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María Santos

Publications and source records attributed to María Santos.

10 recordsLinked to original sources

Best-of-Q: Improving VLM agents with Q-function Action Ranking at Inference

Vision-Language Models (VLMs) have become powerful backbones for agents to autonomously operate in digital environments like the web and operating systems. However, these models suffer from inadaptability to fast-changing environments like the web, which can be alleviated by fine-tuning requiring expansive model training and data collection. In this work, we introduce a novel paradigm for enhancing agentic VLM policies at inference without policy retraining. Fundamentally, our approach decouples the VLM's role as a high-capacity action proposer from the final action selection mechanism. We keep the VLM policy frozen and use it to generate a set of candidate actions for a given state. Then, a lightweight, offline-trained Q-function reranks these candidates, and the agent executes the action with the highest estimated value. The main contribution is to apply the Q-function directly during inference for immediate policy improvement, and not offline to relabel data for policy retraining. We demonstrate on the academic WebVoyager benchmark that our method significantly boosts agent success rates, improving a Qwen2.5-VL-7B agent from 38.8% to 55.7% and a proprietary GPT-4.1 agent from 82.4% to 88.8%.

cs.AI↗

Surfer 2: The Next Generation of Cross-Platform Computer Use Agents

Building agents that generalize across web, desktop, and mobile environments remains an open challenge, as prior systems rely on environment-specific interfaces that limit cross-platform deployment. We introduce Surfer 2, a unified architecture operating purely from visual observations that achieves state-of-the-art performance across all three environments. Surfer 2 integrates hierarchical context management, decoupled planning and execution, and self-verification with adaptive recovery, enabling reliable operation over long task horizons. Our system achieves 97.1% accuracy on WebVoyager, 69.6% on WebArena, 60.1% on OSWorld, and 87.1% on AndroidWorld, outperforming all prior systems without task-specific fine-tuning. With multiple attempts, Surfer 2 exceeds human performance on all benchmarks. These results demonstrate that systematic orchestration amplifies foundation model capabilities and enables general-purpose computer control through visual interaction alone, while calling for a next-generation vision language model to achieve Pareto-optimal cost-efficiency.

cs.AI↗

Surfer-H Meets Holo1: Cost-Efficient Web Agent Powered by Open Weights

We present Surfer-H, a cost-efficient web agent that integrates Vision-Language Models (VLM) to perform user-defined tasks on the web. We pair it with Holo1, a new open-weight collection of VLMs specialized in web navigation and information extraction. Holo1 was trained on carefully curated data sources, including open-access web content, synthetic examples, and self-produced agentic data. Holo1 tops generalist User Interface (UI) benchmarks as well as our new web UI localization benchmark, WebClick. When powered by Holo1, Surfer-H achieves a 92.2% state-of-the-art performance on WebVoyager, striking a Pareto-optimal balance between accuracy and cost-efficiency. To accelerate research advancement in agentic systems, we are open-sourcing both our WebClick evaluation dataset and the Holo1 model weights.

cs.AI↗

Extended Set-based Tasks for Multi-task Execution and Prioritization

The ability of executing multiple tasks simultaneously is an important feature of redundant robotic systems. As a matter of fact, complex behaviors can often be obtained as a result of the execution of several tasks. Moreover, in safety-critical applications, tasks designed to ensure the safety of the robot and its surroundings have to be executed along with other nominal tasks. In such cases, it is also important to prioritize the former over the latter. In this paper, we formalize the definition of extended set-based tasks, i.e., tasks which can be executed by rendering subsets of the task space asymptotically stable or forward invariant using control barrier functions. We propose a formal mathematical representation of such tasks that allows for the execution of more complex and time-varying prioritized stacks of tasks using kinematic and dynamic robot models alike. We present an optimization-based framework which is computationally efficient, accounts for input bounds, and allows for the stable execution of time-varying prioritized stacks of extended set-based tasks. The proposed framework is validated using extensive simulations, quantitative comparisons to the state-of-the-art hierarchical quadratic programming, and experiments with robotic manipulators.

eess.SY↗

Blending Data-Driven Priors in Dynamic Games

As intelligent robots like autonomous vehicles become increasingly deployed in the presence of people, the extent to which these systems should leverage model-based game-theoretic planners versus data-driven policies for safe, interaction-aware motion planning remains an open question. Existing dynamic game formulations assume all agents are task-driven and behave optimally. However, in reality, humans tend to deviate from the decisions prescribed by these models, and their behavior is better approximated under a noisy-rational paradigm. In this work, we investigate a principled methodology to blend a data-driven reference policy with an optimization-based game-theoretic policy. We formulate KLGame, an algorithm for solving non-cooperative dynamic game with Kullback-Leibler (KL) regularization with respect to a general, stochastic, and possibly multi-modal reference policy. Our method incorporates, for each decision maker, a tunable parameter that permits modulation between task-driven and data-driven behaviors. We propose an efficient algorithm for computing multi-modal approximate feedback Nash equilibrium strategies of KLGame in real time. Through a series of simulated and real-world autonomous driving scenarios, we demonstrate that KLGame policies can more effectively incorporate guidance from the reference policy and account for noisily-rational human behaviors versus non-regularized baselines. Website with additional information, videos, and code: https://kl-games.github.io/.

cs.RO↗

Threshold Decision-Making Dynamics Adaptive to Physical Constraints and Changing Environment

We propose a threshold decision-making framework for controlling the physical dynamics of an agent switching between two spatial tasks. Our framework couples a nonlinear opinion dynamics model that represents the evolution of an agent's preference for a particular task with the physical dynamics of the agent. We prove the bifurcation that governs the behavior of the coupled dynamics. We show by means of the bifurcation behavior how the coupled dynamics are adaptive to the physical constraints of the agent. We also show how the bifurcation can be modulated to allow the agent to switch tasks based on thresholds adaptive to environmental conditions. We illustrate the benefits of the approach through a decentralized multi-robot task allocation application for trash collection.

cs.RO↗

Distributed Coverage Hole Prevention for Visual Environmental Monitoring with Quadcopters via Nonsmooth Control Barrier Functions

This paper proposes a distributed coverage control strategy for quadcopters equipped with downward-facing cameras that prevents the appearance of unmonitored areas in between the quadcopters' fields of view (FOVs). We derive a necessary and sufficient condition for eliminating any unsurveilled area that may arise in between the FOVs among a trio of quadcopters by utilizing a power diagram, i.e. a weighted Voronoi diagram defined by radii of FOVs. Because this condition can be described as logically combined constraints, we leverage nonsmooth control barrier functions (NCBFs) to prevent the appearance of unmonitored areas among a team's FOV. We then investigate the symmetric properties of the proposed NCBFs to develop a distributed algorithm. The proposed algorithm can support the switching of the NCBFs caused by changes of the quadcopters composing trios. The existence of the control input satisfying NCBF conditions is analyzed by employing the characteristics of the power diagram. The proposed framework is synthesized with a coverage control law that maximizes the monitoring quality while reducing overlaps of FOVs. The proposed method is demonstrated in simulation and experiment.

eess.SY↗

Proactive Opinion-Driven Robot Navigation around Human Movers

We propose, analyze, and experimentally verify a new proactive approach for robot social navigation driven by the robot's "opinion" for which way and by how much to pass human movers crossing its path. The robot forms an opinion over time according to nonlinear dynamics that depend on the robot's observations of human movers and its level of attention to these social cues. For these dynamics, it is guaranteed that when the robot's attention is greater than a critical value, deadlock in decision making is broken, and the robot rapidly forms a strong opinion, passing each human mover even if the robot has no bias nor evidence for which way to pass. We enable proactive rapid and reliable social navigation by having the robot grow its attention across the critical value when a human mover approaches. With human-robot experiments we demonstrate the flexibility of our approach and validate our analytical results on deadlock-breaking. We also show that a single design parameter can tune the trade-off between efficiency and reliability in human-robot passing. The new approach has the additional advantage that it does not rely on a predictive model of human behavior.

cs.RO↗

Decentralized Learning With Limited Communications for Multi-robot Coverage of Unknown Spatial Fields

This paper presents an algorithm for a team of mobile robots to simultaneously learn a spatial field over a domain and spatially distribute themselves to optimally cover it. Drawing from previous approaches that estimate the spatial field through a centralized Gaussian process, this work leverages the spatial structure of the coverage problem and presents a decentralized strategy where samples are aggregated locally by establishing communications through the boundaries of a Voronoi partition. We present an algorithm whereby each robot runs a local Gaussian process calculated from its own measurements and those provided by its Voronoi neighbors, which are incorporated into the individual robot's Gaussian process only if they provide sufficiently novel information. The performance of the algorithm is evaluated in simulation and compared with centralized approaches.

cs.RO↗

From Motions to Emotions: Can the Fundamental Emotions be Expressed in a Robot Swarm?

This paper explores the expressive capabilities of a swarm of miniature mobile robots within the context of inter-robot interactions and their mapping to the so-called fundamental emotions. In particular, we investigate how motion and shape descriptors that are psychologically associated with different emotions can be incorporated into different swarm behaviors for the purpose of artistic expositions. Based on these characterizations from social psychology, a set of swarm behaviors is created, where each behavior corresponds to a fundamental emotion. The effectiveness of these behaviors is evaluated in a survey in which the participants are asked to associate different swarm behaviors with the fundamental emotions. The results of the survey show that most of the research participants assigned to each video the emotion intended to be portrayed by design. These results confirm that abstract descriptors associated with the different fundamental emotions in social psychology provide useful motion characterizations that can be effectively transformed into expressive behaviors for a swarm of simple ground mobile robots.

cs.RO↗