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Marat Agranovskiy

Publications and source records attributed to Marat Agranovskiy.

2 recordsLinked to original sources

Path Planning with Motion Primitives in Dynamic Environments: SIPP on Lattices

Autonomous navigation in dynamic environments is a critical challenge, particularly when spaces are shared with other mobile agents whose future trajectories are known. While traditional grid-based planners efficiently find collision-free paths, their reliance on stop-and-turn mechanics over $2^k$-connected grids produces piecewise-linear trajectories that are kinodynamically highly sub-optimal for differentially constrained robots. In this paper, we present an adaptation of Safe Interval Path Planning (SIPP) that operates on state lattices, utilizing precomputed, kinodynamically smooth motion primitives. To efficiently handle dynamic environments, we rasterize the spatiotemporal swept volumes of moving obstacles directly onto the grid, treating grid cells as atomic units of space, whose resolution is typically dictated by inherent localization noise. We perform a comprehensive comparative analysis between our lattice-based approach and $2^k$-connected grid planners across diverse topological environments. Our evaluation considers a broad spectrum of performance metrics, including planning time, path angularity, cumulative heading change (angle-over-length), and bending energy. The results demonstrate that while the expanded state space of lattice-based search increases computational overhead, it yields trajectories with significantly superior kinodynamic properties. Specifically, our method achieves a reachability comparable to highly connected grids while ensuring smooth, continuous, and physically executable paths ready for real-world deployment.

cs.RO↗

MeshA*: Efficient Path Planning With Motion Primitives

We study a path planning problem where the possible move actions are represented as a finite set of motion primitives aligned with the grid representation of the environment. That is, each primitive corresponds to a short kinodynamically-feasible motion of an agent and is represented as a sequence of the swept cells of a grid. Typically, heuristic search, i.e. A*, is conducted over the lattice induced by these primitives (lattice-based planning) to find a path. However, due to the large branching factor, such search may be inefficient in practice. To this end, we suggest a novel technique rooted in the idea of searching over the grid cells (as in vanilla A*) simultaneously fitting the possible sequences of the motion primitives into these cells. The resultant algorithm, MeshA*, provably preserves the guarantees on completeness and optimality, on the one hand, and is shown to notably outperform conventional lattice-based planning (x1.5-x2 decrease in the runtime), on the other hand.

cs.RO↗