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Manling Li

Publications and source records attributed to Manling Li.

At least 55 records · Page 3Linked to original sources

Adaptation of Agentic AI: A Survey of Post-Training, Memory, and Skills

Large language model (LLM) agents are moving beyond prompting alone. ChatGPT marked the rise of general-purpose LLM assistants, DeepSeek showed that on-policy reinforcement learning with verifiable rewards can improve reasoning and tool use, and OpenClaw highlights a newer direction in which agents accumulate persistent memory and reusable skills. Yet the research landscape remains fragmented across post-training, retrieval, memory, and skill systems. This survey studies these developments under a single notion of \emph{adaptation}: improving an agent, its tools, or their interaction after pretraining. We organize the field with a four-paradigm framework spanning agent adaptation and tool adaptation. On the agent side, A1 (tool-execution-signaled) and A2 (agent-output-signaled) improve the agent itself through supervised fine-tuning, preference optimization, and reinforcement learning with verifiable rewards. On the tool side, T1 (agent-agnostic) provides reusable pre-trained modules any agent can call, while T2 (agent-supervised) uses the agent's outputs to train memory systems, skill libraries, or lightweight subagents. Using this framework, we review post-training methods, adaptive memory architectures, and agent skills; compare their trade-offs in cost, flexibility, and generalization; and summarize evaluation practices across deep research, software development, computer use, and drug discovery. We conclude by outlining open problems in agent-tool co-adaptation, continual learning, safety, and efficient deployment.

cs.AI↗

Weak-to-Strong Generalization with Failure Trajectories: A Tree-based Approach to Elicit Optimal Policy in Strong Models

Weak-to-Strong generalization (W2SG) is a new trend to elicit the full capabilities of a strong model with supervision from a weak model. While existing W2SG studies focus on simple tasks like binary classification, we extend this paradigm to complex interactive decision-making environments. Specifically, we fine-tune a strong model with trajectories of intermediate actions generated by a weak model. Motivated by the human learning process, we propose to generalize not only success knowledge but also failure experience so that the strong model can learn from failed trajectories accumulated by weak models. To effectively and efficiently elicit the potential of strong agents, we further construct ``trajectory trees," a hierarchical representation that organizes weak model-generated action trajectories, coupled with Monte Carlo Tree Search (MCTS) to optimize the strong model. Through theoretical analysis, we provide formal guarantees for the effectiveness of our method in improving W2SG performance. Our empirical evaluations demonstrate substantial improvements in reasoning and decision-making capabilities across diverse task domains, validating the scalability and robustness of our proposed framework.

cs.LG↗

PhyPrompt: RL-based Prompt Refinement for Physically Plausible Text-to-Video Generation

State-of-the-art text-to-video (T2V) generators frequently violate physical laws despite high visual quality. We show this stems from insufficient physical constraints in prompts rather than model limitations: manually adding physics details reliably produces physically plausible videos, but requires expertise and does not scale. We present PhyPrompt, a two-stage reinforcement learning framework that automatically refines prompts for physically realistic generation. First, we fine-tune a large language model on a physics-focused Chain-of-Thought dataset to integrate principles like object motion and force interactions while preserving user intent. Second, we apply Group Relative Policy Optimization with a dynamic reward curriculum that initially prioritizes semantic fidelity, then progressively shifts toward physical commonsense. This curriculum achieves synergistic optimization: PhyPrompt-7B reaches 40.8\% joint success on VideoPhy2 (8.6pp gain), improving physical commonsense by 11pp (55.8\% to 66.8\%) while simultaneously increasing semantic adherence by 4.4pp (43.4\% to 47.8\%). Remarkably, our curriculum exceeds single-objective training on both metrics, demonstrating compositional prompt discovery beyond conventional multi-objective trade-offs. PhyPrompt outperforms GPT-4o (+3.8\% joint) and DeepSeek-V3 (+2.2\%, 100$\times$ larger) using only 7B parameters. The approach transfers zero-shot across diverse T2V architectures (Lavie, VideoCrafter2, CogVideoX-5B) with up to 16.8\% improvement, establishing that domain-specialized reinforcement learning with compositional curricula surpasses general-purpose scaling for physics-aware generation.

cs.CV↗

ODESteer: A Unified ODE-Based Steering Framework for LLM Alignment

Activation steering, or representation engineering, offers a lightweight approach to align large language models (LLMs) by manipulating their internal activations at inference time. However, current methods suffer from two key limitations: (i) the lack of a unified theoretical framework for guiding the design of steering directions, and (ii) an over-reliance on one-step steering that fail to capture complex patterns of activation distributions. In this work, we propose a unified ordinary differential equations (ODEs)-based theoretical framework for activation steering in LLM alignment. We show that conventional activation addition can be interpreted as a first-order approximation to the solution of an ODE. Based on this ODE perspective, identifying a steering direction becomes equivalent to designing a barrier function from control theory. Derived from this framework, we introduce ODESteer, a kind of ODE-based steering guided by barrier functions, which shows empirical advancement in LLM alignment. ODESteer identifies steering directions by defining the barrier function as the log-density ratio between positive and negative activations, and employs it to construct an ODE for multi-step and adaptive steering. Compared to state-of-the-art activation steering methods, ODESteer achieves consistent empirical improvements on diverse LLM alignment benchmarks, a notable $5.7\%$ improvement over TruthfulQA, $2.5\%$ over UltraFeedback, and $2.4\%$ over RealToxicityPrompts. Our work establishes a principled new view of activation steering in LLM alignment by unifying its theoretical foundations via ODEs, and validating it empirically through the proposed ODESteer method.

cs.AI↗

Your Language Model Secretly Contains Personality Subnetworks

Humans shift between different personas depending on social context. Large Language Models (LLMs) demonstrate a similar flexibility in adopting different personas and behaviors. Existing approaches, however, typically adapt such behavior through external knowledge such as prompting, retrieval-augmented generation (RAG), or fine-tuning. We ask: do LLMs really need external context or parameters to adapt to different behaviors, or do they already have such knowledge embedded in their parameters? In this work, we show that LLMs already contain persona-specialized subnetworks in their parameter space. Using small calibration datasets, we identify distinct activation signatures associated with different personas. Guided by these statistics, we develop a masking strategy that isolates lightweight persona subnetworks. Building on the findings, we further discuss: how can we discover opposing subnetwork from the model that lead to binary-opposing personas, such as introvert-extrovert? To further enhance separation in binary opposition scenarios, we introduce a contrastive pruning strategy that identifies parameters responsible for the statistical divergence between opposing personas. Our method is entirely training-free and relies solely on the language model's existing parameter space. Across diverse evaluation settings, the resulting subnetworks exhibit significantly stronger persona alignment than baselines that require external knowledge while being more efficient. Our findings suggest that diverse human-like behaviors are not merely induced in LLMs, but are already embedded in their parameter space, pointing toward a new perspective on controllable and interpretable personalization in large language models.

cs.CL↗

Theory of Space: Can Foundation Models Construct Spatial Beliefs through Active Exploration?

Spatial embodied intelligence requires agents to act to acquire information under partial observability. While multimodal foundation models excel at passive perception, their capacity for active, self-directed exploration remains understudied. We propose Theory of Space, defined as an agent's ability to actively acquire information through self-directed, active exploration and to construct, revise, and exploit a spatial belief from sequential, partial observations. We evaluate this through a benchmark where the goal is curiosity-driven exploration to build an accurate cognitive map. A key innovation is spatial belief probing, which prompts models to reveal their internal spatial representations at each step. Our evaluation of state-of-the-art models reveals several critical bottlenecks. First, we identify an Active-Passive Gap, where performance drops significantly when agents must autonomously gather information. Second, we find high inefficiency, as models explore unsystematically compared to program-based proxies. Through belief probing, we diagnose that while perception is an initial bottleneck, global beliefs suffer from instability that causes spatial knowledge to degrade over time. Finally, using a false belief paradigm, we uncover Belief Inertia, where agents fail to update obsolete priors with new evidence. This issue is present in text-based agents but is particularly severe in vision-based models. Our findings suggest that current foundation models struggle to maintain coherent, revisable spatial beliefs during active exploration.

cs.AI↗

Artificial Entanglement in the Fine-Tuning of Large Language Models

Large language models (LLMs) can be adapted to new tasks using parameter-efficient fine-tuning (PEFT) methods that modify only a small number of trainable parameters, often through low-rank updates. In this work, we adopt a quantum-information-inspired perspective to understand their effectiveness. From this perspective, low-rank parameterizations naturally correspond to low-dimensional Matrix Product States (MPS) representations, which enable entanglement-based characterizations of parameter structure. Thereby, we term and measure "Artificial Entanglement", defined as the entanglement entropy of the parameters in artificial neural networks (in particular the LLMs). We first study the representative low-rank adaptation (LoRA) PEFT method, alongside full fine-tuning (FFT), using LLaMA models at the 1B and 8B scales trained on the Tulu3 and OpenThoughts3 datasets, and uncover: (i) Internal artificial entanglement in the updates of query and value projection matrices in LoRA follows a volume law with a central suppression (termed as the "Entanglement Valley"), which is sensitive to hyper-parameters and is distinct from that in FFT; (ii) External artificial entanglement in attention matrices, corresponding to token-token correlations in representation space, follows an area law with logarithmic corrections and remains robust to LoRA hyper-parameters and training steps. Drawing a parallel to the No-Hair Theorem in black hole physics, we propose that although LoRA and FFT induce distinct internal entanglement signatures, such differences do not manifest in the attention outputs, suggesting a "no-hair" property that results in the effectiveness of low rank updates. We further provide theoretical support based on random matrix theory, and extend our analysis to an MPS Adaptation PEFT method, which exhibits qualitatively similar behaviors.

cs.LG↗

ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction

Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? We introduce ENACT, a benchmark that casts evaluation of embodied cognition as world modeling from egocentric interaction in a visual question answering (VQA) format. Framed as a partially observable Markov decision process (POMDP) whose actions are scene graph changes, ENACT comprises two complementary sequence reordering tasks: forward world modeling (reorder shuffled observations given actions) and inverse world modeling (reorder shuffled actions given observations). While conceptually simple, solving these tasks implicitly demands capabilities central to embodied cognition-affordance recognition, action-effect reasoning, embodied awareness, and interactive, long-horizon memory from partially observable egocentric input, while avoiding low-level image synthesis that could confound the evaluation. We provide a scalable pipeline that synthesizes QA pairs from robotics simulation (BEHAVIOR) and evaluates models on 8,972 QA pairs spanning long-horizon home-scale activities. Experiments reveal a performance gap between frontier VLMs and humans that widens with interaction horizon. Models consistently perform better on the inverse task than the forward one and exhibit anthropocentric biases, including a preference for right-handed actions and degradation when camera intrinsics or viewpoints deviate from human vision. Website at https://enact-embodied-cognition.github.io/.

cs.AI↗

VAGEN: Reinforcing World Model Reasoning for Multi-Turn VLM Agents

A key challenge in training Vision-Language Model (VLM) agents, compared to Language Model (LLM) agents, lies in the shift from textual states to complex visual observations. This transition introduces partial observability and demands robust world modeling. We ask: Can VLM agents construct internal world models through explicit visual state reasoning? To address this question, we architecturally enforce and reward the agent's reasoning process via reinforcement learning (RL), formulating it as a Partially Observable Markov Decision Process (POMDP). We find that decomposing the agent's reasoning into State Estimation ("what is the current state?") and Transition Modeling ("what comes next?") is critical for success, as demonstrated through five reasoning strategies. Our investigation into how agents represent internal beliefs reveals that the optimal representation is task-dependent: Natural Language excels at capturing semantic relationships in general tasks, while Structured formats are indispensable for precise manipulation and control. Building on these insights, we design a World Modeling Reward that provides dense, turn-level supervision for accurate state prediction, and introduce Bi-Level General Advantage Estimation (Bi-Level GAE) for turn-aware credit assignment. Through this form of visual state reasoning, a 3B-parameter model achieves a score of 0.82 across five diverse agent benchmarks, representing a 3$\times$ improvement over its untrained counterpart (0.21) and outperforming proprietary reasoning models such as GPT-5 (0.75), Gemini 2.5 Pro (0.67) and Claude 4.5 (0.62). All experiments are conducted within our VAGEN framework, a scalable system for training and analyzing multi-turn VLM agents in diverse visual environments. Code and data are publicly available at https://vagen-ai.github.io.

cs.AI↗

ERA: Transforming VLMs into Embodied Agents via Embodied Prior Learning and Online Reinforcement Learning

Recent advances in embodied AI highlight the potential of vision language models (VLMs) as agents capable of perception, reasoning, and interaction in complex environments. However, top-performing systems rely on large-scale models that are costly to deploy, while smaller VLMs lack the necessary knowledge and skills to succeed. To bridge this gap, we present \textit{Embodied Reasoning Agent (ERA)}, a two-stage framework that integrates prior knowledge learning and online reinforcement learning (RL). The first stage, \textit{Embodied Prior Learning}, distills foundational knowledge from three types of data: (1) Trajectory-Augmented Priors, which enrich existing trajectory data with structured reasoning generated by stronger models; (2) Environment-Anchored Priors, which provide in-environment knowledge and grounding supervision; and (3) External Knowledge Priors, which transfer general knowledge from out-of-environment datasets. In the second stage, we develop an online RL pipeline that builds on these priors to further enhance agent performance. To overcome the inherent challenges in agent RL, including long horizons, sparse rewards, and training instability, we introduce three key designs: self-summarization for context management, dense reward shaping, and turn-level policy optimization. Extensive experiments on both high-level planning (EB-ALFRED) and low-level control (EB-Manipulation) tasks demonstrate that ERA-3B surpasses both prompting-based large models and previous training-based baselines. Specifically, it achieves overall improvements of 8.4\% on EB-ALFRED and 19.4\% on EB-Manipulation over GPT-4o, and exhibits strong generalization to unseen tasks. Overall, ERA offers a practical path toward scalable embodied intelligence, providing methodological insights for future embodied AI systems.

cs.AI↗

Why Is Spatial Reasoning Hard for VLMs? An Attention Mechanism Perspective on Focus Areas

Large Vision Language Models (VLMs) have long struggled with spatial reasoning tasks. Surprisingly, even simple spatial reasoning tasks, such as recognizing "under" or "behind" relationships between only two objects, pose significant challenges for current VLMs. In this work, we study the spatial reasoning challenge from the lens of mechanistic interpretability, diving into the model's internal states to examine the interactions between image and text tokens. By tracing attention distribution over the image through out intermediate layers, we observe that successful spatial reasoning correlates strongly with the model's ability to align its attention distribution with actual object locations, particularly differing between familiar and unfamiliar spatial relationships. Motivated by these findings, we propose ADAPTVIS based on inference-time confidence scores to sharpen the attention on highly relevant regions when confident, while smoothing and broadening the attention window to consider a wider context when confidence is lower. This training-free decoding method shows significant improvement (e.g., up to a 50 absolute point improvement) on spatial reasoning benchmarks such as WhatsUp and VSR with negligible cost. We make code and data publicly available for research purposes at https://github.com/shiqichen17/AdaptVis.

cs.CL↗

Unifying Inference-Time Planning Language Generation

A line of work in planning uses LLM not to generate a plan, but to generate a formal representation in some planning language, which can be input into a symbolic solver to deterministically find a plan. While showing improved trust and promising performance, dozens of recent publications have proposed scattered methods on a variety of benchmarks under different experimental settings. We attempt to unify the inference-time LLM-as-formalizer methodology for classical planning by proposing a unifying framework based on intermediate representations. We thus systematically evaluate more than a dozen pipelines that subsume most existing work, while proposing novel ones that involve syntactically similar but high resource intermediate languages (such as a Python wrapper of PDDL). We provide recipes for planning language generation pipelines, draw a series of conclusions showing the efficacy of their various components, and evidence their robustness against problem complexity.

cs.CL↗

AdvEvo-MARL: Shaping Internalized Safety through Adversarial Co-Evolution in Multi-Agent Reinforcement Learning

LLM-based multi-agent systems excel at planning, tool use, and role coordination, but their openness and interaction complexity also expose them to jailbreak, prompt-injection, and adversarial collaboration. Existing defenses fall into two lines: (i) self-verification that asks each agent to pre-filter unsafe instructions before execution, and (ii) external guard modules that police behaviors. The former often underperforms because a standalone agent lacks sufficient capacity to detect cross-agent unsafe chains and delegation-induced risks; the latter increases system overhead and creates a single-point-of-failure-once compromised, system-wide safety collapses, and adding more guards worsens cost and complexity. To solve these challenges, we propose AdvEvo-MARL, a co-evolutionary multi-agent reinforcement learning framework that internalizes safety into task agents. Rather than relying on external guards, AdvEvo-MARL jointly optimizes attackers (which synthesize evolving jailbreak prompts) and defenders (task agents trained to both accomplish their duties and resist attacks) in adversarial learning environments. To stabilize learning and foster cooperation, we introduce a public baseline for advantage estimation: agents within the same functional group share a group-level mean-return baseline, enabling lower-variance updates and stronger intra-group coordination. Across representative attack scenarios, AdvEvo-MARL consistently keeps attack-success rate (ASR) below 20%, whereas baselines reach up to 38.33%, while preserving-and sometimes improving-task accuracy (up to +3.67% on reasoning tasks). These results show that safety and utility can be jointly improved without relying on extra guard agents or added system overhead.

cs.AI↗

FairReason: Balancing Reasoning and Social Bias in MLLMs

Multimodal Large Language Models (MLLMs) already achieve state-of-the-art results across a wide range of tasks and modalities. To push their reasoning ability further, recent studies explore advanced prompting schemes and post-training fine-tuning. Although these techniques improve logical accuracy, they frequently leave the models' outputs burdened with pronounced social biases. Clarifying how reasoning gains interact with bias mitigation-and whether the two objectives inherently trade off-therefore remains an open and pressing research problem. Our study begins by benchmarking three bias-mitigation strategies-supervised fine-uning (SFT), knowledge distillation (KD), and rule-based reinforcement learning (RL)-under identical conditions, establishing their baseline strengths and weaknesses. Building on these results, we vary the proportion of debias-focused and reasoning-centric samples within each paradigm to chart the reasoning-versus-bias trade-off. Our sweeps reveal a consistent sweet spot: a roughly 1:4 mix trained with reinforcement learning cuts stereotype scores by 10% while retaining 88% of the model's original reasoning accuracy, offering concrete guidance for balancing fairness and capability in MLLMs.

cs.AI↗

Evo-MARL: Co-Evolutionary Multi-Agent Reinforcement Learning for Internalized Safety

Multi-agent systems (MAS) built on multimodal large language models exhibit strong collaboration and performance. However, their growing openness and interaction complexity pose serious risks, notably jailbreak and adversarial attacks. Existing defenses typically rely on external guard modules, such as dedicated safety agents, to handle unsafe behaviors. Unfortunately, this paradigm faces two challenges: (1) standalone agents offer limited protection, and (2) their independence leads to single-point failure-if compromised, system-wide safety collapses. Naively increasing the number of guard agents further raises cost and complexity. To address these challenges, we propose Evo-MARL, a novel multi-agent reinforcement learning (MARL) framework that enables all task agents to jointly acquire defensive capabilities. Rather than relying on external safety modules, Evo-MARL trains each agent to simultaneously perform its primary function and resist adversarial threats, ensuring robustness without increasing system overhead or single-node failure. Furthermore, Evo-MARL integrates evolutionary search with parameter-sharing reinforcement learning to co-evolve attackers and defenders. This adversarial training paradigm internalizes safety mechanisms and continually enhances MAS performance under co-evolving threats. Experiments show that Evo-MARL reduces attack success rates by up to 22% while boosting accuracy by up to 5% on reasoning tasks-demonstrating that safety and utility can be jointly improved.

cs.AI↗

T*: Re-thinking Temporal Search for Long-Form Video Understanding

Efficiently understanding long-form videos remains a significant challenge in computer vision. In this work, we revisit temporal search paradigms for long-form video understanding and address a fundamental issue pertaining to all state-of-the-art (SOTA) long-context vision-language models (VLMs). Our contributions are twofold: First, we frame temporal search as a Long Video Haystack problem: finding a minimal set of relevant frames (e.g., one to five) from tens of thousands based on specific queries. Upon this formulation, we introduce LV-Haystack, the first dataset with 480 hours of videos, 15,092 human-annotated instances for both training and evaluation aiming to improve temporal search quality and efficiency. Results on LV-Haystack highlight a significant research gap in temporal search capabilities, with current SOTA search methods only achieving 2.1% temporal F1 score on the Longvideobench subset. Next, inspired by visual search in images, we propose a lightweight temporal search framework, T* that reframes costly temporal search as spatial search. T* leverages powerful visual localization techniques commonly used in images and introduces an adaptive zooming-in mechanism that operates across both temporal and spatial dimensions. Extensive experiments show that integrating T* with existing methods significantly improves SOTA long-form video understanding. Under an inference budget of 32 frames, T* improves GPT-4o's performance from 50.5% to 53.1% and LLaVA-OneVision-OV-72B's performance from 56.5% to 62.4% on the Longvideobench XL subset. Our code, benchmark, and models are provided in the Supplementary material.

cs.CV↗

A Simple "Try Again" Can Elicit Multi-Turn LLM Reasoning

Multi-turn problem solving is critical yet challenging for Large Reasoning Models (LRMs) to reflect on their reasoning and revise from feedback. Existing Reinforcement Learning (RL) methods train large reasoning models on a single-turn paradigm with verifiable rewards. However, we observe that models trained with existing RL paradigms often lose their ability to solve problems across multiple turns and struggle to revise answers based on contextual feedback, leading to repetitive responses. We ask: can LRMs learn to reflect their answers in a multi-turn context? In this work, we find that training models with multi-turn RL using only unary feedback (e.g., "Let's try again") after wrong answers can improve both single-turn performance and multi-turn reasoning. We introduce Unary Feedback as Observation (UFO) for reinforcement learning, which uses minimal yet common unary user feedback during iterative problem solving. It can be easily applied to existing single-turn RL training setups. Experimental results show that RL training with UFO keeps single-turn performance and improves multi-turn reasoning accuracy by up to 14%, enabling language models to better react to feedback in multi-turn problem solving. To further minimize the number of turns needed for a correct answer while encouraging diverse reasoning when mistakes occur, we design reward structures that guide models to produce careful and deliberate answers in each turn. Code: https://github.com/lichengliu03/unary-feedback

cs.LG↗

Why Does New Knowledge Create Messy Ripple Effects in LLMs?

Extensive previous research has focused on post-training knowledge editing (KE) for language models (LMs) to ensure that knowledge remains accurate and up-to-date. One desired property and open question in KE is to let edited LMs correctly handle ripple effects, where LM is expected to answer its logically related knowledge accurately. In this paper, we answer the question of why most KE methods still create messy ripple effects. We conduct extensive analysis and identify a salient indicator, GradSim, that effectively reveals when and why updated knowledge ripples in LMs. GradSim is computed by the cosine similarity between gradients of the original fact and its related knowledge. We observe a strong positive correlation between ripple effect performance and GradSim across different LMs, KE methods, and evaluation metrics. Further investigations into three counter-intuitive failure cases (Negation, Over-Ripple, Multi-Lingual) of ripple effects demonstrate that these failures are often associated with very low GradSim. This finding validates that GradSim is an effective indicator of when knowledge ripples in LMs.

cs.CL↗