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Manuel Gomez-Rodriguez

Publications and source records attributed to Manuel Gomez-Rodriguez.

At least 19 recordsLinked to original sources

Learning to Decide with AI Assistance under Human-Alignment

It is widely agreed that when AI models assist decision-makers in high-stakes domains by predicting an outcome of interest, they should communicate the confidence of their predictions. However, empirical evidence suggests that decision-makers often struggle to determine when to trust a prediction based solely on this communicated confidence. In this context, recent theoretical and empirical work suggests a positive correlation between the utility of AI-assisted decision-making and the degree of alignment between the AI confidence and the decision-makers' confidence in their own predictions. Crucially, these findings do not yet elucidate the extent to which this alignment influences the complexity of learning to make optimal decisions through repeated interactions. In this paper, we address this question in the canonical case of binary predictions and binary decisions. We first show that this problem is equivalent to a two-armed online contextual learning problem with full feedback, and establish a lower bound of $\Omega (\sqrt{|H| \cdot |B| \cdot T} )$ on the expected regret any learner can attain, where $H$ and $B$ denote the sets of human and AI confidence values. We then demonstrate that, under perfect alignment between AI and human confidence, a learner can attain an expected regret of $O(\sqrt{|H| \cdot T\log T})$ and, when $\sqrt{|H|} = O(\log T)$ and $B$ is countable, a non-trivial generalization of the Dvoretzky-Kiefer-Wolfowitz inequality improves the regret bound to $O(\sqrt{T\log T})$. Taken together, these results reveal that alignment can reduce the complexity of learning to make decisions with AI assistance. Experiments on real data from two different human-subject studies where participants solve simple decision-making tasks assisted by AI models show that our theoretical results are robust to violations of perfect alignment.

cs.LG

Optimizing Social Utility in Sequential Experiments

Regulatory approval of products in high-stakes domains such as drug development requires statistical evidence of safety and efficacy through large-scale randomized controlled trials. However, the high financial cost of these trials may deter developers who lack absolute certainty in their product's efficacy, ultimately stifling the development of `moonshot' products that could offer high social utility. To address this inefficiency, in this paper, we introduce a statistical protocol for experimentation where the product developer (the agent) conducts a randomized controlled trial sequentially and the regulator (the principal) partially subsidizes its cost. By modeling the protocol using a belief Markov decision process, we show that the agent's optimal strategy can be found efficiently using dynamic programming. Further, we show that the social utility is a piecewise linear and convex function over the subsidy level the principal selects, and thus the socially optimal subsidy can also be found efficiently using divide-and-conquer. Simulation experiments using publicly available data on antibiotic development and approval demonstrate that our statistical protocol can be used to increase social utility by more than $35$$\%$ relative to standard, non-sequential protocols.

cs.GT

Test-Time Compute Games

Test-time compute has emerged as a promising strategy to enhance the reasoning abilities of large language models (LLMs). However, this strategy has in turn increased how much users pay cloud-based providers offering LLM-as-a-service, since providers charge users for the amount of test-time compute they use to generate an output. In our work, we show that the market of LLM-as-a-service is socially inefficient: providers have a financial incentive to increase the amount of test-time compute, even if this increase contributes little to the quality of the outputs. To address this inefficiency, we introduce a reverse second-price auction mechanism where providers bid their offered price and (expected) quality for the opportunity to serve a user, and users pay proportionally to the marginal value generated by the winning provider relative to the second-highest bidder. To illustrate and complement our theoretical results, we conduct experiments with multiple instruct models from the $\texttt{Llama}$ and $\texttt{Qwen}$ families, as well as reasoning models distilled from $\texttt{DeepSeek-R1}$, on math and science benchmark datasets.

cs.CY

Narrowing Action Choices with AI Improves Human Sequential Decisions

Recent work has shown that, in classification tasks, it is possible to design decision support systems that do not require human experts to understand when to cede agency to a classifier or when to exercise their own agency to achieve complementarity$\unicode{x2014}$experts using these systems make more accurate predictions than those made by the experts or the classifier alone. The key principle underpinning these systems reduces to adaptively controlling the level of human agency, by design. Can we use the same principle to achieve complementarity in sequential decision making tasks? In this paper, we answer this question affirmatively. We develop a decision support system that uses a pre-trained AI agent to narrow down the set of actions a human can take to a subset, and then asks the human to take an action from this action set. Along the way, we also introduce a bandit algorithm that leverages the smoothness properties of the action sets provided by our system to efficiently optimize the level of human agency. To evaluate our decision support system, we conduct a large-scale human subject study ($n = 1{,}600$) where participants play a wildfire mitigation game. We find that participants who play the game supported by our system outperform those who play on their own by $\sim$$30$% and the AI agent used by our system by $>$$2$%, even though the AI agent largely outperforms participants playing without support. We have made available the data gathered in our human subject study as well as an open source implementation of our system at https://github.com/Networks-Learning/narrowing-action-choices .

cs.LG

Auditing Pay-Per-Token in Large Language Models

Millions of users rely on a market of cloud-based services to obtain access to state-of-the-art large language models. However, it has been very recently shown that the de facto pay-per-token pricing mechanism used by providers creates a financial incentive for them to strategize and misreport the (number of) tokens a model used to generate an output. In this paper, we develop an auditing framework based on martingale theory that enables a trusted third-party auditor who sequentially queries a provider to detect token misreporting. Crucially, we show that our framework is guaranteed to always detect token misreporting, regardless of the provider's (mis-)reporting policy, and not falsely flag a faithful provider as unfaithful with high probability. To validate our auditing framework, we conduct experiments across a wide range of (mis-)reporting policies using several large language models from the $\texttt{Llama}$, $\texttt{Gemma}$ and $\texttt{Ministral}$ families, and input prompts from a popular crowdsourced benchmarking platform. The results show that our framework detects an unfaithful provider after observing fewer than $\sim 70$ reported outputs, while maintaining the probability of falsely flagging a faithful provider below $\alpha = 0.05$.

cs.CR

Towards Human-AI Complementarity in Matching Tasks

Data-driven algorithmic matching systems promise to help human decision makers make better matching decisions in a wide variety of high-stakes application domains, such as healthcare and social service provision. However, existing systems are not designed to achieve human-AI complementarity: decisions made by a human using an algorithmic matching system are not necessarily better than those made by the human or by the algorithm alone. Our work aims to address this gap. To this end, we propose collaborative matching (comatch), a data-driven algorithmic matching system that takes a collaborative approach: rather than making all the matching decisions for a matching task like existing systems, it selects only the decisions that it is the most confident in, deferring the rest to the human decision maker. In the process, comatch optimizes how many decisions it makes and how many it defers to the human decision maker to provably maximize performance. We conduct a large-scale human subject study with $800$ participants to validate the proposed approach. The results demonstrate that the matching outcomes produced by comatch outperform those generated by either human participants or by algorithmic matching on their own. The data gathered in our human subject study and an implementation of our system are available as open source at https://github.com/Networks-Learning/human-AI-complementarity-matching.

cs.LG

Tokenization Multiplicity Leads to Arbitrary Price Variation in LLM-as-a-service

Providers of LLM-as-a-service have predominantly adopted a simple pricing model: users pay a fixed price per token. Consequently, one may think that the price two different users would pay for the same output string under the same input prompt is the same. In our work, we show that, surprisingly, this is not (always) true. We find empirical evidence that, particularly for non-english outputs, both proprietary and open-weights LLMs often generate the same (output) string with multiple different tokenizations, even under the same input prompt, and this in turn leads to arbitrary price variation. To address the problem of tokenization multiplicity, we introduce canonical generation, a type of constrained generation that restricts LLMs to only generate canonical tokenizations -- the unique tokenization in which each string is tokenized during the training process of an LLM. Further, we introduce an efficient sampling algorithm for canonical generation based on the Gumbel-Max trick. Experiments on a variety of natural language tasks demonstrate that our sampling algorithm for canonical generation is comparable to standard sampling in terms of performance and runtime, and it solves the problem of tokenization multiplicity.

cs.CL

Is Your LLM Overcharging You? Tokenization, Transparency, and Incentives

State-of-the-art large language models require specialized hardware and substantial energy to operate. As a consequence, cloud-based services that provide access to large language models have become very popular. In these services, the price users pay for an output provided by a model depends on the number of tokens the model uses to generate it: they pay a fixed price per token. In this work, we show that this pricing mechanism creates a financial incentive for providers to strategize and misreport the (number of) tokens a model used to generate an output, and users cannot prove, or even know, whether a provider is overcharging them. However, we also show that, if an unfaithful provider is obliged to be transparent about the generative process used by the model, misreporting optimally without raising suspicion is hard. Nevertheless, as a proof-of-concept, we develop an efficient heuristic algorithm that allows providers to significantly overcharge users without raising suspicion. Crucially, we demonstrate that the cost of running the algorithm is lower than the additional revenue from overcharging users, highlighting the vulnerability of users under the current pay-per-token pricing mechanism. Further, we show that, to eliminate the financial incentive to strategize, a pricing mechanism must price tokens linearly on their character count. While this makes a provider's profit margin vary across tokens, we introduce a simple prescription under which the provider who adopts such an incentive-compatible pricing mechanism can maintain the average profit margin they had under the pay-per-token pricing mechanism. Along the way, to illustrate and complement our theoretical results, we conduct experiments with several large language models from the $\texttt{Llama}$, $\texttt{Gemma}$ and $\texttt{Ministral}$ families, and input prompts from the LMSYS Chatbot Arena platform.

cs.GT

Evaluation of Large Language Models via Coupled Token Generation

State of the art large language models rely on randomization to respond to a prompt. As an immediate consequence, a model may respond differently to the same prompt if asked multiple times. In this work, we argue that the evaluation and ranking of large language models should control for the randomization underpinning their functioning. Our starting point is the development of a causal model for coupled autoregressive generation, which allows different large language models to sample responses with the same source of randomness. Building upon our causal model, we first show that, on evaluations based on benchmark datasets, coupled autoregressive generation leads to the same conclusions as vanilla autoregressive generation but using provably fewer samples. However, we further show that, on evaluations based on (human) pairwise comparisons, coupled and vanilla autoregressive generation can surprisingly lead to different rankings when comparing more than two models, even with an infinite amount of samples. This suggests that the apparent advantage of a model over others in existing evaluation protocols may not be genuine but rather confounded by the randomness inherent to the generation process. To illustrate and complement our theoretical results, we conduct experiments with several large language models from the Llama, Mistral and Qwen families. We find that, across multiple benchmark datasets, coupled autoregressive generation requires up to 75% fewer samples to reach the same conclusions as vanilla autoregressive generation. Further, we find that the win-rates derived from pairwise comparisons by a strong large language model to prompts from the LMSYS Chatbot Arena platform differ under coupled and vanilla autoregressive generation.

cs.CL

Counterfactual Token Generation in Large Language Models

"Sure, I am happy to generate a story for you: Captain Lyra stood at the helm of her trusty ship, the Maelstrom's Fury, gazing out at the endless sea. [...] Lyra's eyes welled up with tears as she realized the bitter truth - she had sacrificed everything for fleeting riches, and lost the love of her crew, her family, and herself." Although this story, generated by a large language model, is captivating, one may wonder -- how would the story have unfolded if the model had chosen "Captain Maeve" as the protagonist instead? We cannot know. State-of-the-art large language models are stateless -- they maintain no internal memory or state. Given a prompt, they generate a sequence of tokens as an output using an autoregressive process. As a consequence, they cannot reason about counterfactual alternatives to tokens they have generated in the past. In this work, our goal is to enhance them with this functionality. To this end, we develop a causal model of token generation that builds upon the Gumbel-Max structural causal model. Our model allows any large language model to perform counterfactual token generation at almost no cost in comparison with vanilla token generation, it is embarrassingly simple to implement, and it does not require any fine-tuning nor prompt engineering. We implement our model on Llama 3 8B-Instruct and Ministral-8B-Instruct and conduct a qualitative and a quantitative analysis of counterfactually generated text. We conclude with a demonstrative application of counterfactual token generation for bias detection, unveiling interesting insights about the model of the world constructed by large language models.

cs.LG

Towards Human-AI Complementarity with Prediction Sets

Decision support systems based on prediction sets have proven to be effective at helping human experts solve classification tasks. Rather than providing single-label predictions, these systems provide sets of label predictions constructed using conformal prediction, namely prediction sets, and ask human experts to predict label values from these sets. In this paper, we first show that the prediction sets constructed using conformal prediction are, in general, suboptimal in terms of average accuracy. Then, we show that the problem of finding the optimal prediction sets under which the human experts achieve the highest average accuracy is NP-hard. More strongly, unless P = NP, we show that the problem is hard to approximate to any factor less than the size of the label set. However, we introduce a simple and efficient greedy algorithm that, for a large class of expert models and non-conformity scores, is guaranteed to find prediction sets that provably offer equal or greater performance than those constructed using conformal prediction. Further, using a simulation study with both synthetic and real expert predictions, we demonstrate that, in practice, our greedy algorithm finds near-optimal prediction sets offering greater performance than conformal prediction.

cs.LG

Matchings, Predictions and Counterfactual Harm in Refugee Resettlement Processes

Resettlement agencies have started to adopt data-driven algorithmic matching to match refugees to locations using employment rate as a measure of utility. Given a pool of refugees, data-driven algorithmic matching utilizes a classifier to predict the probability that each refugee would find employment at any given location. Then, it uses the predicted probabilities to estimate the expected utility of all possible placement decisions. Finally, it finds the placement decisions that maximize the predicted utility by solving a maximum weight bipartite matching problem. In this work, we argue that, using existing solutions, there may be pools of refugees for which data-driven algorithmic matching is (counterfactually) harmful -- it would have achieved lower utility than a given default policy used in the past, had it been used. Then, we develop a post-processing algorithm that, given placement decisions made by a default policy on a pool of refugees and their employment outcomes, solves an inverse~matching problem to minimally modify the predictions made by a given classifier. Under these modified predictions, the optimal matching policy that maximizes predicted utility on the pool is guaranteed to be not harmful. Further, we introduce a Transformer model that, given placement decisions made by a default policy on multiple pools of refugees and their employment outcomes, learns to modify the predictions made by a classifier so that the optimal matching policy that maximizes predicted utility under the modified predictions on an unseen pool of refugees is less likely to be harmful than under the original predictions. Experiments on simulated resettlement processes using synthetic refugee data created from a variety of publicly available data suggest that our methodology may be effective in making algorithmic placement decisions that are less likely to be harmful than existing solutions.

cs.CY

Reconciling Security and Utility in Next-Generation Epidemic Risk Mitigation Systems

Epidemics like the recent COVID-19 require proactive contact tracing and epidemiological analysis to predict and subsequently contain infection transmissions. The proactive measures require large scale data collection, which simultaneously raise concerns regarding users' privacy. Digital contact tracing systems developed in response to COVID-19 either collected extensive data for effective analytics at the cost of users' privacy or collected minimal data for the sake of user privacy but were ineffective in predicting and mitigating the epidemic risks. We present Silmarillion--in preparation for future epidemics--a system that reconciles user's privacy with rich data collection for higher utility. In Silmarillion, user devices record Bluetooth encounters with beacons installed in strategic locations. The beacons further enrich the encounters with geo-location, location type, and environment conditions at the beacon installation site. This enriched information enables detailed scientific analysis of disease parameters as well as more accurate personalized exposure risk notification. At the same time, Silmarillion provides privacy to all participants and non-participants at the same level as that guaranteed in digital and manual contact tracing. We describe the design of Silmarillion and its communication protocols that ensure user privacy and data security. We also evaluate a prototype of Silmarillion built using low-end IoT boards, showing that the power consumption and user latencies are adequately low for a practical deployment. Finally, we briefly report on a small-scale deployment within a university building as a proof-of-concept.

cs.CR

Finding Counterfactually Optimal Action Sequences in Continuous State Spaces

Whenever a clinician reflects on the efficacy of a sequence of treatment decisions for a patient, they may try to identify critical time steps where, had they made different decisions, the patient's health would have improved. While recent methods at the intersection of causal inference and reinforcement learning promise to aid human experts, as the clinician above, to retrospectively analyze sequential decision making processes, they have focused on environments with finitely many discrete states. However, in many practical applications, the state of the environment is inherently continuous in nature. In this paper, we aim to fill this gap. We start by formally characterizing a sequence of discrete actions and continuous states using finite horizon Markov decision processes and a broad class of bijective structural causal models. Building upon this characterization, we formalize the problem of finding counterfactually optimal action sequences and show that, in general, we cannot expect to solve it in polynomial time. Then, we develop a search method based on the $A^*$ algorithm that, under a natural form of Lipschitz continuity of the environment's dynamics, is guaranteed to return the optimal solution to the problem. Experiments on real clinical data show that our method is very efficient in practice, and it has the potential to offer interesting insights for sequential decision making tasks.

cs.LG

Learning to Switch Among Agents in a Team via 2-Layer Markov Decision Processes

Reinforcement learning agents have been mostly developed and evaluated under the assumption that they will operate in a fully autonomous manner -- they will take all actions. In this work, our goal is to develop algorithms that, by learning to switch control between agents, allow existing reinforcement learning agents to operate under different automation levels. To this end, we first formally define the problem of learning to switch control among agents in a team via a 2-layer Markov decision process. Then, we develop an online learning algorithm that uses upper confidence bounds on the agents' policies and the environment's transition probabilities to find a sequence of switching policies. The total regret of our algorithm with respect to the optimal switching policy is sublinear in the number of learning steps and, whenever multiple teams of agents operate in a similar environment, our algorithm greatly benefits from maintaining shared confidence bounds for the environments' transition probabilities and it enjoys a better regret bound than problem-agnostic algorithms. Simulation experiments in an obstacle avoidance task illustrate our theoretical findings and demonstrate that, by exploiting the specific structure of the problem, our proposed algorithm is superior to problem-agnostic algorithms.

cs.LG

Quantifying the Effects of Contact Tracing, Testing, and Containment Measures in the Presence of Infection Hotspots

Multiple lines of evidence strongly suggest that infection hotspots, where a single individual infects many others, play a key role in the transmission dynamics of COVID-19. However, most of the existing epidemiological models fail to capture this aspect by neither representing the sites visited by individuals explicitly nor characterizing disease transmission as a function of individual mobility patterns. In this work, we introduce a temporal point process modeling framework that specifically represents visits to the sites where individuals get in contact and infect each other. Under our model, the number of infections caused by an infectious individual naturally emerges to be overdispersed. Using an efficient sampling algorithm, we demonstrate how to estimate the transmission rate of infectious individuals at the sites they visit and in their households using Bayesian optimization and longitudinal case data. Simulations using fine-grained and publicly available demographic data and site locations from Bern, Switzerland showcase the flexibility of our framework. To facilitate research and analyses of other cities and regions, we release an open-source implementation of our framework.

cs.LG

Differentiable Learning Under Triage

Multiple lines of evidence suggest that predictive models may benefit from algorithmic triage. Under algorithmic triage, a predictive model does not predict all instances but instead defers some of them to human experts. However, the interplay between the prediction accuracy of the model and the human experts under algorithmic triage is not well understood. In this work, we start by formally characterizing under which circumstances a predictive model may benefit from algorithmic triage. In doing so, we also demonstrate that models trained for full automation may be suboptimal under triage. Then, given any model and desired level of triage, we show that the optimal triage policy is a deterministic threshold rule in which triage decisions are derived deterministically by thresholding the difference between the model and human errors on a per-instance level. Building upon these results, we introduce a practical gradient-based algorithm that is guaranteed to find a sequence of triage policies and predictive models of increasing performance. Experiments on a wide variety of supervised learning tasks using synthetic and real data from two important applications -- content moderation and scientific discovery -- illustrate our theoretical results and show that the models and triage policies provided by our gradient-based algorithm outperform those provided by several competitive baselines.

stat.ML

Counterfactual Explanations in Sequential Decision Making Under Uncertainty

Methods to find counterfactual explanations have predominantly focused on one step decision making processes. In this work, we initiate the development of methods to find counterfactual explanations for decision making processes in which multiple, dependent actions are taken sequentially over time. We start by formally characterizing a sequence of actions and states using finite horizon Markov decision processes and the Gumbel-Max structural causal model. Building upon this characterization, we formally state the problem of finding counterfactual explanations for sequential decision making processes. In our problem formulation, the counterfactual explanation specifies an alternative sequence of actions differing in at most k actions from the observed sequence that could have led the observed process realization to a better outcome. Then, we introduce a polynomial time algorithm based on dynamic programming to build a counterfactual policy that is guaranteed to always provide the optimal counterfactual explanation on every possible realization of the counterfactual environment dynamics. We validate our algorithm using both synthetic and real data from cognitive behavioral therapy and show that the counterfactual explanations our algorithm finds can provide valuable insights to enhance sequential decision making under uncertainty.

cs.LG