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Manzil Zaheer

Publications and source records attributed to Manzil Zaheer.

At least 91 records · Page 5Linked to original sources

A Simple Approach to Case-Based Reasoning in Knowledge Bases

We present a surprisingly simple yet accurate approach to reasoning in knowledge graphs (KGs) that requires \emph{no training}, and is reminiscent of case-based reasoning in classical artificial intelligence (AI). Consider the task of finding a target entity given a source entity and a binary relation. Our non-parametric approach derives crisp logical rules for each query by finding multiple \textit{graph path patterns} that connect similar source entities through the given relation. Using our method, we obtain new state-of-the-art accuracy, outperforming all previous models, on NELL-995 and FB-122. We also demonstrate that our model is robust in low data settings, outperforming recently proposed meta-learning approaches

cs.CL↗

Latent Bandits Revisited

A latent bandit problem is one in which the learning agent knows the arm reward distributions conditioned on an unknown discrete latent state. The primary goal of the agent is to identify the latent state, after which it can act optimally. This setting is a natural midpoint between online and offline learning---complex models can be learned offline with the agent identifying latent state online---of practical relevance in, say, recommender systems. In this work, we propose general algorithms for this setting, based on both upper confidence bounds (UCBs) and Thompson sampling. Our methods are contextual and aware of model uncertainty and misspecification. We provide a unified theoretical analysis of our algorithms, which have lower regret than classic bandit policies when the number of latent states is smaller than actions. A comprehensive empirical study showcases the advantages of our approach.

cs.LG↗

Differentiable Bandit Exploration

Exploration policies in Bayesian bandits maximize the average reward over problem instances drawn from some distribution $\mathcal{P}$. In this work, we learn such policies for an unknown distribution $\mathcal{P}$ using samples from $\mathcal{P}$. Our approach is a form of meta-learning and exploits properties of $\mathcal{P}$ without making strong assumptions about its form. To do this, we parameterize our policies in a differentiable way and optimize them by policy gradients, an approach that is general and easy to implement. We derive effective gradient estimators and introduce novel variance reduction techniques. We also analyze and experiment with various bandit policy classes, including neural networks and a novel softmax policy. The latter has regret guarantees and is a natural starting point for our optimization. Our experiments show the versatility of our approach. We also observe that neural network policies can learn implicit biases expressed only through the sampled instances.

cs.LG↗

Federated Optimization in Heterogeneous Networks

Federated Learning is a distributed learning paradigm with two key challenges that differentiate it from traditional distributed optimization: (1) significant variability in terms of the systems characteristics on each device in the network (systems heterogeneity), and (2) non-identically distributed data across the network (statistical heterogeneity). In this work, we introduce a framework, FedProx, to tackle heterogeneity in federated networks. FedProx can be viewed as a generalization and re-parametrization of FedAvg, the current state-of-the-art method for federated learning. While this re-parameterization makes only minor modifications to the method itself, these modifications have important ramifications both in theory and in practice. Theoretically, we provide convergence guarantees for our framework when learning over data from non-identical distributions (statistical heterogeneity), and while adhering to device-level systems constraints by allowing each participating device to perform a variable amount of work (systems heterogeneity). Practically, we demonstrate that FedProx allows for more robust convergence than FedAvg across a suite of realistic federated datasets. In particular, in highly heterogeneous settings, FedProx demonstrates significantly more stable and accurate convergence behavior relative to FedAvg---improving absolute test accuracy by 22% on average.

cs.LG↗

Towards Modular Algorithm Induction

We present a modular neural network architecture Main that learns algorithms given a set of input-output examples. Main consists of a neural controller that interacts with a variable-length input tape and learns to compose modules together with their corresponding argument choices. Unlike previous approaches, Main uses a general domain-agnostic mechanism for selection of modules and their arguments. It uses a general input tape layout together with a parallel history tape to indicate most recently used locations. Finally, it uses a memoryless controller with a length-invariant self-attention based input tape encoding to allow for random access to tape locations. The Main architecture is trained end-to-end using reinforcement learning from a set of input-output examples. We evaluate Main on five algorithmic tasks and show that it can learn policies that generalizes perfectly to inputs of much longer lengths than the ones used for training.

cs.LG↗

Differentiable Reasoning over a Virtual Knowledge Base

We consider the task of answering complex multi-hop questions using a corpus as a virtual knowledge base (KB). In particular, we describe a neural module, DrKIT, that traverses textual data like a KB, softly following paths of relations between mentions of entities in the corpus. At each step the module uses a combination of sparse-matrix TFIDF indices and a maximum inner product search (MIPS) on a special index of contextual representations of the mentions. This module is differentiable, so the full system can be trained end-to-end using gradient based methods, starting from natural language inputs. We also describe a pretraining scheme for the contextual representation encoder by generating hard negative examples using existing knowledge bases. We show that DrKIT improves accuracy by 9 points on 3-hop questions in the MetaQA dataset, cutting the gap between text-based and KB-based state-of-the-art by 70%. On HotpotQA, DrKIT leads to a 10% improvement over a BERT-based re-ranking approach to retrieving the relevant passages required to answer a question. DrKIT is also very efficient, processing 10-100x more queries per second than existing multi-hop systems.

cs.CL↗

FedDANE: A Federated Newton-Type Method

Federated learning aims to jointly learn statistical models over massively distributed remote devices. In this work, we propose FedDANE, an optimization method that we adapt from DANE, a method for classical distributed optimization, to handle the practical constraints of federated learning. We provide convergence guarantees for this method when learning over both convex and non-convex functions. Despite encouraging theoretical results, we find that the method has underwhelming performance empirically. In particular, through empirical simulations on both synthetic and real-world datasets, FedDANE consistently underperforms baselines of FedAvg and FedProx in realistic federated settings. We identify low device participation and statistical device heterogeneity as two underlying causes of this underwhelming performance, and conclude by suggesting several directions of future work.

cs.LG↗

Exchangeable Generative Models with Flow Scans

In this work, we develop a new approach to generative density estimation for exchangeable, non-i.i.d. data. The proposed framework, FlowScan, combines invertible flow transformations with a sorted scan to flexibly model the data while preserving exchangeability. Unlike most existing methods, FlowScan exploits the intradependencies within sets to learn both global and local structure. FlowScan represents the first approach that is able to apply sequential methods to exchangeable density estimation without resorting to averaging over all possible permutations. We achieve new state-of-the-art performance on point cloud and image set modeling.

cs.LG↗

Multi-step Entity-centric Information Retrieval for Multi-Hop Question Answering

Multi-hop question answering (QA) requires an information retrieval (IR) system that can find \emph{multiple} supporting evidence needed to answer the question, making the retrieval process very challenging. This paper introduces an IR technique that uses information of entities present in the initially retrieved evidence to learn to `\emph{hop}' to other relevant evidence. In a setting, with more than \textbf{5 million} Wikipedia paragraphs, our approach leads to significant boost in retrieval performance. The retrieved evidence also increased the performance of an existing QA model (without any training) on the \hotpot benchmark by \textbf{10.59} F1.

cs.CL↗

Developing Creative AI to Generate Sculptural Objects

We explore the intersection of human and machine creativity by generating sculptural objects through machine learning. This research raises questions about both the technical details of automatic art generation and the interaction between AI and people, as both artists and the audience of art. We introduce two algorithms for generating 3D point clouds and then discuss their actualization as sculpture and incorporation into a holistic art installation. Specifically, the Amalgamated DeepDream (ADD) algorithm solves the sparsity problem caused by the naive DeepDream-inspired approach and generates creative and printable point clouds. The Partitioned DeepDream (PDD) algorithm further allows us to explore more diverse 3D object creation by combining point cloud clustering algorithms and ADD.

cs.LG↗

The Myths of Our Time: Fake News

While the purpose of most fake news is misinformation and political propaganda, our team sees it as a new type of myth that is created by people in the age of internet identities and artificial intelligence. Seeking insights on the fear and desire hidden underneath these modified or generated stories, we use machine learning methods to generate fake articles and present them in the form of an online news blog. This paper aims to share the details of our pipeline and the techniques used for full generation of fake news, from dataset collection to presentation as a media art project on the internet.

cs.LG↗

Multi-step Retriever-Reader Interaction for Scalable Open-domain Question Answering

This paper introduces a new framework for open-domain question answering in which the retriever and the reader iteratively interact with each other. The framework is agnostic to the architecture of the machine reading model, only requiring access to the token-level hidden representations of the reader. The retriever uses fast nearest neighbor search to scale to corpora containing millions of paragraphs. A gated recurrent unit updates the query at each step conditioned on the state of the reader and the reformulated query is used to re-rank the paragraphs by the retriever. We conduct analysis and show that iterative interaction helps in retrieving informative paragraphs from the corpus. Finally, we show that our multi-step-reasoning framework brings consistent improvement when applied to two widely used reader architectures DrQA and BiDAF on various large open-domain datasets --- TriviaQA-unfiltered, QuasarT, SearchQA, and SQuAD-Open.

cs.CL↗

Towards Gradient Free and Projection Free Stochastic Optimization

This paper focuses on the problem of \emph{constrained} \emph{stochastic} optimization. A zeroth order Frank-Wolfe algorithm is proposed, which in addition to the projection-free nature of the vanilla Frank-Wolfe algorithm makes it gradient free. Under convexity and smoothness assumption, we show that the proposed algorithm converges to the optimal objective function at a rate $O\left(1/T^{1/3}\right)$, where $T$ denotes the iteration count. In particular, the primal sub-optimality gap is shown to have a dimension dependence of $O\left(d^{1/3}\right)$, which is the best known dimension dependence among all zeroth order optimization algorithms with one directional derivative per iteration. For non-convex functions, we obtain the \emph{Frank-Wolfe} gap to be $O\left(d^{1/3}T^{-1/4}\right)$. Experiments on black-box optimization setups demonstrate the efficacy of the proposed algorithm.

math.OC↗

Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning

Knowledge bases (KB), both automatically and manually constructed, are often incomplete --- many valid facts can be inferred from the KB by synthesizing existing information. A popular approach to KB completion is to infer new relations by combinatory reasoning over the information found along other paths connecting a pair of entities. Given the enormous size of KBs and the exponential number of paths, previous path-based models have considered only the problem of predicting a missing relation given two entities or evaluating the truth of a proposed triple. Additionally, these methods have traditionally used random paths between fixed entity pairs or more recently learned to pick paths between them. We propose a new algorithm MINERVA, which addresses the much more difficult and practical task of answering questions where the relation is known, but only one entity. Since random walks are impractical in a setting with combinatorially many destinations from a start node, we present a neural reinforcement learning approach which learns how to navigate the graph conditioned on the input query to find predictive paths. Empirically, this approach obtains state-of-the-art results on several datasets, significantly outperforming prior methods.

cs.CL↗

Hallucinating Point Cloud into 3D Sculptural Object

Our team of artists and machine learning researchers designed a creative algorithm that can generate authentic sculptural artworks. These artworks do not mimic any given forms and cannot be easily categorized into the dataset categories. Our approach extends DeepDream from images to 3D point clouds. The proposed algorithm, Amalgamated DeepDream (ADD), leverages the properties of point clouds to create objects with better quality than the naive extension. ADD presents promise for the creativity of machines, the kind of creativity that pushes artists to explore novel methods or materials and to create new genres instead of creating variations of existing forms or styles within one genre. For example, from Realism to Abstract Expressionism, or to Minimalism. Lastly, we present the sculptures that are 3D printed based on the point clouds created by ADD.

cs.AI↗

Nonparametric Density Estimation under Adversarial Losses

We study minimax convergence rates of nonparametric density estimation under a large class of loss functions called "adversarial losses", which, besides classical $\mathcal{L}^p$ losses, includes maximum mean discrepancy (MMD), Wasserstein distance, and total variation distance. These losses are closely related to the losses encoded by discriminator networks in generative adversarial networks (GANs). In a general framework, we study how the choice of loss and the assumed smoothness of the underlying density together determine the minimax rate. We also discuss implications for training GANs based on deep ReLU networks, and more general connections to learning implicit generative models in a minimax statistical sense.

math.ST↗

Transformation Autoregressive Networks

The fundamental task of general density estimation $p(x)$ has been of keen interest to machine learning. In this work, we attempt to systematically characterize methods for density estimation. Broadly speaking, most of the existing methods can be categorized into either using: \textit{a}) autoregressive models to estimate the conditional factors of the chain rule, $p(x_{i}\, |\, x_{i-1}, \ldots)$; or \textit{b}) non-linear transformations of variables of a simple base distribution. Based on the study of the characteristics of these categories, we propose multiple novel methods for each category. For example we proposed RNN based transformations to model non-Markovian dependencies. Further, through a comprehensive study over both real world and synthetic data, we show for that jointly leveraging transformations of variables and autoregressive conditional models, results in a considerable improvement in performance. We illustrate the use of our models in outlier detection and image modeling. Finally we introduce a novel data driven framework for learning a family of distributions.

stat.ML↗

Point Cloud GAN

Generative Adversarial Networks (GAN) can achieve promising performance on learning complex data distributions on different types of data. In this paper, we first show a straightforward extension of existing GAN algorithm is not applicable to point clouds, because the constraint required for discriminators is undefined for set data. We propose a two fold modification to GAN algorithm for learning to generate point clouds (PC-GAN). First, we combine ideas from hierarchical Bayesian modeling and implicit generative models by learning a hierarchical and interpretable sampling process. A key component of our method is that we train a posterior inference network for the hidden variables. Second, instead of using only state-of-the-art Wasserstein GAN objective, we propose a sandwiching objective, which results in a tighter Wasserstein distance estimate than the commonly used dual form. Thereby, PC-GAN defines a generic framework that can incorporate many existing GAN algorithms. We validate our claims on ModelNet40 benchmark dataset. Using the distance between generated point clouds and true meshes as metric, we find that PC-GAN trained by the sandwiching objective achieves better results on test data than the existing methods. Moreover, as a byproduct, PC- GAN learns versatile latent representations of point clouds, which can achieve competitive performance with other unsupervised learning algorithms on object recognition task. Lastly, we also provide studies on generating unseen classes of objects and transforming image to point cloud, which demonstrates the compelling generalization capability and potentials of PC-GAN.

cs.LG↗