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Manling Li

Publications and source records attributed to Manling Li.

At least 19 recordsLinked to original sources

BEHAVIOR-Spatial Benchmark: Evaluating Spatial Understanding for Robotics

Robot tasks require grounding spatial language in physical scenes, but task success alone cannot establish whether spatial instructions are followed. We present BEHAVIOR-Spatial, a benchmark built on BEHAVIOR-1K that measures spatial question answering, point-based target grounding, and robot action to examine how VLM spatial understanding relates to VLA behavior. It comprises 3,256 spatial questions across 49 activities, 1,240 grounding queries across 14 manipulation tasks, and action evaluations covering those 14 tasks and 10 navigation tasks. Our manipulation protocol evaluates held-out configurations and instruction following when the requested target changes within a fixed training layout. The baseline achieves 41.6% on held-out configurations but only 16.1% under changed instructions. VLM adaptation and robot-data pretraining provide limited improvements, whereas oracle visual target cues raise these rates to 60.3% and 38.0%, respectively. Perception evaluations reveal policy-dependent correlations between VLM question-answering and grounding accuracy and VLA manipulation performance. Together, these findings motivate evaluating spatial instruction following alongside task completion and examining when spatial perception performance translates into robot behavior. Project website: https://arielchen07.github.io/behavior-spatial/.

cs.RO↗

Realtime-Bench: Can Frontier Models Solve Real-time Interactive Problems?

Real-time interaction requires agents to perceive evolving environments and act under temporal constraints, yet existing evaluations of real-time streaming models focus on conversational quality and streaming perception, leaving effective action under strict temporal constraints untested. We introduce Realtime-Bench, a suite of carefully curated dynamic tasks where delayed actions directly affect success. Under Wall Clock, where environments advance according to actual inference latency, the best success rate reaches only 44% and the best Pass^3 is only 36%, demonstrating that real-time interaction remains challenging. To separate serving latency from models' real-time streaming capability, we compare Wall Clock with Paused Clock, which removes inference delays as an idealized reference, and introduce Token Clock, which advances simulated time according to generated token counts, testing temporal awareness independently of physical serving speed. We find that temporal costs limit success in evolving environments and that higher reasoning effort has mixed effects under time pressure, reflecting a trade-off between decision quality and timely execution. Based on these results, we discuss future directions for improving real-time multimodal models, including adaptive reasoning with temporal awareness and continuous perception and action.

cs.AI↗

SteerAct: Unlocking Action Models through Few-Shot Temporal Steering

Improving pretrained robot action models at test time from only a few rollouts remains challenging. Activation steering offers a lightweight approach by modifying feature activations while keeping model weights fixed. However, effective steering requires identifying which features to modify and determining the timing and strength of modification. We introduce SteerAct, a few-shot temporal steering framework that uses a shared temporal descriptor of sparse-feature dynamics for offline feature selection and online control. A pretrained sparse autoencoder provides candidate features, and our temporal descriptor summarizes the distribution of local activation-order patterns for each feature, enabling comparisons across rollouts without requiring timestep alignment. Before steering begins (offline), we use successful and failed reference rollouts to select a single task-specific feature whose temporal descriptors best distinguish the two outcomes and construct its reference banks. During each new execution (online), we compare the feature's evolving temporal descriptor with these references to determine when to intervene and how strongly to increase or decrease its activation via a steering coefficient. Using only 24 outcome-labeled rollouts per task, SteerAct improves task success by approximately 10% relative to unsteered models in evaluations spanning $π_{0.5}$, Fast-WAM, RoboTwin 2.0, DexJoCo, and real-world manipulation, without updating action-model weights. Code and demos are available at: https://steeract.github.io/.

cs.RO↗

Behavior Uncloning: Distilling Mode Redirection into Policy Weights without Inference-Time Steering

Behavior-cloned policies often learn multiple behavior modes from demonstration datasets, including modes that are unsafe or otherwise undesired at deployment. For example, a policy trained on diverse handover demonstrations may learn to pass a knife blade-first. Standard remedies such as data curation and inference-time steering either require access to the original demonstrations for full retraining or add substantial inference-time overhead. To address this gap, we propose MoRE(Mode Redirection), which redirects policy rollouts toward desired behavior modes through a short "uncloning" step. Specifically, MoRE distills the redirection signal from a temporary mode classifier into the policy weights to steer behavior. A retain loss balances this edit by preserving desired-mode competence, allowing the standalone policy to suppress unwanted modes with zero inference-time overhead. Across eight simulated and real-world tasks, MoRE improves the average deployment success rate (SR) by 44 percentage points over the original mixed-mode policy. Among all compared adaptation and steering baselines, MoRE achieves the strongest SR and approaches the filtered-data retraining reference, while preserving task competence and inference speed. MoRE also generalizes across robot policy backbones, including Diffusion Policy and the Pi0.5 VLA, diverse task categories, and real-world deployments.

cs.RO↗

Same Space or Not: Benchmarking Spatial Intelligence Through Cross-View Contradictions

Spatial intelligence, the capacity to represent and reason about physical space, underlies embodied perception and real-world visual understanding. Existing benchmarks probe it through spatial relations, perspective-taking, and mental modeling. What remains underexamined is whether a model can maintain a coherent scene representation across views, since pairwise comparison alone cannot reveal which view departs from the truth. We thus introduce Same Space or Not (SSoN), a benchmark of cross-view contradiction resolution comprising 1,000 questions from seven indoor scene sources and six categories of controlled 3D edits. Each question presents three views of an unchanged scene and one view of an edited variant. Models must identify the inconsistent view and explain the contradiction without a designated trusted reference or a marked target. Our pipeline iteratively translates human review into generation constraints. Automated checks and exhaustive human validation screen out both trivial visual shortcuts and questions lacking sufficient evidence for a unique answer. Humans achieve 83.3% accuracy, compared with 39.7% for the strongest vision-language models (VLMs), falling to 34.9% when a valid visual explanation is also required. We investigate prompting, camera information, and 3D reconstruction as interventions. On a 100-question intervention set with a 24% baseline, prompting and 3D reconstruction remain below 50% answer accuracy, except when ground-truth camera information is supplied, which reaches 61% answer accuracy but only 48% True solve accuracy. On a held-out 201-question test set, Qwen2.5-VL-7B achieves 21.89% accuracy, 33.33% after answer-only fine-tuning, and 41.79% after fine-tuning on both rationales and answers. These results identify cross-view contradiction resolution as a substantial weakness of current VLMs that can be partly addressed by targeted supervision.

cs.CV↗

TouchScale: 500 Hours of Human Vision and Touch for Visual-Tactile Learning

Large-scale egocentric human interaction data is becoming an important source of physical supervision for embodied learning, yet video alone leaves the contact and pressure that characterize physical interaction unrecorded. Recent visual-tactile datasets provide this missing supervision, but their synchronized tactile data remain far smaller in volume than human video. Moreover, the largest resources often merge recordings from different sensors or annotation procedures, which makes the effect of data scale difficult to isolate. We therefore introduce TouchScale, a 500-hour dataset of contact-rich human interaction recorded with a single unified wearable setup. Its approximately 2K predefined task descriptions span everyday activities and structured manipulation, and each recording temporally aligns egocentric RGB-D video with wrist RGB video and dense full-hand bimanual tactile measurements. Compared with prior tactile data, training on the full TouchScale raises zero-shot contact IoU on data from an unseen tactile sensor from 0.134 to 0.383. Pretraining a visual encoder on TouchScale also yields the highest action recognition accuracy on three benchmarks among the compared visual-tactile datasets. Used for visual-tactile mid-training of a robot policy, TouchScale improves the average real-world success rate across four contact-rich manipulation tasks from 22.5% to 57.5%. With the sensor and collection protocol held fixed, both zero-shot tactile prediction and robot success show an overall upward trend as more TouchScale data is used. These results suggest that human visual-tactile data collected at scale with consistent sensing benefits both perception and robot manipulation. We will publicly release TouchScale, including all synchronized visual-tactile recordings and reconstructed object models, to support future research on scalable visual-tactile learning.

cs.CV↗

WOVEN: Weaving Visual World Modeling into Multimodal LLMs

Multimodal large language models (MLLMs) struggle with spatial, embodied, physical, and temporal reasoning. We hypothesize that these failures reflect a shared deficit in visual transition reasoning, and test whether this capability can serve as a shared training primitive, one that different models can learn from different supervision sources and reuse across different tasks, with a systematic training recipe. Existing benchmarks document these deficits separately but do not support controlled comparisons across scenes, actions, and reasoning operations. We therefore introduce WOVEN, a training source and benchmark for visual transition reasoning that organizes transition supervision by scene, action, and reasoning type, using diverse, realistic rollouts from video-pretrained generative models: 36,076 examples across 20 scene types, 5 action types, and 8 reasoning types. We first evaluate 38 frontier MLLMs (e.g., GPT-5.4 and Qwen3-VL-235B-A22B) and find a substantial and systematic deficit: even the strongest models fall far below humans, and the failures recur across model families and persist with scale. We then train MLLMs at multiple scales on WOVEN and find that they learn a shared capability that transfers broadly: training subsets of only about 2,000 items each collectively improve 22 of 26 external benchmarks by up to 27.3 percentage points, and WOVEN data can replace 30-50% of a task's own training data with comparable accuracy. Controlled comparisons further yield a training recipe for visual world modeling, validated prospectively on held-out benchmarks: select supervision by the reasoning operation it teaches rather than by the actions, scenes, or domains it shows, and prefer larger changes to the visual state for robustness. Our work establishes visual transition reasoning as a reusable foundation for systematic visual world-model training in MLLMs.

cs.CV↗

DreamAvoid: Critical-Phase Test-Time Dreaming to Avoid Failures in VLA Policies

Vision-Language-Action (VLA) models are often brittle in fine-grained manipulation, where minor action errors during the critical phases can rapidly escalate into irrecoverable failures. Since existing VLA models rely predominantly on successful demonstrations for training, they lack an explicit awareness of failure during these critical phases. To address this, we propose DreamAvoid, a critical-phase test-time dreaming framework that enables VLA models to anticipate and avoid failures. We also introduce an autonomous boundary learning paradigm to refine the system's understanding of the subtle boundary between success and failure. Specifically, we (1) utilize a Dream Trigger to determine whether the execution has entered a critical phase, (2) sample multiple candidate action chunks from the VLA via an Action Proposer, and (3) employ a Dream Evaluator, jointly trained on mixed data (success, failure, and boundary cases), to "dream" the short-horizon futures corresponding to the candidate actions, evaluate their values, and select the optimal action. We conduct extensive evaluations on real-world manipulation tasks and simulation benchmarks. The results demonstrate that DreamAvoid can effectively avoid failures, thereby improving the overall task success rate. Across four real-world tasks, DreamAvoid achieves 72.5% success, compared with 48.8% for the base policy and 54.4% for GPC-RANK. Our code is available at https://github.com/XianzheFan/DreamAvoid.

cs.RO↗

Representation-guided in-context learning for medical image interpretation with multimodal large language models

Medical image interpretation is central to diagnosis and care, yet adapting general-purpose multimodal large language models (MLLMs) often requires resource-intensive domain-specific fine-tuning. Here we introduce representation-guided in-context learning (RG-ICL), a training-free inference framework that retrieves query-aligned demonstrations using frozen encoders, without task-specific parameter updates. Across eight datasets spanning histopathology, radiology and retinal fundoscopy, RG-ICL improved classification (mean gain 20 percentage points) and visual question answering (VQA) (mean gain 13 percentage points) over no-context and conventional ICL, approaching or exceeding training-based comparators. Which cases were retrieved mattered more than how many: 6 query-aligned cases outperformed up to 32 randomly selected ones, whereas fixed or random cases often reduced accuracy below baseline. For VQA, aligning reference cases with both image content and question intent produced further gains. These findings indicate that for medical image interpretation, curating which reference cases an MLLM sees is a practical alternative to retraining it.

cs.AI↗

MindTopo: Can Foundation Models Reason in Topological Space?

Spatial reasoning depends not only on metric properties such as distance, angle, and shape, but also on topological relations that remain invariant under continuous deformation. Cognitive science identifies these relations as foundational to spatial understanding, yet foundation-model evaluations largely focus on metric or viewpoint-dependent relations. We introduce MindTopo, a benchmark of topological intuition across five properties grounded in cognitive science and formal topology: continuity, separation, order, enclosure, and knots. MindTopo evaluates each property at two cognitive levels. Reasoning asks a model to identify topological relations or infer how they change. Planning instantiates a foundation model as a closed-loop agent whose policy selects environment actions. MindTopo contains 11,030 instances across 13 procedurally generated task types with controllable difficulty. We benchmark 14 MLLMs and study agent configurations augmented with image and video generation, including 3 video generative models in planning settings. Every MLLM performs better on reasoning than on planning, and the best-performing model remains far below observed human performance. On Qwen3-VL-2B-Instruct, supervised fine-tuning and reinforcement learning improve reasoning more than planning. Generated observations retain local cues and reach plausible endpoints, but audited rollouts do not reliably follow environment dynamics or preserve topology across transitions. Our website is at https://mind-topo.github.io/

cs.AI↗

Why Do LLM Agents Fail in Exploring New Environments? A World-Modeling Perspective

Large Language Models (LLMs) as agents often fail to improve in new environments. We identify and characterize a failure mode we call exploration collapse: under reinforcement learning (RL) in environments whose states are unfamiliar to the policy, Pass@k, the probability that at least one of k sampled trajectories succeeds, drops markedly over training even as Pass@1 edges up, revealing increasingly brittle exploration; environments closer to the pretraining distribution show no such decline. We trace this collapse to weak grounding in environment states and dynamics, and study a simple remedy: explicitly teaching the agent to estimate the current state and predict its transitions before optimizing for reward. We instantiate it as SPA, an explore-then-exploit recipe that cold-starts the policy with a Self-Experience supervised finetuning (SFT) stage, collecting the model's own interaction trajectories and supervising state and next-state prediction, and then runs standard RL. The resulting world model serves as a grounded initialization for RL rather than an inference-time planner. Across unseen environments, SPA consistently and substantially improves over vanilla RL: for example, it raises the Sokoban success rate from 25.6% to 59.8% on Qwen2.5-1.5B-Instruct, letting sub-3B models surpass a 20B baseline on these tasks. Controlled studies indicate that the gains track four factors: grounded state representations, explicit transition modeling, self-experience trajectories from a sufficiently strong exploration policy, and adequate coverage of transition data.

cs.LG↗

WorldAgen: Unified State-Action Prediction with Test-Time World Model Training

How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.

cs.AI↗

Decoupled Physical Modeling and Execution for Physics Reasoning

Physics reasoning requires constructing a consistent model of the underlying physical system rather than relying solely on symbolic or formula-based manipulation. Although large language models have shown strong ability in solving math and coding problems, they still struggle with physics problems, as these problems entangle the physical modeling process with mathematical calculations. Humans approach physics by first building a representation of the system before performing calculations. Inspired by this, we introduce a unified framework that distills intermediate representations that explicitly encode the physical modeling process and adopt a two-stage post-training strategy, where supervised fine-tuning establishes structured modeling, and reinforcement learning with rubric-based feedback improves the quality of the modeling process. Experiments on multiple multimodal physics benchmarks show that our approach generally improves physical reasoning performance across different models and datasets. Across PhysReason, PhyX, and SeePhys, physical modeling outperforms GRPO by ~3% on average. showing that explicit physical modeling is an effective strategy for improving physics reasoning in small VLMs.

cs.LG↗

MANIGUARD: A Benchmark and Data Suite for Specification-Grounded Safety Evaluation and Improvement of Robotic Manipulation

Foundation-model policies for robotic manipulation are advancing rapidly on task success, but rigorous evaluation of whether they succeed safely is still lacking. We introduce ManiGuard, a specification-grounded framework for evaluating and improving the safety of foundation-model manipulation, comprising the ManiGuard-Bench task suite and a paired safety-annotated trajectory-generation pipeline. ManiGuard-Bench organizes six contact-rich household task families into 200 locked base tasks along a skill $\times$ constraint taxonomy, with safety specified independently of task success. Each task is evaluated under one in-distribution and four single-axis out-of-distribution perturbations that hold the safety specification fixed, giving 1,000 locked scenarios. Every rollout is runtime-checked by LTL$_f$-grounded automaton monitors over physics-grounded predicates rather than learned classifiers or LLM judges, in simulation and on a physical Franka platform. The pipeline pairs an automated motion-planning generator with human teleoperation, annotated by the same per-step monitor, and directly supports safety-aware fine-tuning; we release 8,000 safety-annotated demonstrations, 40 per base task. Benchmarking zero-shot and fine-tuned VLAs across more than 23,000 rollouts, we find: (i) safety must be evaluated independently of task success, as 6-21% of successful rollouts violate the specification; (ii) fine-tuning on our suite raises safe task completion from near zero to 7.5-29.8% and engaged-and-safe behavior from 16-40% to 51-72%; but (iii) a gap remains that scaling demonstrations does not close, with 21-42% of engaged rollouts still violating, two of six families below 2% safe success for every policy, and these failures persisting under distribution shift and on hardware.

cs.RO↗

Consistency-Driven Co-Evolution for Self-Supervised Cross-Representation Learning

As chart images, tabular data, and visualization code play increasingly important roles across diverse domains, cross-representation understanding across these modalities poses fundamental challenges for AI systems: the relationships across representations are inherently \textit{one-to-many}, supervision is ambiguous and costly, and model optimization lacks a principled signal that is both direction-adaptive and representation-generalizable beyond task-specific objectives. We introduce CoCoEvolve to improve consistency across chart, table, and code representations. Instead of treating cross-representation mapping as a one-to-many problem, we define explicit one-to-one correspondences and optimize models using agreement between representations, without additional annotations. During training, CoCoEvolve@Train performs co-evolution across the chart-table-code cycle, while CoCoEvolve@Test applies the same consistency objective at inference time for test-time co-optimization. We also present CoCoEvolve@Eval, an evaluation suite covering all six cross-representation tasks. Across four benchmarks, CoCoEvolve improves performance in both training-time and test-time settings. Our project page: https://xhguo7.github.io/CoCoEvolve/.

cs.LG↗

HumanCLAW: Can Vision-Language Models Act Through a Body?

Evaluating whether a vision-language model (VLM) can act through a physical body is challenging. The outcome of an action couples the VLM's decision with motor control. When a task fails, it is hard to tell whether the VLM made a bad choice or the motor controller simply failed to execute it, e.g., losing balance and falling. In this work, we introduce HumanCLAW, an evaluation framework that decouples action decision-making from low-level execution. At every step, a harnessed, off-the-shelf VLM issues an atomic skill command, and the command is translated into a sub-second chunk of continuous full-body motion with real physical consequences, including gravity and collisions. The body can therefore act freely in the physical world, while execution-side disturbances, balance and motor errors, are factored out. What remains measurable is the model's action intelligence: its moment-to-moment choice of what the body should execute next. Based on this framework, we build HumanCLAW-Bench: 1,218 long-horizon, egocentric find-navigate-interact episodes across 41 indoor scenes. We test nine state-of-the-art VLMs and find that none solves the benchmark; the best model reaches only a 16.8% success rate. Recognizing the target is not the bottleneck. What current VLMs lack is embodied self-awareness: they lose track of their own body, failing to tell where it is, whether it has reached the goal, or whether it has hit an obstacle.

cs.CV↗

Agentic Commerce World: An Auditable and Verifiable Environment for Vibe Commerce

In vibe coding, people describe software in natural language and delegate implementation to AI agents. By analogy, vibe commerce allows people to express buying or selling goals in natural language and delegate the corresponding tasks to agents. Commerce, however, requires independently controlled Buyer and Merchant agents to interact in a shared market while preserving their private objectives and distinct authority. We introduce Agentic Commerce World (ACWorld), an environment for evaluating such agents across ongoing transactions. Through its Vibe Commerce Protocol (VCP), ACWorld validates agent actions before updating shared transaction state and records the resulting interactions, making agent behavior auditable and evaluation reproducible. The ACWorld Benchmark contains a 200-task capability-coverage track and a 60-task large-catalog track that searches 785,022 transactable listings. Across ten models, mean scores range from 65.9% to 85.6% and from 56.1% to 91.4%, respectively. Our analysis shows that process-level evidence is necessary: final state alone can miss evaluated errors, incomplete trajectories still retain useful process signals, and large-catalog tasks expose bottlenecks across stages.

cs.AI↗

CURV: Enhancing Chart Understanding Through Curriculum Visual Grounded Reasoning

Chart question answering (CQA) requires multimodal large language models (MLLMs) to integrate visual comprehension with logical reasoning, yet current models struggle with accurate visual grounding and coherent reasoning chains. While extrinsic chain-of-thought prompting and visual cues significantly improve performance, current MLLMs lack intrinsic visual grounded reasoning capabilities, leading to inaccurate perception and reasoning disconnected from visual evidence. To address these limitations, we propose CURV, a curriculum learning framework that develops intrinsic visual reasoning capabilities by reformulating CQA as multi-step visual grounded reasoning, where each step coordinates logical reasoning with dynamic visual grounding through spatial attention concentration. To assist model learning, we further introduce CCQA, a three-level curriculum dataset with scalable synthetic generation across diverse chart types and reasoning patterns. Our curriculum systematically progresses from basic single-operation reasoning to complex multi-chart compositional tasks. Experiments demonstrate that CURV achieves up to $\uparrow20.50\%$ improvements over baselines and is generalizable to real-world benchmarks (up to $\uparrow12.30\%$) and out-of-domain multimodal reasoning tasks (up to $\uparrow10.20\%$), validating the effectiveness of internalizing visual reasoning with dynamic grounding for enhanced chart understanding capabilities. Code is available at: https://xhguo7.github.io/CURV/.

cs.CV↗