenarios, resulting in comprehensive item and user modeling. At its core, a two-tower LLM-powered framework enables nuanced, multifaceted representations with deployment efficiency, and a scenario-aware dense mixing and querying policy effectively fuses diverse behavioral signals to capture cross-scenario user intent patterns and express fine-grained, context-specific intents during serving. We validate RED-Rec through online A/B testing on hundreds of millions of users in RedNote through online A/B testing, showing substantial performance gains in both content recommendation and advertisement targeting tasks. We further introduce a million-scale sequential recommendation dataset, RED-MMU, for comprehensive offline training and evaluation. Our work advances unified user modeling, unlocking deeper personalization and fostering more meaningful user engagement in large-scale UGC platforms.

cs.IR

Heterogeneous Adversarial Play in Interactive Environments

Self-play constitutes a fundamental paradigm for autonomous skill acquisition, whereby agents iteratively enhance their capabilities through self-directed environmental exploration. Conventional self-play frameworks exploit agent symmetry within zero-sum competitive settings, yet this approach proves inadequate for open-ended learning scenarios characterized by inherent asymmetry. Human pedagogical systems exemplify asymmetric instructional frameworks wherein educators systematically construct challenges calibrated to individual learners' developmental trajectories. The principal challenge resides in operationalizing these asymmetric, adaptive pedagogical mechanisms within artificial systems capable of autonomously synthesizing appropriate curricula without predetermined task hierarchies. Here we present Heterogeneous Adversarial Play (HAP), an adversarial Automatic Curriculum Learning framework that formalizes teacher-student interactions as a minimax optimization wherein task-generating instructor and problem-solving learner co-evolve through adversarial dynamics. In contrast to prevailing ACL methodologies that employ static curricula or unidirectional task selection mechanisms, HAP establishes a bidirectional feedback system wherein instructors continuously recalibrate task complexity in response to real-time learner performance metrics. Experimental validation across multi-task learning domains demonstrates that our framework achieves performance parity with SOTA baselines while generating curricula that enhance learning efficacy in both artificial agents and human subjects.

cs.AI

Towards Diverse and Efficient Audio Captioning via Diffusion Models

We introduce Diffusion-based Audio Captioning (DAC), a non-autoregressive diffusion model tailored for diverse and efficient audio captioning. Although existing captioning models relying on language backbones have achieved remarkable success in various captioning tasks, their insufficient performance in terms of generation speed and diversity impede progress in audio understanding and multimedia applications. Our diffusion-based framework offers unique advantages stemming from its inherent stochasticity and holistic context modeling in captioning. Through rigorous evaluation, we demonstrate that DAC not only achieves SOTA performance levels compared to existing benchmarks in the caption quality, but also significantly outperforms them in terms of generation speed and diversity. The success of DAC illustrates that text generation can also be seamlessly integrated with audio and visual generation tasks using a diffusion backbone, paving the way for a unified, audio-related generative model across different modalities.

cs.CL

Hearing from Silence: Reasoning Audio Descriptions from Silent Videos via Vision-Language Model

Humans can intuitively infer sounds from silent videos, but whether multimodal large language models can perform modal-mismatch reasoning without accessing target modalities remains relatively unexplored. Current text-assisted-video-to-audio (VT2A) methods excel in video foley tasks but struggle to acquire audio descriptions during inference. We introduce the task of Reasoning Audio Descriptions from Silent Videos (SVAD) to address this challenge and investigate vision-language models' (VLMs) capabilities on this task. To further enhance the VLMs' reasoning capacity for the SVAD task, we construct a CoT-AudioCaps dataset and propose a Chain-of-Thought-based supervised fine-tuning strategy. Experiments on SVAD and subsequent VT2A tasks demonstrate our method's effectiveness in two key aspects: significantly improving VLMs' modal-mismatch reasoning for SVAD and effectively addressing the challenge of acquiring audio descriptions during VT2A inference.

cs.MM

STA-V2A: Video-to-Audio Generation with Semantic and Temporal Alignment

Visual and auditory perception are two crucial ways humans experience the world. Text-to-video generation has made remarkable progress over the past year, but the absence of harmonious audio in generated video limits its broader applications. In this paper, we propose Semantic and Temporal Aligned Video-to-Audio (STA-V2A), an approach that enhances audio generation from videos by extracting both local temporal and global semantic video features and combining these refined video features with text as cross-modal guidance. To address the issue of information redundancy in videos, we propose an onset prediction pretext task for local temporal feature extraction and an attentive pooling module for global semantic feature extraction. To supplement the insufficient semantic information in videos, we propose a Latent Diffusion Model with Text-to-Audio priors initialization and cross-modal guidance. We also introduce Audio-Audio Align, a new metric to assess audio-temporal alignment. Subjective and objective metrics demonstrate that our method surpasses existing Video-to-Audio models in generating audio with better quality, semantic consistency, and temporal alignment. The ablation experiment validated the effectiveness of each module. Audio samples are available at https://y-ren16.github.io/STAV2A.

cs.SD

Video-to-Audio Generation with Hidden Alignment

Generating semantically and temporally aligned audio content in accordance with video input has become a focal point for researchers, particularly following the remarkable breakthrough in text-to-video generation. In this work, we aim to offer insights into the video-to-audio generation paradigm, focusing on three crucial aspects: vision encoders, auxiliary embeddings, and data augmentation techniques. Beginning with a foundational model built on a simple yet surprisingly effective intuition, we explore various vision encoders and auxiliary embeddings through ablation studies. Employing a comprehensive evaluation pipeline that emphasizes generation quality and video-audio synchronization alignment, we demonstrate that our model exhibits state-of-the-art video-to-audio generation capabilities. Furthermore, we provide critical insights into the impact of different data augmentation methods on enhancing the generation framework's overall capacity. We showcase possibilities to advance the challenge of generating synchronized audio from semantic and temporal perspectives. We hope these insights will serve as a stepping stone toward developing more realistic and accurate audio-visual generation models.

cs.SD

Inferring the Unspoken: Aligning Embodied Agents with Implicit Preferences

Natural-language instructions rarely specify every detail required for embodied action. An agent asked to ``prepare an apple,'' for example, must still determine whether to wash or cut it, where to place it, and in what order to perform these actions. Such decisions often reflect user-specific preferences that are demonstrated through behavior but never explicitly stated. We study whether embodied agents can infer these latent preferences from a small number of prior demonstrations and apply them when planning in new situations. To support systematic evaluation, we introduce Preference-based Planning (PbP), a benchmark containing 5,000 evaluation groups and 290 preferences organized into three levels: atomic action parameters, strategic interaction and placement policies, and temporal ordering constraints. We further propose Inferring the Unspoken (InTU), a two-stage framework that first verbalizes the preference inferred from multimodal behavioral demonstrations and then generates an action plan conditioned on that explicit representation. Experiments with video-language and language models reveal a substantial preference-acquisition gap: models plan effectively when given the ground-truth preference, but their performance degrades sharply when the same preference must be inferred from behavior. Explicit verbalization consistently improves alignment over direct end-to-end planning, particularly for strong multimodal models, and provides greater robustness when preferences must transfer across visually distinct scenes. These results identify visual-to-semantic preference acquisition, rather than preference-conditioned planning alone, as a central bottleneck in personalized embodied intelligence. They also demonstrate that language can serve as an interpretable and transferable intermediate representation between observed behavior and personalized action.

cs.AI

SRC-gAudio: Sampling-Rate-Controlled Audio Generation

We introduce SRC-gAudio, a novel audio generation model designed to facilitate text-to-audio generation across a wide range of sampling rates within a single model architecture. SRC-gAudio incorporates the sampling rate as part of the generation condition to guide the diffusion-based audio generation process. Our model enables the generation of audio at multiple sampling rates with a single unified model. Furthermore, we explore the potential benefits of large-scale, low-sampling-rate data in enhancing the generation quality of high-sampling-rate audio. Through extensive experiments, we demonstrate that SRC-gAudio effectively generates audio under controlled sampling rates. Additionally, our results indicate that pre-training on low-sampling-rate data can lead to significant improvements in audio quality across various metrics.

cs.SD

Prompt-guided Precise Audio Editing with Diffusion Models

Audio editing involves the arbitrary manipulation of audio content through precise control. Although text-guided diffusion models have made significant advancements in text-to-audio generation, they still face challenges in finding a flexible and precise way to modify target events within an audio track. We present a novel approach, referred to as PPAE, which serves as a general module for diffusion models and enables precise audio editing. The editing is based on the input textual prompt only and is entirely training-free. We exploit the cross-attention maps of diffusion models to facilitate accurate local editing and employ a hierarchical local-global pipeline to ensure a smoother editing process. Experimental results highlight the effectiveness of our method in various editing tasks.

cs.SD

Active Reasoning in an Open-World Environment

Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to actively explore, accumulate, and reason using both newfound and existing information to tackle incomplete-information questions. In response to this gap, we introduce $Conan$, an interactive open-world environment devised for the assessment of active reasoning. $Conan$ facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, $Conan$ compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on $Conan$ underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore Abduction from Deduction, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through $Conan$, we aim to galvanize advancements in active reasoning and set the stage for the next generation of artificial intelligence agents adept at dynamically engaging in environments.

cs.AI

Evaluating and Inducing Personality in Pre-trained Language Models

Standardized and quantified evaluation of machine behaviors is a crux of understanding LLMs. In this study, we draw inspiration from psychometric studies by leveraging human personality theory as a tool for studying machine behaviors. Originating as a philosophical quest for human behaviors, the study of personality delves into how individuals differ in thinking, feeling, and behaving. Toward building and understanding human-like social machines, we are motivated to ask: Can we assess machine behaviors by leveraging human psychometric tests in a principled and quantitative manner? If so, can we induce a specific personality in LLMs? To answer these questions, we introduce the Machine Personality Inventory (MPI) tool for studying machine behaviors; MPI follows standardized personality tests, built upon the Big Five Personality Factors (Big Five) theory and personality assessment inventories. By systematically evaluating LLMs with MPI, we provide the first piece of evidence demonstrating the efficacy of MPI in studying LLMs behaviors. We further devise a Personality Prompting (P^2) method to induce LLMs with specific personalities in a controllable way, capable of producing diverse and verifiable behaviors. We hope this work sheds light on future studies by adopting personality as the essential indicator for various downstream tasks, and could further motivate research into equally intriguing human-like machine behaviors.

cs.CL

Interactive Visual Reasoning under Uncertainty

One of the fundamental cognitive abilities of humans is to quickly resolve uncertainty by generating hypotheses and testing them via active trials. Encountering a novel phenomenon accompanied by ambiguous cause-effect relationships, humans make hypotheses against data, conduct inferences from observation, test their theory via experimentation, and correct the proposition if inconsistency arises. These iterative processes persist until the underlying mechanism becomes clear. In this work, we devise the IVRE (pronounced as "ivory") environment for evaluating artificial agents' reasoning ability under uncertainty. IVRE is an interactive environment featuring rich scenarios centered around Blicket detection. Agents in IVRE are placed into environments with various ambiguous action-effect pairs and asked to determine each object's role. They are encouraged to propose effective and efficient experiments to validate their hypotheses based on observations and actively gather new information. The game ends when all uncertainties are resolved or the maximum number of trials is consumed. By evaluating modern artificial agents in IVRE, we notice a clear failure of today's learning methods compared to humans. Such inefficacy in interactive reasoning ability under uncertainty calls for future research in building human-like intelligence.

cs.AI

MEWL: Few-shot multimodal word learning with referential uncertainty

Without explicit feedback, humans can rapidly learn the meaning of words. Children can acquire a new word after just a few passive exposures, a process known as fast mapping. This word learning capability is believed to be the most fundamental building block of multimodal understanding and reasoning. Despite recent advancements in multimodal learning, a systematic and rigorous evaluation is still missing for human-like word learning in machines. To fill in this gap, we introduce the MachinE Word Learning (MEWL) benchmark to assess how machines learn word meaning in grounded visual scenes. MEWL covers human's core cognitive toolkits in word learning: cross-situational reasoning, bootstrapping, and pragmatic learning. Specifically, MEWL is a few-shot benchmark suite consisting of nine tasks for probing various word learning capabilities. These tasks are carefully designed to be aligned with the children's core abilities in word learning and echo the theories in the developmental literature. By evaluating multimodal and unimodal agents' performance with a comparative analysis of human performance, we notice a sharp divergence in human and machine word learning. We further discuss these differences between humans and machines and call for human-like few-shot word learning in machines.

cs.CL

To think inside the box, or to think out of the box? Scientific discovery via the reciprocation of insights and concepts

If scientific discovery is one of the main driving forces of human progress, insight is the fuel for the engine, which has long attracted behavior-level research to understand and model its underlying cognitive process. However, current tasks that abstract scientific discovery mostly focus on the emergence of insight, ignoring the special role played by domain knowledge. In this concept paper, we view scientific discovery as an interplay between $thinking \ out \ of \ the \ box$ that actively seeks insightful solutions and $thinking \ inside \ the \ box$ that generalizes on conceptual domain knowledge to keep correct. Accordingly, we propose Mindle, a semantic searching game that triggers scientific-discovery-like thinking spontaneously, as infrastructure for exploring scientific discovery on a large scale. On this basis, the meta-strategies for insights and the usage of concepts can be investigated reciprocally. In the pilot studies, several interesting observations inspire elaborated hypotheses on meta-strategies, context, and individual diversity for further investigations.

cs.AI

On the Complexity of Bayesian Generalization

We consider concept generalization at a large scale in the diverse and natural visual spectrum. Established computational modes (i.e., rule-based or similarity-based) are primarily studied isolated and focus on confined and abstract problem spaces. In this work, we study these two modes when the problem space scales up, and the $complexity$ of concepts becomes diverse. Specifically, at the $representational \ level$, we seek to answer how the complexity varies when a visual concept is mapped to the representation space. Prior psychology literature has shown that two types of complexities (i.e., subjective complexity and visual complexity) (Griffiths and Tenenbaum, 2003) build an inverted-U relation (Donderi, 2006; Sun and Firestone, 2021). Leveraging Representativeness of Attribute (RoA), we computationally confirm the following observation: Models use attributes with high RoA to describe visual concepts, and the description length falls in an inverted-U relation with the increment in visual complexity. At the $computational \ level$, we aim to answer how the complexity of representation affects the shift between the rule- and similarity-based generalization. We hypothesize that category-conditioned visual modeling estimates the co-occurrence frequency between visual and categorical attributes, thus potentially serving as the prior for the natural visual world. Experimental results show that representations with relatively high subjective complexity outperform those with relatively low subjective complexity in the rule-based generalization, while the trend is the opposite in the similarity-based generalization.

cs.AI