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Manping Fan

Publications and source records attributed to Manping Fan.

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Momentum-constrained Hybrid Heuristic Trajectory Optimization Framework with Residual-enhanced DRL for Visually Impaired Scenarios

Safe and efficient assistive planning for visually impaired scenarios remains challenging, since existing methods struggle with multi-objective optimization, generalization, and interpretability. In response, this paper proposes a Momentum-Constrained Hybrid Heuristic Trajectory Optimization Framework (MHHTOF). To balance multiple objectives of comfort and safety, the framework designs a Heuristic Trajectory Sampling Cluster (HTSC) with a Momentum-Constrained Trajectory Optimization (MTO), which suppresses abrupt velocity and acceleration changes. In addition, a novel residual-enhanced deep reinforcement learning (DRL) module refines candidate trajectories, advancing temporal modeling and policy generalization. Finally, a dual-stage cost modeling mechanism (DCMM) is introduced to regulate optimization, where costs in the Frenet space ensure consistency, and reward-driven adaptive weights in the Cartesian space integrate user preferences for interpretability and user-centric decision-making. Experimental results show that the proposed framework converges in nearly half the iterations of baselines and achieves lower and more stable costs. In complex dynamic scenarios, MHHTOF further demonstrates stable velocity and acceleration curves with reduced risk, confirming its advantages in robustness, safety, and efficiency.

cs.RO

Trajectory Generation with Endpoint Regulation and Momentum-Aware Dynamics for Visually Impaired Scenarios

Trajectory generation for visually impaired scenarios requires smooth and temporally consistent state in structured, low-speed dynamic environments. However, traditional jerk-based heuristic trajectory sampling with independent segment generation and conventional smoothness penalties often lead to unstable terminal behavior and state discontinuities under frequent regenerating. This paper proposes a trajectory generation approach that integrates endpoint regulation to stabilize terminal states within each segment and momentum-aware dynamics to regularize the evolution of velocity and acceleration for segment consistency. Endpoint regulation is incorporated into trajectory sampling to stabilize terminal behavior, while a momentum-aware dynamics enforces consistent velocity and acceleration evolution across consecutive trajectory segments. Experimental results demonstrate reduced acceleration peaks and lower jerk levels with decreased dispersion, smoother velocity and acceleration profiles, more stable endpoint distributions, and fewer infeasible trajectory candidates compared with a baseline planner.

cs.RO

Adaptive Multi-Scale Channel-Spatial Attention Aggregation Framework for 3D Indoor Semantic Scene Completion Toward Assisting Visually Impaired

Independent indoor mobility remains a critical challenge for individuals with visual impairments, largely due to the limited capability of existing assistive systems in detecting fine-grained hazardous objects such as chairs, tables, and small obstacles. These perceptual blind zones substantially increase the risk of collision in unfamiliar environments. To bridge the gap between monocular 3D vision research and practical assistive deployment, this paper proposes an Adaptive Multi-scale Attention Aggregation (AMAA) framework for monocular 3D semantic scene completion using only a wearable RGB camera. The proposed framework addresses two major limitations in 2D-to-3D feature lifting: noise diffusion during back-projection and structural instability in multi-scale fusion. A parallel channel--spatial attention mechanism is introduced to recalibrate lifted features along semantic and geometric dimensions, while a hierarchical adaptive gating strategy regulates cross-scale information flow to preserve fine-grained structural details. Experiments on the NYUv2 benchmark demonstrate that AMAA achieves an overall mIoU of 27.88%. Crucially, it yields significant relative improvements of 16.9% for small objects and 10.4% for tables over the MonoScene baseline. Furthermore, a wearable prototype based on an NVIDIA Jetson Orin NX and a ZED~2i camera validates stable real-time performance in indoor environments, demonstrating the feasibility of deploying monocular 3D scene completion for assistive navigation.

cs.CV

RPIQ: Residual-Projected Multi-Collaboration Closed-Loop and Single Instance Quantization for Visually Impaired Assistance

Visually impaired users face significant challenges in daily information access and real-time environmental perception, and there is an urgent need for intelligent assistive systems with accurate recognition capabilities. Although large-scale models provide effective solutions for perception and reasoning, their practical deployment on assistive devices is severely constrained by excessive memory consumption and high inference costs. Moreover, existing quantization strategies often ignore inter-block error accumulation, leading to degraded model stability. To address these challenges, this study proposes a novel quantization framework -- Residual-Projected Multi-Collaboration Closed-Loop and Single Instance Quantization(RPIQ), whose quantization process adopts a multi-collaborative closed-loop compensation scheme based on Single Instance Calibration and Gauss-Seidel Iterative Quantization. Experiments on various types of large-scale models, including language models such as OPT, Qwen, and LLaMA, as well as vision-language models such as CogVLM2, demonstrate that RPIQ can compress models to 4-bit representation while significantly reducing peak memory consumption (approximately 60%-75% reduction compared to original full-precision models). The method maintains performance highly close to full-precision models across multiple language and visual tasks, and exhibits excellent recognition and reasoning capabilities in key applications such as text understanding and visual question answering in complex scenarios. While verifying the effectiveness of RPIQ for deployment in real assistive systems, this study also advances the computational efficiency and reliability of large models, enabling them to provide visually impaired users with the required information accurately and rapidly.

cs.LG

Momentum-constrained Hybrid Heuristic Trajectory Optimization Framework with Residual-enhanced DRL for Visually Impaired Scenarios

This paper proposes a momentum-constrained hybrid heuristic trajectory optimization framework (MHHTOF) tailored for assistive navigation in visually impaired scenarios, integrating trajectory sampling generation, optimization and evaluation with residual-enhanced deep reinforcement learning (DRL). In the first stage, heuristic trajectory sampling cluster (HTSC) is generated in the Frenet coordinate system using third-order interpolation with fifth-order polynomials and momentum-constrained trajectory optimization (MTO) constraints to ensure smoothness and feasibility. After first stage cost evaluation, the second stage leverages a residual-enhanced actor-critic network with LSTM-based temporal feature modeling to adaptively refine trajectory selection in the Cartesian coordinate system. A dual-stage cost modeling mechanism (DCMM) with weight transfer aligns semantic priorities across stages, supporting human-centered optimization. Experimental results demonstrate that the proposed LSTM-ResB-PPO achieves significantly faster convergence, attaining stable policy performance in approximately half the training iterations required by the PPO baseline, while simultaneously enhancing both reward outcomes and training stability. Compared to baseline method, the selected model reduces average cost and cost variance by 30.3% and 53.3%, and lowers ego and obstacle risks by over 77%. These findings validate the framework's effectiveness in enhancing robustness, safety, and real-time feasibility in complex assistive planning tasks.

cs.RO

Scene-Aware Vectorized Memory Multi-Agent Framework with Cross-Modal Differentiated Quantization VLMs for Visually Impaired Assistance

Visually impaired individuals face significant challenges in environmental perception. Traditional assistive technologies often lack adaptive intelligence, focusing on individual components rather than integrated systems. While Vision-Language Models (VLMs) offer a promising path to richer, integrated understanding, their deployment is severely limited by substantial computational requirements, demanding dozens of gigabytes of memory. To address these gaps in computational efficiency and integrated design, this study proposes a dual technological innovation framework: a cross-modal differentiated quantization framework for VLMs and a scene-aware vectorized memory multi-agent system. The quantization framework implements differentiated strategies, reducing memory from 38GB to 11.3GB. The multi-agent system uses vectorized memory and perception-memory-reasoning workflows to provide environmental information beyond the current view, achieving 2.83-3.52s latency to initial speech output. Experiments show the quantized 19B-parameter model only experiences a 2.05% performance drop on MMBench and maintains 63.7 accuracy on OCR-VQA (original: 64.9), outperforming smaller models with equivalent memory. This research advances computational efficiency and assistive technology, offering comprehensive assistance in scene perception, text recognition, and navigation.

cs.CV

TiSpell: A Semi-Masked Methodology for Tibetan Spelling Correction covering Multi-Level Error with Data Augmentation

Multi-level Tibetan spelling correction addresses errors at both the character and syllable levels within a unified model. Existing methods focus mainly on single-level correction and lack effective integration of both levels. Moreover, there are no open-source datasets or augmentation methods tailored for this task in Tibetan. To tackle this, we propose a data augmentation approach using unlabeled text to generate multi-level corruptions, and introduce TiSpell, a semi-masked model capable of correcting both character- and syllable-level errors. Although syllable-level correction is more challenging due to its reliance on global context, our semi-masked strategy simplifies this process. We synthesize nine types of corruptions on clean sentences to create a robust training set. Experiments on both simulated and real-world data demonstrate that TiSpell, trained on our dataset, outperforms baseline models and matches the performance of state-of-the-art approaches, confirming its effectiveness.

cs.CL