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Manousos Linardakis

Publications and source records attributed to Manousos Linardakis.

4 recordsLinked to original sources

Visual Hand Gesture Recognition with Deep Learning: A Comprehensive Review of Methods, Datasets, Challenges and Future Research Directions

The rapid evolution of deep learning (DL) models and the ever-increasing size of available datasets have raised the interest of the research community in the always-important field of visual hand gesture recognition (VHGR), and delivered a wide range of applications, such as sign language understanding and human-computer interaction. Despite the large volume of research works in the field, a structured and complete survey on VHGR is still missing, leaving researchers to navigate through hundreds of papers in order to find the current state-of-the-art (SOTA). The current survey aims to fill this gap by presenting a comprehensive overview of this computer vision field. With a systematic research methodology and a structured presentation of the various methods, datasets, and evaluation metrics, this review aims to constitute a useful guideline for researchers, helping them to propose improvements. Specifically, this survey focuses on four fundamental questions: what are the main VHGR aspects, what are the current SOTA methods, what comparative insights can be drawn across methods and tasks, and which challenges shape future research. Starting with the methodology used to locate the related literature, the survey identifies and organizes the key VHGR approaches in a taxonomy-based format. The SOTA methods are grouped across three primary VHGR tasks: static, isolated dynamic and continuous gesture recognition. For each task, the architectural trends and learning strategies are listed. To support the experimental evaluation of future methods in the field, the study reviews commonly used datasets and presents the standard performance metrics. Our survey concludes by identifying the major challenges in VHGR, including both general computer vision issues and domain-specific obstacles, and outlines promising directions for future research.

cs.CV

Survey on Hand Gesture Recognition from Visual Input

Hand gesture recognition has become an important research area, driven by the growing demand for human-computer interaction in fields such as sign language recognition, virtual and augmented reality, and robotics. Despite the rapid growth of the field, there are few surveys that comprehensively cover recent research developments, available solutions, and benchmark datasets. This survey addresses this gap by examining the latest advancements in hand gesture and 3D hand pose recognition from various types of camera input data including RGB images, depth images, and videos from monocular or multiview cameras, examining the differing methodological requirements of each approach. Furthermore, an overview of widely used datasets is provided, detailing their main characteristics and application domains. Finally, open challenges such as achieving robust recognition in real-world environments, handling occlusions, ensuring generalization across diverse users, and addressing computational efficiency for real-time applications are highlighted to guide future research directions. By synthesizing the objectives, methodologies, and applications of recent studies, this survey offers valuable insights into current trends, challenges, and opportunities for future research in human hand gesture recognition.

cs.CV

Multi-robot maze exploration using an efficient cost-utility method

In the field of modern robotics, robots are proving to be useful in tackling high-risk situations, such as navigating hazardous environments like burning buildings, earthquake-stricken areas, or patrolling crime-ridden streets, as well as exploring uncharted caves. These scenarios share similarities with maze exploration problems in terms of complexity. While several methods have been proposed for single-agent systems, ranging from potential fields to flood-fill methods, recent research endeavors have focused on creating methods tailored for multiple agents to enhance the quality and efficiency of maze coverage. The contribution of this paper is the implementation of established maze exploration methods and their comparison with a new cost-utility algorithm designed for multiple agents, which combines the existing methodologies to optimize exploration outcomes. Through a comprehensive and comparative analysis, this paper evaluates the performance of the new approach against the implemented baseline methods from the literature, highlighting its efficacy and potential advantages in various scenarios. The code and experimental results supporting this study are available in the following repository (https://github.com/manouslinard/multiagent-exploration/).

cs.MA

Distributed maze exploration using multiple agents and optimal goal assignment

Robotic exploration has long captivated researchers aiming to map complex environments efficiently. Techniques such as potential fields and frontier exploration have traditionally been employed in this pursuit, primarily focusing on solitary agents. Recent advancements have shifted towards optimizing exploration efficiency through multiagent systems. However, many existing approaches overlook critical real-world factors, such as broadcast range limitations, communication costs, and coverage overlap. This paper addresses these gaps by proposing a distributed maze exploration strategy (CU-LVP) that assumes constrained broadcast ranges and utilizes Voronoi diagrams for better area partitioning. By adapting traditional multiagent methods to distributed environments with limited broadcast ranges, this study evaluates their performance across diverse maze topologies, demonstrating the efficacy and practical applicability of the proposed method. The code and experimental results supporting this study are available in the following repository: https://github.com/manouslinard/multiagent-exploration/.

cs.MA